Ravager’s Corrosive Bile Damage changed from 60 to 45 damage (+15 vs bio) Siege Tank Damage increased from 35 (+15 vs armored) to 40 (+20 vs armored) Liberator Casting range of Defender Mode reduced from 5 to 4 Medivac No longer can lift Siege Tanks that are in Siege Mode
We encourage you to head on into the Balance Test Map to test these changes out! To do so, simply click this link if you have StarCraft II installed. To find it manually instead, enter Multiplayer and navigate to Custom. The Balance Test Map will be at the top of the list under ‘Top Played.’
We’ve also updated the Extension Mod for balance testing, so that you can play around with these changes on a variety of maps. Those of you who are interested in trying out the Extension Mod can do the following to get started:
Navigate to Browse Maps on the Custom Games menu
Select a map and click the Create with Mod button in the lower right corner
Choose to sort by Blizzard Mods from the dropdown list at the top of the screen
Select the “Balance Test Mod” Extension from the list and then hit Create Game
If you're interested in the StarCraft II Balance Team's reasoning behind these potential changes, you can check out Senior Designer David Kim's Community Feedback Update.
We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games on the test map before offering your thoughts on the changes listed above. We look forward to hearing your feedback and please remember that none of these changes are final.
Remove siege tank pick up is not good imo. Very interesting games with that option. And certainly not the good way to buff mech. For buffing mech they should combine air and ground attack back and buff thors because they suck too much. But will see.
My computer broke a month before Legacy released and haven't played the game since, and my computer gets here tomorrow...first thing I planned on doing was install sc2 and play my main race terran, really excited to try the medivac tank micro vs all races...and THIS happens? Serious?
Not sure if blizzard saw how intense the TvT was alive vs ty @ proleague last night, without tankivac, might as well play heart of the swarm version? This was one of the very few GOOD changes from Hots, please dont take it away!
On February 24 2016 16:03 bObA wrote: Remove siege tank pick up is not good imo. Very interesting games with that option. And certainly not the good way to buff mech. For buffing mech they should combine air and ground attack back and buff thors because they suck too much. But will see.
And I guess that's the end of Liberator's harass
How do you know that will be the end of Liberator harass?
Games without "get out of jail free" card Siege Tanks are even more interesting:
I'm going to be completely honest here and say that I think tankivacs should stay in the game. The concept was highly criticized at first but I think enough time has passed that players have learned to adapt to it and furthermore, utilize the strategy to its most optimal level. Just look at aLive vs TY during yesterday's afreeca vs KT match. That match was so invigorating and exciting. I think keeping tankivacs will make for much more action packed games in the long run.
On February 24 2016 16:03 bObA wrote: Remove siege tank pick up is not good imo. Very interesting games with that option. And certainly not the good way to buff mech. For buffing mech they should combine air and ground attack back and buff thors because they suck too much. But will see.
And I guess that's the end of Liberator's harass
No, I always hated merging upgrades the most, made it so easy to just play turtle mech.
I doubt blizzard can make mech viable and fun in sc2 anyway.
I can't wait to see tankivacs gone. It was annoying in TvZ even if it wasn't particularly OP but it made TvT absolutely atrocious to watch. It will be nice to have positioning mean something again in the matchup -_-
On February 24 2016 16:21 Seeker wrote: I'm going to be completely honest here and say that I think tankivacs should stay in the game. The concept was highly criticized at first but I think enough time has passed that players have learned to adapt to it and furthermore, utilize the strategy to its most optimal level. Just look at aLive vs TY during yesterday's afreeca vs KT match. That match was so invigorating and exciting. I think keeping tankivacs will make for much more action packed games in the long run.
Keep it as a late game upgrade I guess? Requires armory and a hefty cost.
