• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:06
CET 13:06
KST 21:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 282HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview Clem wins HomeStory Cup 28 Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1434 users

Community Feedback Update - January 27

Forum Index > SC2 General
221 CommentsPost a Reply
1 2 3 4 5 10 11 12 Next All
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-01-27 19:57:22
January 27 2017 19:29 GMT
#1
[image loading]


Source


Here’s the community update on behalf of the SC II balance team:

Next Patch

Based on the feedback that we have been hearing, it sounds like the Liberator change will be a good one. Early next week, we will be patching the live game to change the Liberators Concord Cannon base damage from 85 to 75.

Map Bug Fixes
We made some bug fixes to certain maps which will go live early next week, at the same time as the Liberator change.

Cactus Valley LE
• Units can now reach and defend against enemy Liberators at base locations.

Abyssal Reef LE
• Doodads were removed near certain ramps to prevent confusion and clipping issues.
• Map description was updated.

Tropic Shores
• Creep will now spread and behave properly at base locations.

Refinery XJ-17
• Smoke stack heights were updated on the map.


Testing Matchmaking
We will also be testing out a few other changes. These will be placed in the Testing Matchmaking queue as they are more experimental.

Widow Mine +shield impact damage changed from +35 to +20 and +shield splash damage changed from +40 to +25.

Hydralisk health changed from 80 to 90.

Carrier Interceptor cost changed from 10 to 15.


Like all public tests, these numbers, and the changes themselves, are not final and will be subject to debate over the course of testing. We are looking to set up the testing matchmaking queue early next week as well. Thank you for your continued support, and let’s start discussing and testing the impact of these new changes!



Those carrier nerfs are becoming the new bunker changes.

If my maths are correct the number of mines required to one shot several adepts/zealots/stalkers actually won't change, so this is definitely a big nerf vs oracles and single targets, but the interaction vs many gateway units remains the same, which was the goal right? Right?
A simple removal of the bonus to splash vs shields while keeping the 125+35 single target would make more sense imo.
Facebook Twitter Reddit
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2017-01-27 20:43:57
January 27 2017 19:31 GMT
#2
Wait, shield impact damage is lower than shield splash damage?

Impact damage is the damage on the primary target unit right?

Anyway, the changes seem pretty good to me. Not sure about the Widow mine though.

Edit: Let's have some first impression polls:

Poll: Widowmine change (less shield damage)?

Bad (292)
 
49%

Good (253)
 
42%

Neutral (52)
 
9%

597 total votes

Your vote: Widowmine change (less shield damage)?

(Vote): Good
(Vote): Neutral
(Vote): Bad



Poll: Hydralisk health changed from 80 to 90?

Good (253)
 
46%

Bad (241)
 
44%

Neutral (60)
 
11%

554 total votes

Your vote: Hydralisk health changed from 80 to 90?

(Vote): Good
(Vote): Neutral
(Vote): Bad



Poll: Carrier Interceptor cost changed from 10 to 15?

Good (358)
 
71%

Bad (97)
 
19%

Neutral (47)
 
9%

502 total votes

Your vote: Carrier Interceptor cost changed from 10 to 15?

(Vote): Good
(Vote): Neutral
(Vote): Bad



Edit 2: Bonus poll:

A popular suggestion is to leave the single target damage of Widowmines at 160, so an Oracle as well as Zealots, Adepts and Stalkers would still die in one shot. Only decrease the splash shield damage instead (exact value would have to be tested), which can be compensated by the new tanks defensively. See aLive vs MyungSiK .

Poll: Leave + shield impact dmg at 35, only reduce + shield splash dmg.

Good (232)
 
63%

Bad (97)
 
26%

Neutral (39)
 
11%

368 total votes

Your vote: Leave + shield impact dmg at 35, only reduce + shield splash dmg.

(Vote): Good
(Vote): Neutral
(Vote): Bad


Maru and Serral are probably top 5.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2017-01-27 19:36:36
January 27 2017 19:34 GMT
#3
Widow Mine +shield impact damage changed from +35 to +20 and +shield splash damage changed from +40 to +25.

