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On July 05 2014 18:10 vOdToasT wrote:Show nested quote +On July 02 2014 02:29 Luolis wrote:On July 02 2014 02:11 nunez wrote: terran BUFFS? they can't be serious. if they go through with the medevac change i will rape myself with a tireiron. Youre joking right? I think he's just bronze or something I think he's just frustrated because playing against terran at diamond-low/mid master is legitimately cancer inducing
I often feel the same way myself, only I want to rape David Kim and Dustin Browder with tire irons and bricks respectively, not myself. Admittedly, it wouldn't make much of a difference whether I raped myself or DK/DB, because playing against terran already feels like being raped with a tire iron
User was temp banned for this post.
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any ETA on the balance test map for this yet?
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On July 05 2014 20:54 Aocowns wrote:Show nested quote +On July 05 2014 18:10 vOdToasT wrote:On July 02 2014 02:29 Luolis wrote:On July 02 2014 02:11 nunez wrote: terran BUFFS? they can't be serious. if they go through with the medevac change i will rape myself with a tireiron. Youre joking right? I think he's just bronze or something I think he's just frustrated because playing against terran at diamond-low/mid master is legitimately cancer inducing I often feel the same way myself, only I want to rape David Kim and Dustin Browder with tire irons and bricks respectively, not myself. Admittedly, it wouldn't make much of a difference whether I raped myself or DK/DB, because playing against terran already feels like being raped with a tire iron
Interesting, I feel the same way for my own TvP games in Diamond. What is it exactly that would be so frustrating for Protoss? Drops, or dealing with Bio without splash maybe?
Storm and Colossi are so hard for me to properly micro against that my Bio just often straight up melts to them. I can be up an expansion, in supply and even in upgrades and still straight up lose to splash damage because my micro isn't that great yet. I can deal decently with either Storm or Colossi but once both get on the field my micro is stretched to the limit and my macro starts to fall apart trying to micro everything at the same time. Drops can do damage but a warp-in as well as PO/Cannons can hold that off a lot easier than I can hold off a Warp Prism.
On top of that, the early game can be a game of chance if I spot double gas and a missing third pylon. It could be Proxy Oracle, Blink or Dark Templar, the latter two of which can be proxied anywhere. Even if I scout it and hold it off, Photon Overcharge makes it very tricky to put on counter pressure.
Most of that early game frustration all comes from the MSC, enabling early and fast Blink play whilst keeping Protoss safe. One change that might help there without cutting too deeply in the PO's defensive role would be to change the MSC speed to that of the old Overlord (around 0.88) and add a MSC Speed upgrade at the Cybernetics Core at 50/50/110. This would weaken Blink attacks because the MSC would take far longer to get across the map and would be far more vulnerable to get sniped by Marines. By putting the upgrade at the Cybernetics Core, Protoss can still opt for a fast MSC, but it would delay Warp Gate, meaning that the Blink attack is delayed. This would also delay sending the MSC straight to the Terran mineral line as it soon as it spawns.
As a result, Oracles and Dark Templar would become a little more favored for all-ins, which share a defense in the Engineer Bay via Turrets.
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The best way to improve the game and make Terran better is to increase the damage output of siege tanks.
As it is is now mech is almost useless in TvZ if the Zerg player knows how to play against mech, and completely useless in TvP.
I am so sick and tired of MMM. It is not fun to watch, it is not fun to play.
Please activate the other half of the Terran tech tree by making Tanks more powerful.
This game needs more variety and better tanks would provide that.
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Ok I'll keep this really short to get my point across:
WHY is Blizzard refusing to buff siege tanks?
Is it not indicative of a problem when the staple unit of Terran is not used in 2/3 of match-ups (only used in... TvT) about 95% of the time?
Other than playing mech, holding off roach/bane all-ins in TvZ, and the odd marine/tank timing attacks in TvP (all still very niche scenarios), the tank fucking blows balls. We're at the point where it's ABfuckingNORMAL to see a tank in a pro game that's not TvT.
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On July 05 2014 23:17 EngrishTeacher wrote: Ok I'll keep this really short to get my point across:
WHY is Blizzard refusing to buff siege tanks?
Is it not indicative of a problem when the staple unit of Terran is not used in 2/3 of match-ups (only used in... TvT) about 95% of the time?
