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Terran MU stats since July 25th (widow mine patch) - Page 8

Forum Index > SC2 General
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SatedSC2
Profile Blog Joined March 2014
England3012 Posts
December 01 2014 10:02 GMT
#141
--- Nuked ---
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2014-12-01 10:08:25
December 01 2014 10:07 GMT
#142
I for one loved the previous map-pool (not a terran) as a spectator its definitely the most fun Ive had in a while. plenty of aggression, various different strats, and the fact that protoss got their asses kicked really helped

to the guy above me: chargelot archon was way too strong.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
December 01 2014 10:14 GMT
#143
WM nerf is only a matter of time now.
*burp*
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-12-01 10:16:36
December 01 2014 10:14 GMT
#144
--- Nuked ---
SoulmaN__
Profile Joined October 2014
Germany80 Posts
December 01 2014 10:22 GMT
#145
On December 01 2014 19:14 SatedSC2 wrote:
Show nested quote +
On December 01 2014 19:07 NEEDZMOAR wrote:
I for one loved the previous map-pool (not a terran) as a spectator its definitely the most fun Ive had in a while. plenty of aggression, various different strats, and the fact that protoss got their asses kicked really helped

to the guy above me: chargelot archon was way too strong.

Do you have any evidence to back up that? If Chargelot/Archon (not even Templar?) was so strong then why were Colossi openings still so popular..?


I think it's more of a misconception than anyting else:

Before the widow mine was buffed blink all ins were ridiculously strong, mostly because maps just begged you to do it. Most Protosses, when didn't go 6 gate blink on 2 base, went for a small pressure, and could fall back really smoothly on Zealot templar because widow mines were so weak and as long as the Protoss did any damage, Terran couldn't really punish them with a counterattack (Photon Overcharge helped with drops). That way it seemed like templar openings were too good, when in reality, the maps were just too good for blink --> templar.

However now, blink pressure builds have to transition into collossi because of the insane strength of the widow mine.
"I love my family." - soO after his 4th consecutive loss in a GSL final :-(
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 01 2014 10:24 GMT
#146
On December 01 2014 18:54 maartendq wrote:
Show nested quote +
On December 01 2014 02:16 pure.Wasted wrote:
I'd like to throw out some different results I got doing something very similar earlier this month.

Across MSI Beat It, Blizzcon, Hot6ix Qualifiers, and HSC V, counting only Korean vs Korean games (this impacted MSI and HSC V), TvZ was 51.3% in favor of Zerg from a score of 56-53.

Since then, parts of Hot6ix and HSC V and all of DH:W were completed, for an additional 4-4 from Hot6ix, 7-6 from HSC V, and 23-21 from DH:W, both favoring Zerg, which brings my earlier total to 51.7% in favor of Zerg from a score of 90-84.

I question the OP's methodology in using all games after the patch, because that suggests that all games after the patch fall under the same umbrella, that the situation today is the same as it was two months ago, and that simply isn't true. It takes time for responses to certain strategies to be figured out. Take the Hellbat push that Flash had such monstrous success with in Code S, yesterday ForGG tried it at least three times against Life over two series and failed EVERY SINGLE TIME. This despite Life's propensity to skip Roaches in defending early pressure.

My post isn't, strictly speaking, necessary, because everybody is being quite level headed about results that are much worse than the reality today. But the aims of the OP are suspect. Nowhere does he suggest that ZvT winrate has gone up consistently and considerably the longer the patch has been out.

On December 01 2014 01:27 Maniak_ wrote:
On December 01 2014 01:08 pure.Wasted wrote:
On December 01 2014 00:47 Maniak_ wrote:
On December 01 2014 00:29 Nebuchad wrote:
The thread is doing better than expected, honestly. Most people recognize that the path that makes sense involves doing nothing and changing the maps. You would think that's obvious, but history tells us it's not.

It would have been the thing to do in july instead of doing both. Doing only one now may not be enough to fix this mistake. Still it'd be a start and we'll see what happens afterwards. No need to rush things, we're already seeing what that accomplishes.


In Blizzard's defense, they picked some HUGE maps for last season, which are traditionally the bane of a Terran's existence.

