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On August 16 2016 06:33 The_Red_Viper wrote:Show nested quote +On August 16 2016 06:27 Elentos wrote:On August 16 2016 06:15 The_Red_Viper wrote:On August 16 2016 06:13 n3p wrote: The infestor is back boys! Nothing is more terrifying than the four-festor hit squad. Edit: Misspelled a word cause dumb. There is absolutely now way the port ability will actually be in the game. Being able to cast while burrowed maybe, i feel like this should be an upgrade though. In general i feel like upgrades are underused quite a lot. As a Terran I'd much rather deal with teleporting infestors than burrowed fungals Teleporting gives the infestor basically free "perfect" positioning if you have some sort of vision which is rather easy with zerg (overlords, creep, some lings) While burrowed movement is similar you still can counter that with detection. I feel the the raven needs maybe some love if the dt and burrow change actually make it though. On the other hand blizzard seems to like teleportation quite a lot in general (warpins, nydus, bc, now infestor) so who knows. Well it won't be free if it costs energy, because then what you can actually do with the Infestors is much more limited. Positioning them well the old fashioned way should still have some value. Of course, it remains to be seen how Blizzard has this set up, and how well it works.
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On August 16 2016 06:03 The_Red_Viper wrote:Show nested quote +On August 16 2016 05:56 Cricketer12 wrote:On August 16 2016 05:52 The_Red_Viper wrote: Am i the only one who doesn't think that blink dts are too bad? What does it really achieve? It has a "short" teleport on a fairly long cooldown after a pretty long research time. I really fail to see why this would be incredibly strong. This seems more like a change that would affect gameplay if there wasn't a research for this, but with it? I just don't see it, can anyone explain? Evading scans becomes much easier. Therefore it's easier to waste more scans with fewer dts Well yeah "stationary" detectors are a lot worse vs this, BUT this would be more of a dt buff if the dt could blink from the beginning. It cannot though. So at the time it can you really, really should have observers/overseers anyway. In the case of terran you might actually want to build ravens now so, so sure in that case it's a bit different.
Stupid question: aren't observers slower than DTs? And is the speed upgrade still in the game?
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On August 16 2016 07:02 schaf wrote:Show nested quote +On August 16 2016 06:03 The_Red_Viper wrote:On August 16 2016 05:56 Cricketer12 wrote:On August 16 2016 05:52 The_Red_Viper wrote: Am i the only one who doesn't think that blink dts are too bad? What does it really achieve? It has a "short" teleport on a fairly long cooldown after a pretty long research time. I really fail to see why this would be incredibly strong. This seems more like a change that would affect gameplay if there wasn't a research for this, but with it? I just don't see it, can anyone explain? Evading scans becomes much easier. Therefore it's easier to waste more scans with fewer dts Well yeah "stationary" detectors are a lot worse vs this, BUT this would be more of a dt buff if the dt could blink from the beginning. It cannot though. So at the time it can you really, really should have observers/overseers anyway. In the case of terran you might actually want to build ravens now so, so sure in that case it's a bit different. Stupid question: aren't observers slower than DTs? And is the speed upgrade still in the game? The speed upgrade is still in the game. With speed observers are as fast as DTs.
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Don't forget that detectors have vision range, it should almost always be enough to catch the dts imo? (not 100% sure about this, needs testing)
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If you don't pay attention blink could let it slip away.
Although the question if people are willing to pay 150/150 for this has to be asked. You could warp in an extra DT and micro it properly (perhaps even with a prism) instead.
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wow I had to check date make sure it wasn't April fools
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On August 15 2016 21:57 NonY wrote:Show nested quote +On August 15 2016 21:14 JackONeill wrote: Game has been stale since LOTV release. w t f maybe from a super casual's perspective... thx for taking some of your valuable time and posting this.
i've been in diamond for 3+ years. from my POV the game is not stale. the silvers and golds i play 2v2s with don't feel the game is stale. i don't know what the opinions of bronze players are.
normally when people disagree with me i just stop posting because by nature i'm a very non-confrontational person. however, this has inspired me.