Hydralisk health changed from 80 to 90.

Carrier Interceptor cost changed from 10 to 15.


+ Show Spoiler +


Finally -. -

I still would favor an overhaul of Zerg AA among other massive changes, but in terms of keeping it realistic I at least like that the hydra is not getting swept under the rug.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2017-01-27 19:35:25
January 27 2017 19:34 GMT
#4
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.
Every 60 seconds in Africa, a minute passes.
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-01-27 19:35:13
January 27 2017 19:35 GMT
#5
On January 28 2017 04:31 Musicus wrote:
Wait, shield impact damage is lower than shield splash damage?

Impact damage is the damage on the primary target unit right?

Anyway, the changes seem pretty good to me. Not sure about the Widow mine though.


mines had 125+35 vs shield, and 40+40 splash
that means it is now 125+20 and 40+25
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-01-27 19:37:23
January 27 2017 19:35 GMT
#6
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.


Yeah feels like 80 damage on libs + mine nerf would have been enough

And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Musicus
Profile Joined August 2011
Germany23576 Posts
January 27 2017 19:37 GMT
#7
On January 28 2017 04:35 ArtyK wrote:
Show nested quote +
On January 28 2017 04:31 Musicus wrote:
Wait, shield impact damage is lower than shield splash damage?

Impact damage is the damage on the primary target unit right?

Anyway, the changes seem pretty good to me. Not sure about the Widow mine though.


mines had 125+35 vs shield, and 40+40 splash
that means it is now 125+20 and 40+25

Thanks!
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55566 Posts
January 27 2017 19:39 GMT
#8
On January 28 2017 04:35 ArtyK wrote:
Show nested quote +
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.


Yeah feels like 80 damage on libs + mine nerf would have been enough

And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.

I can't wait for the sickest new micro trick where you purposely fly the oracle over the mine in the mineral line, drag the splash onto the SCV's and one-shot 10 of them with the oracle.
Every 60 seconds in Africa, a minute passes.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 27 2017 19:43 GMT
#9
I think they should leave the single target widow mine damage as it is and instead only reduce the + shield splash damage.

Or they could reduce Oracle health to compensate, would even help zergs .
Maru and Serral are probably top 5.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 27 2017 19:47 GMT
#10
just nerf carriers into state of complete unviability, the worst unit to play against in the entire game
"Technically the dictionary has zero authority on the meaning or words" - Rodya
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2017-01-27 19:48:10
January 27 2017 19:47 GMT
#11
So, mines wont kill an oracle, the new cyclone tickles the oracle. 1 base all ins will be harder to hold without the mine as well. Nice times ahead.
http://www.twitch.tv/pinokotsbeer
pvsnp
Profile Joined January 2017
7676 Posts
January 27 2017 19:49 GMT
#12
Oracles.

That is all.
Denominator of the Universe
TL+ Member
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 27 2017 19:50 GMT
#13
On January 28 2017 04:47 PinoKotsBeer wrote:
So, mines wont kill an oracle, the new cyclone tickles the oracle. 1 base all ins will be harder to hold without the mine as well. Nice times ahead.

It takes 5 marines to kill an Oracle. You act like they have 200 health and are invisible.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
Last Edited: 2017-01-27 19:52:18
January 27 2017 19:51 GMT
#14
Nerf widow mine? Okay, fine. But nerf the oracle too. Otherwise, terran is screwed... Give Cyclone AA a buff please...
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Elentos
Profile Blog Joined February 2015
55566 Posts
January 27 2017 19:51 GMT
#15
On January 28 2017 04:47 PinoKotsBeer wrote:
So, mines wont kill an oracle, the new cyclone tickles the oracle. 1 base all ins will be harder to hold without the mine as well. Nice times ahead.

They should just also increase mothership core vision to 14, reduce the blink cooldown and be done with it
Every 60 seconds in Africa, a minute passes.
ejozl
Profile Joined October 2010
Denmark3472 Posts
January 27 2017 19:52 GMT
#16
A simple removal of the bonus to splash vs shields while keeping the 125+35 single target would make more sense imo.

