• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:01
CET 13:01
KST 21:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15337 users

Community Feedback Update - January 27

Forum Index > SC2 General
221 CommentsPost a Reply
1 2 3 4 5 10 11 12 Next All
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2017-01-27 19:57:22
January 27 2017 19:29 GMT
#1
[image loading]


Source


Here’s the community update on behalf of the SC II balance team:

Next Patch

Based on the feedback that we have been hearing, it sounds like the Liberator change will be a good one. Early next week, we will be patching the live game to change the Liberators Concord Cannon base damage from 85 to 75.

Map Bug Fixes
We made some bug fixes to certain maps which will go live early next week, at the same time as the Liberator change.

Cactus Valley LE
• Units can now reach and defend against enemy Liberators at base locations.

Abyssal Reef LE
• Doodads were removed near certain ramps to prevent confusion and clipping issues.
• Map description was updated.

Tropic Shores
• Creep will now spread and behave properly at base locations.

Refinery XJ-17
• Smoke stack heights were updated on the map.


Testing Matchmaking
We will also be testing out a few other changes. These will be placed in the Testing Matchmaking queue as they are more experimental.

Widow Mine +shield impact damage changed from +35 to +20 and +shield splash damage changed from +40 to +25.

Hydralisk health changed from 80 to 90.

Carrier Interceptor cost changed from 10 to 15.


Like all public tests, these numbers, and the changes themselves, are not final and will be subject to debate over the course of testing. We are looking to set up the testing matchmaking queue early next week as well. Thank you for your continued support, and let’s start discussing and testing the impact of these new changes!



Those carrier nerfs are becoming the new bunker changes.

If my maths are correct the number of mines required to one shot several adepts/zealots/stalkers actually won't change, so this is definitely a big nerf vs oracles and single targets, but the interaction vs many gateway units remains the same, which was the goal right? Right?
A simple removal of the bonus to splash vs shields while keeping the 125+35 single target would make more sense imo.
Facebook Twitter Reddit
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Musicus
Profile Joined August 2011
Germany23580 Posts
Last Edited: 2017-01-27 20:43:57
January 27 2017 19:31 GMT
#2
Wait, shield impact damage is lower than shield splash damage?

Impact damage is the damage on the primary target unit right?

Anyway, the changes seem pretty good to me. Not sure about the Widow mine though.

Edit: Let's have some first impression polls:

Poll: Widowmine change (less shield damage)?

Bad (292)
 
49%

Good (253)
 
42%

Neutral (52)
 
9%

597 total votes

Your vote: Widowmine change (less shield damage)?

(Vote): Good
(Vote): Neutral
(Vote): Bad



Poll: Hydralisk health changed from 80 to 90?

Good (253)
 
46%

Bad (241)
 
44%

Neutral (60)
 
11%

554 total votes

Your vote: Hydralisk health changed from 80 to 90?

(Vote): Good
(Vote): Neutral
(Vote): Bad



Poll: Carrier Interceptor cost changed from 10 to 15?

Good (358)
 
71%

Bad (97)
 
19%

Neutral (47)
 
9%

502 total votes

Your vote: Carrier Interceptor cost changed from 10 to 15?

(Vote): Good
(Vote): Neutral
(Vote): Bad



Edit 2: Bonus poll:

A popular suggestion is to leave the single target damage of Widowmines at 160, so an Oracle as well as Zealots, Adepts and Stalkers would still die in one shot. Only decrease the splash shield damage instead (exact value would have to be tested), which can be compensated by the new tanks defensively. See aLive vs MyungSiK .

Poll: Leave + shield impact dmg at 35, only reduce + shield splash dmg.

Good (232)
 
63%

Bad (97)
 
26%

Neutral (39)
 
11%

368 total votes

Your vote: Leave + shield impact dmg at 35, only reduce + shield splash dmg.

(Vote): Good
(Vote): Neutral
(Vote): Bad


Maru and Serral are probably top 5.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2017-01-27 19:36:36
January 27 2017 19:34 GMT
#3
Widow Mine +shield impact damage changed from +35 to +20 and +shield splash damage changed from +40 to +25.

