• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:33
CET 20:33
KST 04:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread 2025 POECurrency Christmas POE 2 Update 0.4.0 Curr 2025 IGGM Merry Christmas ARC Raiders Items Sale 2025 IGGM Christmas Diablo 4 Season 11 Items Sale 2025 IGGM Monopoly Go Christmas Sale
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1180 users

Cyclone Fix Tomorrow - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 17 2016 15:07 GMT
#81
On June 18 2016 00:02 RoomOfMush wrote:
Show nested quote +
On June 17 2016 23:05 Sapphire.lux wrote:
On June 17 2016 20:35 MockHamill wrote:
Well until Blizzard improves the cyclone I will not use them anymore.

In their current state they are like BCs. A good way to throw away a game you should have otherwise won.

I guess they can be used for smurfing though, if you are 1-2 leagues better then your opponent they could work.

Yeah, maybe. I just don't think the unit was ever intended to be a core unit for mech, nor should it IMO, but more of a early game pressure and specialist (Ultras) and raider. Like, have 4,5 of them and roam around the map if you have the APM and attention.

Terran already has plenty of units for that. What terran doesnt have is reliable mech anti-air. The design decisions with the Cyclone dont make much sense to me.

I agree but Blizz has been very stubborn about not introducing a Goliath 2.0 and it's happy to see air being the main counter to air. It's an awful decision IMO but it's not going to change.
Head Coach Park: "They should buff tanks!"
seemsgood
Profile Joined January 2016
5527 Posts
June 17 2016 15:25 GMT
#82
On June 18 2016 00:07 Sapphire.lux wrote:
Show nested quote +
On June 18 2016 00:02 RoomOfMush wrote:
On June 17 2016 23:05 Sapphire.lux wrote:
On June 17 2016 20:35 MockHamill wrote:
Well until Blizzard improves the cyclone I will not use them anymore.

In their current state they are like BCs. A good way to throw away a game you should have otherwise won.

I guess they can be used for smurfing though, if you are 1-2 leagues better then your opponent they could work.

Yeah, maybe. I just don't think the unit was ever intended to be a core unit for mech, nor should it IMO, but more of a early game pressure and specialist (Ultras) and raider. Like, have 4,5 of them and roam around the map if you have the APM and attention.

Terran already has plenty of units for that. What terran doesnt have is reliable mech anti-air. The design decisions with the Cyclone dont make much sense to me.

I agree but Blizz has been very stubborn about not introducing a Goliath 2.0 and it's happy to see air being the main counter to air. It's an awful decision IMO but it's not going to change.

Because fucking viking still exists.Viking and corruptor were a mistake.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 17 2016 17:24 GMT
#83
On June 18 2016 00:25 seemsgood wrote:
Show nested quote +
On June 18 2016 00:07 Sapphire.lux wrote:
On June 18 2016 00:02 RoomOfMush wrote:
On June 17 2016 23:05 Sapphire.lux wrote:
On June 17 2016 20:35 MockHamill wrote:
Well until Blizzard improves the cyclone I will not use them anymore.

In their current state they are like BCs. A good way to throw away a game you should have otherwise won.

I guess they can be used for smurfing though, if you are 1-2 leagues better then your opponent they could work.

Yeah, maybe. I just don't think the unit was ever intended to be a core unit for mech, nor should it IMO, but more of a early game pressure and specialist (Ultras) and raider. Like, have 4,5 of them and roam around the map if you have the APM and attention.

Terran already has plenty of units for that. What terran doesnt have is reliable mech anti-air. The design decisions with the Cyclone dont make much sense to me.

I agree but Blizz has been very stubborn about not introducing a Goliath 2.0 and it's happy to see air being the main counter to air. It's an awful decision IMO but it's not going to change.

Because fucking viking still exists.Viking and corruptor were a mistake.

The entire idea that air should be the best counter to air was a mistake. They are holding on to that with 2 expansions now, so they are not going to change it. Air wars are here to stay.
Head Coach Park: "They should buff tanks!"
jinjin5000
Profile Joined May 2010
United States1467 Posts
June 17 2016 18:04 GMT
#84
On June 17 2016 23:05 Sapphire.lux wrote:
Show nested quote +
On June 17 2016 20:35 MockHamill wrote:
Well until Blizzard improves the cyclone I will not use them anymore.