They were, but since that time medivacs got a new free ability that allows them to zoom through any map pretty quickly
They should maybe look at opening up the options of everyone else too.


Whirlwind Innovation vs DRG had speedy Medivacs, and that was smaller than Deadwing and Catallena. I'm very glad that the community is willing to look at the maps first in this situation, I just don't think the mistake Blizzard made was a rookie one. As you go on to say, there are very many things to factor into map design.

edit: updated with full HSC V results.

I agree with this methodology. All this stat gathering does not take skill disparity into account, and the skill disparity between foreigners and Koreans is huge right now. If Taeja were to beat five foreigner zerg players in a single tournament, it would skew the stats towards 'terran is OP' while arguably there isn't a single foreign zerg that even comes close to Taeja's level at the moment, including Snute. The situation is even worse for foreign Protoss players.

From a spectator's perspective, I don't mind Terran being a bit OP. They are the most fun to watch by a large margin because unlike Z and P, they cannot afford to turtle because they can neither match Zerg's economy and tech-switching ability, or Protoss' army strength. They have to be active and out on the map from the moment their first unit spawns.

Well, that is your view. I like only 2 Terrans, Maru and Bomber and they are both pretty rare nowadays. Then I like exactly 2 Zergs - soO and SoulKey(and, occasionally, Life, it depends on the mood). Then I love all the Protoss players, because I love Protoss. So I was watching CS:GO during Dreamhack, because TvT and TvZ are boring. I must say that it was a pleasure compared to SC2(reasons are not important, since it's not on topic).

Blizzard screwing pros with Dreampool didn't help with viewers experience(balance aside, we have the SAME map pool from July now, it is kinda boring now to watch the same things) and Terran won't save it at all too. 2/3 of players are not Terrans. We have to keep tourneys balanced, otherwise some of these people will stop watching. Also, if tournaments are easy to predict, there's no reason to watch it. It is the same as PvZ era, don't pretend it is different.

So I would be pretty careful saying things like Terran is the most fun to watch etc. when it is not True


Balance wise the numbers - well, if we agree that Terran was recovering from weak era(and they were), we have to agree that they have to win more than other races to get back, so the numbers are supposed to be Terran favored. But last few tourneys showed Terran dominance, I mean - how do you want to play a macro game against Bbyong on KSS as a Protoss player? And that's not the worst map from the map pool... Or look at jjakji vs MC, game 6 - yes, MC was not supposed to win, but it showed everything what is wrong with PvT in a macro game from Protoss view, balance/design problems of P were shown, all of them.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Clonester
Profile Joined August 2014
Germany2808 Posts
December 01 2014 10:30 GMT
#147
On December 01 2014 19:14 SatedSC2 wrote:
Show nested quote +
On December 01 2014 19:07 NEEDZMOAR wrote:
I for one loved the previous map-pool (not a terran) as a spectator its definitely the most fun Ive had in a while. plenty of aggression, various different strats, and the fact that protoss got their asses kicked really helped

to the guy above me: chargelot archon was way too strong.

Do you have any evidence to back up that? If Chargelot/Archon (not even Templar?) was so strong then why were Colossi openings still so popular..?


You could play them on one gate till 9min.

Okay enough trolled.
As long as the Mappool does not change ( Eventused Mappool ), it is hard to say much about the Balance state: During other OP or weak times, we had at least 2 seasons (with 2 different pools) till balance issues were clear enough to adress.
With a new map and again a Season 1, where Terran dominates in facts of rates, events and race distribution, it has to be adressed. To adress anything now what is not the mappool, will lead to just a new mess. Yeah maybe a mess, where terran has to watch alot of ZPCraft again and Zerg and Protoss are happy again, but it will still be a mess.
Normally i would say the Offseason is the time for patching, but we had dreampool and this mappool is so worthless, that we cant conclude anythign from it ( and events dont use it anyway. )

