• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:21
CEST 04:21
KST 11:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash2[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion [ASL21] Ro24 Preview Pt2: News Flash RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10369 users

Cyclone Fix Tomorrow - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 14 2016 06:39 GMT
#21
It is Tuesday on EU, the patch has been applied and the bug is still present.

Why am I not surprised.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
June 14 2016 08:45 GMT
#22
On June 14 2016 15:15 Cascade wrote:
Show nested quote +
On June 14 2016 13:49 ZigguratOfUr wrote:
On June 14 2016 13:36 Cascade wrote:
On June 14 2016 07:56 ZigguratOfUr wrote:
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.


Or they took 15 seconds to fix the bug, and then waited for the next patch.

Or people on this forum are very naive about the effort required to fix bugs.


Having briefly worked in the industry, I'm perfectly willing to believe that fixing this particular bug involved little more than changing a few numbers, and took almost no time at all. Scheduling a patch has significantly more overhead since you need approval from management, need to schedule downtime if needed etc, so doing a patch for a single bug isn't worth it unless the bug is really severe.

It can also be a much deeper issue that needed a fair amount of work and testing. Judging from how fast it was done, probably not too deep though. People seem to think that "fixing" things in sc2 is super easy. "Common blizzard, fix protoss". "Fix e-sports". "fix WCS". "Fix mech". "Fix this bug". As if it could be done in half an hour, but they choose not to do it. I don't know the details of this bug, but I get a bit worked up by everyone assuming it is trivial to "fix" everything, when they actually don't have a clue about what is actually needed.
actually tweaking a number and changing the reference for the button wouldn't take longer then an hour for someone experienced in the editor. Maybe even 10 minutes if you know what you're looking for. Then you just need to test it in-game if it works and that's it.
Obviously "fixing protoss" or other things would require much more testing and brainstorming (and will) then fixing a simple bug.
but changing a stat is simple.
Penev
Profile Joined October 2012
28524 Posts
June 14 2016 12:07 GMT
#23
Will they fix the bug where the Cyclone isn't the Goliath?

hue
I Protoss winner, could it be?
moon1ight
Profile Joined June 2016
Iceland153 Posts
June 14 2016 13:00 GMT
#24
I wonder if I will see them in my games ?! would be fun to see a new unit after 6 months
wjat
Profile Joined August 2015
385 Posts
June 14 2016 13:14 GMT
#25
I think the community has been pretty chill about the cyclone bug. It's a big, big, big mistake... makes me wonder how they test the game.

Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 14 2016 13:40 GMT
#26
With the fix, we might be able to put much more pressure with Cyclones.
Head Coach Park: "They should buff tanks!"
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 14 2016 13:49 GMT
#27
On June 14 2016 17:45 Nazara wrote:
Show nested quote +
On June 14 2016 15:15 Cascade wrote:
On June 14 2016 13:49 ZigguratOfUr wrote:
On June 14 2016 13:36 Cascade wrote:
On June 14 2016 07:56 ZigguratOfUr wrote:
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.


Or they took 15 seconds to fix the bug, and then waited for the next patch.

Or people on this forum are very naive about the effort required to fix bugs.


Having briefly worked in the industry, I'm perfectly willing to believe that fixing this particular bug involved little more than changing a few numbers, and took almost no time at all. Scheduling a patch has significantly more overhead since you need approval from management, need to schedule downtime if needed etc, so doing a patch for a single bug isn't worth it unless the bug is really severe.

It can also be a much deeper issue that needed a fair amount of work and testing. Judging from how fast it was done, probably not too deep though. People seem to think that "fixing" things in sc2 is super easy. "Common blizzard, fix protoss". "Fix e-sports". "fix WCS". "Fix mech". "Fix this bug". As if it could be done in half an hour, but they choose not to do it. I don't know the details of this bug, but I get a bit worked up by everyone assuming it is trivial to "fix" everything, when they actually don't have a clue about what is actually needed.
actually tweaking a number and changing the reference for the button wouldn't take longer then an hour for someone experienced in the editor. Maybe even 10 minutes if you know what you're looking for. Then you just need to test it in-game if it works and that's it.
Obviously "fixing protoss" or other things would require much more testing and brainstorming (and will) then fixing a simple bug.
but changing a stat is simple.

How do you know that's all that has to be done though? How do you know it's not a symptom of some deeper issue? If it indeed is just a parameter that the cat changed, then yes, they only thing you have to do is to change a single character and it "should" work. I'm not saying it necessarily is more complicated, just that we can't be annoyed that it took them two weeks to fix when we don't know what the problem was.
Quateras
Profile Joined August 2012
Germany867 Posts
June 14 2016 14:25 GMT
#28
On June 14 2016 15:39 MockHamill wrote:
It is Tuesday on EU, the patch has been applied and the bug is still present.

Why am I not surprised.

