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1/24 Balance test map - Page 37

Forum Index > SC2 General
1004 CommentsPost a Reply
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Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
lowercase
Profile Joined September 2010
Canada1047 Posts
January 24 2014 20:58 GMT
#721
Terran winrates are below 50%, but they've been above 50% for the vast majority of the whole life of SC2. It's natural to have peaks and troughs if the balance is hovering around 50% winrate. I don't think Terran is really underpowered, except maybe versus early game P due to MSC.
That is not dead which can eternal lie...
Tossim111
Profile Joined October 2009
United States246 Posts
January 24 2014 21:05 GMT
#722
This may be true if the game stayed the same... but its very consistent now. Also different strategies, and of course balance patches and Hots changed this.
Ravomat
Profile Joined September 2010
Germany422 Posts
January 24 2014 21:11 GMT
#723
On January 25 2014 04:49 il_Cattivo wrote:
Show nested quote +
On January 25 2014 04:00 Ravomat wrote:
On January 25 2014 02:21 il_Cattivo wrote:
Regarding Blink-Allins: Why don't they just make mothership core a ground unit? To my knowledge, blink all-ins were not a problem in tvp because robo tech was required and hence all-ins were weaker.

I do not think it will affect pvp that much since you will still have PO but using it on two nexi will be slightly trickier because mothership core should be positoned more carefully to move back and forth between bases.

Other abilities of the MsC should not be too much affected by this change as well.


When the MSC was conceived it was supposed to help protoss in 3 ways. The first one obviously is defense because sentry based play is fragile and expensive. Then it should help them get some map presence with recall. And lastly impossible to scout anything in any matchup before observers so they made the MSC a flying unit with 14 vision range. 3 more than vipers, medivacs and supposedly all other air units. I didn't check the rest.

I don't know what happened to the idea that it's attached to a nexus and can swap between them but my guess is they thought it was a stupid idea.


Well they still have hallucinated phoenixes. Is MoCore really needed for scouting purposes? You can still move out on the map with a ground mocore and recall without any problems. So Protoss map presence shouldnt be hurt from this change.


Given how strong P currently is, probably not. The problem at hand is that it's a band-aid.
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
January 24 2014 21:18 GMT
#724
Also, I am usually right about these things. Anyone else think that K Terrans are going mech vZ because a transition to their 3/3 airball is a lot smoother
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
January 24 2014 21:26 GMT
#725
On January 25 2014 06:18 Wombat_NI wrote:
Also, I am usually right about these things. Anyone else think that K Terrans are going mech vZ because a transition to their 3/3 airball is a lot smoother


No, few of them are actually doing this. All the games have been a variation of harass -> macro -> push (try not to lose to anything gay), kind of like their bio builds, just this one is a whole different set of units and nuances.
ProgamerAustralian alcohol user follow @iaguzSC2
Frex
Profile Joined March 2012
Finland888 Posts
January 24 2014 21:27 GMT
#726
On January 25 2014 05:58 lowercase wrote:
Terran winrates are below 50%, but they've been above 50% for the vast majority of the whole life of SC2. It's natural to have peaks and troughs if the balance is hovering around 50% winrate. I don't think Terran is really underpowered, except maybe versus early game P due to MSC.


You can look at win rates as much as you want but currently terran is so underrepresented that it is beyond retarded. Protoss are doubling, tripling, quadrupling, quintupling, and the heck, even hextupling terran in representation in so many places. Just looking at winrates is delusional when there is so many more variables.


WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
January 24 2014 21:30 GMT
#727
On January 25 2014 06:26 iaguz wrote:
Show nested quote +
On January 25 2014 06:18 Wombat_NI wrote:
Also, I am usually right about these things. Anyone else think that K Terrans are going mech vZ because a transition to their 3/3 airball is a lot smoother


No, few of them are actually doing this. All the games have been a variation of harass -> macro -> push (try not to lose to anything gay), kind of like their bio builds, just this one is a whole different set of units and nuances.

Well yeah, sorry I'll rephrase. They're going mech specifically to do that transition. It's the overarching gameplan that they have in mind. There have been games which have ended before that due to Zergs dealing with the mech comps badly before SkyTerran was upon them.