And people who say "balance problems?", everything is fine: In such a game like SC, there will never be Balance, there can only be tried to ajust bits and bobs to get to a state near balance, but we will never see full balance between the races.
BW had never a balanced state, just a near balanced state. It had a rate of 54% in PvZ for example over all notified games.
Hell even chess is not balanced, white will allways have a advantage from the beginning. Thats why white plays for victory, black for stalemate.
And SC II, with his constant addons, the maps, the 3 different races, we will never see perfect balance, but we will see patches and map adjustments to come near to this state. But if we rush things, like we did last time, terran buff patch and map pool change ( one these were needed, who denies that shouldnt write in this thread ) maybe have been too much, but if we rush things again, we gain greater mess again. Dreampool ruined the map adjustment, so we have to wait till beginning of S1. Then watch S1, conclude and maybe act with a new patch to adress things.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
jojos11
Profile Joined March 2014
Korea (North)314 Posts
December 01 2014 10:45 GMT
#148
just remove the +shield damage on widow mines.it's that easy.i dont know why terrans are so stubborn about this change.chargelots too strong? big deal.terrans have an easier tech path to hellbats now.
Lunareste
Profile Joined July 2011
United States3596 Posts
December 01 2014 10:51 GMT
#149
I think when 6 months have passed and Protoss are still losing, then it may be time to make changes to the maps. How long did Blink dominate the meta before they changed the maps to nerf the power of Blink pressure? That's exactly how long Protoss should have to try and figure out what to do about Widow Mines.

Funny thing is Terran isn't dominating the matchup in terms of win percent the way that Protoss was when the maps were Blink favored.
KT FlaSh FOREVER
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-12-01 11:13:54
December 01 2014 10:58 GMT
#150
I think it's time for the classic "buff some race in a very boring way to eSportS killing status and screw Terran in the process until the next expansion" event.
It's what happened with Zerg at the end of WoL, maybe Protoss this time to prepare for their expansion, that would make sense?
Maybe range 11 for the colossus? Or is that too déjà-vu? Maybe a +25 starting energy for templars then, that should do it.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 01 2014 11:24 GMT
#151
On December 01 2014 19:58 ZenithM wrote:
I think it's time for the classic "buff some race in a very boring way to eSportS killing status and screw Terran in the process until the next expansion" event.
It's what happened with Zerg at the end of WoL, maybe Protoss this time to prepare for their expansion, that would make sense?
Maybe range 11 for the colossus? Or is that too déjà-vu? Maybe a +25 starting energy for templars then, that should do it.

On more serious way - I would like to have the K.Amulet back for Templars who are not warped in. This way we can seriously buff Templar play and also make the gateway more reasonable than "it is there until the warpgate research finishes". We can introduce more buffs for units made from gateway with a mid game research. This way you can warp in unit and do not have the buff or ... eh, warp in unit from gateway(it is warping process too, terminology fail ) and have the boost. We can buff stalkers, zealots, sentries... whatever we can. I know that it will be messy, but it could fix a lot of problems with P design.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ejozl
Profile Joined October 2010
Denmark3487 Posts
December 01 2014 11:39 GMT
#152
Maybe range 11 for the colossus? Or is that too déjà-vu? Maybe a +25 starting energy for templars then, that should do it.

You can say all you want about how imba Khaydarin Amulet is, but it advocates a fun playstyle.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
December 01 2014 12:00 GMT
#153
On December 01 2014 19:30 Clonester wrote:
Show nested quote +
On December 01 2014 19:14 SatedSC2 wrote:
On December 01 2014 19:07 NEEDZMOAR wrote:
I for one loved the previous map-pool (not a terran) as a spectator its definitely the most fun Ive had in a while. plenty of aggression, various different strats, and the fact that protoss got their asses kicked really helped

to the guy above me: chargelot archon was way too strong.

Do you have any evidence to back up that? If Chargelot/Archon (not even Templar?) was so strong then why were Colossi openings still so popular..?


You could play them on one gate till 9min.

