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Avilo (mech player) tested those new changes and we all saw how the tanks alone can't stop ultras+lings. Also, there is no tankivac option so it feels less micro and more slowly games (specially TvT) when this is a contradiction on what Lotv should be.
Bad patch because it makes TvT really boring and feels more Hots than Lotv again.
These things need to be rebalanced and fixed: Ultras, Tanks, Ghosts, Cyclone, Nydus and Thor. Terran needs a better AA mech or every Terran player is gonna use 80% bio army which is super strong with the properly micro.
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On February 24 2016 22:52 Disease_ wrote: I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile, just like storm doesn't hurt structures. In that way Protoss would have a much easier way of defending Ravager pushes. If they implemented this the nerf to Liberators would not be necessary. . Liberators are not only too strong in TvZ but also TvP. On many maps there are spots, where you can't reach them with a sufficient number of units, in order to kill them fast enough or you can't reach them at all.
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Czech Republic12128 Posts
On February 25 2016 00:43 liberatorgtb wrote: Avilo (mech player) tested those new changes and we all saw how the tanks alone can't stop ultras+lings. Also, there is no tankivac option so it feels less micro and more slowly games (specially TvT) when this is a contradiction on what Lotv should be.
Bad patch because it makes TvT really boring and feels more Hots than Lotv again.
These things need to be rebalanced and fixed: Ultras, Tanks, Ghosts, Cyclone, Nydus and Thor. Terran needs a better AA mech or every Terran player is gonna use 80% bio army which is super strong with the poperly micro. Are you really posting that tanks alone cannot stop ultras + lings? Seriously?
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Tankivac was the worst design change in lotv along with the invincible nydus & warp prism range. I wish the other two would go as well. Terran players are frustrated because it was one of the few "new" things they had compared to other 2 races.
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I agree completely with the changes.
Tankivac needs to go, it has destroyed TvT which used to be the most interesting matchup in the game.
I played a few games on the balance test map. I was worried if it would be too hard to hold roach/ravager rushes without the tankivac but so far it seems possible to hold if you put a few bunkers in front of your tanks and fill them with marines.
It is possible that the tanks damage increase may need to be higher, but I am not sure yet.
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Are you really posting that tanks alone cannot stop ultras + lings? Seriously?
200/200 Tanks on siege mode with perfect position can't stop Ultras+Lings which don't make sense. At least a draw don't you think? but not an a-move win for the Zerg vs the strongest Terran unit on the field.
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Disregarding balance, tankivacs just look silly and are frustrating to play against. Sure they can be skillful, but it turns the iconic siege tank into just another twitch-style unit.
If Blizzard/community won't let it happen, I would be willing to meet halfway and have pickup unsiege the tank.
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On February 25 2016 00:58 liberatorgtb wrote:Show nested quote +Are you really posting that tanks alone cannot stop ultras + lings? Seriously? 200/200 Tanks on siege mode with perfect position can't stop Ultras+Lings which don't make sense. At least a draw don't you think? but not an a-move win for the Zerg vs the strongest Terran unit on the field. At least combine tanks with hellbats to counter the lings. If the zerg still wins you might have a point but I think the problem is more wizh ultras then with tanks.
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Czech Republic12128 Posts
On February 25 2016 01:13 Charoisaur wrote:Show nested quote +On February 25 2016 00:58 liberatorgtb wrote:Are you really posting that tanks alone cannot stop ultras + lings? Seriously? 200/200 Tanks on siege mode with perfect position can't stop Ultras+Lings which don't make sense. At least a draw don't you think? but not an a-move win for the Zerg vs the strongest Terran unit on the field. At least combine tanks with hellbats to counter the lings. If the zerg still wins you might have a point but I think the problem is more wizh ultras then with tanks. With hellbats we can talk about the same thing we were talking in WoL - tank focus. In WoL Terran had to focus banelings with tanks, good player received praise for it. So now we can talk about focusing ultras with tanks. It may not help, but if tanks are trying to counter whole composition, this is just wrong. Mono battles are fun, but they are not supposed to be a source of balancing or designing.
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Ultras owning tanks doesn't necessarily mean the tank is too weak. It might be that the ultra is too strong.
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On February 25 2016 00:43 liberatorgtb wrote: Terran needs a better AA mech or every Terran player is gonna use 80% bio army which is super strong with the properly micro. So you're saying Terran needs even more super strong mech so he doesn't use bio? That's a ridiculous strange argument. What about a nerf to bio instead, like cooldown for "attack" and "stop" and "move" commands? Then, when the first level 1 Terran unit isn't the answer to everything anymore, we can think of buffing something Terran...
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Terrible, terrible patch. After these changes get properly patched into the game T will suffer again. As someone said, not enough buff (small tank damage buff), doesn't compensate for the rest of the major nerfs. It's not like Terrans are having a walk in the park lately with the Adept nerf and Ultra chitinous plating still reigning supreme. Ghost snipe doesn't apply here, the amount of effort micro and macro-side is abysmal.