Other than playing mech, holding off roach/bane all-ins in TvZ, and the odd marine/tank timing attacks in TvP (all still very niche scenarios), the tank fucking blows balls. We're at the point where it's ABfuckingNORMAL to see a tank in a pro game that's not TvT. How is it a problem? MMMM parade (with mine buff) will probably be better to watch than tank camping. See early hots.
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On July 05 2014 23:23 Karpfen wrote:Show nested quote +On July 05 2014 23:17 EngrishTeacher wrote: Ok I'll keep this really short to get my point across:
WHY is Blizzard refusing to buff siege tanks?
Is it not indicative of a problem when the staple unit of Terran is not used in 2/3 of match-ups (only used in... TvT) about 95% of the time?
Other than playing mech, holding off roach/bane all-ins in TvZ, and the odd marine/tank timing attacks in TvP (all still very niche scenarios), the tank fucking blows balls. We're at the point where it's ABfuckingNORMAL to see a tank in a pro game that's not TvT. How is it a problem? MMMM parade (with mine buff) will probably be better to watch than tank camping. See early hots.
I think the issue is that parade pushes have been the only thing we've been seeing exclusively post beta. Also, buffing units that aren't WM or Bio Focused help add more variety in other matches (Particularly TvP). I enjoy watching MMMM, but Terran is becoming a very one dimensional race from the way they're addressing the race's weaknesses.
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On July 05 2014 22:50 MockHamill wrote: The best way to improve the game and make Terran better is to increase the damage output of siege tanks.
As it is is now mech is almost useless in TvZ if the Zerg player knows how to play against mech, and completely useless in TvP.
I am so sick and tired of MMM. It is not fun to watch, it is not fun to play.
Please activate the other half of the Terran tech tree by making Tanks more powerful.
This game needs more variety and better tanks would provide that.
Unfortunately making Mech more powerful will always result in a "turtle into deathball"-game... Which is... like... the worst thing to play, play against and watch, imo.
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On July 05 2014 23:23 Karpfen wrote:Show nested quote +On July 05 2014 23:17 EngrishTeacher wrote: Ok I'll keep this really short to get my point across:
WHY is Blizzard refusing to buff siege tanks?
Is it not indicative of a problem when the staple unit of Terran is not used in 2/3 of match-ups (only used in... TvT) about 95% of the time?
Other than playing mech, holding off roach/bane all-ins in TvZ, and the odd marine/tank timing attacks in TvP (all still very niche scenarios), the tank fucking blows balls. We're at the point where it's ABfuckingNORMAL to see a tank in a pro game that's not TvT. How is it a problem? MMMM parade (with mine buff) will probably be better to watch than tank camping. See early hots.
Better to watch is all subjective (Even though I share your point of view). That being said, It would definitely help if the new changes would open up possibilities for Terran players via the mech route. Even though I mainly play protoss, I often play Terran and I really hate the fact that I have to play MMM to have a decent chance in TvZ or TvP. The more options every race has, the more rich our game experience will be. I really feel like the changes proposed doesn't open up Terran's mech abilities which IMO is what needs to happen.
Buffing the siege tanks would definitely be a good idea in my opinion. The radius buff for mines is too, I am just not sure about the medivac. I feel like this medivac change (Although Terran can benefit from every buff it can get) will not be a game changer at a all.
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On July 05 2014 23:45 Swisslink wrote:Show nested quote +On July 05 2014 22:50 MockHamill wrote: The best way to improve the game and make Terran better is to increase the damage output of siege tanks.
As it is is now mech is almost useless in TvZ if the Zerg player knows how to play against mech, and completely useless in TvP.
I am so sick and tired of MMM. It is not fun to watch, it is not fun to play.
Please activate the other half of the Terran tech tree by making Tanks more powerful.
This game needs more variety and better tanks would provide that. Unfortunately making Mech more powerful will always result in a "turtle into deathball"-game... Which is... like... the worst thing to play, play against and watch, imo. mech can be really interesting. there are plenty of fun mech in TvZ games, very action paced with muta harass, swarmhost preventing terran from moving out and roach runbys etc
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On July 05 2014 23:17 EngrishTeacher wrote: Ok I'll keep this really short to get my point across:
WHY is Blizzard refusing to buff siege tanks?
Is it not indicative of a problem when the staple unit of Terran is not used in 2/3 of match-ups (only used in... TvT) about 95% of the time?