Because the patch didnt happen yet, Europe gets the patch wednesday morning as always.
"If you don't know where you are going, you can never get lost."
RoomOfMush
Profile Joined March 2015
1296 Posts
June 14 2016 15:17 GMT
#29
On June 14 2016 22:49 Cascade wrote:
Show nested quote +
On June 14 2016 17:45 Nazara wrote:
On June 14 2016 15:15 Cascade wrote:
On June 14 2016 13:49 ZigguratOfUr wrote:
On June 14 2016 13:36 Cascade wrote:
On June 14 2016 07:56 ZigguratOfUr wrote:
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.


Or they took 15 seconds to fix the bug, and then waited for the next patch.

Or people on this forum are very naive about the effort required to fix bugs.


Having briefly worked in the industry, I'm perfectly willing to believe that fixing this particular bug involved little more than changing a few numbers, and took almost no time at all. Scheduling a patch has significantly more overhead since you need approval from management, need to schedule downtime if needed etc, so doing a patch for a single bug isn't worth it unless the bug is really severe.

It can also be a much deeper issue that needed a fair amount of work and testing. Judging from how fast it was done, probably not too deep though. People seem to think that "fixing" things in sc2 is super easy. "Common blizzard, fix protoss". "Fix e-sports". "fix WCS". "Fix mech". "Fix this bug". As if it could be done in half an hour, but they choose not to do it. I don't know the details of this bug, but I get a bit worked up by everyone assuming it is trivial to "fix" everything, when they actually don't have a clue about what is actually needed.
actually tweaking a number and changing the reference for the button wouldn't take longer then an hour for someone experienced in the editor. Maybe even 10 minutes if you know what you're looking for. Then you just need to test it in-game if it works and that's it.
Obviously "fixing protoss" or other things would require much more testing and brainstorming (and will) then fixing a simple bug.
but changing a stat is simple.

How do you know that's all that has to be done though? How do you know it's not a symptom of some deeper issue? If it indeed is just a parameter that the cat changed, then yes, they only thing you have to do is to change a single character and it "should" work. I'm not saying it necessarily is more complicated, just that we can't be annoyed that it took them two weeks to fix when we don't know what the problem was.

Because the guy who reported the bug looked it up in the editor and saw the error there. Having worked with the editor myself, I would be very very surprised to hear this took longer than 30 minutes.
404AlphaSquad
Profile Joined October 2011
839 Posts
June 14 2016 16:07 GMT
#30
On June 14 2016 22:49 Cascade wrote:
Show nested quote +
On June 14 2016 17:45 Nazara wrote:
On June 14 2016 15:15 Cascade wrote:
On June 14 2016 13:49 ZigguratOfUr wrote:
On June 14 2016 13:36 Cascade wrote:
On June 14 2016 07:56 ZigguratOfUr wrote:
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.


Or they took 15 seconds to fix the bug, and then waited for the next patch.

Or people on this forum are very naive about the effort required to fix bugs.


Having briefly worked in the industry, I'm perfectly willing to believe that fixing this particular bug involved little more than changing a few numbers, and took almost no time at all. Scheduling a patch has significantly more overhead since you need approval from management, need to schedule downtime if needed etc, so doing a patch for a single bug isn't worth it unless the bug is really severe.

It can also be a much deeper issue that needed a fair amount of work and testing. Judging from how fast it was done, probably not too deep though. People seem to think that "fixing" things in sc2 is super easy. "Common blizzard, fix protoss". "Fix e-sports". "fix WCS". "Fix mech". "Fix this bug". As if it could be done in half an hour, but they choose not to do it. I don't know the details of this bug, but I get a bit worked up by everyone assuming it is trivial to "fix" everything, when they actually don't have a clue about what is actually needed.
actually tweaking a number and changing the reference for the button wouldn't take longer then an hour for someone experienced in the editor. Maybe even 10 minutes if you know what you're looking for. Then you just need to test it in-game if it works and that's it.
Obviously "fixing protoss" or other things would require much more testing and brainstorming (and will) then fixing a simple bug.
but changing a stat is simple.

How do you know that's all that has to be done though? How do you know it's not a symptom of some deeper issue? If it indeed is just a parameter that the cat changed, then yes, they only thing you have to do is to change a single character and it "should" work. I'm not saying it necessarily is more complicated, just that we can't be annoyed that it took them two weeks to fix when we don't know what the problem was.

Stop pretending. Everybody who did at least some data editing knows, that this particular bug doesn't take longer than 10 minutes to fix.
aka Kalevi
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 14 2016 17:34 GMT
#31
The patch has been applied to EU.

We got new emotes but no cyclone fix.