Hydralisk health changed from 80 to 90.

Carrier Interceptor cost changed from 10 to 15.


+ Show Spoiler +


Finally -. -

I still would favor an overhaul of Zerg AA among other massive changes, but in terms of keeping it realistic I at least like that the hydra is not getting swept under the rug.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2017-01-27 19:35:25
January 27 2017 19:34 GMT
#4
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.
Every 60 seconds in Africa, a minute passes.
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2017-01-27 19:35:13
January 27 2017 19:35 GMT
#5
On January 28 2017 04:31 Musicus wrote:
Wait, shield impact damage is lower than shield splash damage?

Impact damage is the damage on the primary target unit right?

Anyway, the changes seem pretty good to me. Not sure about the Widow mine though.


mines had 125+35 vs shield, and 40+40 splash
that means it is now 125+20 and 40+25
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2017-01-27 19:37:23
January 27 2017 19:35 GMT
#6
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.


Yeah feels like 80 damage on libs + mine nerf would have been enough

And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Musicus
Profile Joined August 2011
Germany23580 Posts
January 27 2017 19:37 GMT
#7
On January 28 2017 04:35 ArtyK wrote:
Show nested quote +
On January 28 2017 04:31 Musicus wrote:
Wait, shield impact damage is lower than shield splash damage?

Impact damage is the damage on the primary target unit right?

Anyway, the changes seem pretty good to me. Not sure about the Widow mine though.


mines had 125+35 vs shield, and 40+40 splash
that means it is now 125+20 and 40+25

Thanks!
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55594 Posts
January 27 2017 19:39 GMT
#8
On January 28 2017 04:35 ArtyK wrote:
Show nested quote +
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.


Yeah feels like 80 damage on libs + mine nerf would have been enough

And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.

I can't wait for the sickest new micro trick where you purposely fly the oracle over the mine in the mineral line, drag the splash onto the SCV's and one-shot 10 of them with the oracle.
Every 60 seconds in Africa, a minute passes.
Musicus
Profile Joined August 2011
Germany23580 Posts
January 27 2017 19:43 GMT
#9
I think they should leave the single target widow mine damage as it is and instead only reduce the + shield splash damage.

Or they could reduce Oracle health to compensate, would even help zergs .
Maru and Serral are probably top 5.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 27 2017 19:47 GMT
#10
just nerf carriers into state of complete unviability, the worst unit to play against in the entire game
"Technically the dictionary has zero authority on the meaning or words" - Rodya
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2017-01-27 19:48:10
January 27 2017 19:47 GMT
#11
So, mines wont kill an oracle, the new cyclone tickles the oracle. 1 base all ins will be harder to hold without the mine as well. Nice times ahead.
http://www.twitch.tv/pinokotsbeer
pvsnp
Profile Joined January 2017
7676 Posts
January 27 2017 19:49 GMT
#12
Oracles.

That is all.
Denominator of the Universe
TL+ Member
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 27 2017 19:50 GMT
#13
On January 28 2017 04:47 PinoKotsBeer wrote:
So, mines wont kill an oracle, the new cyclone tickles the oracle. 1 base all ins will be harder to hold without the mine as well. Nice times ahead.

It takes 5 marines to kill an Oracle. You act like they have 200 health and are invisible.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37125 Posts
Last Edited: 2017-01-27 19:52:18
January 27 2017 19:51 GMT
#14
Nerf widow mine? Okay, fine. But nerf the oracle too. Otherwise, terran is screwed... Give Cyclone AA a buff please...
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Elentos
Profile Blog Joined February 2015
55594 Posts
January 27 2017 19:51 GMT
#15
On January 28 2017 04:47 PinoKotsBeer wrote:
So, mines wont kill an oracle, the new cyclone tickles the oracle. 1 base all ins will be harder to hold without the mine as well. Nice times ahead.

They should just also increase mothership core vision to 14, reduce the blink cooldown and be done with it
Every 60 seconds in Africa, a minute passes.
ejozl
Profile Joined October 2010
Denmark3561 Posts
January 27 2017 19:52 GMT
#16
A simple removal of the bonus to splash vs shields while keeping the 125+35 single target would make more sense imo.

