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On August 16 2016 04:55 ROOTFayth wrote: doesn't make a lot of sense that you would stop BECAUSE of these changes if you played from wings of liberty onwards... expansions were bigger changes than these design changes, you never quit
I am just not interested to play against mech, so indeed I almost stopped at the end of HOTS but with good maps veto I avoided it most of the time, although I left the game when I scouted it. Now these are big chances that push mech play in the game, it pushes me out. ^^
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I can't wait to slaughter everything with blink dts. More specifically, I can't wait for has and sOs to slaughter everything with blink dts.
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Am i the only one who doesn't think that blink dts are too bad? What does it really achieve? It has a "short" teleport on a fairly long cooldown after a pretty long research time. I really fail to see why this would be incredibly strong. This seems more like a change that would affect gameplay if there wasn't a research for this, but with it? I just don't see it, can anyone explain?
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On August 16 2016 05:52 The_Red_Viper wrote: Am i the only one who doesn't think that blink dts are too bad? What does it really achieve? It has a "short" teleport on a fairly long cooldown after a pretty long research time. I really fail to see why this would be incredibly strong. This seems more like a change that would affect gameplay if there wasn't a research for this, but with it? I just don't see it, can anyone explain? Evading scans becomes much easier. Therefore it's easier to waste more scans with fewer dts
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The idea of blink DTs is the stuff of nightmares, but with the 2 minute research, it's really not that big a deal. You're not going to see blink dt rushes, it just increases DT survivability in the late game.
On August 16 2016 05:56 Cricketer12 wrote:Show nested quote +On August 16 2016 05:52 The_Red_Viper wrote: Am i the only one who doesn't think that blink dts are too bad? What does it really achieve? It has a "short" teleport on a fairly long cooldown after a pretty long research time. I really fail to see why this would be incredibly strong. This seems more like a change that would affect gameplay if there wasn't a research for this, but with it? I just don't see it, can anyone explain? Evading scans becomes much easier. Therefore it's easier to waste more scans with fewer dts They're also making Ravens a bit more useful. If DTs are such a big problem, I would probably look at a Raven, especially if the guy invests that much in his DTs.
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Could you finally use DTs in some sort of army? Like holding them back, then jumping with them in an engagement into the enemy lines?
I dont think they are such a big problem in the beginning mid game: 2 minute research should delay their jumps enough to be prepared with overseer/raven on time. Only if you get caught offguard massive during the midgame, they will be game ending, but thats the same without the jumps. I think this upgrade is a classic "cool to have upgrade but we dont see it often" upgrade
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On August 16 2016 05:56 Cricketer12 wrote:Show nested quote +On August 16 2016 05:52 The_Red_Viper wrote: Am i the only one who doesn't think that blink dts are too bad? What does it really achieve? It has a "short" teleport on a fairly long cooldown after a pretty long research time. I really fail to see why this would be incredibly strong. This seems more like a change that would affect gameplay if there wasn't a research for this, but with it? I just don't see it, can anyone explain? Evading scans becomes much easier. Therefore it's easier to waste more scans with fewer dts Well yeah "stationary" detectors are a lot worse vs this, BUT this would be more of a dt buff if the dt could blink from the beginning. It cannot though. So at the time it can you really, really should have observers/overseers anyway. In the case of terran you might actually want to build ravens now so, so sure in that case it's a bit different.
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On August 16 2016 06:00 Clonester wrote: I think this upgrade is a classic "cool to have upgrade but we dont see it often" upgrade
+3 shields is done ... what am I missing?
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On August 16 2016 06:03 The_Red_Viper wrote:Show nested quote +On August 16 2016 05:56 Cricketer12 wrote:On August 16 2016 05:52 The_Red_Viper wrote: Am i the only one who doesn't think that blink dts are too bad? What does it really achieve? It has a "short" teleport on a fairly long cooldown after a pretty long research time. I really fail to see why this would be incredibly strong. This seems more like a change that would affect gameplay if there wasn't a research for this, but with it? I just don't see it, can anyone explain? Evading scans becomes much easier. Therefore it's easier to waste more scans with fewer dts Well yeah "stationary" detectors are a lot worse vs this, BUT this would be more of a dt buff if the dt could blink from the beginning. It cannot though. So at the time it can you really, really should have observers/overseers anyway. In the case of terran you might actually want to build ravens now so, so sure in that case it's a bit different. Again, it may be possible to evade detectors and attack again later. We need to test it out to know for sure.
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On August 16 2016 06:06 Cricketer12 wrote:Show nested quote +On August 16 2016 06:03 The_Red_Viper wrote:On August 16 2016 05:56 Cricketer12 wrote:On August 16 2016 05:52 The_Red_Viper wrote: Am i the only one who doesn't think that blink dts are too bad? What does it really achieve? It has a "short" teleport on a fairly long cooldown after a pretty long research time. I really fail to see why this would be incredibly strong. This seems more like a change that would affect gameplay if there wasn't a research for this, but with it? I just don't see it, can anyone explain? Evading scans becomes much easier. Therefore it's easier to waste more scans with fewer dts Well yeah "stationary" detectors are a lot worse vs this, BUT this would be more of a dt buff if the dt could blink from the beginning. It cannot though. So at the time it can you really, really should have observers/overseers anyway. In the case of terran you might actually want to build ravens now so, so sure in that case it's a bit different. Again, it may be possible to evade detectors and attack again later. We need to test it out to know for sure. If the detector isn't stationary you just follow it can kill it anyway in most cases, no?
