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New Ladder Maps for '14 Season 1 - Page 10

Forum Index > SC2 General
316 CommentsPost a Reply
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NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 24 2013 06:54 GMT
#181
On December 24 2013 06:03 Teoita wrote:
Show nested quote +
On December 24 2013 03:04 NovemberstOrm wrote:
On December 23 2013 22:53 quebecman77 wrote:
Yeah David Kim got that right, sc2 need about 8 new retarded maps each season to stay fresh and fun, map not tested who look COOL are what this game needed!!

Btw how many map Broodwar got in 8 year to stay the most and best RTS ever ???

Why sc2 can't hire someone not totally retarded ??? ... Damn I would balance this game better that all of them !!!
( most sc2 pro gamer with rts exp would do just the same... Not saying I'm special... )

just thinking about the way they go and what they patch and change make my mind go wtf each time....

Also just want to add that I'm REALY sad they do something like that, sc2 could have been such a good game... Played about 3k game before the patchzerg era...I have even try the exp and I'm sad that the balance and the overall game don't allow me to play again ( I'm terran so that 5x WORST )

im alway looking at patch and change for see if the game allow me to comeback but they do worst and worst shit each time... that just crazy...

signed: a sad player who realy love rts with all my heart and played the first sc for about 10 year.....

New maps are necessary playing the same maps with the same fast 3 base expansion style of gameplay can get boring. Maps should change up the styles of play we see.


On the other hand, it'd be kind of nice to, you know, be able to wall off a natural for example...

good thing i don't play protoss or terran then
Moderatorlickypiddy
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
December 24 2013 08:02 GMT
#182
On December 24 2013 13:21 blastyblast21 wrote:
all the new maps sucks beside habitation station also why get rid of the best map in the pools bel shire. also all of these maps are perfect for toss all ins. Learn to make maps blizzards. Husky's IMBA league maps are more balanced than this.


Cause that map has been in the pool forever and is long overdue to be rotated out
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 24 2013 08:57 GMT
#183
First impression is that Habitation Station looks very ugly, aesthetic wise, and Heavy Rain is a blink Stalker all in map. Otherwise, looks good.

Also, i laugh out loud at the Alterzim rationalization. Bassicaly saying we hear your feedback but fuck you, we do what we want haha
Head Coach Park: "They should buff tanks!"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 24 2013 10:13 GMT
#184
On December 24 2013 17:57 Sapphire.lux wrote:
First impression is that Habitation Station looks very ugly, aesthetic wise, and Heavy Rain is a blink Stalker all in map. Otherwise, looks good.

Also, i laugh out loud at the Alterzim rationalization. Bassicaly saying we hear your feedback but fuck you, we do what we want haha


Yeah I can't believe they are keeping alterzim looool.
When I think of something else, something will go here
ZaMa
Profile Joined August 2013
United States38 Posts
December 26 2013 03:35 GMT
#185
gg protoss
TheSC2report
Profile Joined December 2013
11 Posts
December 26 2013 11:29 GMT
#186
new maps are good maps
[OPR] Phoenix
Profile Joined May 2013
Denmark12 Posts
December 26 2013 16:37 GMT
#187
Damn Blizzard. These map pools are only getting worse and worse. Habitation station. really...
I love Starcraft 2 :)
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-12-26 16:44:08
December 26 2013 16:39 GMT
#188
On December 27 2013 01:37 [OPR] Phoenix wrote:
Damn Blizzard. These map pools are only getting worse and worse. Habitation station. really...


Best map of the bunch -- just because it is slightly different. All the rest of the maps are the same bore as previous maps. Standard/boring maps are fine, but it is about time we had something more interesting. Even if it is "imbalanced".
T P Z sagi
Mortal
Profile Blog Joined November 2010
2943 Posts
December 26 2013 16:45 GMT
#189
the problem is that standard and boring often means balanced in certain contexts. interesting can often mean horribly imbalanced. which i guess would be interesting, but not cohesive to competition.
The universe created an audience for itself.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-12-26 16:54:51
December 26 2013 16:50 GMT
#190
On December 27 2013 01:45 Mortal wrote:
the problem is that standard and boring often means balanced in certain contexts. interesting can often mean horribly imbalanced. which i guess would be interesting, but not cohesive to competition.


Yeah, I'm fine with most maps being standard, but throwing in 1 different/experimental (possibly imbalanced) map is cool. People have vetoes for a reason. Sure, professional players may not necessarily like it, but there is no way to grow a game without experimentation with things that possibly could be better.
Considering LotV is still yet to come to throw off, refresh, and re-balance SC2, there are many opportunities that we should explore. Maps are one of the easier avenues of experimentation.
T P Z sagi
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2013-12-26 17:11:08
December 26 2013 17:10 GMT
#191
Habitation I think is going to end up being fun for one season, but if it gets figured out the gold bases are too strong for one race, if it stays in the map pool for another season (since maps so often get played to the ground) it'll go from being an exciting new map to the "oh my god they really kept that stupid gold map in" map.

FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
December 26 2013 20:41 GMT
#192
Alterzim really should have been removed I don't know 1 player that actually enjoys it. If it was just big and a similar shape it is now but removing the expansion in the base it would be ok. The only way an expo in the back of the main actually works and would be balanced is if it was a 2 player map that is small. So it stops players from being too greedy. Like you see ridiculous builds by protoss players specifically on Alterzim, like nexus first into gate which really shouldn't work with regular Zerg timings but it does because of the map. So then the Zerg wants to go super greedy but either realizes oh if the protoss goes forge first we auto lose. So it means you have to do super safe builds that work vs really greedy openers and the forge and the super greedy players get away with everything.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
December 26 2013 20:55 GMT
#193
On December 27 2013 01:50 purakushi wrote:
Show nested quote +
On December 27 2013 01:45 Mortal wrote:
the problem is that standard and boring often means balanced in certain contexts. interesting can often mean horribly imbalanced. which i guess would be interesting, but not cohesive to competition.


Yeah, I'm fine with most maps being standard, but throwing in 1 different/experimental (possibly imbalanced) map is cool. People have vetoes for a reason. Sure, professional players may not necessarily like it, but there is no way to grow a game without experimentation with things that possibly could be better.
Considering LotV is still yet to come to throw off, refresh, and re-balance SC2, there are many opportunities that we should explore. Maps are one of the easier avenues of experimentation.


Agreed. Moreover, even if a map is bad, playing with it allows for identifying ways to tweak the map and put it back on rotation a season or two later rather than just throwing it out because there is no safe third (for example). In that same spirit, I wonder if Blizzard gives us too many ladder vetoes. Two vetoes, maybe even just one, could be better. So that we are forced to play in different ways and get out of our comfort zone when it comes to builds and strategies. SC2 players can be lazy, IMO.
KT best KT ~ 2014
SidianTheBard
Profile Joined October 2010
United States2475 Posts
December 27 2013 02:51 GMT
#194
If Habitation Station proves to be completely imbalanced I will be the first to email blizzard and tell them to take my map off ladder. I do think it should be fairly interesting because of the huge meta game change that we've seen so far in the handful of games played. I'm scared for ladder games, I think it could result in a lot of cheese and proxies and all-ins, although I'm keeping my fingers crossed that the meta breaking interesting to watch games we've seen during TLMC and Red Bull will happen a lot.

Can't wait to see how it all plays out. I'm excited!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Sumadin
Profile Joined August 2011
Denmark588 Posts
December 27 2013 09:39 GMT
#195
On December 27 2013 11:51 SidianTheBard wrote:
If Habitation Station proves to be completely imbalanced I will be the first to email blizzard and tell them to take my map off ladder. I do think it should be fairly interesting because of the huge meta game change that we've seen so far in the handful of games played. I'm scared for ladder games, I think it could result in a lot of cheese and proxies and all-ins, although I'm keeping my fingers crossed that the meta breaking interesting to watch games we've seen during TLMC and Red Bull will happen a lot.

Can't wait to see how it all plays out. I'm excited!


You won't have the stats through to back that statement up through. Only Blizzard themselves have. Besides they will very rarely remove a map mid-season unless it is outright broken. It is here to stay for awhile. Should be fun to try out.
The basic key to beating a priest is playing a deck that is terrible.
mykillandjello
Profile Joined November 2013
United States29 Posts
December 28 2013 01:44 GMT
#196
but belshire is so good...
What? You run out of Marines? --|Innovation the Great|
Frost bitE
Profile Joined July 2013
Malaysia27 Posts
December 28 2013 17:35 GMT
#197
omG im so excited to try out the new mapS! all of the maps are pretty interesting! GL HF !
Drone like a madmen ! ^_^
Frost bitE
Profile Joined July 2013
Malaysia27 Posts
January 01 2014 18:57 GMT
#198
Habitation Station is siCK ! very nice map with a lot of interesting features! wp wp ! clapx3
Drone like a madmen ! ^_^
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
January 02 2014 03:25 GMT
#199
ROFL Daedalus Point. Takes 3 gates and 2 pylons to wall the ramp hahahahahahaha.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2014-01-02 18:07:30
January 02 2014 18:06 GMT
#200
So having played on Daedalus Point. What the actual fuck, that ramp is GIGANTIC. You can't actually go FFE on that unless you nexus wall (in which case your wall can be attacked from the low ramp). Aside from nexus walls having always been terrible.

Immediately going to veto that.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
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