An "ideal" mech army will have:
hellbats: front line defense from melee units
tanks: main damage dealers
cyclone: rear guard/anti-air
thor: anti-air
vikings: spotting/anti-air
Forum Index > SC2 General |
Branman
United States203 Posts
An "ideal" mech army will have: hellbats: front line defense from melee units tanks: main damage dealers cyclone: rear guard/anti-air thor: anti-air vikings: spotting/anti-air | ||
knyttym
United States5797 Posts
On November 08 2014 12:44 ZAiNs wrote: Show nested quote + On November 08 2014 12:42 bhfberserk wrote: Does anyone know if saturation is max at 16 or 12?? Currently in HOTS, it is optimal at 16 per base, 2 per mineral patch. Nobody knows for sure yet, there are conflicting reports, hopefully we will find out soon during the LotV showmatches. This is correct. We do not know yet. There is confusion because people are using the terms "saturation" and "maximum efficiency" interchangeably. | ||
Svizcy
Slovenia300 Posts
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BigFan
TLADT24920 Posts
Then for zerg, lurker is back, another BW unit. The other units are ok but the nydus worm is stupid! When a zerg player is floating a lot of money late game, it would be impossible to prevent them from building 6 nydus and just flood out units into your base. As much as I love OP units and abilities, having no way to stop the nydus is stupid. Why not just increase hp or armor or make it cheaper with a slight armor increase so that it doesn't die as quick (especially if workers are used)? Overall, I felt that some units or abilities were pretty much based off BW which is fine but I feel it's a bit too late now. Should've introduced them in HoTS and kept the other half till LoTV. Economy changes also seem really bad at this point in time. This is something that should've been done back in WoL and not to the last expansion! | ||
royalroadweed
United States8301 Posts
On November 08 2014 13:09 Svizcy wrote: From these changes i think protoss will be very weak and terran and zerg get a lot of very strong units to boot. I really really hope they don't mess up the balance to much with this. They're just concepts that have been tested yet. At that point we should just see if the units are fun or not. Then worry about balance. | ||
SuperHofmann
Italy1741 Posts
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bhfberserk
Canada390 Posts
On November 08 2014 12:44 Daralii wrote: Show nested quote + On November 08 2014 12:42 bhfberserk wrote: Does anyone know if saturation is max at 16 or 12?? Currently in HOTS, it is optimal at 16 per base, 2 per mineral patch. 12. You start the game in LotV with your main saturated. So 12 is now the optimal saturation? Does that mean optimal mining would be 1 per patch, and 4 additional workers on those further minerals patch? If you are playing LOTV at blizzcon, would love to hear more! Thanks ahead. | ||
jojos11
Korea (North)314 Posts
On November 08 2014 13:05 Ryuu314 wrote: reaver where? :[ disrupters = scarabs. why not go all the way and give reaver :[ reavers are boring thats why | ||
Yoshi Kirishima
United States10346 Posts
On November 08 2014 13:05 Branman wrote: Terran mech needs something like the cyclone in order to make mech more viable. Right now a serious problem with mech is that is is so immobile that it is really hard to retreat with anything less than a maxed out army. The cyclone can serve as a rear guard during a retreat making smaller mech armies trade more evenly; yes, the opposing army should still catch the mech army and destroy it but at a much higher cost than before. An "ideal" mech army will have: hellbats: front line defense from melee units tanks: main damage dealers cyclone: rear guard/anti-air thor: anti-air vikings: spotting/anti-air The cyclone seems to have pretty large range too, and in addition to the Immortals being less effective against mech (or so is their intention), the cyclone could be a good replacement or alternative to the ghost/banshee :D | ||
DarkPlasmaBall
United States44510 Posts
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Descent
1244 Posts
On November 08 2014 13:12 BigFan wrote: I'm honestly not impressed with the new Terran units at all. The battlecruiser and tank one can be interesting, others are ok but those two new units are garbage imo. When they said moving shot, I thought you had to actually micro the dang unit lol but it looks like it automatically attacks once it has its target and is within range. I feel protoss units are a little more interesting but things like stasis just reminds me of BW, same with that new unit that's invulnerable when it blows up. Then for zerg, lurker is back, another BW unit. The other units are ok but the nydus worm is stupid! When a zerg player is floating a lot of money late game, it would be impossible to prevent them from building 6 nydus and just flood out units into your base. As much as I love OP units and abilities, having no way to stop the nydus is stupid. Why not just increase hp or armor or make it cheaper with a slight armor increase so that it doesn't die as quick (especially if workers are used)? Overall, I felt that some units or abilities were pretty much based off BW which is fine but I feel it's a bit too late now. Should've introduced them in HoTS and kept the other half till LoTV. Economy changes also seem really bad at this point in time. This is something that should've been done back in WoL and not to the last expansion! Yeah, I agree with you. The Herc feels like something they would announce for an April 1st joke to me... | ||
SuperHofmann
Italy1741 Posts
No 6 pool. No 10 pool. this is like a Starcraft3, this is a revolution. And it SUCKS. | ||
