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Call to Action: February 23 Balance Testing - Page 4

Forum Index > SC2 General
261 CommentsPost a Reply
Prev 1 2 3 4 5 6 12 13 14 Next All
IcemanAsi
Profile Joined March 2011
Israel681 Posts
February 24 2016 13:44 GMT
#61
On February 24 2016 22:10 RaFox17 wrote:
Show nested quote +
On February 24 2016 21:53 Cyro wrote:
On February 24 2016 21:29 IcemanAsi wrote:
So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ?
Cause that's not exactly a small buff.


Two shotting in the first splash radius instead of 3, as well - it is a big buff

As if LBM was not dead enough


I'll never give it up! NEVER!

LBM or die, usually AND die.

Disease_
Profile Joined February 2016
3 Posts
Last Edited: 2016-02-24 13:57:32
February 24 2016 13:52 GMT
#62
I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile, just like storm doesn't hurt structures. In that way Protoss would have a much easier way of defending Ravager pushes.
If they implemented this the nerf to Liberators would not be necessary.

I would like the proposed changes to buff Siege Tanks damage. Medivacs should still be able to pick up tanks in siege mode but that would instantly unsiege them.
Charoisaur
Profile Joined August 2014
Germany15979 Posts
February 24 2016 14:00 GMT
#63
On February 24 2016 22:10 RaFox17 wrote:
Show nested quote +
On February 24 2016 21:53 Cyro wrote:
On February 24 2016 21:29 IcemanAsi wrote:
So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ?
Cause that's not exactly a small buff.


Two shotting in the first splash radius instead of 3, as well - it is a big buff

As if LBM was not dead enough

In what world is LBM dead, I see it all the time in pro games.
Only because you can't make it work on ladder it doesn't mean it's dead.
Many of the coolest moments in sc2 happen due to worker harassment
ejozl
Profile Joined October 2010
Denmark3413 Posts
February 24 2016 14:01 GMT
#64
On February 24 2016 22:52 Disease_ wrote:
I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile, just like storm doesn't hurt structures. In that way Protoss would have a much easier way of defending Ravager pushes.
If they implemented this the nerf to Liberators would not be necessary.

Agreed, this way Terran can also rely on base setup and Bunkers to fend of Ravager rushes. Let Corrosive Bile be a proper zoning tool and let Banelings be what you use to bust a building wall.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Cyro
Profile Blog Joined June 2011
United Kingdom20304 Posts
February 24 2016 14:02 GMT
#65
I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile


1.33x damage nerf is partially because of the interactions that they have with siege tanks as well as libs - and many protoss units
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Charoisaur
Profile Joined August 2014
Germany15979 Posts
February 24 2016 14:06 GMT
#66
On February 24 2016 23:01 ejozl wrote:
Show nested quote +
On February 24 2016 22:52 Disease_ wrote:
I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile, just like storm doesn't hurt structures. In that way Protoss would have a much easier way of defending Ravager pushes.
If they implemented this the nerf to Liberators would not be necessary.

Agreed, this way Terran can also rely on base setup and Bunkers to fend of Ravager rushes. Let Corrosive Bile be a proper zoning tool and let Banelings be what you use to bust a building wall.

Yeah I like that
Many of the coolest moments in sc2 happen due to worker harassment
RaFox17
Profile Joined May 2013
Finland4581 Posts
February 24 2016 14:09 GMT
#67
On February 24 2016 23:00 Charoisaur wrote:
Show nested quote +
On February 24 2016 22:10 RaFox17 wrote:
On February 24 2016 21:53 Cyro wrote:
On February 24 2016 21:29 IcemanAsi wrote:
So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ?
Cause that's not exactly a small buff.


Two shotting in the first splash radius instead of 3, as well - it is a big buff

As if LBM was not dead enough

In what world is LBM dead, I see it all the time in pro games.
Only because you can't make it work on ladder it doesn't mean it's dead.

I saw Soulkey use it today also. Not in Code S anymore Less gas and more minerals mean that there is less banes and more marines. Freedom also shuts down muta plays hardcore nowadays.
Vega62a
Profile Blog Joined December 2010
946 Posts
February 24 2016 14:12 GMT
#68
I'll be really disappointed if tankivac is removed. It's one of the chances for players with better micro to actually turn games.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
MiCroLiFe
Profile Joined March 2012
Norway265 Posts
Last Edited: 2016-02-24 14:20:19
February 24 2016 14:19 GMT
#69
Now Terrans actually have no chance vs zerg late game. Cant lift up vs ultralisk? cant early harass whit liberator? gg
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
RaFox17
Profile Joined May 2013
Finland4581 Posts
February 24 2016 14:21 GMT
#70
On February 24 2016 23:19 MiCroLiFe wrote:
Now Terrans actually have no chance vs zerg late game. Cant lift up vs ultralisk? cant early harass whit liberator? gg

You can still lift tanks, you can still make ghost or liberators and you can still harras with liberators but they will be a bit less effective.
imre
Profile Blog Joined November 2011
France9263 Posts
February 24 2016 14:35 GMT
#71
On February 24 2016 21:10 esdf wrote:
Show nested quote +
On February 24 2016 20:43 JackONeill wrote:
Remove the damn thing already. It absolutly removes all strategy from TvT. No game plan, no baits, no diversions, just get out on the map with marines and 4 tankivacs and take an abusive position.

