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Update on HotS Balance - December 3 - Page 4

Forum Index > SC2 General
469 CommentsPost a Reply
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Promised_pain
Profile Joined October 2011
Finland57 Posts
Last Edited: 2014-12-03 19:21:11
December 03 2014 19:20 GMT
#61
"We’re seeing that Terran looks slightly stronger than the other two races, and Zerg is underperforming slightly in both matchups."

TvP Patch. Ok, makes sense.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-12-03 19:23:59
December 03 2014 19:20 GMT
#62
Very good change indeed. It changes the splash relations with units like zealots and templar, but not the relations with units like oracles.

+ Show Spoiler +
Gives me hope after the disappointing stats of the LotV units that blizzard might still get their stuff right at the end.



On December 04 2014 04:20 Promised_pain wrote:
" We’re seeing that Terran looks slightly stronger than the other two races, and Zerg is underperforming slightly in both matchups. "

TvP Patch. Ok, makes sense.


*something* mappool. Read the whole post...

Zerg is slightly underperforming because defensive maps like Nimbus and Deadwing share the same strengths for Protoss and Terran of being very hard to attack. And offensive maps like Foxtrot work with chokes and similar setups which are again good for T/P against Z.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 03 2014 19:21 GMT
#63
On December 04 2014 04:15 RaFox17 wrote:
Show nested quote +
On December 04 2014 04:11 SC2Toastie wrote:
On December 04 2014 04:07 parkufarku wrote:
On December 04 2014 04:03 EngrishTeacher wrote:
Buff tank (only vs z somehow), nerf mine splash (just a bit), and balance would be the closest to perfect we'd ever get.


Why does every single T unit have to be very useful? Tank is moderately useful as it is. You don't see P or Z players complaining that their every unit isn't great at everything so they need to be buffed.

Nerf mine splash (more than just a little bit), but there has to be nerfs other aspects of Terran units. This tiny change won't address anything.

Tanks are useless out of TvT dude.

Every unit should be useful in preferably 2 matchups, else, the unit is stupid.

Protoss has the Carrier which has no use, but also has more units in general. that's it.
Zerg has probably no units that are useless.
Terran? Siege Tanks are terrible, Battlecruisers, Banshees, all useless out of TvT....

That, and STs are iconic and the most awesome type of unit design in this game.

Tanks are used against zerg hen playing mech and they work really well.

...

Carriers are used sometimes as well...

You can -make- every unit work if you dedicate a strategy to it you'll be able to perform decently. But Siege Tanks/Battle Cruisers/Banshees/Carriers are never a unit you'll -WANT- to make because they're good units. You don't want them in your army because there's better stuff around.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Lumi
Profile Blog Joined August 2009
United States1612 Posts
December 03 2014 19:21 GMT
#64
On December 04 2014 04:20 Teoita wrote:
Show nested quote +
On December 04 2014 04:15 Lumi wrote:
Where's that zerg buff mmm what a tasty prospect.

Who has ideas for what zerg buffs could be made which wouldn't be too much? I think the zerg drop upgrade is long overdue for having its time and price decreased ... cut 33% of the time and drop it to 150/150.. what do you think? :D It would bring back brood war flavor in a big way, too.


Seeing Z is only slightly underperforming, it's better to address maps than units imo


That's fair
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
geokilla
Profile Joined May 2011
Canada8230 Posts
December 03 2014 19:30 GMT
#65
On December 04 2014 03:54 TheDwf wrote:
Show nested quote +
On December 04 2014 03:45 geokilla wrote:
They almost always kill Probes in the mineral line, but there's a chance they won't kill as many drones or SCVs because Drones and SCVs lack shields. Plus SCVs have 5 more HP which is fairly imbalanced in terms of Widow Mines damaging harvester lines.

?? Mines have the same effect on Drones and Probes, the bonus damage to Shields changes nothing to the death of Probes since they're destroyed by the primary 40 damage anyway. You're confusing this with the Mine 2.1.