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Liquid`Jinro
Sweden33719 Posts
On November 08 2014 13:15 jojos11 wrote: Show nested quote + On November 08 2014 13:05 Ryuu314 wrote: reaver where? :[ disrupters = scarabs. why not go all the way and give reaver :[ reavers are boring thats why It's like the most fun protoss unit ever created by a stretch..... | ||
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BigFan
TLADT24920 Posts
On November 08 2014 13:22 Descent wrote: Show nested quote + On November 08 2014 13:12 BigFan wrote: I'm honestly not impressed with the new Terran units at all. The battlecruiser and tank one can be interesting, others are ok but those two new units are garbage imo. When they said moving shot, I thought you had to actually micro the dang unit lol but it looks like it automatically attacks once it has its target and is within range. I feel protoss units are a little more interesting but things like stasis just reminds me of BW, same with that new unit that's invulnerable when it blows up. Then for zerg, lurker is back, another BW unit. The other units are ok but the nydus worm is stupid! When a zerg player is floating a lot of money late game, it would be impossible to prevent them from building 6 nydus and just flood out units into your base. As much as I love OP units and abilities, having no way to stop the nydus is stupid. Why not just increase hp or armor or make it cheaper with a slight armor increase so that it doesn't die as quick (especially if workers are used)? Overall, I felt that some units or abilities were pretty much based off BW which is fine but I feel it's a bit too late now. Should've introduced them in HoTS and kept the other half till LoTV. Economy changes also seem really bad at this point in time. This is something that should've been done back in WoL and not to the last expansion! Yeah, I agree with you. The Herc feels like something they would announce for an April 1st joke to me... I thought this was an April fools joke at first then I realized it's November and it's a trusted source. Once I watched the videos, I knew they were actually considering these changes. | ||
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BigFan
TLADT24920 Posts
On November 08 2014 13:24 Liquid`Jinro wrote: Show nested quote + On November 08 2014 13:15 jojos11 wrote: On November 08 2014 13:05 Ryuu314 wrote: reaver where? :[ disrupters = scarabs. why not go all the way and give reaver :[ reavers are boring thats why It's like the most fun protoss unit ever created by a stretch..... Only a protoss player would say that. Terran players hate reavers with a passion ![]() | ||
royalroadweed
United States8301 Posts
On November 08 2014 13:26 BigFan wrote: Show nested quote + On November 08 2014 13:24 Liquid`Jinro wrote: On November 08 2014 13:15 jojos11 wrote: On November 08 2014 13:05 Ryuu314 wrote: reaver where? :[ disrupters = scarabs. why not go all the way and give reaver :[ reavers are boring thats why It's like the most fun protoss unit ever created by a stretch..... Only a protoss player would say that. Terran players hate reavers with a passion ![]() I don't hate reavers as much as I hated the shuttle. | ||
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BigFan
TLADT24920 Posts
On November 08 2014 13:27 royalroadweed wrote: Show nested quote + On November 08 2014 13:26 BigFan wrote: On November 08 2014 13:24 Liquid`Jinro wrote: On November 08 2014 13:15 jojos11 wrote: On November 08 2014 13:05 Ryuu314 wrote: reaver where? :[ disrupters = scarabs. why not go all the way and give reaver :[ reavers are boring thats why It's like the most fun protoss unit ever created by a stretch..... Only a protoss player would say that. Terran players hate reavers with a passion ![]() I don't hate reavers as much as I hated the shuttle. you know what I mean lol. | ||
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Liquid`Jinro
Sweden33719 Posts
On November 08 2014 13:26 BigFan wrote: Show nested quote + On November 08 2014 13:24 Liquid`Jinro wrote: On November 08 2014 13:15 jojos11 wrote: On November 08 2014 13:05 Ryuu314 wrote: reaver where? :[ disrupters = scarabs. why not go all the way and give reaver :[ reavers are boring thats why It's like the most fun protoss unit ever created by a stretch..... Only a protoss player would say that. Terran players hate reavers with a passion ![]() I actually played PvT PvZ TvP (switched between PvP and TvP.. I didn't like PvP but TvP was hard ;d) in BW. I did hate reavers when I was terran, and loved the shit out of them as protoss! | ||
Jockmcplop
United Kingdom9673 Posts
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BigFan
TLADT24920 Posts
On November 08 2014 13:30 Liquid`Jinro wrote: Show nested quote + On November 08 2014 13:26 BigFan wrote: On November 08 2014 13:24 Liquid`Jinro wrote: On November 08 2014 13:15 jojos11 wrote: On November 08 2014 13:05 Ryuu314 wrote: reaver where? :[ disrupters = scarabs. why not go all the way and give reaver :[ reavers are boring thats why It's like the most fun protoss unit ever created by a stretch..... Only a protoss player would say that. Terran players hate reavers with a passion ![]() I actually played PvT PvZ TvP (switched between PvP and TvP.. I didn't like PvP but TvP was hard ;d) in BW. I did hate reavers when I was terran, and loved the shit out of them as protoss! ah I see, ya, it's understandable. I gave up on TvP and strictly play TvZ these days lol. PvZ is good fun though so I play that at times though I rarely use reavers despite their potential. ps 2/3 matchups are protoss therefore rounding up = protoss player lol ![]() | ||
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