TvP Patch. Ok, makes sense.
Update on HotS Balance - December 3 - Page 4
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Promised_pain
Finland57 Posts
TvP Patch. Ok, makes sense. | ||
Big J
Austria16289 Posts
+ Show Spoiler + Gives me hope after the disappointing stats of the LotV units that blizzard might still get their stuff right at the end. On December 04 2014 04:20 Promised_pain wrote: " We’re seeing that Terran looks slightly stronger than the other two races, and Zerg is underperforming slightly in both matchups. " TvP Patch. Ok, makes sense. *something* mappool. Read the whole post... Zerg is slightly underperforming because defensive maps like Nimbus and Deadwing share the same strengths for Protoss and Terran of being very hard to attack. And offensive maps like Foxtrot work with chokes and similar setups which are again good for T/P against Z. | ||
SC2Toastie
Netherlands5725 Posts
On December 04 2014 04:15 RaFox17 wrote: Tanks are used against zerg hen playing mech and they work really well. ... Carriers are used sometimes as well... You can -make- every unit work if you dedicate a strategy to it you'll be able to perform decently. But Siege Tanks/Battle Cruisers/Banshees/Carriers are never a unit you'll -WANT- to make because they're good units. You don't want them in your army because there's better stuff around. | ||
Lumi
United States1612 Posts
On December 04 2014 04:20 Teoita wrote: Seeing Z is only slightly underperforming, it's better to address maps than units imo That's fair | ||
geokilla
Canada8217 Posts
On December 04 2014 03:54 TheDwf wrote: ?? Mines have the same effect on Drones and Probes, the bonus damage to Shields changes nothing to the death of Probes since they're destroyed by the primary 40 damage anyway. You're confusing this with the Mine 2.1. But Widow Mine splash damage does splash damage to shield as well doesn't it? So if a harvester that normally receives 20 damage due to its distance from the mine, then it's going to be receiving additional damage as well due to it having shields which Drones and SCVs lack. | ||
Anoteros
44 Posts
Zerg is underperforming slightly in both matchups. Widow mine splash damage decreased from 40 +40 shields to 40 +20 shields. Someone please tell me how the second statement addresses the first one? Lol... | ||
Tuczniak
1561 Posts
Now where is buff for zerg? (T_T) | ||
HellHound
Bulgaria5962 Posts
On December 04 2014 03:44 stuchiu wrote: Jinro zerg visionary, shows zerg the true path to victory.So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps. Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines. And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing. What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs. | ||
RaFox17
Finland4581 Posts
On December 04 2014 04:21 SC2Toastie wrote: ... Carriers are used sometimes as well... You can -make- every unit work if you dedicate a strategy to it you'll be able to perform decently. But Siege Tanks/Battle Cruisers/Banshees/Carriers are never a unit you'll -WANT- to make because they're good units. You don't want them in your army because there's better stuff around. Banshees are great early game units against Z and what is better than tank when playing mech??? Battle cruisers are good in sped late game when you transition into air army against zerg. | ||
Larkin
United Kingdom7161 Posts
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TheDwf
France19747 Posts
On December 04 2014 04:30 geokilla wrote: But Widow Mine splash damage does splash damage to shield as well doesn't it? So if a harvester that normally receives 20 damage due to its distance from the mine, then it's going to be receiving additional damage as well due to it having shields which Drones and SCVs lack. There's no more 40 | 20 | 10 damage (= Mine 2.1), since the last patch it's again 40 in the 3 former radius. 1. Mine 1.0 = 40 + 0 | 40 + 0 | 40 + 0 2. Mine 2.0 = 40 + 0 | 20 + 0 | 10 + 0 3. Mine 2.1 = 40 + 40 | 20 + 20 | 10 + 10 4. Mine 3.0 = 40 + 40 | 40 + 40 | 40 + 40 5. Mine 3.1 = 40 + 20 | 40 + 20 | 40 + 20 Line 4 = the current one Line 5 = the proposed one Blue = Probe dies | ||
Big J
Austria16289 Posts
On December 04 2014 04:30 geokilla wrote: But Widow Mine splash damage does splash damage to shield as well doesn't it? So if a harvester that normally receives 20 damage due to its distance from the mine, then it's going to be receiving additional damage as well due to it having shields which Drones and SCVs lack. I think you missed the last patch :D Splash radius is now 1.75. There are no longer 50% or 25% damage zones. Splash damage is now 40 (+40 Shields) for the full 1.75 splash radius. | ||
Pontius Pirate
United States1557 Posts
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meshfusion
Russian Federation232 Posts
During the P dominance that just recently ended - yet again, no news for months about balance. Now few T players start winning again finally, and immediately Blizzard is changing maps so that "they're slightly more favored for some races" and also nerfing the widow mine. Why not do the two things at separate stages ? Why not first update the map pool, see how it goes and THEN change the widow mine maybe ? With that said, the map pool was already insanely good for blink-stalker all in let's hope it's not gonna be the case anymore. EDIT: Also what about Zerg players? They're the ones that actually need some sort of slight buff and they're getting nothing lmao -.- Blizzard | ||