Exactly the proposed changes will make it not 1 shot Zealots, Adepts, Stalkers and Oracles. This is just broken x) also the other changes suck as well.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ArtyK
Profile Joined June 2011
France3144 Posts
January 27 2017 19:53 GMT
#17
On January 28 2017 04:50 Solar424 wrote:
Show nested quote +
On January 28 2017 04:47 PinoKotsBeer wrote:
So, mines wont kill an oracle, the new cyclone tickles the oracle. 1 base all ins will be harder to hold without the mine as well. Nice times ahead.

It takes 5 marines to kill an Oracle. You act like they have 200 health and are invisible.


The problem here is that the intent was to nerf mines vs gate units. This is a nerf to terran early game with 1-2 WM, but it barely changes anything to the mid-lategame
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 27 2017 19:55 GMT
#18
On January 28 2017 04:43 Musicus wrote:
I think they should leave the single target widow mine damage as it is and instead only reduce the + shield splash damage.

Or they could reduce Oracle health to compensate, would even help zergs .


Honestly, I don't see it as that outlandish to consider removing pulsar beam entirely from the game. It's one of the most uninspired abilities there is.

Maybe reduce the oracles cost and balance around stasis ward instead so it becomes a non-lethal harassment/support unit as was originally intended. Stasis ward was one of the better ideas added to LotV imo. It adds more strategy and uncertainty in the midst of army engagements.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Lunareste
Profile Joined July 2011
United States3596 Posts
January 27 2017 20:00 GMT
#19
Remove Oracle attack already! Terran openers HAVE to account for it (and thus limits our builds), and now since Widow Mines don't one shot them, it's even worse.

There is no reason a unit like Oracle should have an anti-worker attack when they can already do so many other great things that don't involve just killing players outright like vision and Stasis.
KT FlaSh FOREVER
Elentos
Profile Blog Joined February 2015
55594 Posts
January 27 2017 20:00 GMT
#20
On January 28 2017 04:50 Solar424 wrote:
Show nested quote +
On January 28 2017 04:47 PinoKotsBeer wrote:
So, mines wont kill an oracle, the new cyclone tickles the oracle. 1 base all ins will be harder to hold without the mine as well. Nice times ahead.

It takes 5 marines to kill an Oracle. You act like they have 200 health and are invisible.

A widow mine kills an oracle. A group of marines just keep it away from your mineral line for a bit.
Every 60 seconds in Africa, a minute passes.
1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
ComeBackTV 111
WardiTV96
Rex41
LiquipediaDiscussion
KCM Race Survival
19:00
Season 4 Week 5
LiquipediaDiscussion
The PondCast
19:00
Episode 117
CranKy Ducklings34
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 245
ProTech157
Rex 41
Classic 8
StarCraft: Brood War
Britney 34209
Rain 1934
Jaedong 533
Mini 360
Light 282
EffOrt 266
Larva 166
firebathero 157
Rush 152
Last 150
[ Show more ]
Snow 147
Hyun 137
Killer 127
Stork 112
Pusan 93
Sea.KH 40
Barracks 39
Aegong 38
Movie 37
hero 36
Shinee 36
ToSsGirL 26
soO 26
Shine 22
Noble 21
sorry 19
Hm[arnc] 17
Terrorterran 13
Sacsri 11
Dota 2
Dendi732
monkeys_forever366
XcaliburYe51
League of Legends
Reynor85
Counter-Strike
fl0m3435
olofmeister829
shoxiejesuss534
allub116
kRYSTAL_21
Other Games
summit1g9814
singsing1024
B2W.Neo747
Lowko305
XaKoH 229
crisheroes181
syndereN180
Mew2King89
dupreeh88
ViBE58
Organizations
StarCraft 2
angryscii 29
StarCraft: Brood War
lovetv 10
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV454
League of Legends
• Jankos2084
• Stunt572
Upcoming Events
OSC
3h 59m
OSC
10h 59m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
23h 59m
OSC
1d 1h
OSC
1d 11h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 21h
WardiTV Invitational
1d 23h
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Invitational
2 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.