• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:13
CEST 07:13
KST 14:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes170BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
#1: Maru - Greatest Players of All Time StarCraft II 5.0.15 PTR Patch Notes SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL ro8 Upper Bracket HYPE VIDEO Starcraft: Destruction expansion pack? StarCraft - Stratospace. Very rare expansion pack StarCraft Stellar Forces had bad maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1383 users

FireCake delivers his opinion about the last patch - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-04-13 00:47:53
April 13 2015 00:46 GMT
#21
On April 13 2015 09:17 sagefreke wrote:
I called it the day they announced what they were changing about the swarmhost. The change they implemented makes getting swarmhosts nothing more than luxury units. The increased cooldown in combination with the supply/gas nerf just doesn't make these worth making. I've even tried in a couple games just making 4-5 swarm hosts and using them strictly for harassing bases/expansions. The results for the cost are extremely underwhelming. I'm honestly okay with nerfing the supply/gas, but the cooldown is atrociously long.

I think this is widely acknowledged among viewers, but largely ignored by players on the balance test map, but SHs are so different from their prepatch role that they should not be built in any of the same situations. Saying the new Swarm Hosts suck is so irrelevant and pointless and somewhat distracting from the real issue. It's apples to oranges. The only role they can actually fulfill against a mech army is a sort of position breaker, so that you take out a few tanks and force the rest to unsiege. I'm not convinced they're useful against Protoss armies at all in any reasonable HotS game, although I've seen them in LotV to set up a quick wall of locusts against Disruptors to make them waste their purification novae on temporary units. Pretty cool trick, actually. I'd love to see the radius and HP of Locusts played around with a little bit, and maybe a slight reduction on the vespene gas of the SH itself.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Lunareste
Profile Joined July 2011
United States3596 Posts
April 13 2015 00:49 GMT
#22
On April 13 2015 08:38 Team aAa wrote:

If you could change something about the balance of the game, what would you do ?
There’s so many things, so it’s difficult to respond with one thing in particular since they’re all interconnected. I would just like for Zerg to be able to win in the late game (that’s saying something besides a three or four-base all-in). Just that, at the least, to be able to macro…



isn't that CALLED a macro game? honestly if we're listening to this guy try to bore his way back into WCS via Snore Host stupidities, the SC2 really is in a sorry state
KT FlaSh FOREVER
Yakikorosu
Profile Joined March 2013
1203 Posts
Last Edited: 2015-04-13 00:51:24
April 13 2015 00:51 GMT
#23
This is not hard: if it turns out that Zerg is too weak without the old swarm hosts, some other unit will get buffed to compensate. The bottom line is that the game is way way way better off without the old swarm hosts and getting them out of the game is easily worth some rebalancing that might have to be done.

And I call BS right now on the "Zerg can't win in the late game without swarm hosts." I've seen plenty of Koreans beat top end T and P in late game without swarm hosts even before this patch. Just off the top of my head:

+ Show Spoiler +
LongShot27
Profile Joined May 2013
United States2084 Posts
Last Edited: 2015-04-13 00:57:00
April 13 2015 00:56 GMT
#24
On April 13 2015 09:51 Yakikorosu wrote:
This is not hard: if it turns out that Zerg is too weak without the old swarm hosts, some other unit will get buffed to compensate. The bottom line is that the game is way way way better off without the old swarm hosts and getting them out of the game is easily worth some rebalancing that might have to be done.

And I call BS right now on the "Zerg can't win in the late game without swarm hosts." I've seen plenty of Koreans beat top end T and P in late game without swarm hosts even before this patch. Just off the top of my head:

+ Show Spoiler +
https://www.youtube.com/watch?v=wfQLts07in4


People have unrealistic expectations. Professional broadcast matches are ridiculously balanced right now. WCS and SSL were won by Terrans, GSL by a zerg, proleague is literally as balanced as it can be (within 1% of being 50-50 in each matchup.) We haven't had enough of a sample from the patch at the highest level to see the effect it has. If this changes drastically then you can make this argument. The people who make claims like this do so because they want the game to be played a certain way.
If all men were created equal there would be no reason to declare it.
Big J
Profile Joined March 2011
Austria16289 Posts
April 13 2015 01:02 GMT
#25
On April 13 2015 09:51 Yakikorosu wrote:
This is not hard: if it turns out that Zerg is too weak without the old swarm hosts, some other unit will get buffed to compensate. The bottom line is that the game is way way way better off without the old swarm hosts and getting them out of the game is easily worth some rebalancing that might have to be done.