Indeed, for example TY vs aLive earlier this week in proleague. No game plan, no baits, no diversions.

/sarcasm

What a load of crap.


exactly. Removing the only exciting thing about terran.
Zest fanboy.
Sogetsu
Profile Joined July 2011
514 Posts
February 24 2016 14:37 GMT
#72
I am worried about Tank oneshoting Lings, I think it could be OP but I am not sure about it. Excluding that I think it is an incredible good patch overall, but if you ask me I think they could do some changes to the Tank (not all together anyway)

- Reduce the set-up time for Siege/Unsiege
- Increase the attack delay if they buff its damage
- Reduce the attack delay if they don't buff its damage
- Let them pickup in Siege but remove it while loading them

Overall I think it is an incredible good patch until now, I hope it works and go live ASAP
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 24 2016 14:59 GMT
#73
On February 24 2016 23:19 MiCroLiFe wrote:
Now Terrans actually have no chance vs zerg late game. Cant lift up vs ultralisk? cant early harass whit liberator? gg


late game? how the hell do you even make it to late game?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 24 2016 15:02 GMT
#74
On February 24 2016 21:02 opisska wrote:
Why don't all the people who are so excited from these changes just go play HotS? Because that's what we are heading to, just nerf everything new in LotV.

Because the Tank was rubbish in HOTS, and with this buff it might become good.
Head Coach Park: "They should buff tanks!"
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
February 24 2016 15:07 GMT
#75
I am guessing by reading the comments that most people havent tried out the map.

Anyone with videos of the current feel of the game?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-02-24 15:24:42
February 24 2016 15:18 GMT
#76
On February 24 2016 19:51 Big-t wrote:
Yes! Bye bye tankivacs
But I don´t think the tank dmg buff is enough to make up for that.


That's ok. I'd rather be a nerfed Terran playing a great game like Starcraft, than an OP Terran until I race switch. It's that big of a deal for me in TvT. Choose your race according to the mirror matchup you hate the less they said. I would prefer PvP or ZvZ even now. In the long run if the gameplay is ok, the balance will come.
PressureSC2
Profile Joined January 2016
122 Posts
February 24 2016 15:24 GMT
#77
On February 24 2016 20:43 JackONeill wrote:
Remove the damn thing already. It absolutly removes all strategy from TvT. No game plan, no baits, no diversions, just get out on the map with marines and 4 tankivacs and take an abusive position.


True.

Most any terran tankivac should stay is probably worried more about Balance versus other races (particularly zerg), than thinking about the betterment of Terran gameplay. At 3 months after LOTV launch, I would suggest that getting the gameplay right is much more important.

I believe that it was Big J that mentioned in another thread that the only thing that will beat probing for a doom drop with tankivac will be probing for a doom drop with tankivac. This begins to look alot like Hellbat use early HOTS, or Mutalisk wars before the spore buff. There were gameplay and strategic diversity issues in those situations as well.
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2016-02-24 15:26:17
February 24 2016 15:25 GMT
#78
On February 25 2016 00:07 ZeroCartin wrote:
I am guessing by reading the comments that most people havent tried out the map.

Anyone with videos of the current feel of the game?


Marinelord vs bunny. Mlord said that TvT was shit with the patch.

Which isn't surprising doomdropping is way worse than tankivac
Zest fanboy.
Charoisaur
Profile Joined August 2014
Germany15979 Posts
February 24 2016 15:41 GMT
#79
On February 24 2016 23:09 RaFox17 wrote:
Show nested quote +
On February 24 2016 23:00 Charoisaur wrote:
On February 24 2016 22:10 RaFox17 wrote:
On February 24 2016 21:53 Cyro wrote:
On February 24 2016 21:29 IcemanAsi wrote:
So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ?
Cause that's not exactly a small buff.


Two shotting in the first splash radius instead of 3, as well - it is a big buff

As if LBM was not dead enough

In what world is LBM dead, I see it all the time in pro games.
Only because you can't make it work on ladder it doesn't mean it's dead.

I saw Soulkey use it today also. Not in Code S anymore Less gas and more minerals mean that there is less banes and more marines. Freedom also shuts down muta plays hardcore nowadays.

One player lost with it. Surely that means it's not viable anymore.
By that logic bio is also not viable anymore because players lost with it.
Also get your facts right. Mineral to gas ratio is the same as in HotS
Many of the coolest moments in sc2 happen due to worker harassment
andrewlt
Profile Joined August 2009
United States7702 Posts
February 24 2016 15:43 GMT
#80
On February 24 2016 22:52 Disease_ wrote:
I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile, just like storm doesn't hurt structures. In that way Protoss would have a much easier way of defending Ravager pushes.
If they implemented this the nerf to Liberators would not be necessary.



That would make protoss early game defense even more dependent on cancer core, though.
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