• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:40
CET 05:40
KST 13:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners4Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!23$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1609 users

FireCake delivers his opinion about the last patch

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
Team aAa
Profile Joined August 2014
France8 Posts
Last Edited: 2015-04-12 23:55:50
April 12 2015 23:38 GMT
#1
Hi everyone, here is Team aAa back with some more SC2 news. As the winner of Gamers Assembly 2015, along with a top 12 finish in WCS Premier League Season 1, the Zerg FireCake is unarguably the French player with the best results in recent history. Since many players have been left to wonder how they can possibly beat mech-based Terran armies, or even late game Protoss deathballs, we went to FireCake to hear what he had to say on the matter.

[image loading]


FireCake, a zerg champion


Team-aAa.com : Hi FireCake, and congratulations on your excellent performance in WCS, Fragbite, and Gamers Assembly ! We saw you have a lot of difficulty against Happy’s mech play in the Fragbite Masters Season 4 Semifinals, and you had even tried some different strategies. Do you think there is currently a viable way to defeat mech or is some kind of patch to the game required yet again ?
FireCake : Even before the change to the swarmhost, mech could already be unkillable in the hyper-late game. It was very difficult, since we had to hunt down this air based composition of ravens, battlecruisers, and vikings. Why an air army ? To totally avoid the menace of the locusts. Now, with the change to the swarmhost, the Terran no longer has a need to make an air army. Thors and ravens alone suffice to completely destroy the Zerg. This army composition, in contrast to skyterran, is very easy to obtain and is devastatingly strong. We had a good look at it yesterday: I can attack the army on creep with a good concave, with ultralisks, hydralisks, blinding cloud, it just isn’t enough. After my second loss vs Happy, I asked for a pause to ask around for some help. The response from Ret was to “just forfeit or nydus allin.” At this point in time, only David Kim can truly beat Terran mech.

What do you think about the buff to the viper to possibly compensate for the swarmhost nerf ? Does it seem usable to you ?
The buff has zero interest to me, already because the grab is important, but especially since the blinding cloud must be casted before attacking with our main army to even be effective. The problem is that it implies that you have to send the vipers in before the rest of your army to throw down blinding clouds, and then attack with your army. Except that the vipers have such small vision as it is, that increasing the range of the spell will actually do nothing in practicality.

[image loading]
The invincible army


What is your feeling about Protoss ? Are you having the same difficulties in the late game ?
It’s the same exact problem. For two years, even since the beginning of HotS, Zergs haven’t really had a real solution to fight against void ray-based compositions. We adapted by using swarmhost-based armies just to be able to win. Now that it’s been nerfed, we return to the exact same spot we were in two years ago, fighting the same problems. Yesterday, Lilbow and Ptitdrogo told me they’re not entirely sure how Zergs are supposed to beat Protoss now. When a Protoss says that the day after a patch, there’s something very wrong.

What do you think of the new swarmhost, will it be able to find its own place in the metagame with time ?
No, it will have absolutely no use. I explained that to David Kim directly but he insists on making a harass unit, which is not what the Zerg race needs at all. We need an army that can actually do something against that of our Protoss and Terran adversaries. We had almost a “cheating” army, since in lieu of a “real” army, we had one with free units that would progressively chip away at the opposing one. Now we actually have to gradually chip away with units that cost real resources, except that the Zerg runs out of money before we can take down the opposing army.

If you could change something about the balance of the game, what would you do ?
There’s so many things, so it’s difficult to respond with one thing in particular since they’re all interconnected. I would just like for Zerg to be able to win in the late game (that’s saying something besides a three or four-base all-in). Just that, at the least, to be able to macro…

[image loading]
FireCake fighting MaNa at Gamers Assembly 2015


[...]

Find out the complete interview on Team-aAa.com.

Interview conducted by Balrog from Team aAa. Thanks to Padre for the translation. Follow and find out more about FireCake on his Twitter on or his team's Twitter.
against All authority
SC2Towelie
Profile Joined July 2014
United States561 Posts
April 12 2015 23:45 GMT
#2
Zerg is so fucked against mech and late game ZvP....
Don't forget to bring a towel! (Towelie.635)
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
April 12 2015 23:49 GMT
#3
keeping old swarm hosts is not the answer, buff everything else in the world, but swarm hosts are infuriatingly boring
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
NiDoXiD
Profile Joined September 2009
Germany28 Posts
April 12 2015 23:53 GMT
#4
Theres one "to be able" too much in the last paragraph;)