Guess the Cyclone fix will be included in the Christmas update.
FoxDog
Profile Joined October 2007
170 Posts
Last Edited: 2016-06-15 12:13:28
June 14 2016 17:52 GMT
#32
Great job blizzard, i dont know how i feel about how long it took to fix this in the first place though
Remember without fear, there is no courage!
Athenau
Profile Joined March 2015
571 Posts
June 14 2016 18:14 GMT
#33
Calm your tits people. The fix is live in the US.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 14 2016 18:50 GMT
#34
Why not in EU? We are 9 hours ahead so the patch should be here first.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-06-14 19:34:37
June 14 2016 18:57 GMT
#35
On June 15 2016 03:50 MockHamill wrote:
Why not in EU? We are 9 hours ahead so the patch should be here first.


How exactly do timezones affect when the people at Blizzard decide to deploy the patch to your server?
Elentos
Profile Blog Joined February 2015
55567 Posts
Last Edited: 2016-06-14 19:19:59
June 14 2016 19:15 GMT
#36
On June 15 2016 03:50 MockHamill wrote:
Why not in EU? We are 9 hours ahead so the patch should be here first.

We didn't even have server maintenance yet so I have no idea why you're surprised about anything. EU never gets patches before NA.
Every 60 seconds in Africa, a minute passes.
TheWinks
Profile Joined July 2011
United States572 Posts
June 14 2016 19:45 GMT
#37
The cooldown has been fixed on NA, but the bug where it fails to autocast and decides to move to 5 range and plink away with its main weapon is still present. It would be nice to have a change log.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 15 2016 01:45 GMT
#38
On June 15 2016 00:17 RoomOfMush wrote:
Show nested quote +
On June 14 2016 22:49 Cascade wrote:
On June 14 2016 17:45 Nazara wrote:
On June 14 2016 15:15 Cascade wrote:
On June 14 2016 13:49 ZigguratOfUr wrote:
On June 14 2016 13:36 Cascade wrote:
On June 14 2016 07:56 ZigguratOfUr wrote:
On June 14 2016 07:53 PinoKotsBeer wrote:
Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug.


Or they took 15 seconds to fix the bug, and then waited for the next patch.

Or people on this forum are very naive about the effort required to fix bugs.


Having briefly worked in the industry, I'm perfectly willing to believe that fixing this particular bug involved little more than changing a few numbers, and took almost no time at all. Scheduling a patch has significantly more overhead since you need approval from management, need to schedule downtime if needed etc, so doing a patch for a single bug isn't worth it unless the bug is really severe.

It can also be a much deeper issue that needed a fair amount of work and testing. Judging from how fast it was done, probably not too deep though. People seem to think that "fixing" things in sc2 is super easy. "Common blizzard, fix protoss". "Fix e-sports". "fix WCS". "Fix mech". "Fix this bug". As if it could be done in half an hour, but they choose not to do it. I don't know the details of this bug, but I get a bit worked up by everyone assuming it is trivial to "fix" everything, when they actually don't have a clue about what is actually needed.
actually tweaking a number and changing the reference for the button wouldn't take longer then an hour for someone experienced in the editor. Maybe even 10 minutes if you know what you're looking for. Then you just need to test it in-game if it works and that's it.
Obviously "fixing protoss" or other things would require much more testing and brainstorming (and will) then fixing a simple bug.
but changing a stat is simple.

How do you know that's all that has to be done though? How do you know it's not a symptom of some deeper issue? If it indeed is just a parameter that the cat changed, then yes, they only thing you have to do is to change a single character and it "should" work. I'm not saying it necessarily is more complicated, just that we can't be annoyed that it took them two weeks to fix when we don't know what the problem was.

Because the guy who reported the bug looked it up in the editor and saw the error there. Having worked with the editor myself, I would be very very surprised to hear this took longer than 30 minutes.

Oh, he actually found the bug? I thought he just patched on top of it, but I didn't read in detail and haven't worked in the editor myself. Thanks.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
June 15 2016 07:32 GMT
#39
They should also fix the bug where it has only 30 hp per supply.
[url]http://i.imgur.com/lw2yN.jpg[/url]
SHODAN
Profile Joined November 2011
United Kingdom1152 Posts
Last Edited: 2016-06-15 09:26:33
June 15 2016 09:25 GMT
#40
can anyone confirm if auto-cast range is still broken? last time I checked, cyclones could manually lock-on from 7 range, while you had to move within 5 range in order to lock-on with auto-cast.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 166
StarCraft: Brood War
GuemChi 5509
Artosis 691
NaDa 14
Bale 12
Dota 2
monkeys_forever399
Other Games
summit1g11629
Grubby917
JimRising 520
WinterStarcraft370
Maynarde109
Mew2King58
ViBE52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH255
• davetesta22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra995
Upcoming Events
Replay Cast
6h 39m
Afreeca Starleague
7h 39m
Light vs Calm
Royal vs Mind
Wardi Open
8h 39m
Monday Night Weeklies
13h 39m
Replay Cast
21h 39m
Sparkling Tuna Cup
1d 7h
Afreeca Starleague
1d 7h
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 21h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
OSC
3 days
RSL Revival
4 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
5 days
Maru vs MaxPax
BSL
5 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.