On February 05 2016 08:37 Fran_ wrote: Tank pickups is working at Pro level to differentiate good players from better players, and it's exciting to watch. I wouldn't want to see it go.
Upsets have been traditionally quite rare in TvT. I'd expect that the tankivac mechanic would make the situation worse.
And frankly, everyone hates 1a'ing a bio ball into the enemy team and then dropping all the tanks simultaneously behind it. It's dumb to play. It's dumb to watch. It needs to go.
I don't personally think this point is a boon for the matchup, but some do, and that is that early game cliff jumping and contains are much more intense and fast. Past that point, there is no redeeming quality to the tankivac.
i disagree. the tankivacs forces players to reposition 24/7 instead of just camping. i don't see how you can prevent a terran from turtling with buffed tanks and we will have 20 mins snoozefests watching TvT's where nobody can attack eachother.
As a watcher and not really a player, I was neutral toward Tankivac before, I mean I mostly cares about Protoss and Tankivac doesn't seem like it affect anything but TvT. But then I watch the Solar vs TY, I realised how much potential it had, it was so fun to watch and when execute right, it's crazy and absolutely entertaining. I talked to my friends (who are mostly watchers as well) and they agreed that it was super cool. So Blizzard, please don't remove the Tankivac
I really would like to see a change to the Corruptor, I think it is the most lackluster and boring unit in the whole game. I think it needs a new attack animation, a new attack design, speed change? I dont know, something to make it more of a enjoyable unit.
I really don't want Tankivac removed because I think it can make the games exciting with proper micro. It also encourages players to constantly reposition tanks instead of just sitting there turtling. People having been suggesting tanks automatically unsiege if they get picked up while seiged. I actually want to see this in action first before considering removing tankivacs altogether.
So the people defending tankivacs are openly admitting not playing the game. KK, you have no opinion that should be respected by anyone. Play the game if you want to have a saying in it and don't fuck with other people's hobbies just because you like to watch an hour of Starcraft occasionally when there are players playing on a daily basis vocally against it because they have to deal with this thing every day in actual games they play. You know, the 99.9% of us that are not progamers. On top of that we have progamers, casters and streamers quite openly raising their voices against it as well. Even when it looks fun at times, there are strategical and tactical dynamics that kill a lot of fun for the players to begin with, but I guess since you don't understand the game this is completely overlooked by you guys.
On February 05 2016 07:17 SC2Toastie wrote: Okay, DK, superconstructive as to not demotivate your team:
Tank pickup can be changed. Nice change would be to drop the tanks unsieged, but still allow them to be picked up in Siege mode. The main scary interaction is Siege Tank vs Ravager All Ins from Zerg. I think buffing Siege Tank damage could be a way to go, but experimenting with an Armored tag on Ravagers might also work.
For PvT, I really dislike the opening phase where Terran HAS to play hyperdefensive and cannot really attack with anything other than Mine Drops, have you considered making Overcharge a (distinguishable) upgrade at Cycore? If Protoss wants to play defensively, they can get this upgrade, and the opponent can see this, so they won't have to fear Warpgate aggression.
Making Disruptors so they dont one shot full health stalkers sounds awesome.
And please have a look at PvZ. It's been avoided like the plague but could probably considered the most problematic matchup.
Ciao!
PvZ is problematic? Odd, because i watch protoss win against zerg constantly. Why are so many people ignoring that? Ravager with Armor tag was hilarious: They disappeared instantly.
Tends to be NA Protosses that complain who are still opening Robo first and going into sentry/stalker/disruptor (what an awful composition). Once the Protosses complaining start doing a phoenix into chargelot/archon/immortal, they will enjoy pvz a lot more.
I do that and PvZ is still damn hard, especially when they do 3 base roach/ravager.
On February 05 2016 09:15 Silvana wrote: What we need is an honorable Zerg that says PvZ is broken and thanks David Kim in his interview after beating a Protoss
What we need is frustrated plat/diamond players to stop whining. The winrate has already been adjusting upwards for protoss in recent weeks because they've figured out how to play the matchup (even in presence of the adept nerf), and it's now at ~45%. If you remove or adjust the ridiculously Zerg favored maps so they're balanced, I'm convinced the matchup will gravitate towards sub 3% balance differences very soon (at which point balance kind of becomes irrelevant, it means that when two equally skilled players play, one will lose 3 games out of 50 because of imbalance).
I think the problem with tankivac lies less with the siege tank and more with the medivac, which has definitely seen its share of balance complaints over the years. What if medivacs moved substantially slower once loaded with a sieged tank, or had their afterburners disabled? This would make it significantly more difficult to withdraw from danger, and would emphasize the importance of careful tank positioning, while still preserving the fun of "dropping the hammer" of a handful of sieged tanks.
On February 05 2016 09:15 Silvana wrote: What we need is an honorable Zerg that says PvZ is broken and thanks David Kim in his interview after beating a Protoss
What we need is frustrated plat/diamond players to stop whining. The winrate has already been adjusting upwards for protoss in recent weeks because they've figured out how to play the matchup (even in presence of the adept nerf), and it's now at ~45%. If you remove or adjust the ridiculously Zerg favored maps so they're balanced, I'm convinced the matchup will gravitate towards sub 3% balance differences very soon (at which point balance kind of becomes irrelevant, it means that when two equally skilled players play, one will lose 3 games out of 50 because of imbalance).
Unless you're better than pro, then I'd like to say even pro gamers express criticism towards PvZ. Just watch most protoss streams and you'll read/hear it.
This game is getting very close to being fucking excellent, I really mean that. Nothing gets me as excited as the prospect of Terran returning to exciting positional play based on Siege Tank offense and defense.
On February 05 2016 07:41 sAsImre wrote: TvT is way better than HotS due to Tankivacs. Please don't change that it improved the match up so much.
no it really isnt ask any terran and they tell you its dumb and not fun
Doom dropping better than your opponent is still worse. Marine/Tank vs Marine/Tank HotS was the worse version of TvT and it's way worse than current TvT where a ton of series are quite enjoyable and dynamic.
Tankivacs is the stupidest thing ever. Idk how people could think its cool/fun. Obviously they dont play it and have tronworry about 5 dieged tanks intantly getting dropped in your base and gg