Okay enough trolled.
As long as the Mappool does not change ( Eventused Mappool ), it is hard to say much about the Balance state: During other OP or weak times, we had at least 2 seasons (with 2 different pools) till balance issues were clear enough to adress.
With a new map and again a Season 1, where Terran dominates in facts of rates, events and race distribution, it has to be adressed. To adress anything now what is not the mappool, will lead to just a new mess. Yeah maybe a mess, where terran has to watch alot of ZPCraft again and Zerg and Protoss are happy again, but it will still be a mess.
Normally i would say the Offseason is the time for patching, but we had dreampool and this mappool is so worthless, that we cant conclude anythign from it ( and events dont use it anyway. )

And people who say "balance problems?", everything is fine: In such a game like SC, there will never be Balance, there can only be tried to ajust bits and bobs to get to a state near balance, but we will never see full balance between the races.
BW had never a balanced state, just a near balanced state. It had a rate of 54% in PvZ for example over all notified games.
Hell even chess is not balanced, white will allways have a advantage from the beginning. Thats why white plays for victory, black for stalemate.
And SC II, with his constant addons, the maps, the 3 different races, we will never see perfect balance, but we will see patches and map adjustments to come near to this state. But if we rush things, like we did last time, terran buff patch and map pool change ( one these were needed, who denies that shouldnt write in this thread ) maybe have been too much, but if we rush things again, we gain greater mess again. Dreampool ruined the map adjustment, so we have to wait till beginning of S1. Then watch S1, conclude and maybe act with a new patch to adress things.


black doesn't really play for stalemate in tournaments anymore.
Zerg for Life
Big J
Profile Joined March 2011
Austria16289 Posts
December 01 2014 12:44 GMT
#154
On December 01 2014 21:00 KelsierSC wrote:
Show nested quote +
On December 01 2014 19:30 Clonester wrote:
On December 01 2014 19:14 SatedSC2 wrote:
On December 01 2014 19:07 NEEDZMOAR wrote:
I for one loved the previous map-pool (not a terran) as a spectator its definitely the most fun Ive had in a while. plenty of aggression, various different strats, and the fact that protoss got their asses kicked really helped

to the guy above me: chargelot archon was way too strong.

Do you have any evidence to back up that? If Chargelot/Archon (not even Templar?) was so strong then why were Colossi openings still so popular..?


You could play them on one gate till 9min.

Okay enough trolled.
As long as the Mappool does not change ( Eventused Mappool ), it is hard to say much about the Balance state: During other OP or weak times, we had at least 2 seasons (with 2 different pools) till balance issues were clear enough to adress.
With a new map and again a Season 1, where Terran dominates in facts of rates, events and race distribution, it has to be adressed. To adress anything now what is not the mappool, will lead to just a new mess. Yeah maybe a mess, where terran has to watch alot of ZPCraft again and Zerg and Protoss are happy again, but it will still be a mess.
Normally i would say the Offseason is the time for patching, but we had dreampool and this mappool is so worthless, that we cant conclude anythign from it ( and events dont use it anyway. )

And people who say "balance problems?", everything is fine: In such a game like SC, there will never be Balance, there can only be tried to ajust bits and bobs to get to a state near balance, but we will never see full balance between the races.
BW had never a balanced state, just a near balanced state. It had a rate of 54% in PvZ for example over all notified games.
Hell even chess is not balanced, white will allways have a advantage from the beginning. Thats why white plays for victory, black for stalemate.
And SC II, with his constant addons, the maps, the 3 different races, we will never see perfect balance, but we will see patches and map adjustments to come near to this state. But if we rush things, like we did last time, terran buff patch and map pool change ( one these were needed, who denies that shouldnt write in this thread ) maybe have been too much, but if we rush things again, we gain greater mess again. Dreampool ruined the map adjustment, so we have to wait till beginning of S1. Then watch S1, conclude and maybe act with a new patch to adress things.


black doesn't really play for stalemate in tournaments anymore.


Whoever introduced the fucking queen is a fucking fool and couldn't even wait for 800years of metagame development. Pretty sure black is soon going to win everything once they find out how to defend knights with their pawns and what then? All our aggressive tools are gone and we will never win against unbeatable lategame compositions of black.
And to those who say "just play turtle with your high tech pieces", the Sowjets dismantled that years ago. Of course, Russian White players may still win a tournament because they are just way better, but when every finals is India or Norway you fucking know there is something wrong.
Clonester
Profile Joined August 2014
Germany2808 Posts
December 01 2014 12:50 GMT
#155
On December 01 2014 21:44 Big J wrote:
Show nested quote +
On December 01 2014 21:00 KelsierSC wrote:
On December 01 2014 19:30 Clonester wrote:
On December 01 2014 19:14 SatedSC2 wrote:
On December 01 2014 19:07 NEEDZMOAR wrote:
I for one loved the previous map-pool (not a terran) as a spectator its definitely the most fun Ive had in a while. plenty of aggression, various different strats, and the fact that protoss got their asses kicked really helped

to the guy above me: chargelot archon was way too strong.

