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LotV Design Changes announced - Page 21

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 19 20 21 22 23 46 Next All
dr3am_b3ing
Profile Joined May 2015
Canada188 Posts
August 15 2016 15:17 GMT
#401
inb4 nobody's still going to go mech

nobody's still going to go mech
Potassium Gang
riotjune
Profile Blog Joined January 2008
United States3394 Posts
August 15 2016 15:20 GMT
#402
Bitch and moan now, test later (tomorrow to be exact)
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2016-08-15 16:16:36
August 15 2016 15:28 GMT
#403
Hydra changes are wrong direction. 1 supply hydra! Viva la hydra revolution! As it stands now all I see is the return of cancer mech .

Why can't Zerg and Protoss get the same sort of love as Terran? 1 supply dreams! If they're going to put in a 70 damage, ultra accurate siege tank then anything is possible!

If blizzard just did something about adepts, lolivacs, gave some love to the disruptor, and made sure to put siege mode upgrade back in the game, then things would look pretty good.

But, seriously. 1 supply rebalanced hydras, Blizzard. Please. Give us some love like you're giving Terran. Or at the very least more HP so they don't get one shot by everything...

And to people complaining about ultras, wtf?! 2 fac tank and +2 weapons will be the death of zerg ground. If you're going to make such crazy changes, then I advocate one that will actually let Zerg make HUGE armies and have a proper racial identity for the first time in SC2.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 15 2016 15:32 GMT
#404
The new cyclone will be insane and i don't like the direction at all. It's basically a high dps, fairly tanky "a move" unit.
Not a huge fan :/
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ilililililililiii
Profile Joined October 2013
United States93 Posts
Last Edited: 2016-08-15 15:38:48
August 15 2016 15:33 GMT
#405
this is what the community keeps wanting, lets support blizzard with these design changes post release

as long as its a bad decision to mass tanks (cancer mech, turtle mech) this will be great. Just like it should be a bad decision to mass any unit.
Bareleon
Profile Blog Joined May 2011
371 Posts
August 15 2016 15:58 GMT
#406
On August 16 2016 00:32 The_Red_Viper wrote:
The new cyclone will be insane and i don't like the direction at all. It's basically a high dps, fairly tanky "a move" unit.
Not a huge fan :/


Terran has a lot to micro so I don't think it will be too bad if the Cyclone is more a-move.
Sweetness.751
Profile Joined April 2011
United States225 Posts
August 15 2016 16:12 GMT
#407
On August 15 2016 01:43 RuneZerg wrote:
should have buffed hydra hp instead of increasing range... already a bad balance between damage output and survivability tbh, i mean new siege tank 2 shots hydras...


Or do they? Maybe you should take a close look at the stats....and actually do the math.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
PressureSC2
Profile Joined January 2016
122 Posts
August 15 2016 16:12 GMT
#408
On August 16 2016 00:32 The_Red_Viper wrote:
The new cyclone will be insane and i don't like the direction at all. It's basically a high dps, fairly tanky "a move" unit.
Not a huge fan :/


These are design changes. After design, comes the balancing phase to put all races on the same playing field.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 15 2016 16:23 GMT
#409
On August 16 2016 01:12 PressureSC2 wrote:
Show nested quote +
On August 16 2016 00:32 The_Red_Viper wrote:
The new cyclone will be insane and i don't like the direction at all. It's basically a high dps, fairly tanky "a move" unit.
Not a huge fan :/


These are design changes. After design, comes the balancing phase to put all races on the same playing field.

Yeah and i dislike the design because it's basically "high dps unit against pretty much everything" (on the ground)
This is the concept. The current numbers might change but considering that blizzard decided to test it like that it's surely the concept.
It's still not cheap to build obviously so this might be ok, but at the same time it kinda competes with the siege tank in that area.
I still think if anything cyclones should have been the stable anti air for mech, but hey whatever.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-08-15 16:27:11
August 15 2016 16:25 GMT
#410
Props to Blizzard for accepting to look at design like this even though they had to close LOTV Beta and go retail a year ago. It takes some guts to go forward with these changes at this time. Taking the high road will pay off in the long run.

To anyone concerned about particular match-ups or balance at this point, please consider that after this new design, everything will be subject to changes (perhaps many patches) to ensure that balance is preserved and no unit/situation is too strong. Also, just because Mech could beciome more viable and perhaps even be seen at times in higher level competitive games does not preclude the possibility that bio will remain even stronger at the highest skill levels - it is way too early to tell.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
Last Edited: 2016-08-15 16:35:42
August 15 2016 16:34 GMT
#411
Tbh honest I'm really surprised. There are still stats here and there that could be adjusted, but solid changes so far. This is a good direction but let's also be real here, this is what community feedback updates and beta should be all about, all of this is long overdue.

Good job Blizzard, finally some major changes.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2016-08-15 16:47:38
August 15 2016 16:42 GMT
#412
On August 16 2016 00:28 Qwyn wrote:
Hydra changes are wrong direction. 1 supply hydra! Viva la hydra revolution! As it stands now all I see is the return of cancer mech .

Why can't Zerg and Protoss get the same sort of love as Terran? 1 supply dreams! If they're going to put in a 70 damage, ultra accurate siege tank then anything is possible!

If blizzard just did something about adepts, lolivacs, gave some love to the disruptor, and made sure to put siege mode upgrade back in the game, then things would look pretty good.

But, seriously. 1 supply rebalanced hydras, Blizzard. Please. Give us some love like you're giving Terran. Or at the very least more HP so they don't get one shot by everything...

