Also surprised that viper didn't get a mention. If mech is to be viable vZ, then I feel Viper needs some major work as well.
LotV Design Changes announced - Page 23
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dyDrawer
Canada438 Posts
Also surprised that viper didn't get a mention. If mech is to be viable vZ, then I feel Viper needs some major work as well. | ||
Alch3mist
Belgium29 Posts
I'm worried about the carrier buff though. I don't clearly see what will be the difference except for cheaper interceptors, but i play a lot of 2v2's, and when opponents go carrier i literally just cannot win. Ever. Even if i have the whole map and the opponents stay in their base with much less income, my army and remaxes always get wrecked so hard. Maybe i'm just doing it wrong but i'm worried about that buff. | ||
Ctesias
4595 Posts
Protoss: Boring changes to a boring race. Just remove the tempest already and buff the carrier properly. That DT buff is never going to make it live. Zerg: Fine changes, just a bit worried about Infestors casting spells while burrowed. Unlikely to make it live. Overall I like these bold changes a lot. | ||
HugoBallzak
700 Posts
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Vindicare605
United States16033 Posts
On August 16 2016 03:45 HugoBallzak wrote: Big surprise here. Haven't touched this game since the week of release and I am sure not the only one. I've barely played the multiplayer at all, co-op is fun and the campaign was awesome too. These new changes might bring me back in though. I absolutely hated a ton of LoTV changes and a lot of these proposed new changes set things right with me especially the buffing of Tanks and the removing of the Medviac pick up. | ||
eviltomahawk
United States11133 Posts
On August 16 2016 03:35 dyDrawer wrote: I think the idea of an active ability on Tempest to combat mech is good, but this damage idea is not. It deals relatively low dps but for very long duration, which makes it too powerful in some interactions but underwhelming in others. I mean damage won't be the only thing to force tanks to unsiege. I wouldve liked to see something like drastically reducing damage, forcing siege tanks to unsiege and lurkers to unburrow, but also as a zoning tool for more mobile compositions or as a siege weapon to allow Protoss units to storm a defended position, without being completely broken when abused against workers and larva and that sorta thing. Also surprised that viper didn't get a mention. If mech is to be viable vZ, then I feel Viper needs some major work as well. Perhaps an attack speed slow or percent reduction in attack damage would be good if it kept its long duration? Or a damage amplification? Debuffs instead of DoT. | ||
eviltomahawk
United States11133 Posts
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Ozmodeus
United States24 Posts
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Vanadiel
France961 Posts
On August 16 2016 02:31 Sweetness.751 wrote: Yes it will be quite likely (typically the 1st Hydra that walks in), but it nevertheless will always be the extreme exception, not the rule. Edit: Zerg units regen instantly upon taking damage so regardless of how its broken down, you need to do 81 damage to kill a Hydra. Not to mention, you are complaining about the interaction between Hydras vs Tanks. Do you also complain about Immortals when you build Roaches or Banelings when you build Zerglings? There are just some units that perform poorly versus another. The real problem I see is that you seem to think the answer to Tanks are...... mass Hydras. Maybe build some Roaches to absorb the initial volleys, some Zerglings. You may just discover that spamming one unit is not how an RTS should work. This already was not supposed to work with the previous tanks (and it usually did not work), there are no ways that it will with this new one. | ||
Psychobabas
2531 Posts
On August 16 2016 04:10 Vindicare605 wrote: I've barely played the multiplayer at all, co-op is fun and the campaign was awesome too. These new changes might bring me back in though. I absolutely hated a ton of LoTV changes and a lot of these proposed new changes set things right with me especially the buffing of Tanks and the removing of the Medviac pick up. I think its sad and hilarious at the same time to see people who clearly have played a lot of Starcraft in their life, including myself, suddenly stopped sc2 with the LotV expansion. Their numbers must have bombed so low this is their last ditch attempt to save the game most likely. | ||
PinoKotsBeer
Netherlands1385 Posts
And a toned down ravager and no tankivac, love to see the patchplayers drop in rank and QQ. | ||
eviltomahawk
United States11133 Posts
On August 16 2016 04:27 Psychobabas wrote: I think its sad and hilarious at the same time to see people who clearly have played a lot of Starcraft in their life, including myself, suddenly stopped sc2 with the LotV expansion. Their numbers must have bombed so low this is their last ditch attempt to save the game most likely. Maybe it'll not be that last ditch. David Kim said at Dreamhack that the team is willing for more annual balance shakeups if needed. The idea of a post-season shakeup might have popped up even before that. | ||
Creager
Germany1884 Posts
On August 16 2016 04:27 Psychobabas wrote: I think its sad and hilarious at the same time to see people who clearly have played a lot of Starcraft in their life, including myself, suddenly stopped sc2 with the LotV expansion. Their numbers must have bombed so low this is their last ditch attempt to save the game most likely. Totally the feeling I get when roaming these forums, but it seems to be a completely different story when reading through reddit, people over there really seem to like the game "SC2 has never been better" is a line I get to read quite often there. But it's really good to see that apparently isn't the case so they're kind of pressured to overhaul multiplayer to that extend (a thing they neglected to do for a very long time), but again current LotV really isn't much fun to play, so it can only get better and I really like most of the proposed changes. | ||
CruelZeratul
Germany4588 Posts
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Vanadiel
France961 Posts
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Edowyth
United States183 Posts
On August 16 2016 04:44 CruelZeratul wrote: The test map is supposed to come out tomorrow? In every region? Yes | ||
ROOTFayth
Canada3351 Posts
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SeriousLus
169 Posts
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AxionSteel
United States7754 Posts
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Empirimancer
Canada1024 Posts
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