Do you have any evidence to back up that? If Chargelot/Archon (not even Templar?) was so strong then why were Colossi openings still so popular..?


You could play them on one gate till 9min.

Okay enough trolled.
As long as the Mappool does not change ( Eventused Mappool ), it is hard to say much about the Balance state: During other OP or weak times, we had at least 2 seasons (with 2 different pools) till balance issues were clear enough to adress.
With a new map and again a Season 1, where Terran dominates in facts of rates, events and race distribution, it has to be adressed. To adress anything now what is not the mappool, will lead to just a new mess. Yeah maybe a mess, where terran has to watch alot of ZPCraft again and Zerg and Protoss are happy again, but it will still be a mess.
Normally i would say the Offseason is the time for patching, but we had dreampool and this mappool is so worthless, that we cant conclude anythign from it ( and events dont use it anyway. )

And people who say "balance problems?", everything is fine: In such a game like SC, there will never be Balance, there can only be tried to ajust bits and bobs to get to a state near balance, but we will never see full balance between the races.
BW had never a balanced state, just a near balanced state. It had a rate of 54% in PvZ for example over all notified games.
Hell even chess is not balanced, white will allways have a advantage from the beginning. Thats why white plays for victory, black for stalemate.
And SC II, with his constant addons, the maps, the 3 different races, we will never see perfect balance, but we will see patches and map adjustments to come near to this state. But if we rush things, like we did last time, terran buff patch and map pool change ( one these were needed, who denies that shouldnt write in this thread ) maybe have been too much, but if we rush things again, we gain greater mess again. Dreampool ruined the map adjustment, so we have to wait till beginning of S1. Then watch S1, conclude and maybe act with a new patch to adress things.


black doesn't really play for stalemate in tournaments anymore.


Whoever introduced the fucking queen is a fucking fool and couldn't even wait for 800years of metagame development. Pretty sure black is soon going to win everything once they find out how to defend knights with their pawns and what then? All our aggressive tools are gone and we will never win against unbeatable lategame compositions of black.
And to those who say "just play turtle with your high tech pieces", the Sowjets dismantled that years ago. Of course, Russian White players may still win a tournament because they are just way better, but when every finals is India or Norway you fucking know there is something wrong.


Best Post this Thread.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
TheDwf
Profile Joined November 2011
France19747 Posts
December 01 2014 13:01 GMT
#156
On December 01 2014 11:14 -_- wrote:
Show nested quote +
On December 01 2014 03:17 TheDwf wrote:
On December 01 2014 03:13 SoulmaN__ wrote:
Just because someone's korean doesn't mean they're better. People like Bunny, Scarlett or Snute could easily make Code S if they tried

Thanks for the good laugh, but no. Not a single chance.


When are you going to post your follow up article to http://www.teamliquid.net/forum/starcraft-2/460550-welcome-to-zparcraft-ii on the current state of balance? Can I suggest the title "Welcome to Tarcraft?"

Sure. When Protoss:

- has less Code S representation in one year than the dominant race in any single season;
- has his very best players (Rain, Zest) lying in Code B to 3 buttons strategies;
- is the least played race at pro level since 2.5 years;
- passively starts the game behind on any map (including the most "standard" ones) against the dominant race;
- has 5% of the options of the dominant race;
- doesn't even have the small way-out of low-skill all-ins to dodge macro games;
- is robbed of the areas where it's supposed to shine by design;
- has the smallest margin of error and the weakest comeback potential;
- is the race that loses the most against inferior players, and in particular repeatedly gets coinflipped to death by the dominant race playing unscoutable low-skill builds with smooth transitions;
- doesn't get a single Premier title in 7 months;
- has only one man who keeps winning against all odds;
- is still declared fine by legions of tools who don't understand its winrates no longer mean anything because its subtop has been erased from existence in the first place;

Then I'm sure you will go through the small effort to write 40 pages based on 8 months of data to plead your case. From personal experience I can guarantee you will have ton of fun.

