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Active: 11316 users

LotV Design Changes announced - Page 23

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 21 22 23 24 25 46 Next All
dyDrawer
Profile Joined September 2012
Canada438 Posts
Last Edited: 2016-08-15 18:38:04
August 15 2016 18:35 GMT
#441
I think the idea of an active ability on Tempest to combat mech is good, but this damage idea is not. It deals relatively low dps but for very long duration, which makes it too powerful in some interactions but underwhelming in others. I mean damage won't be the only thing to force tanks to unsiege. I wouldve liked to see something like drastically reducing damage, forcing siege tanks to unsiege and lurkers to unburrow, but also as a zoning tool for more mobile compositions or as a siege weapon to allow Protoss units to storm a defended position, without being completely broken when abused against workers and larva and that sorta thing.

Also surprised that viper didn't get a mention. If mech is to be viable vZ, then I feel Viper needs some major work as well.
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
Alch3mist
Profile Joined December 2011
Belgium29 Posts
August 15 2016 18:39 GMT
#442
I love to see they are making such huge changes. Can't wait to test them.

I'm worried about the carrier buff though. I don't clearly see what will be the difference except for cheaper interceptors, but i play a lot of 2v2's, and when opponents go carrier i literally just cannot win. Ever. Even if i have the whole map and the opponents stay in their base with much less income, my army and remaxes always get wrecked so hard. Maybe i'm just doing it wrong but i'm worried about that buff.
Ctesias
Profile Joined December 2012
4595 Posts
August 15 2016 18:40 GMT
#443
Terran: I like all the changes. I just hope it's enough of a buff for tanks.

Protoss: Boring changes to a boring race. Just remove the tempest already and buff the carrier properly. That DT buff is never going to make it live.

Zerg: Fine changes, just a bit worried about Infestors casting spells while burrowed. Unlikely to make it live.

Overall I like these bold changes a lot.
Flash | Mvp
HugoBallzak
Profile Joined November 2015
700 Posts
August 15 2016 18:45 GMT
#444
Big surprise here. Haven't touched this game since the week of release and I am sure not the only one.
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
August 15 2016 19:10 GMT
#445
On August 16 2016 03:45 HugoBallzak wrote:
Big surprise here. Haven't touched this game since the week of release and I am sure not the only one.


I've barely played the multiplayer at all, co-op is fun and the campaign was awesome too.

These new changes might bring me back in though. I absolutely hated a ton of LoTV changes and a lot of these proposed new changes set things right with me especially the buffing of Tanks and the removing of the Medviac pick up.
aka: KTVindicare the Geeky Bartender
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2016-08-15 19:17:42
August 15 2016 19:12 GMT
#446
On August 16 2016 03:35 dyDrawer wrote:
I think the idea of an active ability on Tempest to combat mech is good, but this damage idea is not. It deals relatively low dps but for very long duration, which makes it too powerful in some interactions but underwhelming in others. I mean damage won't be the only thing to force tanks to unsiege. I wouldve liked to see something like drastically reducing damage, forcing siege tanks to unsiege and lurkers to unburrow, but also as a zoning tool for more mobile compositions or as a siege weapon to allow Protoss units to storm a defended position, without being completely broken when abused against workers and larva and that sorta thing.

Also surprised that viper didn't get a mention. If mech is to be viable vZ, then I feel Viper needs some major work as well.

Perhaps an attack speed slow or percent reduction in attack damage would be good if it kept its long duration? Or a damage amplification? Debuffs instead of DoT.
ㅇㅅㅌㅅ
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2016-08-15 19:13:12
August 15 2016 19:13 GMT
#447
edit: nvm
ㅇㅅㅌㅅ
Ozmodeus
Profile Joined April 2011
United States24 Posts
August 15 2016 19:20 GMT
#448
haha. so terran and protoss units get huge buff, and zerg gets +armored on ravagers, and +1hydra range. good fugging game.
live and let lie
Vanadiel
Profile Joined April 2012
France961 Posts
August 15 2016 19:22 GMT
#449
On August 16 2016 02:31 Sweetness.751 wrote:
Show nested quote +
On August 16 2016 02:15 Cyro wrote:
On August 16 2016 02:13 Sweetness.751 wrote:
On August 16 2016 02:00 opisska wrote:
On August 16 2016 01:56 -NegativeZero- wrote:
On August 16 2016 01:12 Sweetness.751 wrote:
On August 15 2016 01:43 RuneZerg wrote:
should have buffed hydra hp instead of increasing range... already a bad balance between damage output and survivability tbh, i mean new siege tank 2 shots hydras...


Or do they? Maybe you should take a close look at the stats....and actually do the math.

new tank does 40 dmg vs light, hydra has 80 hp, that would be 2 shots


That will leave the hydras with 1 hp after two shots due to regeneration


BOOM

I'll be looking for that apology letter in my PM folder later today.


Tanks fire instantly and perfectly simultaneously (with no travel time). It's quite likely that two tanks shooting at the same target can kill it before any regen occurs but i'm not sure if this happens or not


Yes it will be quite likely (typically the 1st Hydra that walks in), but it nevertheless will always be the extreme exception, not the rule. Edit: Zerg units regen instantly upon taking damage so regardless of how its broken down, you need to do 81 damage to kill a Hydra.


Not to mention, you are complaining about the interaction between Hydras vs Tanks. Do you also complain about Immortals when you build Roaches or Banelings when you build Zerglings?

