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LotV Design Changes announced - Page 27

Forum Index > SC2 General
907 CommentsPost a Reply
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Muxtar
Profile Joined November 2014
Ukraine64 Posts
August 16 2016 07:30 GMT
#521
I liked idea of re-designed SH as larse suggested - SH that carries/launches banelings. Seems legit and fun to perform. But I may add that this new SH should from the start have its 'native' banelings, somewhat weaker than in-game ones, and after upgrade in Infestation Pit it could load & launch in-game banelings as well.
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
August 16 2016 09:32 GMT
#522
Does someone has an educated guess how the testmap matchmaking will be implemented?
'Your ak is pretty... uhm... dank!'
Creager
Profile Joined February 2011
Germany1917 Posts
August 16 2016 09:51 GMT
#523
On August 16 2016 18:32 Striker.superfreunde wrote:
Does someone has an educated guess how the testmap matchmaking will be implemented?


Mine would be they probably implement the changes for unranked play which would turn it into some kind of beta-mode for the rest of the year (or maybe even longer?) and leave ranked play for those who want to play "normal".

Another method would be introducing a PTR, but since that would require players to download an additional client, I'm not sure if that many people would play on it.
... einmal mit Profis spielen!
JulDraGoN
Profile Blog Joined September 2004
Sweden370 Posts
August 16 2016 10:03 GMT
#524
This is amazing.
For the first time in a long time I feel excited at the prospect of starting to play SC2 again.

I Hope they implement it soon on a PTR.
I mean nobody wants to admit they eat 9 cans of ravioli, but I did and I'm ashamed of myself. The first can doesn't count and then you get to the second, and the third. The fourth and fifth I think I burnt with the blow torch and I just kept eating.
Archeon
Profile Joined May 2011
3260 Posts
August 16 2016 11:14 GMT
#525
Wished zealots or stalker would get an actual fighting buff, but oh well...

Still very happy to see that they started experimenting and I like a lot of the changes.
low gravity, yes-yes!
Quateras
Profile Joined August 2012
Germany867 Posts
August 16 2016 11:28 GMT
#526
On August 16 2016 15:51 insitelol wrote:
Show nested quote +
On August 16 2016 13:31 Khai wrote:
I never understand why competitive games undergo such drastic changes, particularly when it's not at the start of a season/year.

This.
.


Isnt Dota 2 doing this exact thing regularly to shake up the metagame while simultaniously being the biggest esport?
Seems like a flawed argument then.

Also IT IS a new Season/year when the changes will go live.Patch will happen after Blizzcon when the year 2016 WCS is over.
"If you don't know where you are going, you can never get lost."
Archeon
Profile Joined May 2011
3260 Posts
August 16 2016 11:58 GMT
#527
I think dota 2 is bigger than lol only in terms of prizepool not viewers yet (hard to say with ingame viewers and valve not releasing numbers to ti6 yet). But yeah, those two are at the top afaik.

Honestly whenever viewer numbers are declining visibly companies should probably shake up the meta.
low gravity, yes-yes!
4ntipode
Profile Joined April 2011
France27 Posts
Last Edited: 2016-08-16 13:16:04
August 16 2016 13:09 GMT
#528
I mainly protoss player so I'll mostly speak for the MU I know of.
I like the idea of drastic changes, but I don't think those changes target the real problem we encounter in MU. I feel the main problem in the game is the fact that some units are so strong that they entirely dictate how MU are supposed to be played.

In PvT the problem is that adept are so strong combined with immortals and sentries that they force Terran to go for mass liberators which in turn are insanely strong vs ground and force Protoss into mass tempest. I don't really see changes going toward a resolution of this type of problem.

While I understand that Terran would like more variety with mech, I'd say, that the tank change is truly terrifying. Let's recall what BW games were and the fact that terran bio is stronger and much more mobile than bio back then. Think also that the tank upgrade comes with massive mech upgrade and the possibility to combine powerful tank with liberator, raven, etc...

Nerfing ground range for tempest seems a good idea so that Tempest would only dominate air and sieged ground but not every ground unit. I think this is a healthy change. For the 6 food, it sounds a lot, but it's hard to tell without testing. That being said, it let the PvZ MU with the only reliable option to go disruptors vs lurkers (I'm not saying it isn't balance for that we have the same problem, than before, some units completely lock the MU)

I don't think the blink for DT will be that useful, because about the same thing can be achieve with the prism and it cost a lot of resources and time which is critical in DT rush.