But Widow Mine splash damage does splash damage to shield as well doesn't it? So if a harvester that normally receives 20 damage due to its distance from the mine, then it's going to be receiving additional damage as well due to it having shields which Drones and SCVs lack.
Anoteros
Profile Joined October 2013
44 Posts
Last Edited: 2014-12-03 19:31:57
December 03 2014 19:31 GMT
#66
Zerg is underperforming slightly in both matchups.



Widow mine splash damage decreased from 40 +40 shields to 40 +20 shields.





Someone please tell me how the second statement addresses the first one? Lol...

Twitch.tv/AnoterosTV
Tuczniak
Profile Joined September 2010
1561 Posts
December 03 2014 19:32 GMT
#67
Good change.
Now where is buff for zerg? (T_T)
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
December 03 2014 19:33 GMT
#68
On December 04 2014 03:44 stuchiu wrote:
So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps.

Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines.

And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing.

What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs.
Jinro zerg visionary, shows zerg the true path to victory.
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
RaFox17
Profile Joined May 2013
Finland4581 Posts
December 03 2014 19:33 GMT
#69
On December 04 2014 04:21 SC2Toastie wrote:
Show nested quote +
On December 04 2014 04:15 RaFox17 wrote:
On December 04 2014 04:11 SC2Toastie wrote:
On December 04 2014 04:07 parkufarku wrote:
On December 04 2014 04:03 EngrishTeacher wrote:
Buff tank (only vs z somehow), nerf mine splash (just a bit), and balance would be the closest to perfect we'd ever get.


Why does every single T unit have to be very useful? Tank is moderately useful as it is. You don't see P or Z players complaining that their every unit isn't great at everything so they need to be buffed.

Nerf mine splash (more than just a little bit), but there has to be nerfs other aspects of Terran units. This tiny change won't address anything.

Tanks are useless out of TvT dude.

Every unit should be useful in preferably 2 matchups, else, the unit is stupid.

Protoss has the Carrier which has no use, but also has more units in general. that's it.
Zerg has probably no units that are useless.
Terran? Siege Tanks are terrible, Battlecruisers, Banshees, all useless out of TvT....

That, and STs are iconic and the most awesome type of unit design in this game.

Tanks are used against zerg hen playing mech and they work really well.

...

Carriers are used sometimes as well...

You can -make- every unit work if you dedicate a strategy to it you'll be able to perform decently. But Siege Tanks/Battle Cruisers/Banshees/Carriers are never a unit you'll -WANT- to make because they're good units. You don't want them in your army because there's better stuff around.

Banshees are great early game units against Z and what is better than tank when playing mech??? Battle cruisers are good in sped late game when you transition into air army against zerg.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
December 03 2014 19:35 GMT
#70
YAY
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
TheDwf
Profile Joined November 2011
France19747 Posts
December 03 2014 19:37 GMT
#71
On December 04 2014 04:30 geokilla wrote:
Show nested quote +
On December 04 2014 03:54 TheDwf wrote:
On December 04 2014 03:45 geokilla wrote:
They almost always kill Probes in the mineral line, but there's a chance they won't kill as many drones or SCVs because Drones and SCVs lack shields. Plus SCVs have 5 more HP which is fairly imbalanced in terms of Widow Mines damaging harvester lines.

?? Mines have the same effect on Drones and Probes, the bonus damage to Shields changes nothing to the death of Probes since they're destroyed by the primary 40 damage anyway. You're confusing this with the Mine 2.1.

But Widow Mine splash damage does splash damage to shield as well doesn't it? So if a harvester that normally receives 20 damage due to its distance from the mine, then it's going to be receiving additional damage as well due to it having shields which Drones and SCVs lack.

There's no more 40 | 20 | 10 damage (= Mine 2.1), since the last patch it's again 40 in the 3 former radius.