But don't worry, you won't have to. What will happen is that Blizzard will put 7 Overgrowth clones for WCS 2015 S1, Protoss will play colo dual forge again and people will realize that nope, Terran isn't structurally stronger than Protoss (which is the big difference with Zparcraft).

By the way, here are all the recent big tournaments including enough Koreans:

http://wiki.teamliquid.net/starcraft2/2014_MSI_Beat_IT
http://wiki.teamliquid.net/starcraft2/2014_WCS_Global_Finals
http://wiki.teamliquid.net/starcraft2/HomeStory_Cup/10
http://wiki.teamliquid.net/starcraft2/2014_DreamHack_Open/Winter
http://wiki.teamliquid.net/starcraft2/32_Boys_1_Cup
http://wiki.teamliquid.net/starcraft2/PughCraft_Invitational_2

Waah, what a "Terrancraft" indeed… 1 title out of 6. Or probably 6 out of 6 with Doublemint's logic because A threw, plus if B does that, then C occurs and Terran wins anyway. ( )

Oh, and please follow http://challonge.com/leifengmf2 that is running as we speak; in particular pay attention to how Protoss got absolutely decimated so far, completely wiped by the extreme domination that TaeJa, Cure, Bbyong and Maru exerted against their Protoss opponents.
xelnaga_empire
Profile Joined March 2012
627 Posts
December 01 2014 13:07 GMT
#157
This is a horrible thread. All that needs to be fixed is the map pool. I hope the admins close this thread because it has spiraled out of control into a balance whining thread.
klup
Profile Joined May 2013
France612 Posts
December 01 2014 13:12 GMT
#158
On December 01 2014 22:01 TheDwf wrote:
Show nested quote +
On December 01 2014 11:14 -_- wrote:
On December 01 2014 03:17 TheDwf wrote:
On December 01 2014 03:13 SoulmaN__ wrote:
Just because someone's korean doesn't mean they're better. People like Bunny, Scarlett or Snute could easily make Code S if they tried

Thanks for the good laugh, but no. Not a single chance.


When are you going to post your follow up article to http://www.teamliquid.net/forum/starcraft-2/460550-welcome-to-zparcraft-ii on the current state of balance? Can I suggest the title "Welcome to Tarcraft?"

Sure. When Protoss:

- has less Code S representation in one year than the dominant race in any single season;
- has his very best players (Rain, Zest) lying in Code B to 3 buttons strategies;
- is the least played race at pro level since 2.5 years;
- passively starts the game behind on any map (including the most "standard" ones) against the dominant race;
- has 5% of the options of the dominant race;
- doesn't even have the small way-out of low-skill all-ins to dodge macro games;
- is robbed of the areas where it's supposed to shine by design;
- has the smallest margin of error and the weakest comeback potential;
- is the race that loses the most against inferior players, and in particular repeatedly gets coinflipped to death by the dominant race playing unscoutable low-skill builds with smooth transitions;
- doesn't get a single Premier title in 7 months;
- has only one man who keeps winning against all odds;
- is still declared fine by legions of tools who don't understand its winrates no longer mean anything because its subtop has been erased from existence in the first place;

Then I'm sure you will go through the small effort to write 40 pages based on 8 months of data to plead your case. From personal experience I can guarantee you will have ton of fun.

But don't worry, you won't have to. What will happen is that Blizzard will put 7 Overgrowth clones for WCS 2015 S1, Protoss will play colo dual forge again and people will realize that nope, Terran isn't structurally stronger than Protoss (which is the big difference with Zparcraft).

