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Call to Action: February 23 Balance Testing - Page 3

Forum Index > SC2 General
261 CommentsPost a Reply
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opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 24 2016 12:02 GMT
#41
Why don't all the people who are so excited from these changes just go play HotS? Because that's what we are heading to, just nerf everything new in LotV.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
esdf
Profile Joined December 2012
Croatia736 Posts
Last Edited: 2016-02-24 12:10:37
February 24 2016 12:10 GMT
#42
On February 24 2016 20:43 JackONeill wrote:
Remove the damn thing already. It absolutly removes all strategy from TvT. No game plan, no baits, no diversions, just get out on the map with marines and 4 tankivacs and take an abusive position.

Indeed, for example TY vs aLive earlier this week in proleague. No game plan, no baits, no diversions.

/sarcasm

What a load of crap.
why do you not believe it? the legend has alived!
Sandinista
Profile Joined March 2013
United States3 Posts
February 24 2016 12:27 GMT
#43
Siege Tank damage increased from 35 (50 vs. armored) to 40 (60 vs. armored)
We wanted to locate numbers that would specifically buff the Siege Tank heavily vs. certain units and not others.

Then why not just do just that..? Brood War tanks did extra damage to Ultralisks and Protoss Shields. They were designed in such a way so they would be equally strong against everything on the ground.

I don't mean to invoke SC1 for no reason. But that's what I assume Dayvie means when he talk about tanks "fulfilling their fantasy" by being stronger against Marauders - that they shouldn't be countered by any rock-paper-scissors kind of unit. If that's the goal, then across-the-board buffs to splash is a crude way of going about it. Against many unit compositions, Siege Tanks are already very strong.

(But tbh I think flying siege tanks are cool and there's no real reason they have to be changed)
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 24 2016 12:27 GMT
#44
On February 24 2016 21:02 opisska wrote:
Why don't all the people who are so excited from these changes just go play HotS? Because that's what we are heading to, just nerf everything new in LotV.


Well that is obviously because the strongest stuff in LoTV is most of the new stuff (tankivacs, adepts, libs, ravagers, lurkers, early reapers in TvZ, pylon cannon...)
Revolutionist fan
scoo2r
Profile Joined December 2015
Canada91 Posts
February 24 2016 12:28 GMT
#45
The new suggested changes are good. Maybe the medivac boost upgrade (which is rarely researched) could instead activate sieged tank pickup.
Another day, another depot.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
February 24 2016 12:29 GMT
#46
So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ?
Cause that's not exactly a small buff.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50612 Posts
February 24 2016 12:38 GMT
#47
can't siege pickup be an upgrade instead? like on a starport techlab?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
IceBerrY
Profile Joined February 2012
Germany220 Posts
February 24 2016 12:46 GMT
#48
On February 24 2016 21:38 BLinD-RawR wrote:
can't siege pickup be an upgrade instead? like on a starport techlab?


Yes and I believe this would be the right move and a good middleground between removing or keeping the siege pick up.
Would be nice to see some more showmatches do get a better picture of this potential changes.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
February 24 2016 12:53 GMT
#49
On February 24 2016 21:29 IcemanAsi wrote:
So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ?
Cause that's not exactly a small buff.


Two shotting in the first splash radius instead of 3, as well - it is a big buff
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SoleSteeler
Profile Joined April 2003
Canada5457 Posts
February 24 2016 12:54 GMT
#50
I keep submitting this suggestion elsewhere:

make drilling claws affect unsiege time for tanks. That way in mid-late game if you want to dodge biles or something, you can unsiege quickly and pick up (yes it will be difficult to pull off). Keep sieging up time the same.
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 24 2016 13:09 GMT
#51
Bye tankivac, we loved you but TvT has to be saved.

Dear INno and all the former STX boys.
RaFox17
Profile Joined May 2013
Finland4581 Posts
February 24 2016 13:10 GMT
#52
On February 24 2016 21:53 Cyro wrote:
Show nested quote +
On February 24 2016 21:29 IcemanAsi wrote:
So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ?
Cause that's not exactly a small buff.


Two shotting in the first splash radius instead of 3, as well - it is a big buff

As if LBM was not dead enough
Charoisaur
Profile Joined August 2014
Germany16033 Posts
Last Edited: 2016-02-24 13:29:58
February 24 2016 13:22 GMT
#53
Surprised by the people who like tankivacs but I guess none of those plays terran at all and just want to see fancy micro in progames.
If those people would play terran they'd know how cancerous tvt is to play. Strategy, positioning etc doesn't matter at all it's just 2 players boosting their tankivacs around and the first one who drops them in an abusive position wins. This is really an insult to the name RTS and it should be removed immediately.
Many of the coolest moments in sc2 happen due to worker harassment
wjat
Profile Joined August 2015
385 Posts
February 24 2016 13:23 GMT
#54
What about the macro boosters? :p
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
February 24 2016 13:28 GMT
#55
Add: phönix cannot lift sieged tanks, thx.
SnowAngel
Profile Joined January 2012
Finland38 Posts
February 24 2016 13:32 GMT
#56
I dislike the tank drop removal with all of my heart. As a terran player it brings me so much fun, even if TvT has become a slugfest.
geokilla
Profile Joined May 2011
Canada8245 Posts
February 24 2016 13:37 GMT
#57
Why not make picking up Seige Tanks an upgrade? That way it'll be reserved for mid to late game TvT.
Penev
Profile Joined October 2012
28512 Posts
February 24 2016 13:38 GMT
#58
On February 24 2016 16:21 Seeker wrote:
I'm going to be completely honest here and say that I think tankivacs should stay in the game. The concept was highly criticized at first but I think enough time has passed that players have learned to adapt to it and furthermore, utilize the strategy to its most optimal level. Just look at aLive vs TY during yesterday's afreeca vs KT match. That match was so invigorating and exciting. I think keeping tankivacs will make for much more action packed games in the long run.

Maybe try remove boost from medivac when something is hanging under it
I Protoss winner, could it be?
Charoisaur
Profile Joined August 2014
Germany16033 Posts
February 24 2016 13:41 GMT
#59
On February 24 2016 22:37 geokilla wrote:
Why not make picking up Seige Tanks an upgrade? That way it'll be reserved for mid to late game TvT.

Then we're on a timer to win in tvt before the game devolves into a cancerfest.
Many of the coolest moments in sc2 happen due to worker harassment
IcemanAsi
Profile Joined March 2011
Israel681 Posts
February 24 2016 13:43 GMT
#60
Also, with liberator range being reduced but the upgrade being unaffected ( upgraded liberator retain range from before ) and the ravager nerf, liberator range openings are gonna be insane.
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