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Season 4 Ladder Map Pool: Voting Begins! - Page 37

Forum Index > SC2 General
1068 CommentsPost a Reply
Prev 1 35 36 37 38 39 54 Next
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
October 13 2014 22:49 GMT
#721
I dont know why Cloud Kingdom was so popular. Totally not looking forward to Blink allins, tempest and broodlords.
althaz
Profile Joined May 2010
Australia1001 Posts
October 13 2014 23:27 GMT
#722
On October 14 2014 07:49 SpikeStarcraft wrote:
I dont know why Cloud Kingdom was so popular. Totally not looking forward to Blink allins, tempest and broodlords.

Probably because it was quite balanced. It allowed a lot of different play-styles (Protoss and Terran could both either apply early pressure or early expand safely, Zerg could either macro up or try to prevent the third) and promoted multi-tasking (multi-pronged drops for example were quite powerful). It also had a sizable defender's advantage, meaning falling behind didn't spell instant death. Plus we saw some of the greatest games of all time on it because although there were plenty of expansions, later ones forced you to be quite spread out, opening up harassment opportunities or to expand towards your opponent, forcing constant conflict.

Definitely the best map we've had in SC2 so far.
The first rule we don't talk about race conditions. of race conditions is
starslayer
Profile Joined August 2011
United States696 Posts
October 13 2014 23:28 GMT
#723
On October 14 2014 07:42 geokilla wrote:
Soul Train is pretty good against Terran too. I don't understand why Protoss doesn't use it more against Terran.


IMO its actually the one allin i dont mind facing vs toss. ez to scout,and really only one stop to worry about your front so a couple bunkers and repairs and once you get meds is over. i actually find my self smiling when i see a immortal allins. obv i haven't stopped every single one but again IMO ez to hold. and if were talking about ohana its even better they have to go up a ramp, say on overgrowth then a little harder.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2014-10-13 23:34:07
October 13 2014 23:32 GMT
#724
On October 14 2014 08:27 althaz wrote:
Show nested quote +
On October 14 2014 07:49 SpikeStarcraft wrote:
I dont know why Cloud Kingdom was so popular. Totally not looking forward to Blink allins, tempest and broodlords.

Probably because it was quite balanced. It allowed a lot of different play-styles (Protoss and Terran could both either apply early pressure or early expand safely, Zerg could either macro up or try to prevent the third) and promoted multi-tasking (multi-pronged drops for example were quite powerful). It also had a sizable defender's advantage, meaning falling behind didn't spell instant death. Plus we saw some of the greatest games of all time on it because although there were plenty of expansions, later ones forced you to be quite spread out, opening up harassment opportunities or to expand towards your opponent, forcing constant conflict.

Definitely the best map we've had in SC2 so far.


cant agree more, saw this post and remember a lot of fun games myself, you can go mech or bio as terran aggro or defensive depending on third you take, zerg can go muta bane, or roach hydra and feel comfortable, and toss can macro,pressure ,allin and great FF map. all in all fun map can't wait to see todays meta on it (besides SH lol can you see nat to third omg..with good creep).
i came here to kickass and chew bubblegum and i'm all out of bubble gum
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 14 2014 06:30 GMT
#725
I always liked the layout of CK, I just hated how dark the map was. Felt more like purgatory than clouds.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 14 2014 06:51 GMT
#726
On October 14 2014 08:27 althaz wrote:
Show nested quote +
On October 14 2014 07:49 SpikeStarcraft wrote:
I dont know why Cloud Kingdom was so popular. Totally not looking forward to Blink allins, tempest and broodlords.

Probably because it was quite balanced. It allowed a lot of different play-styles (Protoss and Terran could both either apply early pressure or early expand safely, Zerg could either macro up or try to prevent the third) and promoted multi-tasking (multi-pronged drops for example were quite powerful). It also had a sizable defender's advantage, meaning falling behind didn't spell instant death. Plus we saw some of the greatest games of all time on it because although there were plenty of expansions, later ones forced you to be quite spread out, opening up harassment opportunities or to expand towards your opponent, forcing constant conflict.

Definitely the best map we've had in SC2 so far.


keyword
"Not you."
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
October 14 2014 06:51 GMT
#727
On October 14 2014 06:53 [PkF] Wire wrote:
Show nested quote +
On October 14 2014 06:19 Gwavajuice wrote:
Okay this is fun and all, but we ll see shakura's plateau, right guys?

I mean I can't be the only one who wants to bring it back :/


Indeed you're not, I always thought that map would be one of the only really early maps that would be worth a try in the modern meta. The only attack path will probably end up being a problem in some circumstances but overall I'm pretty sure this would make a solid map.


I voted for Shakuras Plateau as well...
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
October 14 2014 06:52 GMT
#728
Btw, could anyone update the OP so it includes the results (which maps have been announced to be in the #Dreampool, how many are still to be announced, etc) ?
Zheryn
Profile Joined December 2010
Sweden3653 Posts
October 14 2014 10:07 GMT
#729
On October 14 2014 06:10 SatedSC2 wrote:
Show nested quote +
On October 14 2014 04:54 Zheryn wrote:
On October 14 2014 04:33 SatedSC2 wrote:
On October 14 2014 04:10 Mozdk wrote:
On October 14 2014 03:39 digmouse wrote:
Ohana and Forcefields :D


Hydras have been buffed since Ohana.

You have a 9 minute Hydralisk build that doesn't die to other things..?

What soul train hits at 9 min? Or are you talking about other builds?