The zerg changes aren't really exciting, and it's really hard to tell how much of a change it is for the different MU.

Knowledge is power
JimmyJRaynor
Profile Blog Joined April 2010
Canada16925 Posts
Last Edited: 2016-08-16 13:28:06
August 16 2016 13:19 GMT
#529
On August 16 2016 13:51 avilo wrote:
Anyways, my main thoughts about all those changes are - hallelujah. Who gives a fuck if some of the changes are too good or too bad. The point is they're changes that actually change the way we'll play the game rather than this game slowly dying off while every single caster pretends like the same exact 2 rax stim into 16 marine drop into the Terran dying to ultras is the epitome of SC2 strategic gameplay.

SC2 consists of more than just TvZ. Also, i see lots of Medivac/Tank/Marine/Widow Mine compositions in TvZ.

you can not see the forest through the trees. The entire genre is in decline and a lower tide means all boats are lower. All Blizzard can do is slow the decline.

I'm happy with these changes and with Blizzard's continued efforts to support an RTS game. However, the entire genre and all teh games in it will continue to decline. It does not matter what Creative Assembly, Blizzard, Relic, and Blackbird/Gearbox do.. its already over. The reasons its over are beyond the scope of David Kim's job and the job of Team 1.

David Kim is doing a great job.

On August 16 2016 20:58 Blackfeather wrote:
I think dota 2 is bigger than lol only in terms of prizepool not viewers yet (hard to say with ingame viewers and valve not releasing numbers to ti6 yet). But yeah, those two are at the top afaik.
Honestly whenever viewer numbers are declining visibly companies should probably shake up the meta.

not always. sometimes the game is perfectly fine and forces beyond the game are causing it to decline in popularity.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
petro1987
Profile Joined May 2009
Brazil374 Posts
August 16 2016 13:21 GMT
#530
On August 16 2016 22:09 4ntipode wrote:
...

While I understand that Terran would like more variety with mech, I'd say, that the tank change is truly terrifying. Let's recall what BW games were and the fact that terran bio is stronger and much more mobile than bio back then. Think also that the tank upgrade comes with massive mech upgrade and the possibility to combine powerful tank with liberator, raven, etc...

...



I like how people evoke the whole "tank was OP in BW, so let's be careful in buffing the tank in SC2". Guess what? Tanks were not OP in BW. PvT is historically above 50%. Were tanks good in BW? Obviously, but take them away and what would Terran do versus Protoss? Besides, BW is so different from SC2 that the comparison doesn't even make much sense. Protoss has a lot of counter units to tanks in SC2.
FFgringo
Profile Joined December 2015
44 Posts
August 16 2016 13:24 GMT
#531
Blink DT is totally useless because of prism range. Good players already don't lose their DTs. Look at what Zest is doing when microing them.

But I really feel bad for protoss to counter early/mid terran mech pushes. With the nerf of Immortal barrier, how can protoss survive against such powerful tanks before tempests are here? Don't you think this will force voidrays production?
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
August 16 2016 13:34 GMT
#532
On August 16 2016 22:24 FFgringo wrote:
Blink DT is totally useless because of prism range. Good players already don't lose their DTs. Look at what Zest is doing when microing them.

But I really feel bad for protoss to counter early/mid terran mech pushes. With the nerf of Immortal barrier, how can protoss survive against such powerful tanks before tempests are here? Don't you think this will force voidrays production?

Dont forget the disruptor balls, adept shades on top of the tanks = tank fire at tanks. Im sure there will be ways to deal with it. And as most people say when a race is struggling: let the meta settle, koreans will come up with something.
http://www.twitch.tv/pinokotsbeer
MockHamill
Profile Joined March 2010
Sweden1798 Posts
August 16 2016 13:40 GMT
#533
On August 16 2016 13:51 avilo wrote:
People will say i'm biased as fuck etc but SC2 needs huge changes. For people saying stuff about mech this or that, i hope you realize 1% of pro games since SC2's release have been mech games. 99% have been bio or marine+tank games. There is something truely wrong with that.