If they work out the kinks I foresee some very, very sad Zergs a month or two down the line. While I'm lamentably addicted to theorycrafting, I don't know how you actually kill that airball once it's acquired with 3/3
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Big J
Profile Joined March 2011
Austria16289 Posts
January 24 2014 21:40 GMT
#728
On January 25 2014 06:30 Wombat_NI wrote:
Show nested quote +
On January 25 2014 06:26 iaguz wrote:
On January 25 2014 06:18 Wombat_NI wrote:
Also, I am usually right about these things. Anyone else think that K Terrans are going mech vZ because a transition to their 3/3 airball is a lot smoother


No, few of them are actually doing this. All the games have been a variation of harass -> macro -> push (try not to lose to anything gay), kind of like their bio builds, just this one is a whole different set of units and nuances.

Well yeah, sorry I'll rephrase. They're going mech specifically to do that transition. It's the overarching gameplan that they have in mind. There have been games which have ended before that due to Zergs dealing with the mech comps badly before SkyTerran was upon them.

If they work out the kinks I foresee some very, very sad Zergs a month or two down the line. While I'm lamentably addicted to theorycrafting, I don't know how you actually kill that airball once it's acquired with 3/3



If they wouldn't have a strong endgame style in mind, it wouldn't be a macro gameplan, but just some timing.

The way to kill that airball is like DRG played vs flash, with a little less bad luck and (much) more statics and Viper usage.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 24 2014 21:50 GMT
#729
On January 25 2014 06:30 Wombat_NI wrote:
Show nested quote +
On January 25 2014 06:26 iaguz wrote:
On January 25 2014 06:18 Wombat_NI wrote:
Also, I am usually right about these things. Anyone else think that K Terrans are going mech vZ because a transition to their 3/3 airball is a lot smoother


No, few of them are actually doing this. All the games have been a variation of harass -> macro -> push (try not to lose to anything gay), kind of like their bio builds, just this one is a whole different set of units and nuances.

Well yeah, sorry I'll rephrase. They're going mech specifically to do that transition. It's the overarching gameplan that they have in mind. There have been games which have ended before that due to Zergs dealing with the mech comps badly before SkyTerran was upon them.

If they work out the kinks I foresee some very, very sad Zergs a month or two down the line. While I'm lamentably addicted to theorycrafting, I don't know how you actually kill that airball once it's acquired with 3/3

Watch Goswser vs Lucifron. Now translate that to Alterzim. Have fun.
"Digital. They have digital. What is digital?" - Donald J Trump
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
January 24 2014 21:53 GMT
#730
Good/bad? Was during my hiatus so I haven't actually seen that series I don't think
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Squat
Profile Joined September 2013
Sweden7978 Posts
January 24 2014 21:59 GMT
#731
Basically the ZvT version of Firecake vs Mana. Goswser bled him dry with abducts, swarm hosts, spores and infestors. For about 90 mins. It's the only way to combat skyterran.
"Digital. They have digital. What is digital?" - Donald J Trump
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
January 24 2014 22:15 GMT
#732
On January 25 2014 06:30 Wombat_NI wrote:
Show nested quote +
On January 25 2014 06:26 iaguz wrote:
On January 25 2014 06:18 Wombat_NI wrote:
Also, I am usually right about these things. Anyone else think that K Terrans are going mech vZ because a transition to their 3/3 airball is a lot smoother


No, few of them are actually doing this. All the games have been a variation of harass -> macro -> push (try not to lose to anything gay), kind of like their bio builds, just this one is a whole different set of units and nuances.

Well yeah, sorry I'll rephrase. They're going mech specifically to do that transition. It's the overarching gameplan that they have in mind. There have been games which have ended before that due to Zergs dealing with the mech comps badly before SkyTerran was upon them.