Liberator range being a pain in the ass/harass was countered recently by Z and P (spore positioning and phoenix), players adapting to bullshit as always. In comparison we still have, P side: Warp Prism unbelievable range w/adepts, 2 oracle harass (turrets, right?). Z side: invincible nydus, ravager/roach 2 base timing which doesn't get enough nerf with corrosive bile DPS (stack 3 or 4 rav and melt supplies at second volley)
Tankivacs is getting a lot of finesse lately, watch aLive vs TY yesterday and you'll get it. Awesome playstile when done right! If you remove that you leave T without a lot of positioning micro which is needed with ravagers and disruptors and no proper units to counter those mid-late game. Doom drop being a problem? Always was since WoL, again players adapting.
Pardon my salt and I hope I'm wrong, after all I'm more of a viewer/fan than a player, but I sense a disturbance in the force, Luke.
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On February 24 2016 22:22 Charoisaur wrote:
If those people would play terran they'd know how cancerous tvt is to play. Strategy, positioning etc doesn't matter at all it's just 2 players boosting their tankivacs around and the first one who drops them in an abusive position wins. This is really an insult to the name RTS and it should be removed immediately.
Actually that's the name of the game and it doesn't disturb me much. I m top gold/low plat terran player, I like play with Tankivac even if it requires sick micro, I love even more watch TvT from pro players atm cause I think this matchup gives the most amazing games. At this point you understand I am totally against Tank pickup removal. The only thing disturb me in TvT is, as said Nathanias, 80% of games (or maybe 90 :/ ) end on a tradebase, but this is not due to tankivac.
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Czech Republic12128 Posts
On February 25 2016 01:38 FromtheAbysS wrote:Show nested quote +On February 24 2016 22:22 Charoisaur wrote:
If those people would play terran they'd know how cancerous tvt is to play. Strategy, positioning etc doesn't matter at all it's just 2 players boosting their tankivacs around and the first one who drops them in an abusive position wins. This is really an insult to the name RTS and it should be removed immediately. Actually that's the name of the game and it doesn't disturb me much. I m top gold/low plat terran player, I like play with Tankivac even if it requires sick micro, I love even more watch TvT from pro players atm cause I think this matchup gives the most amazing games. At this point you understand I am totally against Tank pickup removal. The only thing disturb me in TvT is, as said Nathanias, 80% of games (or maybe 90 :/ ) end on a tradebase, but this is not due to tankivac. This is due to the boost of medevacs, since tankivac is made of medevac is is partially responsible for this problem. Boost is the root of that evil, without boost you cannot go in so fast to do the doom drop. But maybe my rose glasses won't let me see the WoL TvT the same way as HotS(when the doom drops started to be a thing)
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Siegevacs def brings more dynamic fights and save Terrans in many circumstances but we losing tactical and timing in TvT games, so the removal isnt that bad after all...same goes for Pylon Overcharge i cant believe 90% of Protoss users are shortsighted and biased to the race and still supporting the concept behind attacking Pylons at this game.
Devs should remove/disable lots of legacy units like Carrier, Battlecruiser, etc SC2 is way different than BW,, BW is pure strategy built from early to end game(being zerg the most OP race) while in SC2 LOTV is less strategic is way simpler they removed many different early game styles in the name of "E$PORT$ VIEWER$" so easy/safe/fast to cap 200 units, you barely develop micro in games due this economy if DavidKims team wanted to elevate quality gameplay they should have increased the limit to 400 or more from 200 for more complex macro games...instead we got this rushed weird fast paced strategy game called SC2 with rock-paper-scissors matchups.
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United Kingdom20274 Posts
As someone said, not enough buff (small tank damage buff)
Why do you think tanks doing ~23-28% more DPS than WOL and sieging without an upgrade requirement are insignificant buffs?
Other races have changed some, but either way the siege tank is WAY better than it used to be back when it was most used and a powerful unit. If the counters are really THAT good and invalidate tanks rather than just allowing micro-based counterplay, they can be adjusted.
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i cant believe 90% of Protoss users are shortsighted and biased to the race and still supporting the concept behind attacking Pylons at this game.
I think that most people don't want it (aside from to have a defenders advantage in pvp) but the race is too weak in the early game to function well without it. Even the overcharge nerf made pvz a bit of a nightmare because it was a P nerf without proper compensation.
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It'll make TvT more fun to play. I think there will be more variety.
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On February 25 2016 01:51 Cyro wrote: Why do you think tanks doing ~23-28% more DPS than WOL and sieging without an upgrade requirement are insignificant buffs?
Other races have changed some, but either way the siege tank is WAY better than it used to be back when it was most used.
Not enough DPS to justify it returning to stationary/positional unit with the current meta.
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United Kingdom20274 Posts
On February 25 2016 02:04 slit wrote:Show nested quote +On February 25 2016 01:51 Cyro wrote: Why do you think tanks doing ~23-28% more DPS than WOL and sieging without an upgrade requirement are insignificant buffs?
Other races have changed some, but either way the siege tank is WAY better than it used to be back when it was most used.
Not enough DPS to justify it returning to stationary/positional unit with the current meta.
If that's really the case then it can be fixed with further buffs or nerfs to counters. Having a situation where terran "needs" mobile tanks to live (even super powerful tanks not being enough) and protoss "needs" overcharge etc just because of a few zerg capabilities is pretty silly
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On February 24 2016 16:47 Ctesias wrote: What worries me with these proposed changes is how Terran will fare. A small buff to tank damage hardly compensates for the major nerfs.
Don't worry, a nerf was coming & long overdue.
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