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Active: 1800 users

Legacy of the Void Announced

Forum Index > SC2 General
2977 CommentsPost a Reply
1 2 3 4 5 147 148 149 Next
TL.net ESPORTS
Profile Joined July 2011
4 Posts
Last Edited: 2014-11-10 08:41:24
November 07 2014 19:40 GMT
#1
Blizzard have finally announced Legacy of the Void and with it a host of amazing changes. The game will be standalone (so you won't need HotS or WoL to play) and introduces a raft of changes. (credit to Infeza: https://twitter.com/inFeZa and Shindigs: https://twitter.com/shindags on twitter for these). It was hinted that the Open Beta might start in January 2015, but nothing was officially announced.
General


LotV Trailer:


David Kim Discusses Multiplayer:


  • http://us.battle.net/sc2/en/legacy-of-the-void
  • Efficiency is unchanged, as opposed to conflicting earlier reports.
  • Starting workers: 12
  • Archon mode: http://instagram.com/p/vG6dQ6OkCP/ essentially team melee from BW with only one race (2 players control 1 base)
  • Minerals per patch: It was 1500 before now it's 1000
  • Vague details about LotV plot/gameplay revealed (i.e. being able to use an orbiting ship to cause massive damage, necessary to deal with XelNaga)
  • Automated tournaments run once per day at a specific time, open to all players

Terran



  • [image loading]

    Cyclone: Locks onto targets, then deals high damage to the single target, has built in moving shot (moves about the speed of a stalker). "Very mobile and can lock on to deal more damage and move while shooting. Big range. Good early game"
    [image loading]

    Three Cyclones locked onto Ultralisks


  • [image loading]

    Herc: Built from the barracks, can grapple onto target to get quickly into close range. Currently can one shot banelings and deal splash damage with an upgrade. Cannot attack air, does not deal well with armored units. Has high health and light armor type (useful vs Immortals)
    [image loading]

    Herc's grappling to Zerglings to engage the Banelings

  • Tanks: Can pick up seige tanks in seige mode with medivacs (has a unit animation)
  • Thors: Capable of self-repair (called emergency repair). Cannot move/attack while repairing.
  • Banshees: now range increased. Cloak comes default. Upgrade (available once fusion core is built) to make it move faster than any detection possible
  • Battle cruisers: warp to anywhere you have vision (video suggests without vision, will need people on the floor to confirm). Teleport has a massive energy cost.

Protoss


  • No Reaver

  • [image loading]

    Disruptor: "moving land mine", builds from the Robotics Bay, can enter into an invulnerable energy state and after some time will detonate dealing massive AoE (disruptor does not die).
    [image loading]

    Disruptors in their invulnerable energy state just before exploding

  • Immortal: Hardened Shield passive removed, changed to an active ability which absorbs damage over the duration of the ability.
    [image loading]

    The glowing unit has Hardened Shield activated

  • Warp Prism: Now can pick up units from a distance. More drop micro! (But still missing the Reaver, get on it Blizzard!)
  • Tempest: Only attacks ground units and receives a speed buff, new long range ability 'Disintegration' that has deals damage over time (500dmg over 50sec)
  • Carrier: Interceptors released to attacks in specific locations, moves quicker, 90sec build time. Can release interceptors all instantly and keep fighting even if carrier dies.
  • Nexus: starts with 14 supply now. Basically have to build a pylon straight away by 10 sec in
  • Warping: takes 8 seconds now and warping units take 200% damage. Zerg has unit to break forcefields
  • Oracle: Oracle also now has one revelation spell for revealing and detecting. Also new ability called Stasis ward, essentially a mine which when detonated by enemy units casts Stasis Field over them (i.e. unable to move, attack or take damage effectively taking the unit out of play).
    [image loading]

    Hydralisks afflicted by stasis, Stasis ward in lower left corner

  • Photon Overcharge: Shoots Ground Only

Zerg





  • [image loading]

    Lurkers: Deals massive splash damage, as you would expect. Out ranges Photon Cannons, same Lurker model as hots campaign. Outranges all base defense structure (probably not Photon Overcharge). Spines move relatively slowly, so reactive micro possible (including the famous 3 marines killing 1 lurker trick!).
    [image loading]

    Lurkers killing marines, all is right with the world

    No confirmation if 'stop lurkers' aka 'hold lurkers' is possible as illustrated in this video yet.


  • [image loading]

    Ravager: Morphs out of the roach, comes with a new ability 'corrosive bile' which launches a large artillery shot to a target location (see below). Small delay before the shot hits so allows for reactive micro. Corrosive Bile also destroys forcefields and damages air units.
    [image loading]

    Corrosive Bile about to destroy some Forcefields

  • Nydus worm: Now invisible while burrowing and invulnerable while emerging. Not even detectable by cannons. Allows for aggressive Nydus Worm sieges.
  • Swarm Hosts: No longer need to burrow to launch locusts, can upgrade locusts to be flying. Blizzard made a point of saying that mass Swarm Host will no longer be a viable strategy due to lower spawn timers for the locusts. Locusts must be spawned manually.
    [image loading]

    Oh yes, flying Locusts are real

  • Corruptors: have an ability ' caustic spray' to channel damage like a void ray. A few of them can kill a nexus in seconds
  • Infestor: New ability: 'aggressive mutation' grants flat damage buff to friendly units (it is AOE)


Official website



While some of these changes seem quite radical and incredibly broken, it's worth remembering that Brood War was a game where everything was broken but the brokenness across all three races created balance. A step towards these radical ideas suggests a return to more exciting games.