In their current state they are like BCs. A good way to throw away a game you should have otherwise won.

I guess they can be used for smurfing though, if you are 1-2 leagues better then your opponent they could work.

Yeah, maybe. I just don't think the unit was ever intended to be a core unit for mech, nor should it IMO, but more of a early game pressure and specialist (Ultras) and raider. Like, have 4,5 of them and roam around the map if you have the APM and attention.



When David Kim was introducing cyclone to genealogy public, it was said it was intended to be factory AA

Don't know why it isn't some kind of long range AA or something.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 17 2016 18:38 GMT
#85
On June 18 2016 03:04 jinjin5000 wrote:
Show nested quote +
On June 17 2016 23:05 Sapphire.lux wrote:
On June 17 2016 20:35 MockHamill wrote:
Well until Blizzard improves the cyclone I will not use them anymore.

In their current state they are like BCs. A good way to throw away a game you should have otherwise won.

I guess they can be used for smurfing though, if you are 1-2 leagues better then your opponent they could work.

Yeah, maybe. I just don't think the unit was ever intended to be a core unit for mech, nor should it IMO, but more of a early game pressure and specialist (Ultras) and raider. Like, have 4,5 of them and roam around the map if you have the APM and attention.



When David Kim was introducing cyclone to genealogy public, it was said it was intended to be factory AA

Don't know why it isn't some kind of long range AA or something.

Yeah but, when they introduced HOTS they said for Terran the goal was to make mech viable in al 3 MUs, never happened. When they introduced LOTV they said the same. Not to long ago they said "do we really want mech?"

So, what they say and what they do are 2 very different things.

They will say anything when there is something to sell, but when it becomes clear that the goal is not in reach, instead of admitting it and working on it, they deflect and rewrite intentions.

So the Cyclone, it should have been a goliath. What it is, IMO, IF mech ever becomes viable, is a unit that can put pressure. Since Hellions are extremely limited compared to Vultures, it's a sort of replacement.

It's amazing how 6 factory units in SC2 have so much less use and synergy compared to 3 factory units of BW. Ego or design fail? Probably both.
Head Coach Park: "They should buff tanks!"
ecnahc
Profile Joined January 2010
United States395 Posts
Last Edited: 2016-06-17 19:07:13
June 17 2016 19:05 GMT
#86
Air to ground is just way too ridiculous. That used to be reserved for capital ships and well controlled Mutalisks. It's not even an air to air issue, it's the fact that units like the Banshee, Medic, Oracle and Voidray exist combined with unlimited unit selection and you get easy to control extremely high dps air balls. I wonder what would happen to sc2 if nothing but Mutas, Scourge, Dropships, Wraith, and Corsair were ported over. Combine that with a Capital ship rebalance and you'd have an interesting dynamic.
inside a cloud of resentment and vanity
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 17 2016 20:23 GMT
#87
On June 18 2016 04:05 ecnahc wrote:
Air to ground is just way too ridiculous. That used to be reserved for capital ships and well controlled Mutalisks. It's not even an air to air issue, it's the fact that units like the Banshee, Medic, Oracle and Voidray exist combined with unlimited unit selection and you get easy to control extremely high dps air balls. I wonder what would happen to sc2 if nothing but Mutas, Scourge, Dropships, Wraith, and Corsair were ported over. Combine that with a Capital ship rebalance and you'd have an interesting dynamic.

I agree with the idea but not the specifics. Banshees Oracles, Voids, Mutas, can be fought by ground easily. It's Libs, BLs, Tempests that are the problem IMO. These 3 in numbers become impossible to counter with ground, and force air vs air.

Bah, words wasted in a forum. I don't know what DK sees as great in air battles, but i know i'l never see it.
Head Coach Park: "They should buff tanks!"
ecnahc
Profile Joined January 2010
United States395 Posts
Last Edited: 2016-06-17 22:02:45
June 17 2016 21:20 GMT
#88
That's what I meant with the capital ship comment, Tempest, Liberator and Brood Lord all count as big guns to me. The units I named I feel are too easily accessible for the amount of power they have, minus Mutalisks, especially with the sped up economy.