1. Mine 1.0 = 40 + 0 | 40 + 0 | 40 + 0
2. Mine 2.0 = 40 + 0 | 20 + 0 | 10 + 0
3. Mine 2.1 = 40 + 40 | 20 + 20 | 10 + 10
4. Mine 3.0 = 40 + 40 | 40 + 40 | 40 + 40
5. Mine 3.1 = 40 + 20 | 40 + 20 | 40 + 20

Line 4 = the current one
Line 5 = the proposed one

Blue = Probe dies
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-12-03 19:38:28
December 03 2014 19:38 GMT
#72
On December 04 2014 04:30 geokilla wrote:
Show nested quote +
On December 04 2014 03:54 TheDwf wrote:
On December 04 2014 03:45 geokilla wrote:
They almost always kill Probes in the mineral line, but there's a chance they won't kill as many drones or SCVs because Drones and SCVs lack shields. Plus SCVs have 5 more HP which is fairly imbalanced in terms of Widow Mines damaging harvester lines.

?? Mines have the same effect on Drones and Probes, the bonus damage to Shields changes nothing to the death of Probes since they're destroyed by the primary 40 damage anyway. You're confusing this with the Mine 2.1.

But Widow Mine splash damage does splash damage to shield as well doesn't it? So if a harvester that normally receives 20 damage due to its distance from the mine, then it's going to be receiving additional damage as well due to it having shields which Drones and SCVs lack.



I think you missed the last patch :D

Splash radius is now 1.75. There are no longer 50% or 25% damage zones.
Splash damage is now 40 (+40 Shields) for the full 1.75 splash radius.


Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
December 03 2014 19:46 GMT
#73
I would've preferred Templar and Sentries to be buffed from 40/40 shields and HP to 45/40 shields and HP. Either that, or give the shield portion of the splash damage a tapered component, like it used to have.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
meshfusion
Profile Joined June 2014
Russian Federation232 Posts
Last Edited: 2014-12-03 19:52:43
December 03 2014 19:49 GMT
#74
So - whether it's true that T is slightly stronger at the highest level of play (which I personally disagree) I love how during the time Z was clearly overpowered and every tournament was ZvZ we had no updates at all about the balance and eventually after almost a 8 months period of Z reign, HOTS came out to change things up.
During the P dominance that just recently ended - yet again, no news for months about balance.

Now few T players start winning again finally, and immediately Blizzard is changing maps so that "they're slightly more favored for some races" and also nerfing the widow mine. Why not do the two things at separate stages ? Why not first update the map pool, see how it goes and THEN change the widow mine maybe ? With that said, the map pool was already insanely good for blink-stalker all in let's hope it's not gonna be the case anymore.

EDIT: Also what about Zerg players? They're the ones that actually need some sort of slight buff and they're getting nothing lmao -.- Blizzard
Musicus
Profile Joined August 2011
Germany23576 Posts
December 03 2014 19:51 GMT
#75
On December 04 2014 04:31 Anoteros wrote:
Show nested quote +
Zerg is underperforming slightly in both matchups.



Show nested quote +
Widow mine splash damage decreased from 40 +40 shields to 40 +20 shields.





Someone please tell me how the second statement addresses the first one? Lol...



You skipped this part:

As suggested by pro players and members of the community, we feel the map pool in Season 3 contributed a lot to these racial differences and we’re going to be making changes next season to help with this
Maru and Serral are probably top 5.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
December 03 2014 19:51 GMT
#76
I really dislike this approach to maps. If we get say 2 maps favored for terran and 2 for zerg, then those are the maps we will see vetoed every single Bo7. I rather see balanced maps with vetoes based on the players style.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-12-03 19:53:26
December 03 2014 19:52 GMT
#77
--- Nuked ---
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-12-03 19:56:47
December 03 2014 19:56 GMT
#78
On December 04 2014 04:49 meshfusion wrote:
So - whether it's true that T is slightly stronger at the highest level of play (which I personally disagree) I love how during the time Z was clearly overpowered and every tournament was ZvZ we had no updates at all about the balance and eventually after almost a 8 months period of Z reign, HOTS came out to change things up.
During the P dominance that just recently ended - yet again, no news for months about balance.