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On August 16 2016 07:36 JimmyJRaynor wrote:Show nested quote +On August 15 2016 21:57 NonY wrote:On August 15 2016 21:14 JackONeill wrote: Game has been stale since LOTV release. w t f maybe from a super casual's perspective... thx for taking some of your valuable time and posting this. i've been in diamond for 3+ years. from my POV the game is not stale. the silvers and golds i play 2v2s with don't feel the game is stale. i don't know what the opinions of bronze players are. normally when people disagree with me i just stop posting because by nature i'm a very non-confrontational person. however, this has inspired me. https://twitter.com/nathaniastv/status/764809128846000133 The problem with nathanias is that his definition of "rage" also includes any form of criticism no matter if there is reasoning or not.
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He said it looks like this is what will put it in a good place. So lets not forget to consider any other holes before we exit the design phase again. This may sound greedy, but now is the time.
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On August 16 2016 07:17 Elentos wrote: If you don't pay attention blink could let it slip away.
Although the question if people are willing to pay 150/150 for this has to be asked. You could warp in an extra DT and micro it properly (perhaps even with a prism) instead. Depends on map.Frost says hi.
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On August 16 2016 07:45 The_Red_Viper wrote:Show nested quote +On August 16 2016 07:36 JimmyJRaynor wrote:On August 15 2016 21:57 NonY wrote:On August 15 2016 21:14 JackONeill wrote: Game has been stale since LOTV release. w t f maybe from a super casual's perspective... thx for taking some of your valuable time and posting this. i've been in diamond for 3+ years. from my POV the game is not stale. the silvers and golds i play 2v2s with don't feel the game is stale. i don't know what the opinions of bronze players are. normally when people disagree with me i just stop posting because by nature i'm a very non-confrontational person. however, this has inspired me. https://twitter.com/nathaniastv/status/764809128846000133 The problem with nathanias is that his definition of "rage" also includes any form of criticism no matter if there is reasoning or not.
you need criticism and ruthless honesty for the testing process to work
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With the new cyclone and its ridiculous DPS and speed to match the Hellion, what if that means it's a unit that can attack siege tanks without getting obliterated? Hellions can absorb 3 to 2 shots from a siege tank and Cyclones themselves can absorb 3 shots from a siege tank.
NO. What am I talking about of course that doesn't work, just liked stimmed marauder doesn't work against the CURRENT siege tank.
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the thing is it's really pointless to discuss any change until we have tested it, so this theorycrafting is fun and all but we'll have to see how it fares in game
people raging over changes before they tried it should probably be ignored
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I'm not interested in SC2 if the game still has hundreds of ways to lose to just because you don't have non-stop map vision. If Blizzard doesn't do more to reduce luck ("I hope my opponent doesn't scout me"), then SC2 isn't reliable. I know you hate BW, but BW actually had more stable/safe builds.
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On August 16 2016 08:37 Shield wrote: I'm not interested in SC2 if the game still has hundreds of ways to lose to just because you don't have non-stop map vision. If Blizzard doesn't do more to reduce luck ("I hope my opponent doesn't scout me"), then SC2 isn't reliable. I know you hate BW, but BW actually had more stable/safe builds.
Map control and map vision was even bigger in BW because terrain gave pretty big advantages, I don't what you are talking about.
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Can we have blink Overseers too. Would make for some fun micro.
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I would like to see an upgrade to stim to 100% attack speed increase, like in broodwar
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On August 16 2016 09:36 Gen.Rolly wrote: Can we have blink Overseers too. Would make for some fun micro.
To be honest, I think they should just add blink to every unit in the game.
+ Show Spoiler +To answer your follow-up question: YES! I am joking!
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I think its interesting that the cyclone changes brings its dps up to a stimmed marine vs armored units. It's going to deal half damage (or less) vs light units.
vs Zerg it seems like it will shred roach armies, but loses to ravager/hydra/ling/bling which sounds fair
vs Protoss it'll destroy stalkers, but lose to adepts, zealots, and go even with immortals. Guardian shield is also probably really good vs it.
vs Terran it loses only to marines but it might not be a big deal since gas is so important.
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This looks promising. Wonder how many of these changes will actually be kept after the PTR.
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