And to people complaining about ultras, wtf?! 2 fac tank and +2 weapons will be the death of zerg ground. If you're going to make such crazy changes, then I advocate one that will actually let Zerg make HUGE armies and have a proper racial identity for the first time in SC2.


There are still LOADS of ways to punish Terran Mech, including:

1. Overlord drops. They can be done from much earlier in the game than in BW, WoL or HotS, and don't even require much of a time or resource commitment to pull off.

2. Baneling busts. If this change goes through and Banelings are going to gain 10 more HP, then Ling/Bane busts are going to be OP as fuck, and actually end Terran fast expand builds like Reaper Expand into Reactor Factory, where a good bust hits before you can make a decent number of Hellions or Widow Mines to hold. The only way to hold them in the new meta will be through builds where you tech before expanding i.e. Siege Expand, Hellion Expand, Widow Mine Expands, 111, or other such builds.

3. Vipers. Blinding Cloud will basically become the SC2 equivalent of Dark Swarm and Vipers will become the be-all-end-all counter to Terran Mech. With Siege Tanks remaining immobile, Vipers are going to counter Siege Tanks hard, and there is not a damn thing Terrans can do about it.

4. Ultralisks. Even with the significant buff to Siege Tanks, Ultralisks are still going to take at least 6 hits to kill, and at most 9 hits. And let's face it, Ultralisks are already ridiculously overpowered in the current meta, and will still remain powerful post-nerf.

5. Infestors. Deep Tunnel into your opponent's base, and fungal his entire mineral line to death whilst burrowed. Or catch him off guard with no detection and neural parasite the fuck out of his tanks and thors whilst underground. The possibilities are endless until he has lots of sensor tower and missile turret coverage.

6. Mutalisks. With the nerf to Cyclone Lock-on, and the blanket nerf to Liberators, Mutalisks are going to be stupidly powerful to the point where a slightly increased Thor splash radius won't help that much, especially vs magic box.

7. Brood Lords. If you recall WoL/HotS era Brood Lords, they were pretty damn good vs Thors when they had 1.5 less range than they do in LotV. I doubt changing their target priorities would change the dynamic of TvZ much.
Dingodile
Profile Joined December 2011
4136 Posts
August 15 2016 16:42 GMT
#413
Hopefully this mean no 3base play all day long. Less worker and more units would be alot besser.
Grubby | ToD | Moon | Lyn | Sky
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
August 15 2016 16:44 GMT
#414
Still no hydraroach. Baller would be dissapointed.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 15 2016 16:56 GMT
#415
On August 16 2016 01:12 Sweetness.751 wrote:
Show nested quote +
On August 15 2016 01:43 RuneZerg wrote:
should have buffed hydra hp instead of increasing range... already a bad balance between damage output and survivability tbh, i mean new siege tank 2 shots hydras...


Or do they? Maybe you should take a close look at the stats....and actually do the math.

new tank does 40 dmg vs light, hydra has 80 hp, that would be 2 shots
vibeo gane,
WhosQuany
Profile Joined June 2013
Germany257 Posts
Last Edited: 2016-08-15 17:04:00
August 15 2016 16:59 GMT
#416
-delete-
Goin back to Cali
opisska
Profile Blog Joined February 2011
Poland8852 Posts
August 15 2016 17:00 GMT
#417
On August 16 2016 01:56 -NegativeZero- wrote:
Show nested quote +
On August 16 2016 01:12 Sweetness.751 wrote:
On August 15 2016 01:43 RuneZerg wrote:
should have buffed hydra hp instead of increasing range... already a bad balance between damage output and survivability tbh, i mean new siege tank 2 shots hydras...


Or do they? Maybe you should take a close look at the stats....and actually do the math.

new tank does 40 dmg vs light, hydra has 80 hp, that would be 2 shots


That will leave the hydras with 1 hp after two shots due to regeneration
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Isualin
Profile Joined March 2011
Germany1903 Posts
August 15 2016 17:02 GMT
#418
What do you guys think about disabling deep tunneling into areas with detection? I think it would be a little bit more reasonable in siege situations.

For example it would prevent sending lings and teleporting with infestors at the same time to neural parasite/fungal etc to break a terran tank line easily
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
WhosQuany
Profile Joined June 2013
Germany257 Posts
August 15 2016 17:02 GMT
#419
On August 15 2016 21:57 NonY wrote:
Show nested quote +
On August 15 2016 21:14 JackONeill wrote:
Game has been stale since LOTV release.

w t f maybe from a super casual's perspective...



i agree with Nony here! That is not True

On August 15 2016 18:43 Isualin wrote:
Show nested quote +
On August 15 2016 18:21 WhosQuany wrote:
Disruption Sphere: lol? PSI STORM from a Tempest? no thanks Trash the Tempest even though this could counter LURKER play

I think this ability could be utilized really well.
13 cast range, 14 dps for 32 seconds and 43 second cooldown(~75% uptime)


Its a retarded ForceFieldStorm (trust me nobody wants this) from a unit that Protoss doesn´t need and never needed (designed to counter Broodlords)
Goin back to Cali
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
August 15 2016 17:02 GMT
#420
On August 16 2016 01:56 -NegativeZero- wrote:
Show nested quote +
On August 16 2016 01:12 Sweetness.751 wrote:
On August 15 2016 01:43 RuneZerg wrote:
should have buffed hydra hp instead of increasing range... already a bad balance between damage output and survivability tbh, i mean new siege tank 2 shots hydras...


Or do they? Maybe you should take a close look at the stats....and actually do the math.

new tank does 40 dmg vs light, hydra has 80 hp, that would be 2 shots
3 with regeneration. But with other units involved and splash, regeneration can be ignored.
Prev 1 19 20 21 22 23 46 Next All
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