There are just some units that perform poorly versus another. The real problem I see is that you seem to think the answer to Tanks are...... mass Hydras.

Maybe build some Roaches to absorb the initial volleys, some Zerglings. You may just discover that spamming one unit is not how an RTS should work.


This already was not supposed to work with the previous tanks (and it usually did not work), there are no ways that it will with this new one.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 15 2016 19:27 GMT
#450
On August 16 2016 04:10 Vindicare605 wrote:
Show nested quote +
On August 16 2016 03:45 HugoBallzak wrote:
Big surprise here. Haven't touched this game since the week of release and I am sure not the only one.


I've barely played the multiplayer at all, co-op is fun and the campaign was awesome too.

These new changes might bring me back in though. I absolutely hated a ton of LoTV changes and a lot of these proposed new changes set things right with me especially the buffing of Tanks and the removing of the Medviac pick up.


I think its sad and hilarious at the same time to see people who clearly have played a lot of Starcraft in their life, including myself, suddenly stopped sc2 with the LotV expansion.

Their numbers must have bombed so low this is their last ditch attempt to save the game most likely.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2016-08-15 19:28:09
August 15 2016 19:27 GMT
#451
Drastic change is drastic, but i like it. I didnt expect Blizzard to do a thing like this. And as a person who complains all the time i have not much else to say than: lets get testing! things will need tweaks, but its great to see these many changes.
And a toned down ravager and no tankivac, love to see the patchplayers drop in rank and QQ.
http://www.twitch.tv/pinokotsbeer
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 15 2016 19:31 GMT
#452
On August 16 2016 04:27 Psychobabas wrote:
Show nested quote +
On August 16 2016 04:10 Vindicare605 wrote:
On August 16 2016 03:45 HugoBallzak wrote:
Big surprise here. Haven't touched this game since the week of release and I am sure not the only one.


I've barely played the multiplayer at all, co-op is fun and the campaign was awesome too.

These new changes might bring me back in though. I absolutely hated a ton of LoTV changes and a lot of these proposed new changes set things right with me especially the buffing of Tanks and the removing of the Medviac pick up.


I think its sad and hilarious at the same time to see people who clearly have played a lot of Starcraft in their life, including myself, suddenly stopped sc2 with the LotV expansion.

Their numbers must have bombed so low this is their last ditch attempt to save the game most likely.

Maybe it'll not be that last ditch. David Kim said at Dreamhack that the team is willing for more annual balance shakeups if needed. The idea of a post-season shakeup might have popped up even before that.
ㅇㅅㅌㅅ
Creager
Profile Joined February 2011
Germany1943 Posts
August 15 2016 19:38 GMT
#453
On August 16 2016 04:27 Psychobabas wrote:
Show nested quote +
On August 16 2016 04:10 Vindicare605 wrote:
On August 16 2016 03:45 HugoBallzak wrote:
Big surprise here. Haven't touched this game since the week of release and I am sure not the only one.


I've barely played the multiplayer at all, co-op is fun and the campaign was awesome too.

These new changes might bring me back in though. I absolutely hated a ton of LoTV changes and a lot of these proposed new changes set things right with me especially the buffing of Tanks and the removing of the Medviac pick up.


I think its sad and hilarious at the same time to see people who clearly have played a lot of Starcraft in their life, including myself, suddenly stopped sc2 with the LotV expansion.

Their numbers must have bombed so low this is their last ditch attempt to save the game most likely.


Totally the feeling I get when roaming these forums, but it seems to be a completely different story when reading through reddit, people over there really seem to like the game "SC2 has never been better" is a line I get to read quite often there.

But it's really good to see that apparently isn't the case so they're kind of pressured to overhaul multiplayer to that extend (a thing they neglected to do for a very long time), but again current LotV really isn't much fun to play, so it can only get better and I really like most of the proposed changes.
... einmal mit Profis spielen!
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
August 15 2016 19:44 GMT
#454
The test map is supposed to come out tomorrow? In every region?
Vanadiel
Profile Joined April 2012
France961 Posts
August 15 2016 19:49 GMT
#455
I do feel that the current LoTV is the best iteration of starcraft 2 too, and I'm clearly going to stop playing it these changes goes through, because it means that I'll have to play against mech. You just can't satisfy everyone, in the end I'm still happy I've had a great five years with the game, I'm going to enjoy it while I still can, until Blizzcon.
Edowyth
Profile Joined October 2010
United States183 Posts
August 15 2016 19:54 GMT
#456
On August 16 2016 04:44 CruelZeratul wrote:
The test map is supposed to come out tomorrow? In every region?


Yes
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 15 2016 19:55 GMT
#457
doesn't make a lot of sense that you would stop BECAUSE of these changes if you played from wings of liberty onwards... expansions were bigger changes than these design changes, you never quit
SeriousLus
Profile Joined July 2012
169 Posts
August 15 2016 20:20 GMT
#458
the Broodlord change.. omfg - so Zerg has no more long range anything and terran gets 70k dps increase on tanks.. not sure what they put in Kims water but i want some of that
AxionSteel
Profile Joined January 2011
United States7754 Posts
August 15 2016 20:25 GMT
#459
never thought they'd switch it up so much but it was definitely needed, especially from a Terran perspective.

Empirimancer
Profile Joined July 2011
Canada1024 Posts
August 15 2016 20:44 GMT
#460
First test map I'll actually play.
Prev 1 21 22 23 24 25 46 Next All
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