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Cyclone Fix Tomorrow

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
Wrath
Profile Blog Joined July 2014
3174 Posts
June 13 2016 22:10 GMT
#1
http://us.battle.net/sc2/en/forum/topic/20745255539#6

On a related note, we wanted to let you know that we'll be including some Cyclone bug fixes in a patch we're applying tomorrow.
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
June 13 2016 22:12 GMT
#2
Cool, glad they are finally fixing this! We don't get to see this unit very much.
AKA: TelecoM[WHITE] Protoss fighting
Diabolique
Profile Joined June 2015
Czech Republic5118 Posts
June 13 2016 22:13 GMT
#3
On June 14 2016 07:12 GGzerG wrote:
Cool, glad they are finally fixing this! We don't get to see this unit very much.

I am wondering a lot, whether that will change :-)
sOs | Rogue | Maru | Trap | Scarlett | Snute | MC
[PkF] Wire
Profile Joined March 2013
France24192 Posts
June 13 2016 22:26 GMT
#4
finally ! Wonder if that will change anything
seemsgood
Profile Joined January 2016
5527 Posts
June 13 2016 22:50 GMT
#5
Took a lot of whine threads on battle.net to force them speed up.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
June 13 2016 22:53 GMT
#6
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.
http://www.twitch.tv/pinokotsbeer
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 13 2016 22:56 GMT
#7
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.


Or they took 15 seconds to fix the bug, and then waited for the next patch.
TheWinks
Profile Joined July 2011
United States572 Posts
June 13 2016 22:56 GMT
#8
http://us.battle.net/sc2/en/blog/20142728/starcraft-ii-legacy-of-the-void-332-patch-notes-6-13-2016

Seems to be missing from the patch notes.
scoo2r
Profile Joined December 2015
Canada90 Posts
June 13 2016 23:01 GMT
#9
We can finally see what the new cyclone is like, only 100 gas and the actual lock-on ability with 4 sec cool down. There are some new hellion/lib/cyclone/mine styles that may work better now.
Another day, another depot.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
June 13 2016 23:07 GMT
#10
I honestly wonder why this took so long. And why did they deliberately miss it out from the patch notes? Too embarrassed to include it in?
Athenau
Profile Joined March 2015
569 Posts
June 13 2016 23:12 GMT
#11
Maybe it required a client-side change instead of a server-side hotfix?
HugoBallzak
Profile Joined November 2015
700 Posts
June 13 2016 23:16 GMT
#12
6 months later.
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 14 2016 00:25 GMT
#13
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.



On June 14 2016 08:07 Dangermousecatdog wrote:
I honestly wonder why this took so long. And why did they deliberately miss it out from the patch notes? Too embarrassed to include it in?


On June 14 2016 08:16 HugoBallzak wrote:
6 months later.



Athenau's post blowing the whistle about the bug was made on 31 may.

I genuinely laugh at people that can stay 5 monthes without even noticing the bug and then scream because Blizzard takes 2 weeks to fix it.
Dear INno and all the former STX boys.
Lexender
Profile Joined September 2013
Mexico2627 Posts
Last Edited: 2016-06-14 00:35:32
June 14 2016 00:34 GMT
#14
On June 14 2016 07:56 ZigguratOfUr wrote:
Show nested quote +
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.


Or they took 15 seconds to fix the bug, and then waited for the next patch.


If that were the case, it would be in todays patch.

EDIT

Never mind the patch is tomorrow lol but its still missing from the patch notes for some reason.
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-06-14 01:03:17
June 14 2016 01:02 GMT
#15
Hm I'm from EU and I had the maintenance. The patch 3.3.2 was installed : nothing in the patchnotes, and i tested the cyclone, CD is still 9 seconds. Dunno if it's supposed to come down tomorrow for EU too?
necrosexy
Profile Joined March 2011
451 Posts
Last Edited: 2016-06-14 02:28:26
June 14 2016 02:12 GMT
#16
Blizzard taking their sweet ass time because their faithful followers think Blizzard shits gold
riotjune
Profile Blog Joined January 2008
United States3392 Posts
June 14 2016 02:26 GMT
#17
tomorrow boys
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 14 2016 04:36 GMT
#18
On June 14 2016 07:56 ZigguratOfUr wrote:
Show nested quote +
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.


Or they took 15 seconds to fix the bug, and then waited for the next patch.

Or people on this forum are very naive about the effort required to fix bugs.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 14 2016 04:49 GMT
#19
On June 14 2016 13:36 Cascade wrote:
Show nested quote +
On June 14 2016 07:56 ZigguratOfUr wrote:
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.


Or they took 15 seconds to fix the bug, and then waited for the next patch.

Or people on this forum are very naive about the effort required to fix bugs.


Having briefly worked in the industry, I'm perfectly willing to believe that fixing this particular bug involved little more than changing a few numbers, and took almost no time at all. Scheduling a patch has significantly more overhead since you need approval from management, need to schedule downtime if needed etc, so doing a patch for a single bug isn't worth it unless the bug is really severe.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 14 2016 06:15 GMT
#20
On June 14 2016 13:49 ZigguratOfUr wrote:
Show nested quote +
On June 14 2016 13:36 Cascade wrote:
On June 14 2016 07:56 ZigguratOfUr wrote:
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.


Or they took 15 seconds to fix the bug, and then waited for the next patch.

Or people on this forum are very naive about the effort required to fix bugs.


Having briefly worked in the industry, I'm perfectly willing to believe that fixing this particular bug involved little more than changing a few numbers, and took almost no time at all. Scheduling a patch has significantly more overhead since you need approval from management, need to schedule downtime if needed etc, so doing a patch for a single bug isn't worth it unless the bug is really severe.

It can also be a much deeper issue that needed a fair amount of work and testing. Judging from how fast it was done, probably not too deep though. People seem to think that "fixing" things in sc2 is super easy. "Common blizzard, fix protoss". "Fix e-sports". "fix WCS". "Fix mech". "Fix this bug". As if it could be done in half an hour, but they choose not to do it. I don't know the details of this bug, but I get a bit worked up by everyone assuming it is trivial to "fix" everything, when they actually don't have a clue about what is actually needed.
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