And I call BS right now on the "Zerg can't win in the late game without swarm hosts." I've seen plenty of Koreans beat top end T and P in late game without swarm hosts even before this patch. Just off the top of my head:

+ Show Spoiler +
https://www.youtube.com/watch?v=wfQLts07in4

[image loading]
shin_toss
Profile Joined May 2010
Philippines2589 Posts
April 13 2015 01:03 GMT
#26
all I see is a QQ. Like zerg has no other unit to deal vs Protoss and Terrans
AKMU / IU
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
April 13 2015 01:16 GMT
#27
The Good: The patch is certainly attracting a lot of renewed attention to the game. It's nice Blizzard is willing to make big changes.

The Bad: Mech will be unbeatable. It's nice and all that Blizz is actively patching, but now they gotta fix their mess. You gotta be pretty naive to think things will be fine and dandy after removing the most integral zerg unit.

Firecake might have a bad rep, but he's a fantastic player who has proven his worth with a variety of styles.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-04-13 02:19:20
April 13 2015 01:17 GMT
#28
David Kim took the poorest decisions regarding Zerg.

They pushed LotV Swarmhost when they needed to rebuff infestor ptojectile speed (from 12 to 15) and bring in LotV Viper spell (a bit nerfed).

Broodlord truly needed a mobility buff, not SwarmHost.

Swadrmhost shoud have had Enduring locusts removed and given the possibility to spawn both types of locusts, short lived with short CD. (True harrass). More dispensable waves ate better than big dps waves spammed les often, since they fit the mentality of the exhausing tactics against static strategies.
Now that Swarmhosts are mobile, they should split their attack CD and strength in 2 and let them abuse mobility and flying locusts balanced around mobility instead of damage.

At 100/200 cost, almost no zerg is going to take SH over mutas toharass over mutlisks, considering the gogh cost of getting flying locusts.. (Hive + 200/200 160s upgrade) Flying locusts and mutas are also countered by the same units.
So Swarmhosts, if they want them to push as harass and dipensable antiturtle measure, should be less powerful, but cheaper (old cost) and more mobile, exchanging mobility for power and endurance.
They are right now the opposite thing that they want them to be.

#Antipatch time.
Blargh
Profile Joined September 2010
United States2103 Posts
April 13 2015 02:02 GMT
#29
On April 13 2015 10:03 shin_toss wrote:
all I see is a QQ. Like zerg has no other unit to deal vs Protoss and Terrans

Mind listing them :D?
Biedrik
Profile Blog Joined May 2014
United States94 Posts
April 13 2015 02:06 GMT
#30
I'm trying to think of a moment in SC2 where I've felt more intense schadenfreude. Somehow I can't.
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
April 13 2015 02:09 GMT
#31
On April 13 2015 10:03 shin_toss wrote:
all I see is a QQ. Like zerg has no other unit to deal vs Protoss and Terrans


What other unit can you have to deal with late game Protoss and maxed Terran Mech lol
AKA: TelecoM[WHITE] Protoss fighting
Lunareste
Profile Joined July 2011
United States3596 Posts
April 13 2015 02:12 GMT
#32
On April 13 2015 11:09 GGzerG wrote:
Show nested quote +
On April 13 2015 10:03 shin_toss wrote:
all I see is a QQ. Like zerg has no other unit to deal vs Protoss and Terrans


What other unit can you have to deal with late game Protoss and maxed Terran Mech lol


don't let them get there

isn't that what you guys told us at the end of Lings of Liberty?
KT FlaSh FOREVER
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
April 13 2015 11:13 GMT
#33
it's funny, SH are nerfed and redesigned but they needed to be. They are still very good they just need to be used differently and creatively. Imagine using a batch of SH's to harrass one base (more options now with flying locusts) and then harassing the other side of the map with mutas.

Pros and high level players have a reasonable concern against turtle styles but lower level players are just mad that they don't have a constant harassment that doesn't drain multitasking.
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
April 13 2015 11:16 GMT
#34
On April 13 2015 10:02 Big J wrote:
Show nested quote +
On April 13 2015 09:51 Yakikorosu wrote:
This is not hard: if it turns out that Zerg is too weak without the old swarm hosts, some other unit will get buffed to compensate. The bottom line is that the game is way way way better off without the old swarm hosts and getting them out of the game is easily worth some rebalancing that might have to be done.

