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New Ladder Maps for '14 Season 1 - Page 11

Forum Index > SC2 General
316 CommentsPost a Reply
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Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
January 02 2014 18:10 GMT
#201
This patch is taking forever ! I want to get back into sc2
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2014-01-02 18:19:42
January 02 2014 18:19 GMT
#202
On January 03 2014 03:06 DarkLordOlli wrote:
So having played on Daedalus Point. What the actual fuck, that ramp is GIGANTIC. You can't actually go FFE on that unless you nexus wall (in which case your wall can be attacked from the low ramp). Aside from nexus walls having always been terrible.

Immediately going to veto that.
I was wondering about that. Either Nexus-forge-gate wall (like people used to do on Antiga Shipyard) or always gateway expand. Either is not a good option because of how the third is on that map. Would make for easy fast 3 hatch in PvZ with little Protoss can do.

I wonder how broken late 2011/early 2012 3 immortal all-ins will be on that map in PvT. The natural is so wide that no amount of bunkers could safely defend it. That all-in is strong on any map with a wide open natural, and this is the widest, openest yet. It is like Crossfire wide and then some.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 02 2014 18:50 GMT
#203
So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2014-01-02 18:59:37
January 02 2014 18:57 GMT
#204
On January 03 2014 03:50 Existor wrote:
So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol


If you had any idea about the game at all you'd see the concern. It's not about warpins, timewarp, nexus cannon, forcefields. It's about the fact that when forge expand isn't an option zerg can get massively ahead every single game by doing greedy 3base openings without risking anything as long as they scout for proxies.

Now, I'm not saying that's how it's going to be and that there's nothing that can be done about it. The rush distance for example is short so you may be able to work with that by chronoboosting units, who knows. But the concern is definitely there.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 03 2014 08:13 GMT
#205
Not sure if noted in this thread, but CC first as a wall-in isn't possible on Heavy Rain due to the gas being too close.

And damn blink stalkers are strong on that map! Managed to squeek out a draw first time I faced it, but prob would've been a win on any other map.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Ravomat
Profile Joined September 2010
Germany422 Posts
January 03 2014 08:40 GMT
#206
On January 03 2014 03:50 Existor wrote:
So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol


Yea, it's funny how protoss cannot wall-off their expansion in time for a simple speedling attack. None of the things you mentioned matter if protoss doesn't have a wall to work with. Apparently you don't like protoss, that's fine, though this is no reason to not use your brain before you write something.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
January 03 2014 08:52 GMT
#207
On January 03 2014 17:40 Ravomat wrote:
Show nested quote +
On January 03 2014 03:50 Existor wrote:
So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol


Yea, it's funny how protoss cannot wall-off their expansion in time for a simple speedling attack. None of the things you mentioned matter if protoss doesn't have a wall to work with. Apparently you don't like protoss, that's fine, though this is no reason to not use your brain before you write something.

Yeah, I dunno what he means by "change their tactics." I don't think losing every game to speedling allin, early pools and roach/ling is a tactic. The openness of the natural is reminiscent of Dual Site, which had an International ZvP winrate of 57% and a 59% winrate in Korea just because of the natural.
ETisME
Profile Blog Joined April 2011
12502 Posts
Last Edited: 2014-01-03 09:06:01
January 03 2014 08:59 GMT
#208
On December 27 2013 11:51 SidianTheBard wrote:
If Habitation Station proves to be completely imbalanced I will be the first to email blizzard and tell them to take my map off ladder. I do think it should be fairly interesting because of the huge meta game change that we've seen so far in the handful of games played. I'm scared for ladder games, I think it could result in a lot of cheese and proxies and all-ins, although I'm keeping my fingers crossed that the meta breaking interesting to watch games we've seen during TLMC and Red Bull will happen a lot.