The simple fact that the other four units exist and possess the power they do greatly influences the game. The amount of viable openings you have if you can actually take terrain into account is absurd.

Air play should be an investment, not a requirement five minutes into half of the matchups. MSC could be safely removed, Mutalisk regeneration reverted and Tanks put back on the ground where they belong.

The flip side of slowing air play down is that the option to drop or take advantage of a greedy build with a clever all in still exists. Giving you more diverse strategies as well.

SC2 in its current state is essentially a rush to your most efficient composition, outside of a few situations, this drastically lowers the number of options you have. Currently you are shackled by the fact that crippling, game ending damage can come from any direction after a certain amount of time has passed.

I'm not saying the option to avoid terrain shouldn't exist I'm just saying that 3:30 Oracles, 5:15 Prisms, and 5:15 mine drops should not be a matter of course, rather a conscious decision you make.

Putting Dropship afterburner at Fusion Core and suddenly the standard Terran win condition of queueing rally car speed drops while Zerg runs around in circles defending whIle they pray they can reach Hive intact and pop out their own nonsense no longer exists. Put Warp tech at Beacon and suddenly maps become a whole lot bigger. Expansion choice becomes far more important! Choke points become relevant!

This is quite similiar to how ZvZ plays out currently, you have multiple openings and multiple defensive and aggressive strategies because as long as you scout that Spire Mutalisks are entirely defendable with Spores and Queens while you progress towards your own answer to prevent the critical mass of Mutalisks and the map control they provide from overwhelming you. Of course there are tons of other things going on that influence ZvZ, it's hard to deny how different the game state feels when you do not have to think about that 5 minute nuke coming your way and dictating your every movement.

I agree with the words on a forum thing, but I also feel that the more you get this kind of shit out the less it bothers you in the actual game. Stress relief if you will.
inside a cloud of resentment and vanity
seemsgood
Profile Joined January 2016
5527 Posts
June 17 2016 23:27 GMT
#89
On June 18 2016 03:04 jinjin5000 wrote:
Show nested quote +
On June 17 2016 23:05 Sapphire.lux wrote:
On June 17 2016 20:35 MockHamill wrote:
Well until Blizzard improves the cyclone I will not use them anymore.

In their current state they are like BCs. A good way to throw away a game you should have otherwise won.

I guess they can be used for smurfing though, if you are 1-2 leagues better then your opponent they could work.

Yeah, maybe. I just don't think the unit was ever intended to be a core unit for mech, nor should it IMO, but more of a early game pressure and specialist (Ultras) and raider. Like, have 4,5 of them and roam around the map if you have the APM and attention.



When David Kim was introducing cyclone to genealogy public, it was said it was intended to be factory AA

Don't know why it isn't some kind of long range AA or something.

Don't know why they nerfed both air + ground and didn't keep its AA capability and turn it into AA specialist.
Riner1212
Profile Joined November 2012
United States337 Posts
June 21 2016 02:54 GMT
#90
would be cool if cyclone had a transformation mode just like hellion into hellbat
Sjow "pretty ez life as protoss"
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Christmas Day Games
Solar vs herOLIVE!
WardiTV1901
TaKeTV 626
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech151
BRAT_OK 78
MindelVK 21
StarCraft: Brood War
Britney 24834
Shuttle 540
Dewaltoss 181
Mini 144
firebathero 142
Hyun 88
soO 18
910 15
HiyA 8
Dota 2
BananaSlamJamma419
LuMiX1
Counter-Strike
fl0m1321
byalli877
Heroes of the Storm
Liquid`Hasu303
Other Games
Grubby1834
Beastyqt702
crisheroes375
ArmadaUGS225
Mew2King89
Organizations
Other Games
gamesdonequick802
BasetradeTV42
StarCraft 2
angryscii 32
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 40
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3359
Other Games
• imaqtpie2149
• Shiphtur274
Upcoming Events
Big Brain Bouts
21h 27m
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
1d 4h
Sparkling Tuna Cup
2 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
3 days
Wardi Open
3 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.