And I call BS right now on the "Zerg can't win in the late game without swarm hosts." I've seen plenty of Koreans beat top end T and P in late game without swarm hosts even before this patch. Just off the top of my head:

+ Show Spoiler +
https://www.youtube.com/watch?v=wfQLts07in4

[image loading]

lol...
Vasacast always in my <3
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
Last Edited: 2015-04-13 11:19:40
April 13 2015 11:19 GMT
#35
On April 13 2015 20:13 Exstasy wrote:
it's funny, SH are nerfed and redesigned but they needed to be. They are still very good they just need to be used differently and creatively. Imagine using a batch of SH's to harrass one base (more options now with flying locusts) and then harassing the other side of the map with mutas.

Pros and high level players have a reasonable concern against turtle styles but lower level players are just mad that they don't have a constant harassment that doesn't drain multitasking.

The problem isn't that actual SH are useless. They are re-designed now, so they have a new aim into the game. Ok but, now there's a lack of composition in the late game for the Zerg, that's the key. Actual SH can be really good for something that isn't a late game composition, is just a skirmish unit (like DTs for the Protoss, nobody makes an army of 40 DTs, they make 5-6 of them to harrass).
Vasacast always in my <3
Olli
Profile Blog Joined February 2012
Austria24420 Posts
Last Edited: 2015-04-13 11:25:15
April 13 2015 11:24 GMT
#36
When a Protoss says that the day after a patch, there’s something very wrong.


That's the wrongest thing I've heard recently. A lot of stuff in SC2's history was broken for months before it was figured out. What people say one day after a patch is basically irrelevant.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Ej_
Profile Blog Joined January 2013
47656 Posts
April 13 2015 11:26 GMT
#37
On April 13 2015 11:12 Lunareste wrote:
Show nested quote +
On April 13 2015 11:09 GGzerG wrote:
On April 13 2015 10:03 shin_toss wrote:
all I see is a QQ. Like zerg has no other unit to deal vs Protoss and Terrans


What other unit can you have to deal with late game Protoss and maxed Terran Mech lol


don't let them get there

isn't that what you guys told us at the end of Lings of Liberty?

yeah and BL/infestor was fucking broken wasn't it? Unless it's another retardiculous attempt at justifying Zerg being weaker by saying that it was overpowered in 2012
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Hider
Profile Blog Joined May 2010
Denmark9402 Posts
Last Edited: 2015-04-13 11:34:07
April 13 2015 11:28 GMT
#38
Possible solutions:

- Hydra tier 3 upgrade (should be pretty safe)
- Roach Tier 3 upgrade (yeh can work too)
- Roach 1 suppply (I really want this, but probably too extreme for a patch).
- Increase the vision of Vipers
- Nerf/tweak/redesign PDD further (I really hate this ability)
Alchemik
Profile Joined March 2014
Poland7124 Posts
April 13 2015 11:30 GMT
#39
to me it's obvious that the solution is the hydraroach
imre
Profile Blog Joined November 2011
France9263 Posts
April 13 2015 11:32 GMT
#40
On April 13 2015 09:49 Lunareste wrote:
Show nested quote +
On April 13 2015 08:38 Team aAa wrote:

If you could change something about the balance of the game, what would you do ?
There’s so many things, so it’s difficult to respond with one thing in particular since they’re all interconnected. I would just like for Zerg to be able to win in the late game (that’s saying something besides a three or four-base all-in). Just that, at the least, to be able to macro…



isn't that CALLED a macro game? honestly if we're listening to this guy try to bore his way back into WCS via Snore Host stupidities, the SC2 really is in a sorry state


no it's the exact same situation as late WoL: do a timing attack or die since you got no lategame. that the timings occurs at 5 or 15min doesn't change the fact it's an awful thing.
Zest fanboy.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
OSC
21:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft331
Nina 120
StarCraft: Brood War
Movie 949
Icarus 13
League of Legends
JimRising 673
Counter-Strike
Stewie2K758
Super Smash Bros
hungrybox589
Heroes of the Storm
Khaldor124
Other Games
summit1g8867
ViBE215
XaKoH 162
NeuroSwarm142
RuFF_SC268
Organizations
Other Games
BasetradeTV17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH282
• practicex 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 37
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
BSL Open LAN 2025 - War…
2h 47m
RSL Revival
4h 47m
Classic vs TBD
WardiTV Invitational
5h 47m
Online Event
10h 47m
Afreeca Starleague
1d 4h
Barracks vs Mini
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.