Now few T players start winning again finally, and immediately Blizzard is changing maps so that "they're slightly more favored for some races" and also nerfing the widow mine. Why not do the two things at separate stages ? Why not first update the map pool, see how it goes and THEN change the widow mine maybe ? With that said, the map pool was already insanely good for blink-stalker all in let's hope it's not gonna be the case anymore.

EDIT: Also what about Zerg players? They're the ones that actually need some sort of slight buff and they're getting nothing lmao -.- Blizzard


You're really blatantly a whiney terran player. In your opinion, blizzard should let terran be OP for another year just because zerg was OP for a long time in WoL.
And by the way- Protoss dominance didn't end because terran players found new, innovative ways to play PvT (which hasn't happened since WoL), but indeed because of balance patches (widow mine? Already forgot about that?) and map pool changes.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-12-03 19:59:53
December 03 2014 19:56 GMT
#79
On December 04 2014 04:49 meshfusion wrote:
So - whether it's true that T is slightly stronger at the highest level of play (which I personally disagree) I love how during the time Z was clearly overpowered and every tournament was ZvZ we had no updates at all about the balance and eventually after almost a 8 months period of Z reign, HOTS came out to change things up.
During the P dominance that just recently ended - yet again, no news for months about balance.

Now few T players start winning again finally, and immediately Blizzard is changing maps so that "they're slightly more favored for some races" and also nerfing the widow mine. Why not do the two things at separate stages ? Why not first update the map pool, see how it goes and THEN change the widow mine maybe ? With that said, the map pool was already insanely good for blink-stalker all in let's hope it's not gonna be the case anymore.

EDIT: Also what about Zerg players? They're the ones that actually need some sort of slight buff and they're getting nothing lmao -.- Blizzard


What a bullshit comment.
like 3months into Protoss dominance:

Mothership Core
Time Warp cost increased from 75 to 100
Ghost
Ghosts start with the energy upgrade built in

one month later:
Balance Update 2[edit]

Mothership Core
Mothership Core vision decreased from 14 to 9

Widow Mine
Widow Mine splash damage increased from 40 to 40 +40 shields

Up to 1.25 radius, splash damage will increase from 40 to 40 +40 vs. shields.
From 1.25 to 1.5 radius, splash damage will increase from 20 to 20 +20 vs. shields.
From 1.5 to 1.75 radius, splash damage will increase from 10 to 10 +10 vs. shields.

Hydralisk
Hydralisk attack delay decreased from 0.83 to 0.75


Another two months later

Removed Transformation Servos upgrade
Changed Hellion/Hellbat transform requirement to Armory

Brood Lord gains the Frenzied ability
Frenzied is changed to also be immune to movement altering abilities


Another two months later


Widow Mine

Splash radius is now 1.75. There are no longer 50% or 25% damage zones.
Splash damage is now 40 (+40 Shields) for the full 1.75 splash radius.

Thor


Changed to prioritize their AA weapon over the AG weapon
Mothership Core

Time Warp duration decreased from 30 to 10 seconds



Meanwhile it has been 5months since the latest balance update and Terran starting to win a lot.
Regarding BL/Infestor, they did release a patch around december that nerfed fungal and ITs. So it wasn't totally unnerfed for 8months. In particular, zergs didn't even start to dominate right away, MC vs Seed GSL finals for example. And even then, blizzard openly admited that they made mistakes leaving the game too long on its own, no need to bash them.
Charoisaur
Profile Joined August 2014
Germany15914 Posts
December 03 2014 19:58 GMT
#80
i'm a terran but i like this change.
Although i don't think terran is favored in tvp at all, templar openings are just far more fun to play and to play against than boring collossus turtle styles so i hope they will be more viable again.
If it makes protoss too favored in pvt terran might need something to compensate but just for the sake of entertaining games i hope this change goes through.
Many of the coolest moments in sc2 happen due to worker harassment
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