Can't wait to see how it all plays out. I'm excited!

please just leave it in :D
or you can ask for stats and see how to improve the map from there on, I really don't mind the map being slightly imbalanced if it is interesting

also Daedalus Point is looking great for TvP with all the open spot for drops, as seen from taeja sen game yesterday
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 03 2014 10:32 GMT
#209
Habitation planet or whatever maybe glitched. The longer the game goes, the laggier and glitchier it gets until it crashes my game.
Moderator
LingBlingBling
Profile Joined December 2012
United States353 Posts
January 03 2014 10:49 GMT
#210
yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS.
Remember our motto: We ain't got it.
syriuszonito
Profile Joined June 2011
Poland332 Posts
January 03 2014 11:00 GMT
#211
Daedalus Point is just plain bad for both P (pvz) and Z (zvt). Gonna be a TvT festival there.
The other 2 are interesting, wonder whether the gold expo will proove to be imba.
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Ruin
Profile Joined July 2011
United States271 Posts
January 03 2014 11:01 GMT
#212
It seems like the map pool has been getting worse for Protoss. First Polar Night and now Daedalus Point. Maybe Blizzard is trying to do a sneak-nerf
Ruin
Profile Joined July 2011
United States271 Posts
January 03 2014 11:02 GMT
#213
On January 03 2014 19:49 LingBlingBling wrote:
yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS.


Metropolis actually had such bad FPS issues that they had to remove it from the map pool and they never got around to putting it back in.
Ruin
Profile Joined July 2011
United States271 Posts
January 03 2014 11:03 GMT
#214
On January 03 2014 17:52 Shebuha wrote:
Show nested quote +
On January 03 2014 17:40 Ravomat wrote:
On January 03 2014 03:50 Existor wrote:
So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol


Yea, it's funny how protoss cannot wall-off their expansion in time for a simple speedling attack. None of the things you mentioned matter if protoss doesn't have a wall to work with. Apparently you don't like protoss, that's fine, though this is no reason to not use your brain before you write something.

Yeah, I dunno what he means by "change their tactics." I don't think losing every game to speedling allin, early pools and roach/ling is a tactic. The openness of the natural is reminiscent of Dual Site, which had an International ZvP winrate of 57% and a 59% winrate in Korea just because of the natural.


I try to make an effort to play on every map but this and polar night just ruin my day haha. At least on polar night you can take a natural =(
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 03 2014 11:21 GMT
#215
Well, if what I'm, reading here on the forum is true, then you can kiss Habitation Station goodbye. Back when they introduced Metropolis into the pool it was quickly cut due to causing FPS issues, and it was never reintroduced.

Now this would be quite a shame because, despite me not liking Habitation Station all that much, its still a far better map then the other 2 that Blizzard is introducing.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 03 2014 12:28 GMT
#216
On January 03 2014 19:49 LingBlingBling wrote:
yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS.


Simply put. Because they aren't Blizzard maps. If there is one thing that community map makers are terribad at, it is to mind their limits. All Blizzard maps are designed to run smoothly even on the lowest end machines (at appropriate graphic options of course), where as a lot of community map makers tend to focus a little too much on making stuff pretty.

Metropolis in WOL was the extreme example of this phenomenon with a flipping million or so moving doodads. That map tanked even the highest end of machines and was a complete disaster when it got to ladder.

But as long as people keep screaming for community map makers to get more influence on ladder, we will keep seeing this happen. Especially because community maps are often matched up against each other in competitions and shiny stuff sells.
The basic key to beating a priest is playing a deck that is terrible.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 03 2014 12:35 GMT
#217
From what i see , there are a lot of stacked doodads on Habitation Station , which create fps drops. Someone should really remove some of them. I bet that map has at least 1500 doodads , and a lot of them are moving/spinning.
Author of Coda and Eastwatch.
dala
Profile Joined August 2010
Sweden477 Posts
January 03 2014 12:43 GMT
#218
Did the new season help with the skewed league distribution or do we need to wait for patch 2.1?
Swift118
Profile Joined January 2012
United Kingdom335 Posts
January 03 2014 12:49 GMT
#219
Habitation Station is quite a fun entry to the map pool, played a game on it last night, looks funky and interesting gold base position. Probably will not be the most balanced map for pro games, but fun for laddering.
Phaenoman
Profile Joined February 2013
568 Posts
January 03 2014 12:52 GMT
#220
On January 02 2014 12:25 Shebuha wrote:
ROFL Daedalus Point. Takes 3 gates and 2 pylons to wall the ramp hahahahahahaha.


Hm? So u mean it's the same as Akilon or Derelict? I think it takes at least one more gate to wall off or am I wrong?
Random is hard work dude...
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