By the way, here are all the recent big tournaments including enough Koreans:

http://wiki.teamliquid.net/starcraft2/2014_MSI_Beat_IT
http://wiki.teamliquid.net/starcraft2/2014_WCS_Global_Finals
http://wiki.teamliquid.net/starcraft2/HomeStory_Cup/10
http://wiki.teamliquid.net/starcraft2/2014_DreamHack_Open/Winter
http://wiki.teamliquid.net/starcraft2/32_Boys_1_Cup
http://wiki.teamliquid.net/starcraft2/PughCraft_Invitational_2

Waah, what a "Terrancraft" indeed… 1 title out of 6. Or probably 6 out of 6 with Doublemint's logic because A threw, plus if B does that, then C occurs and Terran wins anyway. ( )

Oh, and please follow http://challonge.com/leifengmf2 that is running as we speak; in particular pay attention to how Protoss got absolutely decimated so far, completely wiped by the extreme domination that TaeJa, Cure, Bbyong and Maru exerted against their Protoss opponents.


"Put your faith in the Dwf !"

Closing thread would be nice indeed ! TL did a great job concentrating every whine balance on a single thread! Hope it continues that way
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
Last Edited: 2014-12-01 13:15:02
December 01 2014 13:12 GMT
#159
Terran OP again. Nice to know that Blizzard is consistent.

I should note that this post was satire.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2014-12-01 13:26:38
December 01 2014 13:17 GMT
#160
On December 01 2014 21:44 Big J wrote:
Show nested quote +
On December 01 2014 21:00 KelsierSC wrote:
On December 01 2014 19:30 Clonester wrote:
On December 01 2014 19:14 SatedSC2 wrote:
On December 01 2014 19:07 NEEDZMOAR wrote:
I for one loved the previous map-pool (not a terran) as a spectator its definitely the most fun Ive had in a while. plenty of aggression, various different strats, and the fact that protoss got their asses kicked really helped

to the guy above me: chargelot archon was way too strong.

Do you have any evidence to back up that? If Chargelot/Archon (not even Templar?) was so strong then why were Colossi openings still so popular..?


You could play them on one gate till 9min.

Okay enough trolled.
As long as the Mappool does not change ( Eventused Mappool ), it is hard to say much about the Balance state: During other OP or weak times, we had at least 2 seasons (with 2 different pools) till balance issues were clear enough to adress.
With a new map and again a Season 1, where Terran dominates in facts of rates, events and race distribution, it has to be adressed. To adress anything now what is not the mappool, will lead to just a new mess. Yeah maybe a mess, where terran has to watch alot of ZPCraft again and Zerg and Protoss are happy again, but it will still be a mess.
Normally i would say the Offseason is the time for patching, but we had dreampool and this mappool is so worthless, that we cant conclude anythign from it ( and events dont use it anyway. )

And people who say "balance problems?", everything is fine: In such a game like SC, there will never be Balance, there can only be tried to ajust bits and bobs to get to a state near balance, but we will never see full balance between the races.
BW had never a balanced state, just a near balanced state. It had a rate of 54% in PvZ for example over all notified games.
Hell even chess is not balanced, white will allways have a advantage from the beginning. Thats why white plays for victory, black for stalemate.
And SC II, with his constant addons, the maps, the 3 different races, we will never see perfect balance, but we will see patches and map adjustments to come near to this state. But if we rush things, like we did last time, terran buff patch and map pool change ( one these were needed, who denies that shouldnt write in this thread ) maybe have been too much, but if we rush things again, we gain greater mess again. Dreampool ruined the map adjustment, so we have to wait till beginning of S1. Then watch S1, conclude and maybe act with a new patch to adress things.


black doesn't really play for stalemate in tournaments anymore.


Whoever introduced the fucking queen is a fucking fool and couldn't even wait for 800years of metagame development. Pretty sure black is soon going to win everything once they find out how to defend knights with their pawns and what then? All our aggressive tools are gone and we will never win against unbeatable lategame compositions of black.
And to those who say "just play turtle with your high tech pieces", the Sowjets dismantled that years ago. Of course, Russian White players may still win a tournament because they are just way better, but when every finals is India or Norway you fucking know there is something wrong.

We really need a Chess/SC2 analogy thread
But to stay on topic, i agree the map pool needs some work before any patch is done.
Some maps are pretty balanced and its ok to have a map favouring one race as long as maps favouring others are there.
What would be called a bad map for terran before can be just fine now, so we can avoid more patches like that.
If its still bad with toss and zerg favouring features on maps, then a patch should be on the way.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
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