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New Ladder Maps for '14 Season 1 - Page 11
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Tchado
Jordan1831 Posts
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Ben...
Canada3485 Posts
On January 03 2014 03:06 DarkLordOlli wrote: I was wondering about that. Either Nexus-forge-gate wall (like people used to do on Antiga Shipyard) or always gateway expand. Either is not a good option because of how the third is on that map. Would make for easy fast 3 hatch in PvZ with little Protoss can do.So having played on Daedalus Point. What the actual fuck, that ramp is GIGANTIC. You can't actually go FFE on that unless you nexus wall (in which case your wall can be attacked from the low ramp). Aside from nexus walls having always been terrible. Immediately going to veto that. I wonder how broken late 2011/early 2012 3 immortal all-ins will be on that map in PvT. The natural is so wide that no amount of bunkers could safely defend it. That all-in is strong on any map with a wide open natural, and this is the widest, openest yet. It is like Crossfire wide and then some. | ||
Existor
Russian Federation4295 Posts
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Olli
Austria24417 Posts
On January 03 2014 03:50 Existor wrote: So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol If you had any idea about the game at all you'd see the concern. It's not about warpins, timewarp, nexus cannon, forcefields. It's about the fact that when forge expand isn't an option zerg can get massively ahead every single game by doing greedy 3base openings without risking anything as long as they scout for proxies. Now, I'm not saying that's how it's going to be and that there's nothing that can be done about it. The rush distance for example is short so you may be able to work with that by chronoboosting units, who knows. But the concern is definitely there. | ||
DJHelium
Sweden13480 Posts
And damn blink stalkers are strong on that map! Managed to squeek out a draw first time I faced it, but prob would've been a win on any other map. | ||
Ravomat
Germany422 Posts
On January 03 2014 03:50 Existor wrote: So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol Yea, it's funny how protoss cannot wall-off their expansion in time for a simple speedling attack. None of the things you mentioned matter if protoss doesn't have a wall to work with. Apparently you don't like protoss, that's fine, though this is no reason to not use your brain before you write something. | ||
Shebuha
Canada1335 Posts
On January 03 2014 17:40 Ravomat wrote: Yea, it's funny how protoss cannot wall-off their expansion in time for a simple speedling attack. None of the things you mentioned matter if protoss doesn't have a wall to work with. Apparently you don't like protoss, that's fine, though this is no reason to not use your brain before you write something. Yeah, I dunno what he means by "change their tactics." I don't think losing every game to speedling allin, early pools and roach/ling is a tactic. The openness of the natural is reminiscent of Dual Site, which had an International ZvP winrate of 57% and a 59% winrate in Korea just because of the natural. | ||
ETisME
12276 Posts
On December 27 2013 11:51 SidianTheBard wrote: If Habitation Station proves to be completely imbalanced I will be the first to email blizzard and tell them to take my map off ladder. I do think it should be fairly interesting because of the huge meta game change that we've seen so far in the handful of games played. I'm scared for ladder games, I think it could result in a lot of cheese and proxies and all-ins, although I'm keeping my fingers crossed that the meta breaking interesting to watch games we've seen during TLMC and Red Bull will happen a lot. Can't wait to see how it all plays out. I'm excited! please just leave it in :D or you can ask for stats and see how to improve the map from there on, I really don't mind the map being slightly imbalanced if it is interesting also Daedalus Point is looking great for TvP with all the open spot for drops, as seen from taeja sen game yesterday | ||
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stuchiu
Fiddler's Green42661 Posts
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LingBlingBling
United States353 Posts
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syriuszonito
Poland332 Posts
The other 2 are interesting, wonder whether the gold expo will proove to be imba. | ||
Ruin
United States271 Posts
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Ruin
United States271 Posts
On January 03 2014 19:49 LingBlingBling wrote: yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS. Metropolis actually had such bad FPS issues that they had to remove it from the map pool and they never got around to putting it back in. | ||
Ruin
United States271 Posts
On January 03 2014 17:52 Shebuha wrote: Yeah, I dunno what he means by "change their tactics." I don't think losing every game to speedling allin, early pools and roach/ling is a tactic. The openness of the natural is reminiscent of Dual Site, which had an International ZvP winrate of 57% and a 59% winrate in Korea just because of the natural. I try to make an effort to play on every map but this and polar night just ruin my day haha. At least on polar night you can take a natural =( | ||
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Destructicon
4713 Posts
Now this would be quite a shame because, despite me not liking Habitation Station all that much, its still a far better map then the other 2 that Blizzard is introducing. | ||
Sumadin
Denmark588 Posts
On January 03 2014 19:49 LingBlingBling wrote: yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS. Simply put. Because they aren't Blizzard maps. If there is one thing that community map makers are terribad at, it is to mind their limits. All Blizzard maps are designed to run smoothly even on the lowest end machines (at appropriate graphic options of course), where as a lot of community map makers tend to focus a little too much on making stuff pretty. Metropolis in WOL was the extreme example of this phenomenon with a flipping million or so moving doodads. That map tanked even the highest end of machines and was a complete disaster when it got to ladder. But as long as people keep screaming for community map makers to get more influence on ladder, we will keep seeing this happen. Especially because community maps are often matched up against each other in competitions and shiny stuff sells. | ||
IeZaeL
Italy991 Posts
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dala
Sweden477 Posts
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Swift118
United Kingdom335 Posts
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Phaenoman
568 Posts
On January 02 2014 12:25 Shebuha wrote: ROFL Daedalus Point. Takes 3 gates and 2 pylons to wall the ramp hahahahahahaha. Hm? So u mean it's the same as Akilon or Derelict? I think it takes at least one more gate to wall off or am I wrong? | ||
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