If they work out the kinks I foresee some very, very sad Zergs a month or two down the line. While I'm lamentably addicted to theorycrafting, I don't know how you actually kill that airball once it's acquired with 3/3


Sort of but I'd suspect not. The more layers you add to a strategy, particularly one as fragile as mech play, the more chances you give for it to fuck up and the harder it is to work out. Playing turtley mech into air is hard due to swarm hosts and vipers and a lot of maps not supporting boring split map wait all day styles of play. Opening with heavy harassment into 3 base and 2 armouries into a 2/2 tank thor hellbat push is much easier.
ProgamerAustralian alcohol user follow @iaguzSC2
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-01-24 22:22:38
January 24 2014 22:19 GMT
#733
On January 25 2014 05:19 Crownlol wrote:
Show nested quote +
On January 25 2014 05:14 ImperialFist wrote:
On January 25 2014 05:02 Wombat_NI wrote:
Mech takes a fuckload of skill, maybe not spamming high APM but it's really damn hard to make work.

Marine-tank is dead though, so sad


fuckload of skill? compared to bio? lol


Oh god, now the Terrans are even complaining about other Terrans!


ROFL!

TvZ is fine.

Honestly I think if every single map in the pool wasn't so easy to Blink all-in on, 90% of these probems would go away. You wouldn't need to nerf the mothership core.

The 14 vision is REALLY REALLY helpful in PvP honestly. You can send it in to their base before hallucination or observer is available to see what their tech is and be able to get away without using a recall depending on their building placement.

If it had shorter range you'd need to fly further in. So you'd fly in, see the 3 gate + blink coming, and then die to it because you blew your energy on recall or your MsC died.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 24 2014 22:31 GMT
#734
On January 25 2014 06:27 Frex wrote:
Show nested quote +
On January 25 2014 05:58 lowercase wrote:
Terran winrates are below 50%, but they've been above 50% for the vast majority of the whole life of SC2. It's natural to have peaks and troughs if the balance is hovering around 50% winrate. I don't think Terran is really underpowered, except maybe versus early game P due to MSC.


You can look at win rates as much as you want but currently terran is so underrepresented that it is beyond retarded. Protoss are doubling, tripling, quadrupling, quintupling, and the heck, even hextupling terran in representation in so many places. Just looking at winrates is delusional when there is so many more variables.




You forget when GSL had 20 Terrans in it at the peak of Terran.

These things happen. Brood War had no patches for many many years and the metagame kept evolving on its own.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ImperialFist
Profile Joined April 2013
790 Posts
January 24 2014 22:41 GMT
#735
On January 25 2014 07:31 DinoMight wrote:
Show nested quote +
On January 25 2014 06:27 Frex wrote:
On January 25 2014 05:58 lowercase wrote:
Terran winrates are below 50%, but they've been above 50% for the vast majority of the whole life of SC2. It's natural to have peaks and troughs if the balance is hovering around 50% winrate. I don't think Terran is really underpowered, except maybe versus early game P due to MSC.


You can look at win rates as much as you want but currently terran is so underrepresented that it is beyond retarded. Protoss are doubling, tripling, quadrupling, quintupling, and the heck, even hextupling terran in representation in so many places. Just looking at winrates is delusional when there is so many more variables.




You forget when GSL had 20 Terrans in it at the peak of Terran.

These things happen. Brood War had no patches for many many years and the metagame kept evolving on its own.


:D lol heheheh rofl

then terran got NerfHammered, metagame eh? nice try
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
oxxo
Profile Joined February 2010
988 Posts
January 24 2014 22:45 GMT
#736
On January 25 2014 07:31 DinoMight wrote:
Show nested quote +
On January 25 2014 06:27 Frex wrote:
On January 25 2014 05:58 lowercase wrote:
Terran winrates are below 50%, but they've been above 50% for the vast majority of the whole life of SC2. It's natural to have peaks and troughs if the balance is hovering around 50% winrate. I don't think Terran is really underpowered, except maybe versus early game P due to MSC.


You can look at win rates as much as you want but currently terran is so underrepresented that it is beyond retarded. Protoss are doubling, tripling, quadrupling, quintupling, and the heck, even hextupling terran in representation in so many places. Just looking at winrates is delusional when there is so many more variables.