Musicus
Germany23570 Posts
On December 04 2014 04:31 Anoteros wrote: Someone please tell me how the second statement addresses the first one? Lol... You skipped this part: As suggested by pro players and members of the community, we feel the map pool in Season 3 contributed a lot to these racial differences and we’re going to be making changes next season to help with this | ||
DJHelium
Sweden13480 Posts
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SatedSC2
England3012 Posts
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KingAlphard
Italy1705 Posts
On December 04 2014 04:49 meshfusion wrote: So - whether it's true that T is slightly stronger at the highest level of play (which I personally disagree) I love how during the time Z was clearly overpowered and every tournament was ZvZ we had no updates at all about the balance and eventually after almost a 8 months period of Z reign, HOTS came out to change things up. During the P dominance that just recently ended - yet again, no news for months about balance. Now few T players start winning again finally, and immediately Blizzard is changing maps so that "they're slightly more favored for some races" and also nerfing the widow mine. Why not do the two things at separate stages ? Why not first update the map pool, see how it goes and THEN change the widow mine maybe ? With that said, the map pool was already insanely good for blink-stalker all in let's hope it's not gonna be the case anymore. EDIT: Also what about Zerg players? They're the ones that actually need some sort of slight buff and they're getting nothing lmao -.- Blizzard You're really blatantly a whiney terran player. In your opinion, blizzard should let terran be OP for another year just because zerg was OP for a long time in WoL. And by the way- Protoss dominance didn't end because terran players found new, innovative ways to play PvT (which hasn't happened since WoL), but indeed because of balance patches (widow mine? Already forgot about that?) and map pool changes. | ||
Big J
Austria16289 Posts
On December 04 2014 04:49 meshfusion wrote: So - whether it's true that T is slightly stronger at the highest level of play (which I personally disagree) I love how during the time Z was clearly overpowered and every tournament was ZvZ we had no updates at all about the balance and eventually after almost a 8 months period of Z reign, HOTS came out to change things up. During the P dominance that just recently ended - yet again, no news for months about balance. Now few T players start winning again finally, and immediately Blizzard is changing maps so that "they're slightly more favored for some races" and also nerfing the widow mine. Why not do the two things at separate stages ? Why not first update the map pool, see how it goes and THEN change the widow mine maybe ? With that said, the map pool was already insanely good for blink-stalker all in let's hope it's not gonna be the case anymore. EDIT: Also what about Zerg players? They're the ones that actually need some sort of slight buff and they're getting nothing lmao -.- Blizzard What a bullshit comment. like 3months into Protoss dominance: Mothership Core Time Warp cost increased from 75 to 100 Ghost Ghosts start with the energy upgrade built in one month later: Balance Update 2[edit] Mothership Core Mothership Core vision decreased from 14 to 9 Widow Mine Widow Mine splash damage increased from 40 to 40 +40 shields Up to 1.25 radius, splash damage will increase from 40 to 40 +40 vs. shields. From 1.25 to 1.5 radius, splash damage will increase from 20 to 20 +20 vs. shields. From 1.5 to 1.75 radius, splash damage will increase from 10 to 10 +10 vs. shields. Hydralisk Hydralisk attack delay decreased from 0.83 to 0.75 Another two months later Removed Transformation Servos upgrade Changed Hellion/Hellbat transform requirement to Armory Brood Lord gains the Frenzied ability Frenzied is changed to also be immune to movement altering abilities Another two months later Widow Mine Splash radius is now 1.75. There are no longer 50% or 25% damage zones. Splash damage is now 40 (+40 Shields) for the full 1.75 splash radius. Thor Changed to prioritize their AA weapon over the AG weapon Mothership Core Time Warp duration decreased from 30 to 10 seconds Meanwhile it has been 5months since the latest balance update and Terran starting to win a lot. Regarding BL/Infestor, they did release a patch around december that nerfed fungal and ITs. So it wasn't totally unnerfed for 8months. In particular, zergs didn't even start to dominate right away, MC vs Seed GSL finals for example. And even then, blizzard openly admited that they made mistakes leaving the game too long on its own, no need to bash them. | ||
Charoisaur
Germany15829 Posts
Although i don't think terran is favored in tvp at all, templar openings are just far more fun to play and to play against than boring collossus turtle styles so i hope they will be more viable again. If it makes protoss too favored in pvt terran might need something to compensate but just for the sake of entertaining games i hope this change goes through. | ||
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