On February 24 2016 16:26 KrazyTrumpet wrote: I can't wait to see tankivacs gone. It was annoying in TvZ even if it wasn't particularly OP but it made TvT absolutely atrocious to watch. It will be nice to have positioning mean something again in the matchup -_-
I think it is comparable to PvP disruptor wars. Sure initially it looked like something new and interesting. But now it just means everyones tanks are flying all the time and actually taking care of position is pretty much irrelevant (unless you count not dropping your siege tanks on top of his army as positioning).
Also Liberator range reduction is good imo, or it should have been modified on every single map, since there simply also were a bunch of spots which were abusive with the liberators.
Siege tank medivac micro is one of the coolest things to watch in LotV. Would be a terrible decision to remove that, just find another way to balance it.
On February 24 2016 16:08 ProBell wrote: My computer broke a month before Legacy released and haven't played the game since, and my computer gets here tomorrow...first thing I planned on doing was install sc2 and play my main race terran, really excited to try the medivac tank micro vs all races...and THIS happens? Serious?
Not sure if blizzard saw how intense the TvT was alive vs ty @ proleague last night, without tankivac, might as well play heart of the swarm version? This was one of the very few GOOD changes from Hots, please dont take it away!
Holy crap that was an Amazing game! if you havent seen it you should check out the VOD; Here's the link + Show Spoiler +
Honestly though, im on the fence about the tankivac, I just don't know one way or the other. I can see good aspects from both sides and kinda stumped as to which route is better.
I really really wish Ultralisk armor tweak was on this balance map...
On February 24 2016 16:26 KrazyTrumpet wrote: I can't wait to see tankivacs gone. It was annoying in TvZ even if it wasn't particularly OP but it made TvT absolutely atrocious to watch. It will be nice to have positioning mean something again in the matchup -_-
I think it is comparable to PvP disruptor wars. Sure initially it looked like something new and interesting. But now it just means everyones tanks are flying all the time and actually taking care of position is pretty much irrelevant (unless you count not dropping your siege tanks on top of his army as positioning).
Also Liberator range reduction is good imo, or it should have been modified on every single map, since there simply also were a bunch of spots which were abusive with the liberators.
Yeah, don't even get me started on how obnoxious Disruptor PvP is...
On February 24 2016 16:47 Ctesias wrote: What worries me with these proposed changes is how Terran will fare. A small buff to tank damage hardly compensates for the major nerfs.
It's not a "small" buff, though. And specifically the damage buff helps tanks be better vs units like Marauders that were a particular threat to them.
On February 24 2016 16:26 KrazyTrumpet wrote: I can't wait to see tankivacs gone. It was annoying in TvZ even if it wasn't particularly OP but it made TvT absolutely atrocious to watch. It will be nice to have positioning mean something again in the matchup -_-
I think it is comparable to PvP disruptor wars. Sure initially it looked like something new and interesting. But now it just means everyones tanks are flying all the time and actually taking care of position is pretty much irrelevant (unless you count not dropping your siege tanks on top of his army as positioning).
Also Liberator range reduction is good imo, or it should have been modified on every single map, since there simply also were a bunch of spots which were abusive with the liberators.
Yeah, don't even get me started on how obnoxious Disruptor PvP is...
On February 24 2016 16:47 Ctesias wrote: What worries me with these proposed changes is how Terran will fare. A small buff to tank damage hardly compensates for the major nerfs.
It's not a "small" buff, though. And specifically the damage buff helps tanks be better vs units like Marauders that were a particular threat to them.
Marauders are nerfed quite hard in LoTV and it is not TvT we worry about with Balance
On February 24 2016 16:26 KrazyTrumpet wrote: I can't wait to see tankivacs gone. It was annoying in TvZ even if it wasn't particularly OP but it made TvT absolutely atrocious to watch. It will be nice to have positioning mean something again in the matchup -_-
When neither player goes mech it'll just end up being the same shit, just with unsieged tanks. Boosting a doom drop into your opponent's main was the move in late HotS bio vs bio TvT. That was way more atrocious to watch and play imo.