More to come, thread will be updated as the day progresses.
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TL+ Member
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 19:40 GMT
#2
Are all of these actually confirmed? Holy damn. I NEVER expected this!
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 07 2014 19:41 GMT
#3
HYPE!
Author of Coda and Eastwatch.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2014-11-07 19:42:21
November 07 2014 19:41 GMT
#4
LURKERS ARE BACK!:D

holyfuck all those changes
The harder it becomes, the more you should focus on the basics.
Order
Profile Blog Joined December 2008
Lithuania231 Posts
November 07 2014 19:41 GMT
#5
We all knew it was coming but hearing it live was still so amazing. We love this game and we can only want more, but Blizz delivers!

My life for Aiur!!!
Common Sense - so rare that it's a super power
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 07 2014 19:41 GMT
#6
I'm really curious as to how the economy will work in LOTV. If we start with 12 workers and only need that many for each base, will we be forced to fight more often instead of trying to build 200/200 and a massive bank?
kiss kiss fall in love
Charoisaur
Profile Joined August 2014
Germany16033 Posts
Last Edited: 2014-11-07 19:43:08
November 07 2014 19:42 GMT
#7
Sry but this sounds terrible. not buying lotv if this is true
Many of the coolest moments in sc2 happen due to worker harassment
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-11-07 20:07:54
November 07 2014 19:42 GMT
#8
"Not you."
Charoisaur
Profile Joined August 2014
Germany16033 Posts
Last Edited: 2014-11-07 19:42:53
November 07 2014 19:42 GMT
#9
Many of the coolest moments in sc2 happen due to worker harassment
kusto
Profile Joined November 2010
Russian Federation823 Posts
November 07 2014 19:43 GMT
#10
On November 08 2014 04:42 Charoisaur wrote:
Sry bu this sounds terrible. not buying lotv if this is true


Oh yes you will.
the game is the game
sour_eraser
Profile Joined March 2011
Canada932 Posts
Last Edited: 2014-11-07 19:44:08
November 07 2014 19:43 GMT
#11
Wowza extreme changes
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 07 2014 19:44 GMT
#12
So are we calling this SC2: Legacy of the Void, or SC3? I can't remember the last "expansion" that changes things as big as this.
kiss kiss fall in love
Hikari
Profile Blog Joined May 2010
1914 Posts
November 07 2014 19:44 GMT
#13
> Corruptors: have an ability to channel damage like a void ray. A few of them can kill a nexus in seconds

I am speechless.
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 07 2014 19:44 GMT
#14
On November 06 2014 18:16 IeZaeL wrote:
I think this will be a REALLY interesting unit for protoss. Yes it sound like a reaver , but the bip-bip-bip part in the middle sounds like it is shooting from the sky. Calling it right now , this units flies and has an active that charges for about 3-4 seconds while its moving then shoots down wherever the unit is at the moment. This sounds really amazing and skilled. Hope it replaces the oracle beam , leaving the other 2 spells for something else


Dudes i really nailed it about the new protoss unit !

Author of Coda and Eastwatch.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 07 2014 19:45 GMT
#15
interesting o_O
Moderatorlickypiddy
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 07 2014 19:45 GMT
#16
I'm uncertain. I like radical changes, but I dislike a lot of the presented stuff...

And I don't like shafting the economy. Sounds to me we're getting SC3 on SC2 engine.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Charoisaur
Profile Joined August 2014
Germany16033 Posts
November 07 2014 19:45 GMT
#17
On November 08 2014 04:43 kusto wrote:
Show nested quote +
On November 08 2014 04:42 Charoisaur wrote:
Sry bu this sounds terrible. not buying lotv if this is true


Oh yes you will.

the unit changes could be ok.
but the economy changes sound like they will kill sc2.
seriously why change it? we had always 6 starting workers no reason to change it
Many of the coolest moments in sc2 happen due to worker harassment
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 07 2014 19:45 GMT
#18
Should probably be mentioned that for now this list is rumors.

Also the herc has a hook to grapple onto units and can grapple onto reapers up cliffs (another rumor ofc).
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 07 2014 19:45 GMT
#19
On November 08 2014 04:44 Hikari wrote:
> Corruptors: have an ability to channel damage like a void ray. A few of them can kill a nexus in seconds

I am speechless.


I died while reading that. How will Protoss/Terran deal with Zerg's air arsenal with free flying units now?
kiss kiss fall in love
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
November 07 2014 19:45 GMT
#20
well...

What the fuck i just read?^^
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