With regard to the content I absolutely have the same opinion, I hope to get access to the Beta soon because I am not willing to play HotS at its current stage.. Luckily LotV is going to weaken the death ball principle and make the game more like bw, +1 for that.
Team aAa
Profile Joined August 2014
France8 Posts
April 12 2015 23:55 GMT
#5
On April 13 2015 08:53 NiDoXiD wrote:
Theres one "to be able" too much in the last paragraph;)


Indeed, thanks ! Its fixed.
against All authority
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
Last Edited: 2015-04-13 00:00:27
April 12 2015 23:57 GMT
#6
Zergs are fucked until the next patch. Someone like Hydra said on Twitter that for the moment is probably better to switch directly to LotV since now ^^

Ah and the buff to the Viper is very funny... increase the range but hey, do you know that Zerg doesn't have way to expand the vision like scans or observers? eheheheh
Vasacast always in my <3
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
April 13 2015 00:00 GMT
#7
On April 13 2015 08:57 SuperHofmann wrote:
Zergs are fucked until the next patch. Someone like Hydra said on Twitter that for the moment is probably better to switch directly to LotV since now ^^

Ah and the buff to the Viper is very funny... increase the range but hey, do you know that Zerg doesn't have way to expand the vision like scans or observers? eheheheh

maybe start using ovie speed?
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TwiggyWan
Profile Blog Joined December 2013
France333 Posts
Last Edited: 2015-04-13 00:05:50
April 13 2015 00:03 GMT
#8
he's quite right unfortunately...

i think maps are also quite good for mech these days too, with very little army movement needed to secure 3 or 4 bases.

Maybe introduce some new maps to try to fix the issue like blizz did with blink allins?

I didnt see the games but i think ultra based armies are very good against mech because ultras are the unit most immune to ravens. Ideally, you fight once with ultras, get smashed and kill some of the terran stuff, then remax and destroy it. But doing this with an equal economy is the problem. Maybe zerg needs to get to a lower drone count to get more army supply against mech because taking fights with 30/40 supply less and expecting to win them is quite silly...
No bad days
BadBorz
Profile Joined June 2012
Canada61 Posts
April 13 2015 00:07 GMT
#9
The problem with protoss is their AOE unit that kill everything and also requiert absolutely no skill to be used; A terran with bio forces need 3x more skill to defeat a toss who has Colossus, ht etc and for a zerg its the same but the biggest problem of zerg is forcefields. that allow toss to take favorables fight while their army is already stronger without it. that absolutely make no sense . toss is a joke since WoL and broodlord infestors was not imbalanced at all just toss dont know that rhy would have to allin before it come or use skyair to defeat it easily gg blizz

User was warned for this post
Agh
Profile Blog Joined July 2010
United States1006 Posts
April 13 2015 00:08 GMT
#10
I think the new swarmhosts will find their niche on certain maps, and it allows a layout like daybreak to be viable again. It is definitely objectively healthy for the game.

Something like giving hydra range upgrade an additional +1 to range vs air strikes me as a start.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
BadBorz
Profile Joined June 2012
Canada61 Posts
April 13 2015 00:09 GMT
#11
Also zergs and terran has to scout all the time what dirtty things a toss can do, if you miss a proxy pylon has zerg on the map you just can have a freelose and in terran if you pmiss a hidden buidling of the map too proxy sg, robo and blink/dt. When toss can just stay safe with 0 map vision with 1 sentry and 1 mothership core that defend everysingle allin.
sagefreke
Profile Joined August 2010
United States241 Posts
April 13 2015 00:17 GMT
#12
I called it the day they announced what they were changing about the swarmhost. The change they implemented makes getting swarmhosts nothing more than luxury units. The increased cooldown in combination with the supply/gas nerf just doesn't make these worth making. I've even tried in a couple games just making 4-5 swarm hosts and using them strictly for harassing bases/expansions. The results for the cost are extremely underwhelming. I'm honestly okay with nerfing the supply/gas, but the cooldown is atrociously long.
yo yo yo
sitromit
Profile Joined June 2011
7051 Posts
April 13 2015 00:23 GMT
#13
This is what I wrote when they announced they had decided to go live with the patch after the end of the WCS season.

On March 24 2015 08:38 sitromit wrote:
From the language they use it's pretty obvious that they think/know this patch will break the game.