Tank "buff" is essentially a revert of the old tank nerf that entirely killed mech itself out of viability. Mech is only forced to turtle because of all of the previous nerfs and still not having good anti-air. You're forced to turtle because moving tanks onto the map means you 100% will lose them and they don't even trade with basic units like zealots or zerglings or even marines.

If tanks can trade for their cost...mech games won't just be "sit there till you have 20 ravens" type of games.

The tempest ability is pretty bad they're adding - it's basically psi storm that stays in place for 40 seconds ....tempest + high templar was already bad enough i highly doubt they'll follow through with literally just giving tempests their own free psi storm as that will just re-invent the "mass tempest + high templar" problem without even needing high templar anymore lol.

Besides that i'mt not even gonna comment on the rest of the changes till i play with them myself on the test map. The only worrying thing to me is that they didn't mention anything about 8 armor ultras, viper parasitic bomb, invincible nydus, and mass adepts, which a lot of people will probably agree are ridiculous balance issues that still are in the game. Also i highly doubt it's a good idea to make bio unplayable with a baneling buff, the core unit that fights versus bio lol.

Anyways, my main thoughts about all those changes are - hallelujah. Who gives a fuck if some of the changes are too good or too bad. The point is they're changes that actually change the way we'll play the game rather than this game slowly dying off while every single caster pretends like the same exact 2 rax stim into 16 marine drop into the Terran dying to ultras is the epitome of SC2 strategic gameplay.

I'm sure the SC2 community will give feedback on the changes. We should be happy blizzard finally is making big changes. We should be encouraging blizzard to do exactly shit like this because even if the changes are wrong blizzard finally seems to have the balls to be wrong and then hopefully actually iterate upon those changes and tune them up or down correspondingly.

How can there be any iteration if you're unwilling to make changes in the first place? Imo this patch / re-design announcement is the best thing i've heard in the last 5 yrs for SC2.


I agree completely. This is the kind of change needed to save the game. Not sure if it is too late though, Blizzard should have made a patch like this a long time ago.
4ntipode
Profile Joined April 2011
France27 Posts
Last Edited: 2016-08-16 13:45:48
August 16 2016 13:43 GMT
#534
On August 16 2016 22:21 petro1987 wrote:
Show nested quote +
On August 16 2016 22:09 4ntipode wrote:
...

While I understand that Terran would like more variety with mech, I'd say, that the tank change is truly terrifying. Let's recall what BW games were and the fact that terran bio is stronger and much more mobile than bio back then. Think also that the tank upgrade comes with massive mech upgrade and the possibility to combine powerful tank with liberator, raven, etc...

...



I like how people evoke the whole "tank was OP in BW, so let's be careful in buffing the tank in SC2". Guess what? Tanks were not OP in BW. PvT is historically above 50%. Were tanks good in BW? Obviously, but take them away and what would Terran do versus Protoss? Besides, BW is so different from SC2 that the comparison doesn't even make much sense. Protoss has a lot of counter units to tanks in SC2.



You obviously haven't read me. I did not say that Tanks were op in BW, but they dictate the way an entire MU were played. If we are looking for diversity in strategies, it's not what we would like.

Plus you're saying that SC 2 and BW are different games so the comparison doesn't hold and this what I said, adding that Lotv have brought other options to Terran which are already strong. Now Terran doesn't even need tank to hold vs protoss, except maybe vs blink stalker rush. In fact most pro PvT, are more about massing liberator and MMM.

And no Protoss don't have " a lot of counter " to tanks in SC2, since immortals don't have hardened shield anymore, they aren't such a hard counter as before. The only real counter vs Tank is the tempest, as it is also a real counter to liberator.
Knowledge is power
WGT-Baal
Profile Blog Joined June 2008
France3412 Posts
August 16 2016 13:52 GMT
#535
On August 16 2016 15:51 insitelol wrote:
Show nested quote +
On August 16 2016 13:31 Khai wrote:
I never understand why competitive games undergo such drastic changes, particularly when it's not at the start of a season/year.

