• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:35
CEST 16:35
KST 23:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)93
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10482 users

Call to Action: February 23 Balance Testing - Page 5

Forum Index > SC2 General
261 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
liberatorgtb
Profile Joined February 2016
Andorra14 Posts
Last Edited: 2016-02-24 15:50:20
February 24 2016 15:43 GMT
#81
Avilo (mech player) tested those new changes and we all saw how the tanks alone can't stop ultras+lings. Also, there is no tankivac option so it feels less micro and more slowly games (specially TvT) when this is a contradiction on what Lotv should be.

Bad patch because it makes TvT really boring and feels more Hots than Lotv again.

These things need to be rebalanced and fixed: Ultras, Tanks, Ghosts, Cyclone, Nydus and Thor. Terran needs a better AA mech or every Terran player is gonna use 80% bio army which is super strong with the properly micro.
CheddarToss
Profile Joined September 2015
534 Posts
February 24 2016 15:51 GMT
#82
On February 24 2016 22:52 Disease_ wrote:
I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile, just like storm doesn't hurt structures. In that way Protoss would have a much easier way of defending Ravager pushes.
If they implemented this the nerf to Liberators would not be necessary.
.

Liberators are not only too strong in TvZ but also TvP. On many maps there are spots, where you can't reach them with a sufficient number of units, in order to kill them fast enough or you can't reach them at all.
deacon.frost
Profile Joined February 2013
Czech Republic12132 Posts
February 24 2016 15:52 GMT
#83
On February 25 2016 00:43 liberatorgtb wrote:
Avilo (mech player) tested those new changes and we all saw how the tanks alone can't stop ultras+lings. Also, there is no tankivac option so it feels less micro and more slowly games (specially TvT) when this is a contradiction on what Lotv should be.

Bad patch because it makes TvT really boring and feels more Hots than Lotv again.

These things need to be rebalanced and fixed: Ultras, Tanks, Ghosts, Cyclone, Nydus and Thor. Terran needs a better AA mech or every Terran player is gonna use 80% bio army which is super strong with the poperly micro.

Are you really posting that tanks alone cannot stop ultras + lings? Seriously?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Aegwynn
Profile Joined September 2015
Italy460 Posts
February 24 2016 15:54 GMT
#84
Tankivac was the worst design change in lotv along with the invincible nydus & warp prism range. I wish the other two would go as well. Terran players are frustrated because it was one of the few "new" things they had compared to other 2 races.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-02-24 16:02:14
February 24 2016 15:58 GMT
#85
I agree completely with the changes.

Tankivac needs to go, it has destroyed TvT which used to be the most interesting matchup in the game.

I played a few games on the balance test map. I was worried if it would be too hard to hold roach/ravager rushes without the tankivac but so far it seems possible to hold if you put a few bunkers in front of your tanks and fill them with marines.

It is possible that the tanks damage increase may need to be higher, but I am not sure yet.
liberatorgtb
Profile Joined February 2016
Andorra14 Posts
Last Edited: 2016-02-24 16:04:22
February 24 2016 15:58 GMT
#86
Are you really posting that tanks alone cannot stop ultras + lings? Seriously?


200/200 Tanks on siege mode with perfect position can't stop Ultras+Lings which don't make sense. At least a draw don't you think? but not an a-move win for the Zerg vs the strongest Terran unit on the field.
purakushi
Profile Joined August 2012
United States3302 Posts
February 24 2016 16:05 GMT
#87
Disregarding balance, tankivacs just look silly and are frustrating to play against. Sure they can be skillful, but it turns the iconic siege tank into just another twitch-style unit.

If Blizzard/community won't let it happen, I would be willing to meet halfway and have pickup unsiege the tank.
T P Z sagi
Charoisaur
Profile Joined August 2014
Germany16085 Posts
February 24 2016 16:13 GMT
#88
On February 25 2016 00:58 liberatorgtb wrote:
Show nested quote +
Are you really posting that tanks alone cannot stop ultras + lings? Seriously?


200/200 Tanks on siege mode with perfect position can't stop Ultras+Lings which don't make sense. At least a draw don't you think? but not an a-move win for the Zerg vs the strongest Terran unit on the field.

At least combine tanks with hellbats to counter the lings.
If the zerg still wins you might have a point but I think the problem is more wizh ultras then with tanks.
Many of the coolest moments in sc2 happen due to worker harassment
deacon.frost
Profile Joined February 2013
Czech Republic12132 Posts
February 24 2016 16:18 GMT
#89
On February 25 2016 01:13 Charoisaur wrote:
Show nested quote +
On February 25 2016 00:58 liberatorgtb wrote:
Are you really posting that tanks alone cannot stop ultras + lings? Seriously?