It's no surprise to them that Zerg has been fucked with this patch, they knew it was going to happen.
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
April 13 2015 00:26 GMT
#14
The point that without SH Zergs can't really trade in late game. The only way is to try an all in with Hydra/Roach/Viper or hoping in a opponent that didn't scout the great spire.
Swarm Host are not funnt to be played (old SH), but it was the only way to not trade 1:10 with the opponent.
Vasacast always in my <3
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 13 2015 00:29 GMT
#15
So this patch has been floating around for months and barely anyone played/said anything. And now that it's out, Zerg is 'obviously' totally screwed until LotV? How about we hear the opinions of someone who actually played the test map a decent amount (like Snute) and isn't a BM prick?
Yakikorosu
Profile Joined March 2013
1203 Posts
Last Edited: 2015-04-13 00:37:39
April 13 2015 00:36 GMT
#16
Wait... someone asked FIRECAKE for his opinion on a patch removing swarm hosts?

I guess if photon cannons are ever removed from the game we should ask Has for his objective opinion.

P.S. VERY happy to hear David Kim is not listening to FireCake's attempt to "directly" suggest what SC2 should be like.
FlaShFTW
Profile Blog Joined February 2010
United States10231 Posts
April 13 2015 00:40 GMT
#17
On April 13 2015 08:49 Cricketer12 wrote:
keeping old swarm hosts is not the answer, buff everything else in the world, but swarm hosts are infuriatingly boring

swarm hosts were the answer though. they were able to stand up to protoss death balls and terran mech. please tell me what a zerg player is supposed to do in the late game to beat terrans and protosses. our only ways to win is to do dumb allins in the mid game.

i just wish dark swarm was back.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
April 13 2015 00:41 GMT
#18
On April 13 2015 09:29 ZAiNs wrote:
So this patch has been floating around for months and barely anyone played/said anything. And now that it's out, Zerg is 'obviously' totally screwed until LotV? How about we hear the opinions of someone who actually played the test map a decent amount (like Snute) and isn't a BM prick?


goswser after testing them: "I don't know what I should use them for"
MorroW on LotV stream: "they are pretty useless"
avilo on LotV stream: "thank you david kim. you have basically removed the swarm host"
according to reddit Nathanias and Demuslim both said they have no clue what zerg should do against lategame Mech now.
Ret: "Void ray charge lot a move style, mech, and skytoss is broken right now without sh, zerg has nothing, just allins/timings."
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
April 13 2015 00:43 GMT
#19
I'm so confused, I thought this was a buff to the SwarmHost.... >_<
AKA: TelecoM[WHITE] Protoss fighting
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 13 2015 00:45 GMT
#20
On April 13 2015 09:41 Big J wrote:
Show nested quote +
On April 13 2015 09:29 ZAiNs wrote:
So this patch has been floating around for months and barely anyone played/said anything. And now that it's out, Zerg is 'obviously' totally screwed until LotV? How about we hear the opinions of someone who actually played the test map a decent amount (like Snute) and isn't a BM prick?


goswser after testing them: "I don't know what I should use them for"
MorroW on LotV stream: "they are pretty useless"
avilo on LotV stream: "thank you david kim. you have basically removed the swarm host"
according to reddit Nathanias and Demuslim both said they have no clue what zerg should do against lategame Mech now.
Ret: "Void ray charge lot a move style, mech, and skytoss is broken right now without sh, zerg has nothing, just allins/timings."

And where were they the last few months? I can't be bothered to find it but I'm pretty sure avilo made a post here about how stupid Blizzard was for buffing Zerg and nerfing Terran lol.
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #58
LiquipediaDiscussion
OSC
22:00
Masters Cup 150 Open Qual
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 208
NeuroSwarm 172
ProTech121
Nina 87
StarCraft: Brood War
Calm 8775
Shuttle 691
Leta 605
Sharp 217
Noble 62
Tasteless 50
EffOrt 31
Icarus 9
Dota 2
monkeys_forever393
LuMiX1
Other Games
tarik_tv12233
summit1g10517
JimRising 505
WinterStarcraft349
C9.Mang0275
ViBE158
goatrope34
Organizations
Other Games
gamesdonequick857
Counter-Strike
PGL156
StarCraft: Brood War
UltimateBattle 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Sammyuel 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt427
Other Games
• Scarra519
Upcoming Events
OSC
7h 21m
LAN Event
10h 21m
Korean StarCraft League
22h 21m
CranKy Ducklings
1d 5h
LAN Event
1d 10h
IPSL
1d 13h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 15h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.