Call to Action: February 23 Balance Testing - Page 3
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opisska
Poland8852 Posts
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esdf
Croatia736 Posts
On February 24 2016 20:43 JackONeill wrote: Remove the damn thing already. It absolutly removes all strategy from TvT. No game plan, no baits, no diversions, just get out on the map with marines and 4 tankivacs and take an abusive position. Indeed, for example TY vs aLive earlier this week in proleague. No game plan, no baits, no diversions. /sarcasm What a load of crap. | ||
Sandinista
United States3 Posts
Siege Tank damage increased from 35 (50 vs. armored) to 40 (60 vs. armored) We wanted to locate numbers that would specifically buff the Siege Tank heavily vs. certain units and not others. Then why not just do just that..? Brood War tanks did extra damage to Ultralisks and Protoss Shields. They were designed in such a way so they would be equally strong against everything on the ground. I don't mean to invoke SC1 for no reason. But that's what I assume Dayvie means when he talk about tanks "fulfilling their fantasy" by being stronger against Marauders - that they shouldn't be countered by any rock-paper-scissors kind of unit. If that's the goal, then across-the-board buffs to splash is a crude way of going about it. Against many unit compositions, Siege Tanks are already very strong. (But tbh I think flying siege tanks are cool and there's no real reason they have to be changed) | ||
Salteador Neo
Andorra5591 Posts
On February 24 2016 21:02 opisska wrote: Why don't all the people who are so excited from these changes just go play HotS? Because that's what we are heading to, just nerf everything new in LotV. Well that is obviously because the strongest stuff in LoTV is most of the new stuff ![]() | ||
scoo2r
Canada90 Posts
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IcemanAsi
Israel681 Posts
Cause that's not exactly a small buff. | ||
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BLinD-RawR
ALLEYCAT BLUES50107 Posts
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IceBerrY
Germany220 Posts
On February 24 2016 21:38 BLinD-RawR wrote: can't siege pickup be an upgrade instead? like on a starport techlab? Yes and I believe this would be the right move and a good middleground between removing or keeping the siege pick up. Would be nice to see some more showmatches do get a better picture of this potential changes. | ||
Cyro
United Kingdom20284 Posts
On February 24 2016 21:29 IcemanAsi wrote: So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ? Cause that's not exactly a small buff. Two shotting in the first splash radius instead of 3, as well - it is a big buff | ||
SoleSteeler
Canada5414 Posts
make drilling claws affect unsiege time for tanks. That way in mid-late game if you want to dodge biles or something, you can unsiege quickly and pick up (yes it will be difficult to pull off). Keep sieging up time the same. | ||
Gwavajuice
France1810 Posts
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RaFox17
Finland4581 Posts
On February 24 2016 21:53 Cyro wrote: Two shotting in the first splash radius instead of 3, as well - it is a big buff As if LBM was not dead enough ![]() | ||
Charoisaur
Germany15913 Posts
If those people would play terran they'd know how cancerous tvt is to play. Strategy, positioning etc doesn't matter at all it's just 2 players boosting their tankivacs around and the first one who drops them in an abusive position wins. This is really an insult to the name RTS and it should be removed immediately. | ||
wjat
385 Posts
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SpecKROELLchen
Germany151 Posts
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SnowAngel
Finland38 Posts
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geokilla
Canada8229 Posts
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Penev
28469 Posts
On February 24 2016 16:21 Seeker wrote: I'm going to be completely honest here and say that I think tankivacs should stay in the game. The concept was highly criticized at first but I think enough time has passed that players have learned to adapt to it and furthermore, utilize the strategy to its most optimal level. Just look at aLive vs TY during yesterday's afreeca vs KT match. That match was so invigorating and exciting. I think keeping tankivacs will make for much more action packed games in the long run. Maybe try remove boost from medivac when something is hanging under it | ||
Charoisaur
Germany15913 Posts
On February 24 2016 22:37 geokilla wrote: Why not make picking up Seige Tanks an upgrade? That way it'll be reserved for mid to late game TvT. Then we're on a timer to win in tvt before the game devolves into a cancerfest. | ||
IcemanAsi
Israel681 Posts
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