200/200 Tanks on siege mode with perfect position can't stop Ultras+Lings which don't make sense. At least a draw don't you think? but not an a-move win for the Zerg vs the strongest Terran unit on the field.

At least combine tanks with hellbats to counter the lings.
If the zerg still wins you might have a point but I think the problem is more wizh ultras then with tanks.

With hellbats we can talk about the same thing we were talking in WoL - tank focus. In WoL Terran had to focus banelings with tanks, good player received praise for it. So now we can talk about focusing ultras with tanks. It may not help, but if tanks are trying to counter whole composition, this is just wrong. Mono battles are fun, but they are not supposed to be a source of balancing or designing.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 24 2016 16:18 GMT
#90
Ultras owning tanks doesn't necessarily mean the tank is too weak. It might be that the ultra is too strong.
Revolutionist fan
Haukinger
Profile Joined June 2012
Germany131 Posts
February 24 2016 16:28 GMT
#91
On February 25 2016 00:43 liberatorgtb wrote:
Terran needs a better AA mech or every Terran player is gonna use 80% bio army which is super strong with the properly micro.

So you're saying Terran needs even more super strong mech so he doesn't use bio? That's a ridiculous strange argument. What about a nerf to bio instead, like cooldown for "attack" and "stop" and "move" commands? Then, when the first level 1 Terran unit isn't the answer to everything anymore, we can think of buffing something Terran...
slit
Profile Joined March 2013
Spain212 Posts
Last Edited: 2016-02-24 16:34:44
February 24 2016 16:29 GMT
#92
Terrible, terrible patch. After these changes get properly patched into the game T will suffer again. As someone said, not enough buff (small tank damage buff), doesn't compensate for the rest of the major nerfs. It's not like Terrans are having a walk in the park lately with the Adept nerf and Ultra chitinous plating still reigning supreme. Ghost snipe doesn't apply here, the amount of effort micro and macro-side is abysmal.

Liberator range being a pain in the ass/harass was countered recently by Z and P (spore positioning and phoenix), players adapting to bullshit as always. In comparison we still have,
P side: Warp Prism unbelievable range w/adepts, 2 oracle harass (turrets, right?).
Z side: invincible nydus, ravager/roach 2 base timing which doesn't get enough nerf with corrosive bile DPS (stack 3 or 4 rav and melt supplies at second volley)

Tankivacs is getting a lot of finesse lately, watch aLive vs TY yesterday and you'll get it. Awesome playstile when done right! If you remove that you leave T without a lot of positioning micro which is needed with ravagers and disruptors and no proper units to counter those mid-late game. Doom drop being a problem? Always was since WoL, again players adapting.

Pardon my salt and I hope I'm wrong, after all I'm more of a viewer/fan than a player, but I sense a disturbance in the force, Luke.
FromtheAbysS
Profile Joined August 2013
32 Posts
February 24 2016 16:38 GMT
#93
On February 24 2016 22:22 Charoisaur wrote:

If those people would play terran they'd know how cancerous tvt is to play. Strategy, positioning etc doesn't matter at all it's just 2 players boosting their tankivacs around and the first one who drops them in an abusive position wins. This is really an insult to the name RTS and it should be removed immediately.


Actually that's the name of the game and it doesn't disturb me much. I m top gold/low plat terran player, I like play with Tankivac even if it requires sick micro, I love even more watch TvT from pro players atm cause I think this matchup gives the most amazing games. At this point you understand I am totally against Tank pickup removal.
The only thing disturb me in TvT is, as said Nathanias, 80% of games (or maybe 90 :/ ) end on a tradebase, but this is not due to tankivac.
deacon.frost
Profile Joined February 2013
Czech Republic12132 Posts
February 24 2016 16:41 GMT
#94
On February 25 2016 01:38 FromtheAbysS wrote:
Show nested quote +
On February 24 2016 22:22 Charoisaur wrote:

If those people would play terran they'd know how cancerous tvt is to play. Strategy, positioning etc doesn't matter at all it's just 2 players boosting their tankivacs around and the first one who drops them in an abusive position wins. This is really an insult to the name RTS and it should be removed immediately.


Actually that's the name of the game and it doesn't disturb me much. I m top gold/low plat terran player, I like play with Tankivac even if it requires sick micro, I love even more watch TvT from pro players atm cause I think this matchup gives the most amazing games. At this point you understand I am totally against Tank pickup removal.
The only thing disturb me in TvT is, as said Nathanias, 80% of games (or maybe 90 :/ ) end on a tradebase, but this is not due to tankivac.

