On December 23 2013 22:53 quebecman77 wrote: Yeah David Kim got that right, sc2 need about 8 new retarded maps each season to stay fresh and fun, map not tested who look COOL are what this game needed!!
Btw how many map Broodwar got in 8 year to stay the most and best RTS ever ???
Why sc2 can't hire someone not totally retarded ??? ... Damn I would balance this game better that all of them !!! ( most sc2 pro gamer with rts exp would do just the same... Not saying I'm special... )
just thinking about the way they go and what they patch and change make my mind go wtf each time....
Also just want to add that I'm REALY sad they do something like that, sc2 could have been such a good game... Played about 3k game before the patchzerg era...I have even try the exp and I'm sad that the balance and the overall game don't allow me to play again ( I'm terran so that 5x WORST )
im alway looking at patch and change for see if the game allow me to comeback but they do worst and worst shit each time... that just crazy...
signed: a sad player who realy love rts with all my heart and played the first sc for about 10 year.....
New maps are necessary playing the same maps with the same fast 3 base expansion style of gameplay can get boring. Maps should change up the styles of play we see.
On the other hand, it'd be kind of nice to, you know, be able to wall off a natural for example...
On December 24 2013 13:21 blastyblast21 wrote: all the new maps sucks beside habitation station also why get rid of the best map in the pools bel shire. also all of these maps are perfect for toss all ins. Learn to make maps blizzards. Husky's IMBA league maps are more balanced than this.
Cause that map has been in the pool forever and is long overdue to be rotated out
On December 24 2013 17:57 Sapphire.lux wrote: First impression is that Habitation Station looks very ugly, aesthetic wise, and Heavy Rain is a blink Stalker all in map. Otherwise, looks good.
Also, i laugh out loud at the Alterzim rationalization. Bassicaly saying we hear your feedback but fuck you, we do what we want haha
Yeah I can't believe they are keeping alterzim looool.
On December 27 2013 01:37 [OPR] Phoenix wrote: Damn Blizzard. These map pools are only getting worse and worse. Habitation station. really...
Best map of the bunch -- just because it is slightly different. All the rest of the maps are the same bore as previous maps. Standard/boring maps are fine, but it is about time we had something more interesting. Even if it is "imbalanced".
the problem is that standard and boring often means balanced in certain contexts. interesting can often mean horribly imbalanced. which i guess would be interesting, but not cohesive to competition.
On December 27 2013 01:45 Mortal wrote: the problem is that standard and boring often means balanced in certain contexts. interesting can often mean horribly imbalanced. which i guess would be interesting, but not cohesive to competition.
Yeah, I'm fine with most maps being standard, but throwing in 1 different/experimental (possibly imbalanced) map is cool. People have vetoes for a reason. Sure, professional players may not necessarily like it, but there is no way to grow a game without experimentation with things that possibly could be better. Considering LotV is still yet to come to throw off, refresh, and re-balance SC2, there are many opportunities that we should explore. Maps are one of the easier avenues of experimentation.
Habitation I think is going to end up being fun for one season, but if it gets figured out the gold bases are too strong for one race, if it stays in the map pool for another season (since maps so often get played to the ground) it'll go from being an exciting new map to the "oh my god they really kept that stupid gold map in" map.
Alterzim really should have been removed I don't know 1 player that actually enjoys it. If it was just big and a similar shape it is now but removing the expansion in the base it would be ok. The only way an expo in the back of the main actually works and would be balanced is if it was a 2 player map that is small. So it stops players from being too greedy. Like you see ridiculous builds by protoss players specifically on Alterzim, like nexus first into gate which really shouldn't work with regular Zerg timings but it does because of the map. So then the Zerg wants to go super greedy but either realizes oh if the protoss goes forge first we auto lose. So it means you have to do super safe builds that work vs really greedy openers and the forge and the super greedy players get away with everything.
On December 27 2013 01:45 Mortal wrote: the problem is that standard and boring often means balanced in certain contexts. interesting can often mean horribly imbalanced. which i guess would be interesting, but not cohesive to competition.
Yeah, I'm fine with most maps being standard, but throwing in 1 different/experimental (possibly imbalanced) map is cool. People have vetoes for a reason. Sure, professional players may not necessarily like it, but there is no way to grow a game without experimentation with things that possibly could be better. Considering LotV is still yet to come to throw off, refresh, and re-balance SC2, there are many opportunities that we should explore. Maps are one of the easier avenues of experimentation.
Agreed. Moreover, even if a map is bad, playing with it allows for identifying ways to tweak the map and put it back on rotation a season or two later rather than just throwing it out because there is no safe third (for example). In that same spirit, I wonder if Blizzard gives us too many ladder vetoes. Two vetoes, maybe even just one, could be better. So that we are forced to play in different ways and get out of our comfort zone when it comes to builds and strategies. SC2 players can be lazy, IMO.
If Habitation Station proves to be completely imbalanced I will be the first to email blizzard and tell them to take my map off ladder. I do think it should be fairly interesting because of the huge meta game change that we've seen so far in the handful of games played. I'm scared for ladder games, I think it could result in a lot of cheese and proxies and all-ins, although I'm keeping my fingers crossed that the meta breaking interesting to watch games we've seen during TLMC and Red Bull will happen a lot.
Can't wait to see how it all plays out. I'm excited!
On December 27 2013 11:51 SidianTheBard wrote: If Habitation Station proves to be completely imbalanced I will be the first to email blizzard and tell them to take my map off ladder. I do think it should be fairly interesting because of the huge meta game change that we've seen so far in the handful of games played. I'm scared for ladder games, I think it could result in a lot of cheese and proxies and all-ins, although I'm keeping my fingers crossed that the meta breaking interesting to watch games we've seen during TLMC and Red Bull will happen a lot.
Can't wait to see how it all plays out. I'm excited!
You won't have the stats through to back that statement up through. Only Blizzard themselves have. Besides they will very rarely remove a map mid-season unless it is outright broken. It is here to stay for awhile. Should be fun to try out.
So having played on Daedalus Point. What the actual fuck, that ramp is GIGANTIC. You can't actually go FFE on that unless you nexus wall (in which case your wall can be attacked from the low ramp). Aside from nexus walls having always been terrible.