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On August 16 2016 06:08 The_Red_Viper wrote:Show nested quote +On August 16 2016 06:06 Cricketer12 wrote:On August 16 2016 06:03 The_Red_Viper wrote:On August 16 2016 05:56 Cricketer12 wrote:On August 16 2016 05:52 The_Red_Viper wrote: Am i the only one who doesn't think that blink dts are too bad? What does it really achieve? It has a "short" teleport on a fairly long cooldown after a pretty long research time. I really fail to see why this would be incredibly strong. This seems more like a change that would affect gameplay if there wasn't a research for this, but with it? I just don't see it, can anyone explain? Evading scans becomes much easier. Therefore it's easier to waste more scans with fewer dts Well yeah "stationary" detectors are a lot worse vs this, BUT this would be more of a dt buff if the dt could blink from the beginning. It cannot though. So at the time it can you really, really should have observers/overseers anyway. In the case of terran you might actually want to build ravens now so, so sure in that case it's a bit different. Again, it may be possible to evade detectors and attack again later. We need to test it out to know for sure. If the detector isn't stationary you just follow it can kill it anyway in most cases, no? Right but you can juke it like Ryung's banshee in GSL.
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The infestor is back boys! Nothing is more terrifying than the four-festor hit squad. Edit: Misspelled a word cause dumb.
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On August 16 2016 06:13 n3p wrote: The infestor is back boys! Nothing is more terrifying than the four-festor hit squad. Edit: Misspelled a word cause dumb. There is absolutely now way the port ability will actually be in the game. Being able to cast while burrowed maybe, i feel like this should be an upgrade though. In general i feel like upgrades are underused quite a lot.
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On August 16 2016 05:52 The_Red_Viper wrote: Am i the only one who doesn't think that blink dts are too bad? What does it really achieve? It has a "short" teleport on a fairly long cooldown after a pretty long research time. I really fail to see why this would be incredibly strong. This seems more like a change that would affect gameplay if there wasn't a research for this, but with it? I just don't see it, can anyone explain?
I mean I can see multiple reasons (effecting Terran more then Zerg).
DT"s can blink up and down a cliff. So even with overlords in position/supply depos you won't be ready for it when they decide to teleport to your main/natural/third/etc.
For Terran this is a bigger deal because imagine scanning a DT and BAM it's out of range thanks to blink. So have to use another one.
I can see this being a major pain in the ass for Terran more so then Zerg cause overseers and all that. I don't think DT's need a buff at all, I would rather dark archons
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DT"s can blink up and down a cliff. So even with overlords in position/supply depos you won't be ready for it when they decide to teleport to your main/natural/third/etc.
That's actually a good point but at the same time i am also not sure if you really want to use it to get in with ~20 seconds cool down. Other than that i think it isn't really scary if you have mobile detection already (which you really should at that point tbh). Terrans have to build ravens probably, so there is that.
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On August 16 2016 06:15 The_Red_Viper wrote:Show nested quote +On August 16 2016 06:13 n3p wrote: The infestor is back boys! Nothing is more terrifying than the four-festor hit squad. Edit: Misspelled a word cause dumb. There is absolutely now way the port ability will actually be in the game. Being able to cast while burrowed maybe, i feel like this should be an upgrade though. In general i feel like upgrades are underused quite a lot. As a Terran I'd much rather deal with teleporting infestors than burrowed fungals
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On August 16 2016 06:27 Elentos wrote:Show nested quote +On August 16 2016 06:15 The_Red_Viper wrote:On August 16 2016 06:13 n3p wrote: The infestor is back boys! Nothing is more terrifying than the four-festor hit squad. Edit: Misspelled a word cause dumb. There is absolutely now way the port ability will actually be in the game. Being able to cast while burrowed maybe, i feel like this should be an upgrade though. In general i feel like upgrades are underused quite a lot. As a Terran I'd much rather deal with teleporting infestors than burrowed fungals
Teleporting gives the infestor basically free "perfect" positioning if you have some sort of vision which is rather easy with zerg (overlords, creep, some lings) While burrowed movement is similar you still can counter that with detection. I feel the the raven needs maybe some love if the dt and burrow change actually make it though. On the other hand blizzard seems to like teleportation quite a lot in general (warpins, nydus, bc, now infestor) so who knows.
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On August 16 2016 06:33 The_Red_Viper wrote:Show nested quote +On August 16 2016 06:27 Elentos wrote:On August 16 2016 06:15 The_Red_Viper wrote:On August 16 2016 06:13 n3p wrote: The infestor is back boys! Nothing is more terrifying than the four-festor hit squad. Edit: Misspelled a word cause dumb. There is absolutely now way the port ability will actually be in the game. Being able to cast while burrowed maybe, i feel like this should be an upgrade though. In general i feel like upgrades are underused quite a lot. As a Terran I'd much rather deal with teleporting infestors than burrowed fungals Teleporting gives the infestor basically free "perfect" positioning if you have some sort of vision which is rather easy with zerg (overlords, creep, some lings) While burrowed movement is similar you still can counter that with detection. I feel the the raven needs maybe some love if the dt and burrow change actually make it though. On the other hand blizzard seems to like teleportation quite a lot in general (warpins, nydus, bc, now infestor) so who knows. Yeah the raven being a terrible unit to make might be why. It's slow, it's expensive, it's easy to snipe, it doesn't synergize well with bio and you need a tech lab on your starport. I mean if mech takes over the world this wouldn't be such a big deal because most mech units laugh at fungal, burrowed or not.
But they might want to look into helping out bio in the lategame somehow. Maybe making ravens useful helps.
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Yeah i think the raven is a unit which needs a total redesign tbh. One of the least interesting units in the game, as a spellcaster.
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Is the map going live today?
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