I open with a standard MSC expand and I can have 3 Immortals and a bunch of Sentries ready by about ~8:45. 7 Gateways. I imagine if you open with a Nexus/Gate or Gate/Nexus then you can hit with a similar (if not faster) timing-attack. Hydralisks are not the answer to Soul Train builds unless the Protoss opens 3/4 Gate pressure -> Soul Train.


Is that on 4 gas? That sounds ridiculous fast opening with the least greedy opener! Got a BO/VOD or replay for that version I could look at?
hundred thousand krouner
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
October 14 2014 15:11 GMT
#730
--- Nuked ---
Zheryn
Profile Joined December 2010
Sweden3653 Posts
October 14 2014 17:53 GMT
#731
On October 15 2014 00:11 SatedSC2 wrote:
Show nested quote +
On October 14 2014 19:07 Zheryn wrote:
On October 14 2014 06:10 SatedSC2 wrote:
On October 14 2014 04:54 Zheryn wrote:
On October 14 2014 04:33 SatedSC2 wrote:
On October 14 2014 04:10 Mozdk wrote:
On October 14 2014 03:39 digmouse wrote:
Ohana and Forcefields :D


Hydras have been buffed since Ohana.

You have a 9 minute Hydralisk build that doesn't die to other things..?

What soul train hits at 9 min? Or are you talking about other builds?

I open with a standard MSC expand and I can have 3 Immortals and a bunch of Sentries ready by about ~8:45. 7 Gateways. I imagine if you open with a Nexus/Gate or Gate/Nexus then you can hit with a similar (if not faster) timing-attack. Hydralisks are not the answer to Soul Train builds unless the Protoss opens 3/4 Gate pressure -> Soul Train.

Is that on 4 gas? That sounds ridiculous fast opening with the least greedy opener! Got a BO/VOD or replay for that version I could look at?

I'll see if I have any decent replays saved when I get home. I was going to post a VOD from a clan war were I used it to beat a GM Zerg on Overgrowth, but the Twitch channel doesn't have VODs saved T_T


Ah that's annoying. A replay would be awesome if you can find any! :-]
hundred thousand krouner
Digitalz1
Profile Joined February 2011
Canada72 Posts
October 14 2014 18:10 GMT
#732
OHANA CONFIRMED ! i think this is a pretty fun map, not a fan of the rocks for taking a third as zerg vs terran gets greasy with hellion reaper attacking it early on queens gotta mission down the ramp and around + you risk losing them if u take third at standard time??
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-10-14 18:20:32
October 14 2014 18:15 GMT
#733
--- Nuked ---
Mozdk
Profile Joined October 2010
Denmark6989 Posts
October 14 2014 18:21 GMT
#734
On October 14 2014 07:42 geokilla wrote:
Soul Train is pretty good against Terran too. I don't understand why Protoss doesn't use it more against Terran.


Because it's not the same build.

It is good if you hit in time. It's not great if scouted. And it's weak to a lot of early stuff.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Big J
Profile Joined March 2011
Austria16289 Posts
October 14 2014 18:21 GMT
#735
On October 15 2014 03:10 Digitalz1 wrote:
OHANA CONFIRMED ! i think this is a pretty fun map, not a fan of the rocks for taking a third as zerg vs terran gets greasy with hellion reaper attacking it early on queens gotta mission down the ramp and around + you risk losing them if u take third at standard time??

No clue how you should hold a 4th on Ohana against paradepushing. It was hard enough in WoL to take it after infestors were out...
Also I used to Raventurtle in WoL on it. Dont want to play against guaranteed 5base Mech with only 5bases on my own.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
October 15 2014 16:08 GMT
#736
Excited for what the next map could be! Been a little bit surprised so far.I think it could be TDA or Whirlwind, but I hope for Habitation Station or Bel'Shir!
hundred thousand krouner
[PkF] Wire
Profile Joined March 2013
France24203 Posts
October 15 2014 16:16 GMT
#737
On October 16 2014 01:08 Zheryn wrote:
Excited for what the next map could be! Been a little bit surprised so far.I think it could be TDA or Whirlwind, but I hope for Habitation Station or Bel'Shir!


The same maps as me ! If Bel'shir could be in, I'll be so happy. Man, we should be pals !
jubil
Profile Blog Joined March 2011
United States2602 Posts
Last Edited: 2014-10-15 16:35:41
October 15 2014 16:34 GMT
#738
On October 14 2014 15:52 LoneYoShi wrote:
Btw, could anyone update the OP so it includes the results (which maps have been announced to be in the #Dreampool, how many are still to be announced, etc) ?


I second this. We need a centralized location of the overall list, and there's no reason it can't be the place where all the discussion has already been happening.

As far as my preferences, I'm still (desperately but probably futilely) hoping for Neo Planet S...
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Big J
Profile Joined March 2011
Austria16289 Posts
October 15 2014 16:52 GMT
#739
On October 16 2014 01:16 [PkF] Wire wrote:
Show nested quote +
On October 16 2014 01:08 Zheryn wrote:
Excited for what the next map could be! Been a little bit surprised so far.I think it could be TDA or Whirlwind, but I hope for Habitation Station or Bel'Shir!


The same maps as me ! If Bel'shir could be in, I'll be so happy. Man, we should be pals !

Make it B'S Beach and I'm in. :-)
Zheryn
Profile Joined December 2010
Sweden3653 Posts
Last Edited: 2014-10-16 17:15:42
October 16 2014 17:13 GMT
#740


What does this MEAN!?!

Habitation Station, Scarlett vs Bomber, pls...
hundred thousand krouner
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