You forget when GSL had 20 Terrans in it at the peak of Terran.

These things happen. Brood War had no patches for many many years and the metagame kept evolving on its own.


? It wasn't a shift in meta. It was a direct result of many Terran nerfs and many Protoss buffs along with map changes that changed things.
TW
Profile Joined March 2012
Poland255 Posts
January 24 2014 22:57 GMT
#737
I am tired of reading people yelling about the balance that used to be in the past.
Because Terrans were slightly OP at the beginning or we had Broodlord Infestor era for couple of months it means the game should be dominated by Protos right now just to make things equal?

So just stop complaining about the past and try to work out the solution how to improve the balance, cause suggested changes surely wont solve anything.

Lets hope the balance team for once will listen to the community.
tadL
Profile Joined September 2010
Croatia679 Posts
January 24 2014 23:07 GMT
#738
Still no patch that gives Zerg and Protoss the same advantage of friendly fire like terrans have?
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2014-01-24 23:58:57
January 24 2014 23:26 GMT
#739
Regarding the Hydralisk cost reduction, I agree that hydralisks might well be too gas intensive for their strength but 25 will probably prove to be too cheap, as most people seem to agree. It will likely be too strong, but I think it should be tested.
The trouble is that Blizzard seem keen to keep all unit costs divisible by 25.

One nice upside to hydralisks costing less gas would be that tanks could probably be allowed to be improve further.
BW hydras cost 7/25 for the same number of hit points as SC2 hydralisks that cost 100/50, so if they don't want to improve hydralisk hit points (perhaps they wish to ensure that Psionic Storm always brings hydras to their knees with 1 life from regeneration?), a lowered gas cost might indirectly help to allow other changes to occur for other races.
There might not currently be enough reason for Blizzard (in their minds) to justify buffing aspects of the other races until something like this change is made.
I think it's a good thing to test, although I wish they would test (even) stronger tanks at the same time.
If (tank-based) mech is to be buffed, this would be a good time to test it.

When buffing tanks though, you'd always want to keep in mind that there's currently a nice dynamic where sieged tanks one-shot 0 carapace zerglings, one-shot any zerglings when the tanks have +1 Vehicle Weapons but take two shots to kill the zerglings if the tanks have no weapon upgrades while the zerglings have +1 (or more) carapace.
I think that dynamic should always be kept.

Another thing to consider if they wanted to make them cheaper is whether it's more appropriate to free up some minerals or some gas for spending on other zerg units.
Currently it seems that rather than improving blinding cloud to make vipers more common (they have considered helping vipers out before, though their suggested change was terrible for various reasons), they can help Vipers and Infestors to be more affordable than they currently are when you are already getting hydralisks.

EDIT: I agree (at least in theory, before testing) with the below suggestion for Hydralisk damage and cooldown to change
from
12 +1 per upgrade at 0.83a/second, for 14.46-18.07 DPS
to something like
14 +2 per upgrade at 0.9333a/second, for 15.00-21.43 DPS
or
15 +2 per upgrade at 1.0a/second, for 15.00-21.00 DPS.

A slightly slower cooldown also helps micromanagement with hydralisks to be a little more useful in you may waste less shots, because they fire more slowly but hit harder with each missile.

I also (still, as I've felt for a long time that it should at least be tested) agree that buffing viking damage to 14 would be fine, at least to test and especially if a hydralisk buff is already on the table.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Xapti
Profile Joined April 2010
Canada2473 Posts
January 24 2014 23:35 GMT
#740
As a zerg user I have trouble disliking the hydra cost change despite it being clearly odd or problematic.
Hydras have always been a terrible investment considering their cost — particularly before they had the speed upgrade. (compared to a unit like the stalker they are disadvantaged in many significant ways and advantaged in virtually none)

That said, halving the gas cost seems like a very inappropriate thing to do.
Instead they should be given a free range upgrade or +15 health or +1 damage or something like that. Personally I think that increasing the attack damage to 14 or so and reducing the attack speed appropriately, and giving a +2 attack upgrade effect instead of +1 would be a good change (same with ground-mode vikings)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
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