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Update on HotS Balance - December 3 - Page 2

Forum Index > SC2 General
469 CommentsPost a Reply
Prev 1 2 3 4 5 22 23 24 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 03 2014 18:39 GMT
#21
Disagree with them changing balance based off the current pool, but this seems insignificant enough -0 only a buff vs probes in mine drops, really.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ProBell
Profile Joined May 2012
Thailand145 Posts
December 03 2014 18:40 GMT
#22
I have a feeling Avilo is not going to be happy when he hears this
fruity.
Profile Joined April 2012
England1711 Posts
December 03 2014 18:41 GMT
#23
What a few people above said, changing the map pool and altering units at the same time isn't good.

This very point was brought up by qxc in Mondays The Late Game stream. Terran were just about starting to get to terms with Protoss and blink all ins - learning how to deal with it. The map pool changed, blink cooldown was increased and terran widow mines buffed...Anarchy ensued (thats my dramatic addition!).

All men make mistakes, but only wise men learn from their mistakes. - Winston Churchill.

Ex Zerg learning Terran. A bold move.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 03 2014 18:41 GMT
#24
Nice to see they are aware of the issues. I don't think these changes will be enough, though it really depends on what the map pool turns out to be. We'll see.
ejozl
Profile Joined October 2010
Denmark3484 Posts
December 03 2014 18:42 GMT
#25
Can't see what this is supposed to help?
It's not like Toss players are losing, because they randomly run HT's and Sentries into Widow Mines. They'll still splash Observers and Probes to death and I don't think this will be enough to make HT openers standard.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Nebuchad
Profile Blog Joined December 2012
Switzerland12420 Posts
December 03 2014 18:42 GMT
#26
On December 04 2014 03:40 ProBell wrote:
I have a feeling Avilo is not going to be happy when he hears this


He has already posted on bnet don't worry.

(And if that wasn't him that's a good summary of his opinion anyway)
No will to live, no wish to die
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
December 03 2014 18:43 GMT
#27
On December 04 2014 03:32 Supersamu wrote:
Show nested quote +
On December 04 2014 03:24 Nebuchad wrote:
Also there's something fun in reading "We've noticed that zerg is underperforming, therefore we're offering this TvP change"


But they are also changing the mappool.

What I don't understand is the following:
"Our goal for the upcoming season is to have a good mix of maps that are balanced as well as some that slightly favor specific races."

Obviously it is virtually impossible to ever achieve perfect balance with the races and the maps, but I hope they aim for perfect balance in each individual map and don't try to design a map to have a particular imbalance. I guess if they balance their map imbalances, then everything is balanced again, but that is also a lot of work.

I disagree, if you only focus on making oerfectly balanced maps they would become rather bland and boring, better to have stuff that can be exploited.
King sejong was a very fun map to play on for me (even tho I did poorly on it), because you could do a lot of different things on that map had options as to where to take your expands and was viable for a LOT of strategies.
Overgrowth is fairly balanced overall even tho it has lot's of stuff to exploit (dt warpin in terran nat via the third, fast gold expoes form zerg in zvp, etc).
TL:DR Cool maps > Balanced maps. Within reason ofcourse
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 03 2014 18:44 GMT
#28
So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps.

Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines.

And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing.

What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs.
Moderator
geokilla
Profile Joined May 2011
Canada8245 Posts
December 03 2014 18:45 GMT
#29
Poll: Widow Mine Damage Decreased to 40 + 20 Shields

Like (795)
 
55%

Dislike (353)
 
25%

DREAMPOOL (290)
 
20%

1438 total votes

Your vote: Widow Mine Damage Decreased to 40 + 20 Shields

(Vote): Like
(Vote): Dislike
(Vote): DREAMPOOL



Widow Mines are far too strong in TvP. They almost always kill Probes in the mineral line, but there's a chance they won't kill as many drones or SCVs because Drones and SCVs lack shields. Plus SCVs have 5 more HP which is fairly imbalanced in terms of Widow Mines damaging harvester lines.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
December 03 2014 18:46 GMT
#30
I like the slight changes, especially the emphasis on maps – the start of 2015 should be pretty fucking great
"The flame that burns twice as bright burns half as long." - Lao Tzu
Ctesias
Profile Joined December 2012
4595 Posts
December 03 2014 18:46 GMT
#31
On December 04 2014 03:44 stuchiu wrote:
So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps.

Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines.

And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing.

What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs.

Sounds reasonable.
Flash | Mvp
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2014-12-03 18:50:13
December 03 2014 18:47 GMT
#32
On December 04 2014 03:44 stuchiu wrote:
So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps.

Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines.

And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing.

What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs.


I've done quite a bit of research on the topic... and my explanation is this: David Kim and his balance team is best with Zerg, and worst with Terran.

Therefore, Terran overall, has had the most months where it was dominant in terms of balance than any other race. And this is simply because the Blizzard balance teams trust their own internal testing more than anything else, and therefore in the LOTV alpha, we saw Terran massively overpowered, just like they were in the WOL and HOTS Beta, because they suck at Terran. So they have to compensate for their own internal testing by making Terran incredibly powerful.
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
December 03 2014 18:47 GMT
#33
Good news for Protoss.
Vasacast always in my <3
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-12-03 18:55:06
December 03 2014 18:47 GMT
#34
On December 04 2014 03:44 stuchiu wrote:
So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps.

Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines.

And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing.

What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs.


And to think we were once the "whiny race" xD

Even Jinro is confused:

NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Nebuchad
Profile Blog Joined December 2012
Switzerland12420 Posts
December 03 2014 18:47 GMT
#35
On December 04 2014 03:44 stuchiu wrote:
So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps.

Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines.

And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing.

What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs.


You could always pride yourselves in not being as pathetic as the rest of us
No will to live, no wish to die
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 03 2014 18:49 GMT
#36
On December 04 2014 03:47 Nebuchad wrote:
Show nested quote +
On December 04 2014 03:44 stuchiu wrote:
So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps.

Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines.

And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing.

What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs.


You could always pride yourselves in not being as pathetic as the rest of us


Its true that since most of our race sucks, the few godlike players (soO/Life/Solar) are utterly beyond reproach whenever they make a good run.
Moderator
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
December 03 2014 18:50 GMT
#37
On December 04 2014 03:45 geokilla wrote:
Widow Mines are far too strong in TvP. They almost always kill Probes in the mineral line, but there's a chance they won't kill as many drones or SCVs because Drones and SCVs lack shields. Plus SCVs have 5 more HP which is fairly imbalanced in terms of Widow Mines damaging harvester lines.

A unit's being less effective in a mirror matchup than it is vs the other two races can't be said to be an instance of imbalance... worker lines aside though, the WM does seem a bit too powerful vs protoss.
"The flame that burns twice as bright burns half as long." - Lao Tzu
Dungeontai
Profile Joined November 2014
Austria4 Posts
December 03 2014 18:50 GMT
#38
Nice but how does that improve ZvT?
Life is love, Life is Life
sage_francis
Profile Joined December 2006
France1823 Posts
December 03 2014 18:51 GMT
#39
Once again, whiners won.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
December 03 2014 18:52 GMT
#40
The mine change seems good. Dont know it it is enough to change the T>P and how the new maps will affect that matchup.

Since we dont know how the maps will change so it's too early to make judgement about that. I dont even know what exactly makes a map Z>T.
I have the best fucking lawyers in the country including the man they call the Malmis.
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