I'll never give it up! NEVER!
LBM or die, usually AND die.
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Forum Index > SC2 General |
IcemanAsi
Israel681 Posts
On February 24 2016 22:10 RaFox17 wrote: Show nested quote + On February 24 2016 21:53 Cyro wrote: On February 24 2016 21:29 IcemanAsi wrote: So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ? Cause that's not exactly a small buff. Two shotting in the first splash radius instead of 3, as well - it is a big buff As if LBM was not dead enough ![]() I'll never give it up! NEVER! LBM or die, usually AND die. ![]() | ||
Disease_
3 Posts
If they implemented this the nerf to Liberators would not be necessary. I would like the proposed changes to buff Siege Tanks damage. Medivacs should still be able to pick up tanks in siege mode but that would instantly unsiege them. | ||
Charoisaur
Germany15867 Posts
On February 24 2016 22:10 RaFox17 wrote: Show nested quote + On February 24 2016 21:53 Cyro wrote: On February 24 2016 21:29 IcemanAsi wrote: So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ? Cause that's not exactly a small buff. Two shotting in the first splash radius instead of 3, as well - it is a big buff As if LBM was not dead enough ![]() In what world is LBM dead, I see it all the time in pro games. Only because you can't make it work on ladder it doesn't mean it's dead. | ||
ejozl
Denmark3325 Posts
On February 24 2016 22:52 Disease_ wrote: I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile, just like storm doesn't hurt structures. In that way Protoss would have a much easier way of defending Ravager pushes. If they implemented this the nerf to Liberators would not be necessary. Agreed, this way Terran can also rely on base setup and Bunkers to fend of Ravager rushes. Let Corrosive Bile be a proper zoning tool and let Banelings be what you use to bust a building wall. | ||
Cyro
United Kingdom20274 Posts
I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile 1.33x damage nerf is partially because of the interactions that they have with siege tanks as well as libs - and many protoss units | ||
Charoisaur
Germany15867 Posts
On February 24 2016 23:01 ejozl wrote: Show nested quote + On February 24 2016 22:52 Disease_ wrote: I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile, just like storm doesn't hurt structures. In that way Protoss would have a much easier way of defending Ravager pushes. If they implemented this the nerf to Liberators would not be necessary. Agreed, this way Terran can also rely on base setup and Bunkers to fend of Ravager rushes. Let Corrosive Bile be a proper zoning tool and let Banelings be what you use to bust a building wall. Yeah I like that | ||
RaFox17
Finland4581 Posts
On February 24 2016 23:00 Charoisaur wrote: Show nested quote + On February 24 2016 22:10 RaFox17 wrote: On February 24 2016 21:53 Cyro wrote: On February 24 2016 21:29 IcemanAsi wrote: So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ? Cause that's not exactly a small buff. Two shotting in the first splash radius instead of 3, as well - it is a big buff As if LBM was not dead enough ![]() In what world is LBM dead, I see it all the time in pro games. Only because you can't make it work on ladder it doesn't mean it's dead. I saw Soulkey use it today also. Not in Code S anymore ![]() | ||
Vega62a
946 Posts
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MiCroLiFe
Norway264 Posts
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RaFox17
Finland4581 Posts
On February 24 2016 23:19 MiCroLiFe wrote: Now Terrans actually have no chance vs zerg late game. Cant lift up vs ultralisk? cant early harass whit liberator? gg You can still lift tanks, you can still make ghost or liberators and you can still harras with liberators but they will be a bit less effective. | ||
imre
France9263 Posts
On February 24 2016 21:10 esdf wrote: Show nested quote + On February 24 2016 20:43 JackONeill wrote: Remove the damn thing already. It absolutly removes all strategy from TvT. No game plan, no baits, no diversions, just get out on the map with marines and 4 tankivacs and take an abusive position. Indeed, for example TY vs aLive earlier this week in proleague. No game plan, no baits, no diversions. /sarcasm What a load of crap. exactly. Removing the only exciting thing about terran. | ||
