On a related note, we wanted to let you know that we'll be including some Cyclone bug fixes in a patch we're applying tomorrow.
Cyclone Fix Tomorrow
Forum Index > SC2 General |
Wrath
3174 Posts
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TelecoM
United States10622 Posts
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Diabolique
Czech Republic5118 Posts
On June 14 2016 07:12 GGzerG wrote: Cool, glad they are finally fixing this! We don't get to see this unit very much. I am wondering a lot, whether that will change :-) | ||
[PkF] Wire
France24192 Posts
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seemsgood
5527 Posts
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PinoKotsBeer
Netherlands1385 Posts
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ZigguratOfUr
Iraq16955 Posts
On June 14 2016 07:53 PinoKotsBeer wrote: Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug. Or they took 15 seconds to fix the bug, and then waited for the next patch. | ||
TheWinks
United States572 Posts
Seems to be missing from the patch notes. | ||
scoo2r
Canada90 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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Athenau
567 Posts
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HugoBallzak
700 Posts
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Gwavajuice
France1810 Posts
On June 14 2016 07:53 PinoKotsBeer wrote: Took them 2 weeks, i assume the entire overwatch and world of warcraft team helped as well to fix it this complicated bug. On June 14 2016 08:07 Dangermousecatdog wrote: I honestly wonder why this took so long. And why did they deliberately miss it out from the patch notes? Too embarrassed to include it in? On June 14 2016 08:16 HugoBallzak wrote: 6 months later. Athenau's post blowing the whistle about the bug was made on 31 may. I genuinely laugh at people that can stay 5 monthes without even noticing the bug and then scream because Blizzard takes 2 weeks to fix it. | ||
Lexender
Mexico2622 Posts
On June 14 2016 07:56 ZigguratOfUr wrote: Or they took 15 seconds to fix the bug, and then waited for the next patch. If that were the case, it would be in todays patch. EDIT Never mind the patch is tomorrow lol but its still missing from the patch notes for some reason. | ||
JackONeill
861 Posts
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necrosexy
451 Posts
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riotjune
United States3391 Posts
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Cascade
Australia5405 Posts
On June 14 2016 07:56 ZigguratOfUr wrote: Or they took 15 seconds to fix the bug, and then waited for the next patch. Or people on this forum are very naive about the effort required to fix bugs. | ||
ZigguratOfUr
Iraq16955 Posts
On June 14 2016 13:36 Cascade wrote: Or people on this forum are very naive about the effort required to fix bugs. Having briefly worked in the industry, I'm perfectly willing to believe that fixing this particular bug involved little more than changing a few numbers, and took almost no time at all. Scheduling a patch has significantly more overhead since you need approval from management, need to schedule downtime if needed etc, so doing a patch for a single bug isn't worth it unless the bug is really severe. | ||
Cascade
Australia5405 Posts
On June 14 2016 13:49 ZigguratOfUr wrote: Having briefly worked in the industry, I'm perfectly willing to believe that fixing this particular bug involved little more than changing a few numbers, and took almost no time at all. Scheduling a patch has significantly more overhead since you need approval from management, need to schedule downtime if needed etc, so doing a patch for a single bug isn't worth it unless the bug is really severe. It can also be a much deeper issue that needed a fair amount of work and testing. Judging from how fast it was done, probably not too deep though. People seem to think that "fixing" things in sc2 is super easy. "Common blizzard, fix protoss". "Fix e-sports". "fix WCS". "Fix mech". "Fix this bug". As if it could be done in half an hour, but they choose not to do it. I don't know the details of this bug, but I get a bit worked up by everyone assuming it is trivial to "fix" everything, when they actually don't have a clue about what is actually needed. | ||
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