This. But i guess DK is in the state where "SC2 is only getting worse everyday so let's turn everything on its head we got nothing to lose". I've been saying this for ages: "leave this game alone". It's not healthy for an esport to be changed drastically every half a year. But people continue to drag in their "the more changes the better" casual attitude. It's keeping the game fresh the say. "i'll definitely gonna play after these changes". They said this before the LoTV release, they are saying this now. But the truth is LoTV has A HALF of HoTS playerbase http://www.rankedftw.com/stats/population/1v1/#v=1&r=-2&sx=a&sy=c . Where are you guys, you promised me to play the game, you hyped so much, i believed you. But it all turned out that changes didnt attract new players or make old ones to come back but instead scared off the huge number of dedicated players. I myself did go through a long period of apathy and irritation, and finally overcame that and adapted. But seems like half of the players where lost in the process. Now they are gonna do it again. And all i see is people hyping that w/o even understanding how this will turn out lead by avilo who's only purpose is to attract attention to his person.


I was excited by lotv, i played a lot in the beta, esp. when they removed the macro boosters. I felt utterly let down when they released it. I still played a couple games but i could not bear it. To me, it s not fun. I used to love zvt but now every single z matchup feels boring. I ll try again after this patch though. It s true that players are lost after each big change but for me it is also because the actual changes dont live up to their expectations
Horang2 fan
petro1987
Profile Joined May 2009
Brazil374 Posts
August 16 2016 13:55 GMT
#536
On August 16 2016 22:43 4ntipode wrote:
Show nested quote +
On August 16 2016 22:21 petro1987 wrote:
On August 16 2016 22:09 4ntipode wrote:
...

While I understand that Terran would like more variety with mech, I'd say, that the tank change is truly terrifying. Let's recall what BW games were and the fact that terran bio is stronger and much more mobile than bio back then. Think also that the tank upgrade comes with massive mech upgrade and the possibility to combine powerful tank with liberator, raven, etc...

...



I like how people evoke the whole "tank was OP in BW, so let's be careful in buffing the tank in SC2". Guess what? Tanks were not OP in BW. PvT is historically above 50%. Were tanks good in BW? Obviously, but take them away and what would Terran do versus Protoss? Besides, BW is so different from SC2 that the comparison doesn't even make much sense. Protoss has a lot of counter units to tanks in SC2.



You obviously haven't read me. I did not say that Tanks were op in BW, but they dictate the way an entire MU were played. If we are looking for diversity in strategies, it's not what we would like.

Plus you're saying that SC 2 and BW are different games so the comparison doesn't hold and this what I said, adding that Lotv have brought other options to Terran which are already strong. Now Terran doesn't even need tank to hold vs protoss, except maybe vs blink stalker rush. In fact most pro PvT, are more about massing liberator and MMM.

And no Protoss don't have " a lot of counter " to tanks in SC2, since immortals don't have hardened shield anymore, they aren't such a hard counter as before. The only real counter vs Tank is the tempest, as it is also a real counter to liberator.


What about adepts shading on top of tanks? Blink stalkers? Charged zealots? Archons (which were bad vs tanks in BW, but now are way better)? Storms? If you want a hard counter composition that can basically 1A into a sieged tank lines, I don't think you want mech to ever be remotely viable. Guess what? In BW, Protoss couldn't 1A into a sieged tank line as well. They had to use many different tatics and spells to destroy a mech army abusing its lack of mobility.
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2016-08-16 14:06:11
August 16 2016 13:57 GMT
#537
On August 16 2016 22:19 JimmyJRaynor wrote:
Show nested quote +
On August 16 2016 13:51 avilo wrote:
Anyways, my main thoughts about all those changes are - hallelujah. Who gives a fuck if some of the changes are too good or too bad. The point is they're changes that actually change the way we'll play the game rather than this game slowly dying off while every single caster pretends like the same exact 2 rax stim into 16 marine drop into the Terran dying to ultras is the epitome of SC2 strategic gameplay.

SC2 consists of more than just TvZ. Also, i see lots of Medivac/Tank/Marine/Widow Mine compositions in TvZ.

you can not see the forest through the trees. The entire genre is in decline and a lower tide means all boats are lower. All Blizzard can do is slow the decline.

I'm happy with these changes and with Blizzard's continued efforts to support an RTS game. However, the entire genre and all teh games in it will continue to decline. It does not matter what Creative Assembly, Blizzard, Relic, and Blackbird/Gearbox do.. its already over. The reasons its over are beyond the scope of David Kim's job and the job of Team 1.