Sogetsu
514 Posts
- Reduce the set-up time for Siege/Unsiege - Increase the attack delay if they buff its damage - Reduce the attack delay if they don't buff its damage - Let them pickup in Siege but remove it while loading them Overall I think it is an incredible good patch until now, I hope it works and go live ASAP | ||
Chaggi
Korea (South)1936 Posts
On February 24 2016 23:19 MiCroLiFe wrote: Now Terrans actually have no chance vs zerg late game. Cant lift up vs ultralisk? cant early harass whit liberator? gg late game? how the hell do you even make it to late game? | ||
Sapphire.lux
Romania2620 Posts
On February 24 2016 21:02 opisska wrote: Why don't all the people who are so excited from these changes just go play HotS? Because that's what we are heading to, just nerf everything new in LotV. Because the Tank was rubbish in HOTS, and with this buff it might become good. | ||
ZeroCartin
Costa Rica2390 Posts
Anyone with videos of the current feel of the game? | ||
PressureSC2
122 Posts
On February 24 2016 19:51 Big-t wrote: Yes! Bye bye tankivacs ![]() But I don´t think the tank dmg buff is enough to make up for that. That's ok. I'd rather be a nerfed Terran playing a great game like Starcraft, than an OP Terran until I race switch. It's that big of a deal for me in TvT. Choose your race according to the mirror matchup you hate the less they said. ![]() | ||
PressureSC2
122 Posts
On February 24 2016 20:43 JackONeill wrote: Remove the damn thing already. It absolutly removes all strategy from TvT. No game plan, no baits, no diversions, just get out on the map with marines and 4 tankivacs and take an abusive position. True. Most any terran tankivac should stay is probably worried more about Balance versus other races (particularly zerg), than thinking about the betterment of Terran gameplay. At 3 months after LOTV launch, I would suggest that getting the gameplay right is much more important. I believe that it was Big J that mentioned in another thread that the only thing that will beat probing for a doom drop with tankivac will be probing for a doom drop with tankivac. This begins to look alot like Hellbat use early HOTS, or Mutalisk wars before the spore buff. There were gameplay and strategic diversity issues in those situations as well. | ||
imre
France9263 Posts
On February 25 2016 00:07 ZeroCartin wrote: I am guessing by reading the comments that most people havent tried out the map. Anyone with videos of the current feel of the game? Marinelord vs bunny. Mlord said that TvT was shit with the patch. Which isn't surprising doomdropping is way worse than tankivac | ||
Charoisaur
Germany15867 Posts
On February 24 2016 23:09 RaFox17 wrote: Show nested quote + On February 24 2016 23:00 Charoisaur wrote: On February 24 2016 22:10 RaFox17 wrote: On February 24 2016 21:53 Cyro wrote: On February 24 2016 21:29 IcemanAsi wrote: So, nobody bothered by tanks with zero upgrades one shooting lings with +1 carapace ? Cause that's not exactly a small buff. Two shotting in the first splash radius instead of 3, as well - it is a big buff As if LBM was not dead enough ![]() In what world is LBM dead, I see it all the time in pro games. Only because you can't make it work on ladder it doesn't mean it's dead. I saw Soulkey use it today also. Not in Code S anymore ![]() One player lost with it. Surely that means it's not viable anymore. By that logic bio is also not viable anymore because players lost with it. Also get your facts right. Mineral to gas ratio is the same as in HotS | ||
andrewlt
United States7702 Posts
On February 24 2016 22:52 Disease_ wrote: I think nerfing Ravager Corrosive Bile to 45 damage is the wrong way to go. A better way would be to make buildings not take any damage from Corrosive Bile, just like storm doesn't hurt structures. In that way Protoss would have a much easier way of defending Ravager pushes. If they implemented this the nerf to Liberators would not be necessary. That would make protoss early game defense even more dependent on cancer core, though. | ||
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