Exactly the proposed changes will make it not 1 shot Zealots, Adepts, Stalkers and Oracles. This is just broken x) also the other changes suck as well.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ArtyK
Profile Joined June 2011
France3143 Posts
January 27 2017 19:53 GMT
#17
On January 28 2017 04:50 Solar424 wrote:
Show nested quote +
On January 28 2017 04:47 PinoKotsBeer wrote:
So, mines wont kill an oracle, the new cyclone tickles the oracle. 1 base all ins will be harder to hold without the mine as well. Nice times ahead.

It takes 5 marines to kill an Oracle. You act like they have 200 health and are invisible.


The problem here is that the intent was to nerf mines vs gate units. This is a nerf to terran early game with 1-2 WM, but it barely changes anything to the mid-lategame
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 27 2017 19:55 GMT
#18
On January 28 2017 04:43 Musicus wrote:
I think they should leave the single target widow mine damage as it is and instead only reduce the + shield splash damage.

Or they could reduce Oracle health to compensate, would even help zergs .


Honestly, I don't see it as that outlandish to consider removing pulsar beam entirely from the game. It's one of the most uninspired abilities there is.

Maybe reduce the oracles cost and balance around stasis ward instead so it becomes a non-lethal harassment/support unit as was originally intended. Stasis ward was one of the better ideas added to LotV imo. It adds more strategy and uncertainty in the midst of army engagements.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Lunareste
Profile Joined July 2011
United States3596 Posts
January 27 2017 20:00 GMT
#19
Remove Oracle attack already! Terran openers HAVE to account for it (and thus limits our builds), and now since Widow Mines don't one shot them, it's even worse.

There is no reason a unit like Oracle should have an anti-worker attack when they can already do so many other great things that don't involve just killing players outright like vision and Stasis.
KT FlaSh FOREVER
Elentos
Profile Blog Joined February 2015
55566 Posts
January 27 2017 20:00 GMT
#20
On January 28 2017 04:50 Solar424 wrote:
Show nested quote +
On January 28 2017 04:47 PinoKotsBeer wrote:
So, mines wont kill an oracle, the new cyclone tickles the oracle. 1 base all ins will be harder to hold without the mine as well. Nice times ahead.

It takes 5 marines to kill an Oracle. You act like they have 200 health and are invisible.

A widow mine kills an oracle. A group of marines just keep it away from your mineral line for a bit.
Every 60 seconds in Africa, a minute passes.
1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Playoffs
YoungYakov vs MaxPax
ByuN vs herO
SHIN vs Classic
Creator vs Cure
WardiTV152
Rex62
IntoTheiNu 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 315
SortOf 137
ProTech136
Rex 62
trigger 1
StarCraft: Brood War
Britney 34207
Killer 5144
Sea 2282
Rain 2175
Horang2 1533
Flash 1513
Bisu 1022
Jaedong 808
Hyuk 539
BeSt 536
[ Show more ]
Snow 490
Larva 362
Stork 309
Soma 298
actioN 245
Leta 228
Light 186
Soulkey 168
Last 158
Mini 158
firebathero 157
Hyun 147
JYJ 89
hero 79
Rush 68
Aegong 67
Shuttle 64
Mind 61
NotJumperer 44
Sharp 43
[sc1f]eonzerg 39
ToSsGirL 32
JulyZerg 32
Backho 28
sSak 27
IntoTheRainbow 26
zelot 16
Shinee 15
GoRush 14
Icarus 13
sorry 10
SilentControl 7
Free 5
Terrorterran 5
HiyA 3
Dota 2
XcaliburYe162
singsing0
Counter-Strike
shoxiejesuss1581
x6flipin389
allub242
zeus155
Super Smash Bros
Mew2King491
Heroes of the Storm
Khaldor188
Other Games
B2W.Neo1266
crisheroes271
Hui .114
Pyrionflax108
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1631
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4406
• Stunt713
Upcoming Events
Replay Cast
11h 54m
RongYI Cup
1d 22h
herO vs Maru
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.