Update on HotS Balance - December 3 - Page 2
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SC2Toastie
Netherlands5725 Posts
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ProBell
Thailand145 Posts
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fruity.
England1711 Posts
This very point was brought up by qxc in Mondays The Late Game stream. Terran were just about starting to get to terms with Protoss and blink all ins - learning how to deal with it. The map pool changed, blink cooldown was increased and terran widow mines buffed...Anarchy ensued (thats my dramatic addition!). All men make mistakes, but only wise men learn from their mistakes. - Winston Churchill. | ||
ZigguratOfUr
Iraq16955 Posts
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ejozl
Denmark3173 Posts
It's not like Toss players are losing, because they randomly run HT's and Sentries into Widow Mines. They'll still splash Observers and Probes to death and I don't think this will be enough to make HT openers standard. | ||
Nebuchad
Switzerland11358 Posts
On December 04 2014 03:40 ProBell wrote: I have a feeling Avilo is not going to be happy when he hears this He has already posted on bnet don't worry. (And if that wasn't him that's a good summary of his opinion anyway) | ||
HellHound
Bulgaria5962 Posts
On December 04 2014 03:32 Supersamu wrote: But they are also changing the mappool. What I don't understand is the following: "Our goal for the upcoming season is to have a good mix of maps that are balanced as well as some that slightly favor specific races." Obviously it is virtually impossible to ever achieve perfect balance with the races and the maps, but I hope they aim for perfect balance in each individual map and don't try to design a map to have a particular imbalance. I guess if they balance their map imbalances, then everything is balanced again, but that is also a lot of work. I disagree, if you only focus on making oerfectly balanced maps they would become rather bland and boring, better to have stuff that can be exploited. King sejong was a very fun map to play on for me (even tho I did poorly on it), because you could do a lot of different things on that map had options as to where to take your expands and was viable for a LOT of strategies. Overgrowth is fairly balanced overall even tho it has lot's of stuff to exploit (dt warpin in terran nat via the third, fast gold expoes form zerg in zvp, etc). TL:DR Cool maps > Balanced maps. Within reason ofcourse | ||
stuchiu
Fiddler's Green42661 Posts
Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines. And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing. What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs. | ||
geokilla
Canada8162 Posts
Poll: Widow Mine Damage Decreased to 40 + 20 Shields Like (795) Dislike (353) DREAMPOOL (290) 1438 total votes Your vote: Widow Mine Damage Decreased to 40 + 20 Shields Widow Mines are far too strong in TvP. They almost always kill Probes in the mineral line, but there's a chance they won't kill as many drones or SCVs because Drones and SCVs lack shields. Plus SCVs have 5 more HP which is fairly imbalanced in terms of Widow Mines damaging harvester lines. | ||
kochanfe
Micronesia1338 Posts
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Ctesias
4595 Posts
On December 04 2014 03:44 stuchiu wrote: So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps. Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines. And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing. What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs. Sounds reasonable. | ||
BronzeKnee
United States5208 Posts
On December 04 2014 03:44 stuchiu wrote: So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps. Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines. And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing. What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs. I've done quite a bit of research on the topic... and my explanation is this: David Kim and his balance team is best with Zerg, and worst with Terran. Therefore, Terran overall, has had the most months where it was dominant in terms of balance than any other race. And this is simply because the Blizzard balance teams trust their own internal testing more than anything else, and therefore in the LOTV alpha, we saw Terran massively overpowered, just like they were in the WOL and HOTS Beta, because they suck at Terran. So they have to compensate for their own internal testing by making Terran incredibly powerful. | ||
SuperHofmann
Italy1741 Posts
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FrostedMiniWheats
United States30730 Posts
On December 04 2014 03:44 stuchiu wrote: So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps. Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines. And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing. What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs. And to think we were once the "whiny race" xD Even Jinro is confused: | ||
Nebuchad
Switzerland11358 Posts
On December 04 2014 03:44 stuchiu wrote: So let me get this straight. After the Blink Toss era, Terran whined enough that they got both nerfs and godly maps. Then Toss whined enough that they have now realized that maps are too godlike for Terran and are now considering nerfing mines. And all this time, Zerg has been literally upheld by 3 players (soO/Solar/Life) all year and they get nothing. What this has taught me is that Zerg players need to bitch harder if they ever want to have good maps/buffs. You could always pride yourselves in not being as pathetic as the rest of us | ||
stuchiu
Fiddler's Green42661 Posts
On December 04 2014 03:47 Nebuchad wrote: You could always pride yourselves in not being as pathetic as the rest of us Its true that since most of our race sucks, the few godlike players (soO/Life/Solar) are utterly beyond reproach whenever they make a good run. | ||
kochanfe
Micronesia1338 Posts
On December 04 2014 03:45 geokilla wrote: Widow Mines are far too strong in TvP. They almost always kill Probes in the mineral line, but there's a chance they won't kill as many drones or SCVs because Drones and SCVs lack shields. Plus SCVs have 5 more HP which is fairly imbalanced in terms of Widow Mines damaging harvester lines. A unit's being less effective in a mirror matchup than it is vs the other two races can't be said to be an instance of imbalance... worker lines aside though, the WM does seem a bit too powerful vs protoss. | ||
Dungeontai
Austria4 Posts
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sage_francis
France1823 Posts
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Eatme
Switzerland3919 Posts
Since we dont know how the maps will change so it's too early to make judgement about that. I dont even know what exactly makes a map Z>T. | ||
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