Other than playing mech, holding off roach/bane all-ins in TvZ, and the odd marine/tank timing attacks in TvP (all still very niche scenarios), the tank fucking blows balls. We're at the point where it's ABfuckingNORMAL to see a tank in a pro game that's not TvT.
i agree with you, it even doesnt necesarily needs to be buffed just tweaked maybe lower the gas or mineral price a bit, would already help, or just the build time... i take anything wich makes mech viable, coz terran is lackcing heavily in options imo.
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I hate this idea of "we need to only buff things, never nerf anything"
It's very naive to think everything is OK as is, and just buff the underdogs. Some things need to be straight up nerfed.
- No one cares about medivac and widow mine buffs when Terran is not able to scout Protoss properly early game - No one cares about medivac speed when P just drop a nexus cannon, you gain like +10 seconds on your harass, so what? Nexus cannon is ready anyway
These are the core issues with Terran, and these buffs are not doing ANYTHING to address them. They literally make no difference other than gimmicky bonuses like being able to harass 10 seconds faster, and getting off unreliable widow mine hits. All it does is change timings slightly, which people easily adjust to.
To address the core issues, you need to improve Terran scouting and Terran late game. These changes do nothing for that, they just further improve T's midgame and the early medivac timings, which we know are already strong.
Really? It's not surprising at all to me to see why SC2 viewership numbers are becoming the way they are. David Kim wants to cater for more exciting games, watching PRO GAMERS turtle to 200/200 and attack is not exciting at all to watch. Sorry
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lol, why are some people saying bio is not exciting to watch or play? It is the most exciting style of play in HotS and in WoL. Mech is both boring to play and watch. The only reason you want seige tanks to be buffed is so that you can 1A to victory. Look at proleague. Mech is boring and powerful enough as it is.
In the end, terran doesn't need a buff, Protoss just needs to not be able to deny all Terran scouting and aggression for 10 minutes that isn't a scan.
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We just need those hero-siege tanks that we had acces to in the campain. 140 damage when sieged.
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On July 05 2014 23:45 Swisslink wrote:Show nested quote +On July 05 2014 22:50 MockHamill wrote: The best way to improve the game and make Terran better is to increase the damage output of siege tanks.
As it is is now mech is almost useless in TvZ if the Zerg player knows how to play against mech, and completely useless in TvP.
I am so sick and tired of MMM. It is not fun to watch, it is not fun to play.
Please activate the other half of the Terran tech tree by making Tanks more powerful.
This game needs more variety and better tanks would provide that. Unfortunately making Mech more powerful will always result in a "turtle into deathball"-game... Which is... like... the worst thing to play, play against and watch, imo. Mostly i see great games with mech TvT and TvZ. There are the occasional super turtle games in TvZ but not because of mech, but because of Ravens.
Buff Tanks nerf Ravens.
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Well I'm not aware of the current balance situation but I know terran drops are really powerful; they are so powerful that they are always expected: they are no longer a suprise. I think it's better not to buff them more but rather give the terran something else.
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On July 06 2014 00:25 Svizcy wrote:We just need those hero-siege tanks that we had acces to in the campain. 140 damage when sieged. 
I am beginning to think that the balance team takes comments like this seriously. It is only sheer sloth and incompetence that prevents them from implementing the ridiculous things people come up with. So they settle for randomly increasing numbers, hoping that things will work out.
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TLADT24920 Posts
Would've been cool to see a tank buff or something but changes seem ok just from reading them lol
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Fact is, nothing will get better for Terran until Blizzard gets serious and takes the time to dial in Bunker build times for HotS. I think Nony was on to something with the Bunker Speculation Meta-Economy. Having bunkers accrue value proportional to the number of bunkers relative to prime real estate locations on the map would given Terran's a sick new dynamic.
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On July 06 2014 01:12 Torpedo.Vegas wrote: Fact is, nothing will get better for Terran until Blizzard gets serious and takes the time to dial in Bunker build times for HotS. I think Nony was on to something with the Bunker Speculation Meta-Economy. Having bunkers accrue value proportional to the number of bunkers relative to prime real estate locations on the map would given Terran's a sick new dynamic. This problematic as Day9 pointed out. Builds like one base 8 factory Thor would have been bad for the game. Mostly!
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