David Kim is doing a great job.

Show nested quote +
On August 16 2016 20:58 Blackfeather wrote:
I think dota 2 is bigger than lol only in terms of prizepool not viewers yet (hard to say with ingame viewers and valve not releasing numbers to ti6 yet). But yeah, those two are at the top afaik.
Honestly whenever viewer numbers are declining visibly companies should probably shake up the meta.

not always. sometimes the game is perfectly fine and forces beyond the game are causing it to decline in popularity.

Dunno, most competitive people I know stick to their guns unless they get either bored or frustrated. A new meta usually solves both.

Hell I haven't been laddering since early swarm and am hyped for balance changes, cause I really want sc2 to succeed and be the game I envision (not like that's ever gonna come true, nor saying that would be desirable for everyone).

Also a lot of genres have been labeled "dying" weren't dead at all. Look at RPGs, which were supposedly dead before DA:O and now are a stable AAA genre again. The genre is more dying because nobody is investing than dying because there's a huge lack of interest.
I mean mobas are doing great, 4x are doing well, why should RTS be the only one left out?

Haven't played AoA, but outside of that the only new AA RTS I know of has been GG which had a lot of design flaws. They tried to create CnC in scifi but their units and atmosphere were utterly boring.
Pretty optimistic that Relic's gonna make money with DoW III unless they screw up big time.
low gravity, yes-yes!
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
August 16 2016 14:00 GMT
#538
Lack of mobility isn't what it used to be. Deploying a tank line to minimise overkill with derpy pathfinding and snaggy units - that's lack of mobility. Sieging and unsieging a greased lozenge of perfect, no-overkill mech... not so much.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 16 2016 14:15 GMT
#539
On August 16 2016 15:51 insitelol wrote:
Show nested quote +
On August 16 2016 13:31 Khai wrote:
I never understand why competitive games undergo such drastic changes, particularly when it's not at the start of a season/year.

This. But i guess DK is in the state where "SC2 is only getting worse everyday so let's turn everything on its head we got nothing to lose". I've been saying this for ages: "leave this game alone". It's not healthy for an esport to be changed drastically every half a year. But people continue to drag in their "the more changes the better" casual attitude. It's keeping the game fresh the say. "i'll definitely gonna play after these changes". They said this before the LoTV release, they are saying this now. But the truth is LoTV has A HALF of HoTS playerbase http://www.rankedftw.com/stats/population/1v1/#v=1&r=-2&sx=a&sy=c . Where are you guys, you promised me to play the game, you hyped so much, i believed you. But it all turned out that changes didnt attract new players or make old ones to come back but instead scared off the huge number of dedicated players. I myself did go through a long period of apathy and irritation, and finally overcame that and adapted. But seems like half of the players where lost in the process. Now they are gonna do it again. And all i see is people hyping that w/o even understanding how this will turn out lead by avilo who's only purpose is to attract attention to his person.

I was one that was hyped for LOTV and played very little and didn't watch to much either. Why? Because the game failed to deliver what i was personally hoping for: mech. Even more, the only MU where mech worked became a shit fest IMO, TvT; even the classic marine tank became way worse due to tankvacs. So i was disillusioned and frustrated with SC2 and the design team.

The announced changes are giving me a lot of hope that things will finally fall in to place and i can't wait to start playing again.

I'm also not a fan of avilo's thinking of "often and big changes like the MOBAS". I think the game needs big changes now, to fix design issues, and once that is dealt with, minor balance changes might be enough for a long, long time.
Head Coach Park: "They should buff tanks!"
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
August 16 2016 14:17 GMT
#540
On August 16 2016 18:51 Creager wrote:
Show nested quote +
On August 16 2016 18:32 Striker.superfreunde wrote:
Does someone has an educated guess how the testmap matchmaking will be implemented?


Mine would be they probably implement the changes for unranked play which would turn it into some kind of beta-mode for the rest of the year (or maybe even longer?) and leave ranked play for those who want to play "normal".

Another method would be introducing a PTR, but since that would require players to download an additional client, I'm not sure if that many people would play on it.

With changes this radical, some of which have been demanded by the community for years, I'm sure the PTR would become the most popular version of SC2 by far.
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