This is due to the boost of medevacs, since tankivac is made of medevac is is partially responsible for this problem. Boost is the root of that evil, without boost you cannot go in so fast to do the doom drop. But maybe my rose glasses won't let me see the WoL TvT the same way as HotS(when the doom drops started to be a thing)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Redicboss
Profile Joined October 2015
4 Posts
Last Edited: 2016-02-24 16:45:22
February 24 2016 16:45 GMT
#95
Siegevacs def brings more dynamic fights and save Terrans in many circumstances but we losing tactical and timing in TvT games, so the removal isnt that bad after all...same goes for Pylon Overcharge i cant believe 90% of Protoss users are shortsighted and biased to the race and still supporting the concept behind attacking Pylons at this game.

Devs should remove/disable lots of legacy units like Carrier, Battlecruiser, etc SC2 is way different than BW,, BW is pure strategy built from early to end game(being zerg the most OP race) while in SC2 LOTV is less strategic is way simpler they removed many different early game styles in the name of "E$PORT$ VIEWER$" so easy/safe/fast to cap 200 units, you barely develop micro in games due this economy if DavidKims team wanted to elevate quality gameplay they should have increased the limit to 400 or more from 200 for more complex macro games...instead we got this rushed weird fast paced strategy game called SC2 with rock-paper-scissors matchups.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2016-02-24 16:58:11
February 24 2016 16:51 GMT
#96
As someone said, not enough buff (small tank damage buff)


Why do you think tanks doing ~23-28% more DPS than WOL and sieging without an upgrade requirement are insignificant buffs?

Other races have changed some, but either way the siege tank is WAY better than it used to be back when it was most used and a powerful unit. If the counters are really THAT good and invalidate tanks rather than just allowing micro-based counterplay, they can be adjusted.

-------

i cant believe 90% of Protoss users are shortsighted and biased to the race and still supporting the concept behind attacking Pylons at this game.


I think that most people don't want it (aside from to have a defenders advantage in pvp) but the race is too weak in the early game to function well without it. Even the overcharge nerf made pvz a bit of a nightmare because it was a P nerf without proper compensation.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
February 24 2016 16:59 GMT
#97
It'll make TvT more fun to play. I think there will be more variety.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
slit
Profile Joined March 2013
Spain212 Posts
February 24 2016 17:04 GMT
#98
On February 25 2016 01:51 Cyro wrote:
Why do you think tanks doing ~23-28% more DPS than WOL and sieging without an upgrade requirement are insignificant buffs?

Other races have changed some, but either way the siege tank is WAY better than it used to be back when it was most used.


Not enough DPS to justify it returning to stationary/positional unit with the current meta.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2016-02-24 17:07:42
February 24 2016 17:07 GMT
#99
On February 25 2016 02:04 slit wrote:
Show nested quote +
On February 25 2016 01:51 Cyro wrote:
Why do you think tanks doing ~23-28% more DPS than WOL and sieging without an upgrade requirement are insignificant buffs?

Other races have changed some, but either way the siege tank is WAY better than it used to be back when it was most used.


Not enough DPS to justify it returning to stationary/positional unit with the current meta.


If that's really the case then it can be fixed with further buffs or nerfs to counters. Having a situation where terran "needs" mobile tanks to live (even super powerful tanks not being enough) and protoss "needs" overcharge etc just because of a few zerg capabilities is pretty silly
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
parkufarku
Profile Blog Joined March 2014
882 Posts
February 24 2016 17:09 GMT
#100
On February 24 2016 16:47 Ctesias wrote:
What worries me with these proposed changes is how Terran will fare. A small buff to tank damage hardly compensates for the major nerfs.


Don't worry, a nerf was coming & long overdue.
Prev 1 2 3 4 5 6 7 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #256
WardiTV964
EmpressLilyy42
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 504
ProTech77
StarCraft: Brood War
Rain 4088
Shuttle 1631
EffOrt 1041
Mini 596
Soma 518
Light 371
BeSt 332
Larva 246
hero 210
Stork 183
[ Show more ]
actioN 134
Dewaltoss 126
JYJ 124
Last 114
Free 65
Sexy 52
Mind 49
Sharp 40
910 40
soO 33
ToSsGirL 31
Shine 30
Sacsri 27
Barracks 17
Rock 17
IntoTheRainbow 16
yabsab 12
HiyA 10
zelot 10
firebathero 0
Dota 2
Gorgc4670
Dendi1091
syndereN354
420jenkins185
Counter-Strike
fl0m3287
byalli857
Super Smash Bros
Mew2King126
Heroes of the Storm
Khaldor373
Liquid`Hasu329
Other Games
singsing1706
B2W.Neo1443
Happy237
ToD174
elazer153
amsayoshi41
Organizations
StarCraft: Brood War
lovetv 12
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 2
• Response 1
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV625
League of Legends
• Jankos1494
• Nemesis1259
Upcoming Events
Online Event
25m
WardiTV Weekly
20h 25m
Sparkling Tuna Cup
1d 19h
INu's Battles
1d 20h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
3 days
Replay Cast
3 days
CrankTV Team League
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.