nobody's still going to go mech
LotV Design Changes announced - Page 21
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dr3am_b3ing
Canada188 Posts
nobody's still going to go mech | ||
riotjune
United States3392 Posts
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Qwyn
United States2779 Posts
![]() Why can't Zerg and Protoss get the same sort of love as Terran? 1 supply dreams! If they're going to put in a 70 damage, ultra accurate siege tank then anything is possible! If blizzard just did something about adepts, lolivacs, gave some love to the disruptor, and made sure to put siege mode upgrade back in the game, then things would look pretty good. But, seriously. 1 supply rebalanced hydras, Blizzard. Please. Give us some love like you're giving Terran. Or at the very least more HP so they don't get one shot by everything... And to people complaining about ultras, wtf?! 2 fac tank and +2 weapons will be the death of zerg ground. If you're going to make such crazy changes, then I advocate one that will actually let Zerg make HUGE armies and have a proper racial identity for the first time in SC2. | ||
The_Red_Viper
19533 Posts
Not a huge fan :/ | ||
ilililililililiii
United States93 Posts
as long as its a bad decision to mass tanks (cancer mech, turtle mech) this will be great. Just like it should be a bad decision to mass any unit. | ||
Bareleon
371 Posts
On August 16 2016 00:32 The_Red_Viper wrote: The new cyclone will be insane and i don't like the direction at all. It's basically a high dps, fairly tanky "a move" unit. Not a huge fan :/ Terran has a lot to micro so I don't think it will be too bad if the Cyclone is more a-move. | ||
Sweetness.751
United States225 Posts
On August 15 2016 01:43 RuneZerg wrote: should have buffed hydra hp instead of increasing range... already a bad balance between damage output and survivability tbh, i mean new siege tank 2 shots hydras... Or do they? Maybe you should take a close look at the stats....and actually do the math. | ||
PressureSC2
122 Posts
On August 16 2016 00:32 The_Red_Viper wrote: The new cyclone will be insane and i don't like the direction at all. It's basically a high dps, fairly tanky "a move" unit. Not a huge fan :/ These are design changes. After design, comes the balancing phase to put all races on the same playing field. | ||
The_Red_Viper
19533 Posts
On August 16 2016 01:12 PressureSC2 wrote: These are design changes. After design, comes the balancing phase to put all races on the same playing field. Yeah and i dislike the design because it's basically "high dps unit against pretty much everything" (on the ground) This is the concept. The current numbers might change but considering that blizzard decided to test it like that it's surely the concept. It's still not cheap to build obviously so this might be ok, but at the same time it kinda competes with the siege tank in that area. I still think if anything cyclones should have been the stable anti air for mech, but hey whatever. | ||
PressureSC2
122 Posts
To anyone concerned about particular match-ups or balance at this point, please consider that after this new design, everything will be subject to changes (perhaps many patches) to ensure that balance is preserved and no unit/situation is too strong. Also, just because Mech could beciome more viable and perhaps even be seen at times in higher level competitive games does not preclude the possibility that bio will remain even stronger at the highest skill levels - it is way too early to tell. | ||
Nazara
United Kingdom235 Posts
Good job Blizzard, finally some major changes. | ||
Clbull
United Kingdom1439 Posts
On August 16 2016 00:28 Qwyn wrote: Hydra changes are wrong direction. 1 supply hydra! Viva la hydra revolution! As it stands now all I see is the return of cancer mech ![]() Why can't Zerg and Protoss get the same sort of love as Terran? 1 supply dreams! If they're going to put in a 70 damage, ultra accurate siege tank then anything is possible! If blizzard just did something about adepts, lolivacs, gave some love to the disruptor, and made sure to put siege mode upgrade back in the game, then things would look pretty good. But, seriously. 1 supply rebalanced hydras, Blizzard. Please. Give us some love like you're giving Terran. Or at the very least more HP so they don't get one shot by everything... And to people complaining about ultras, wtf?! 2 fac tank and +2 weapons will be the death of zerg ground. If you're going to make such crazy changes, then I advocate one that will actually let Zerg make HUGE armies and have a proper racial identity for the first time in SC2. There are still LOADS of ways to punish Terran Mech, including: 1. Overlord drops. They can be done from much earlier in the game than in BW, WoL or HotS, and don't even require much of a time or resource commitment to pull off. 2. Baneling busts. If this change goes through and Banelings are going to gain 10 more HP, then Ling/Bane busts are going to be OP as fuck, and actually end Terran fast expand builds like Reaper Expand into Reactor Factory, where a good bust hits before you can make a decent number of Hellions or Widow Mines to hold. The only way to hold them in the new meta will be through builds where you tech before expanding i.e. Siege Expand, Hellion Expand, Widow Mine Expands, 111, or other such builds. 3. Vipers. Blinding Cloud will basically become the SC2 equivalent of Dark Swarm and Vipers will become the be-all-end-all counter to Terran Mech. With Siege Tanks remaining immobile, Vipers are going to counter Siege Tanks hard, and there is not a damn thing Terrans can do about it. 4. Ultralisks. Even with the significant buff to Siege Tanks, Ultralisks are still going to take at least 6 hits to kill, and at most 9 hits. And let's face it, Ultralisks are already ridiculously overpowered in the current meta, and will still remain powerful post-nerf. 5. Infestors. Deep Tunnel into your opponent's base, and fungal his entire mineral line to death whilst burrowed. Or catch him off guard with no detection and neural parasite the fuck out of his tanks and thors whilst underground. The possibilities are endless until he has lots of sensor tower and missile turret coverage. 6. Mutalisks. With the nerf to Cyclone Lock-on, and the blanket nerf to Liberators, Mutalisks are going to be stupidly powerful to the point where a slightly increased Thor splash radius won't help that much, especially vs magic box. 7. Brood Lords. If you recall WoL/HotS era Brood Lords, they were pretty damn good vs Thors when they had 1.5 less range than they do in LotV. I doubt changing their target priorities would change the dynamic of TvZ much. | ||
Dingodile
4132 Posts
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Cricketer12
United States13959 Posts
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-NegativeZero-
United States2141 Posts
On August 16 2016 01:12 Sweetness.751 wrote: Or do they? Maybe you should take a close look at the stats....and actually do the math. new tank does 40 dmg vs light, hydra has 80 hp, that would be 2 shots | ||
WhosQuany
Germany257 Posts
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opisska
Poland8852 Posts
On August 16 2016 01:56 -NegativeZero- wrote: new tank does 40 dmg vs light, hydra has 80 hp, that would be 2 shots That will leave the hydras with 1 hp after two shots due to regeneration | ||
Isualin
Turkey1903 Posts
For example it would prevent sending lings and teleporting with infestors at the same time to neural parasite/fungal etc to break a terran tank line easily | ||
WhosQuany
Germany257 Posts
On August 15 2016 21:57 NonY wrote: w t f maybe from a super casual's perspective... i agree with Nony here! That is not True On August 15 2016 18:43 Isualin wrote: I think this ability could be utilized really well. 13 cast range, 14 dps for 32 seconds and 43 second cooldown(~75% uptime) Its a retarded ForceFieldStorm (trust me nobody wants this) from a unit that Protoss doesn´t need and never needed (designed to counter Broodlords) | ||
Nazara
United Kingdom235 Posts
On August 16 2016 01:56 -NegativeZero- wrote: 3 with regeneration. But with other units involved and splash, regeneration can be ignored.new tank does 40 dmg vs light, hydra has 80 hp, that would be 2 shots | ||
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