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Legacy of the Void Announced - Page 53

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 51 52 53 54 55 149 Next
Doc Daneeka
Profile Joined March 2010
United States577 Posts
November 08 2014 03:14 GMT
#1041
i'm not worried about the specifics of the unit mechanics right now, to be honest. people who understand the game better than i do will no doubt see all the flaws first, but the point is that they make the changes, not specifically how those changes will play out as they are being presented right now. they filtered out a lot of the stupidly OP and unfun crap in the betas for the first two games and i have no doubt it will be the same this time. the only thing i'm really suspicious of is this talk of altering how the economics of the game work. i definitely need to see that in action before i'm convinced.

the terran units are kind of uninspired though. it seems like they're trying to do the same thing they tried to do with the warhound IE give terran some more early-mid game muscle to deal with annoying unit compositions that were popular at the time. hopefully it works out better this time. from an aesthetic point of view though, they don't have very much personality.

i have no problem with them adding the lurker. it may overlap roles with the baneling, but as long as there are situations where the lurker is better than banelings and others where it is worse, it can only be good to give players more options, right?

payed off security
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-11-08 03:15:05
November 08 2014 03:14 GMT
#1042
wrong thread sorry

much hype though

YAY
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
parkufarku
Profile Blog Joined March 2014
882 Posts
November 08 2014 03:16 GMT
#1043
On November 08 2014 11:51 Charoisaur wrote:
So basically terran gets two boring amove unit and for protoss and zerg they just added old BW units (though reaver with another name) because they didn't have any new ideas anymore.
Combined with fucking up the economy and making crazy changes to current unit this will certainly be the dead of sc2.
I always hated League of legends but maybe i will give it a try. I need a new game if this goes through.


With your drama queen attitude, I hope I don't meet you on league.
parkufarku
Profile Blog Joined March 2014
882 Posts
Last Edited: 2014-11-08 03:19:24
November 08 2014 03:19 GMT
#1044
I want Protoss to have an actual ground fighting unit that it can use late game in PvT. Archon is a late game unit but gets beat up by Terran ranged units and isn't great. Something that isn't gateway-fragile. Something that isn't Colossus because Vikings will counter it.
mikedebo
Profile Joined December 2010
Canada4341 Posts
November 08 2014 03:20 GMT
#1045
I kinda wish they'd given the protoss unit a bit more 'style'. It's basically a giant snow globe like 90% of their units. Sometimes I feel like the Protoss have become my grandma's crystal dishware collection.

Something like changing the unit into some sort of ragey templar that EXPLODES WITH TERRIBLE RAGE -- there are so many things with the exact same mechanics that could just be more badass.

Looking forward to seeing some exhibition matches on a build that has this stuff in it. It's going to be so amazingly insane to watch
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
RiftWarp
Profile Joined November 2014
2 Posts
November 08 2014 03:22 GMT
#1046
FOR THE ARMADA!
I got the power!
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
November 08 2014 03:24 GMT
#1047
I wonder if we are going to see the Herc as a harass unit , if it 1 shots banelings, I mean is it possible to grapple onto workers from low ground then go to high ground? I'm sure they would kill worker lines really fast just by grappling a few into a worker line as surprise lol.
AKA: TelecoM[WHITE] Protoss fighting
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
November 08 2014 03:32 GMT
#1048
So Disruptor is basically a flying reaver + scarab that self detonates and kills shit around it without damaging itself...

Were you worried that the Reaver would be too hard to use for casual players or something? Because the Disruptor, mothership core, and Oracle look so similar, that it is almost stupid lol...

Why not give Protoss Reaver + Dragoon, remove stalker, remove colossus...


It is really surprizing how underwhelming this seems as a Protoss Expansion, It is like WOL was Terran, HOTS was Protoss, and LotV is Zerg's expansion judging by the units given .....Zerg got everything so cool and amazing...... Looks like they didn't really even spend much time or thought on this lol
AKA: TelecoM[WHITE] Protoss fighting
Entropy137
Profile Joined January 2012
Canada215 Posts
November 08 2014 03:36 GMT
#1049
David Kim pretty much confirmed that there will likely be another protoss unit to be revealed at some point no?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 08 2014 03:38 GMT
#1050
On November 08 2014 12:36 Entropy137 wrote:
David Kim pretty much confirmed that there will likely be another protoss unit to be revealed at some point no?

What did he say? I can only find this:

ETisME
Profile Blog Joined April 2011
12474 Posts
November 08 2014 03:40 GMT
#1051
also I am disappointed there is no new rock type
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Alpino
Profile Joined June 2011
Brazil4390 Posts
November 08 2014 03:42 GMT
#1052
On November 08 2014 11:35 Ksi wrote:
Thank the God Emperor (Boxer) that Blizzard actually decided to revamp the harvesting and economy mechanics. I'm more excited about that than any of these units.

As for the units...honestly, I like some of the ideas, but in general this really seems to be just inching closer and closer to Warcraft 3, where "micro" is just about targetable abilities and cooldowns.


How is wc3 micro only targetable abilities and cds? I'm seriously at a loss here. Blocking tactics, overall positioning, saving dying units, focus firing(which involve serious decision making) are just a few of other types of micro.
20/11/2015 - never forget EE's Ember
bhfberserk
Profile Joined August 2011
Canada390 Posts
November 08 2014 03:42 GMT
#1053
Does anyone know if saturation is max at 16 or 12??
Currently in HOTS, it is optimal at 16 per base, 2 per mineral patch.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 08 2014 03:44 GMT
#1054
On November 08 2014 12:42 bhfberserk wrote:
Does anyone know if saturation is max at 16 or 12??
Currently in HOTS, it is optimal at 16 per base, 2 per mineral patch.

Nobody knows for sure yet, there are conflicting reports, hopefully we will find out soon during the LotV showmatches.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 03:44 GMT
#1055
On November 08 2014 12:42 bhfberserk wrote:
Does anyone know if saturation is max at 16 or 12??
Currently in HOTS, it is optimal at 16 per base, 2 per mineral patch.

12. You start the game in LotV with your main saturated.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 08 2014 03:46 GMT
#1056
i am thoroughly unimpressed.
starleague forever
AndAgain
Profile Joined November 2010
United States2621 Posts
November 08 2014 03:52 GMT
#1057
I can't help but feel disappointed they waited so long for some of these things, especially the changes to the economy. Don't know what they were thinking with HotS.
All your teeth should fall out and hair should grow in their place!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44510 Posts
November 08 2014 04:02 GMT
#1058
Hell yeah! SC2 is trending on Facebook

[image loading]
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TAMinator
Profile Joined February 2011
Australia2706 Posts
November 08 2014 04:02 GMT
#1059
Protoss changes sucked, the rest looked awesome
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-11-08 04:05:56
November 08 2014 04:05 GMT
#1060
reaver where? :[

disrupters = scarabs. why not go all the way and give reaver :[
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