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New Ladder Maps for '14 Season 1 - Page 12

Forum Index > SC2 General
316 CommentsPost a Reply
Prev 1 10 11 12 13 14 16 Next All
Ruin
Profile Joined July 2011
United States271 Posts
January 03 2014 13:16 GMT
#221
On January 03 2014 21:52 Phaenoman wrote:
Show nested quote +
On January 02 2014 12:25 Shebuha wrote:
ROFL Daedalus Point. Takes 3 gates and 2 pylons to wall the ramp hahahahahahaha.


Hm? So u mean it's the same as Akilon or Derelict? I think it takes at least one more gate to wall off or am I wrong?


I believe it's 4 so I think you're right.
Ruin
Profile Joined July 2011
United States271 Posts
January 03 2014 13:18 GMT
#222
On January 03 2014 21:28 Sumadin wrote:
Show nested quote +
On January 03 2014 19:49 LingBlingBling wrote:
yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS.


Simply put. Because they aren't Blizzard maps. If there is one thing that community map makers are terribad at, it is to mind their limits. All Blizzard maps are designed to run smoothly even on the lowest end machines (at appropriate graphic options of course), where as a lot of community map makers tend to focus a little too much on making stuff pretty.

Metropolis in WOL was the extreme example of this phenomenon with a flipping million or so moving doodads. That map tanked even the highest end of machines and was a complete disaster when it got to ladder.

But as long as people keep screaming for community map makers to get more influence on ladder, we will keep seeing this happen. Especially because community maps are often matched up against each other in competitions and shiny stuff sells.


In my opinion, the community maps are a lot better than the maps that Blizzard produces. I think if Blizzard uses these maps then they have a responsibility to check for these kind of things and to fix them.
Zygno
Profile Joined August 2012
Austria276 Posts
January 03 2014 13:20 GMT
#223
Heavy Rain is one of the worst maps ever made imo, instant veto.
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
January 03 2014 13:26 GMT
#224
On January 03 2014 21:28 Sumadin wrote:
Show nested quote +
On January 03 2014 19:49 LingBlingBling wrote:
yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS.


Simply put. Because they aren't Blizzard maps. If there is one thing that community map makers are terribad at, it is to mind their limits. All Blizzard maps are designed to run smoothly even on the lowest end machines (at appropriate graphic options of course), where as a lot of community map makers tend to focus a little too much on making stuff pretty.

Metropolis in WOL was the extreme example of this phenomenon with a flipping million or so moving doodads. That map tanked even the highest end of machines and was a complete disaster when it got to ladder.

But as long as people keep screaming for community map makers to get more influence on ladder, we will keep seeing this happen. Especially because community maps are often matched up against each other in competitions and shiny stuff sells.


Sorry but this is just wrong. You are sugesting that maps have low fps because of "doodads" and shiny stuff but on that argument we would see that old pc´s have more problems then new one. But its the opposite there is no consistancy in the framerate drop on some maps, i personally never had problems on metropolis with a dual core and 8800, now i have an i7 and a 770 but have ~40 frames on some new maps.

I think there are just some effects that are badly made. Blizzards map guy know these effects and just doesn´t use them.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 03 2014 14:10 GMT
#225
Yeah count me in on the daedalus is ridiculous camp. As if the ramp wasn't bad enough, the distance between your outer gas geysers on just 2 bases is freaking ENORMOUS. Muta and drop play are just incredible for maps like this, any less mobile comps are basically fucked.

Its like they created a map that were protoss would be as weak as possible to counteract all the protoss OP talk, but every protoss players will veto this map anyway.
Ravomat
Profile Joined September 2010
Germany422 Posts
January 03 2014 14:31 GMT
#226
Habitation Station is hell for PvZ if zerg goes swarmhost. So many ledges to abduct stuff from. I have no idea how you want to engage a swarmhost turtle there.
Phaenoman
Profile Joined February 2013
568 Posts
January 03 2014 14:56 GMT
#227
Is Heavy Rain a blizz-made or community-made map ?
Random is hard work dude...
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 03 2014 15:03 GMT
#228
On January 03 2014 23:31 Ravomat wrote:
Habitation Station is hell for PvZ if zerg goes swarmhost. So many ledges to abduct stuff from. I have no idea how you want to engage a swarmhost turtle there.

Tempest early gives a frgee gold / strong position vs Main while Z cannot take a gold tho...

Can't complain yet bro :D
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Bagi
Profile Joined August 2010
Germany6799 Posts
January 03 2014 15:03 GMT
#229
On January 03 2014 23:56 Phaenoman wrote:
Is Heavy Rain a blizz-made or community-made map ?

Its a GSL map I think. A horrible one.
Ravomat
Profile Joined September 2010
Germany422 Posts
January 03 2014 16:07 GMT
#230
On January 04 2014 00:03 SC2Toastie wrote:
Show nested quote +
On January 03 2014 23:31 Ravomat wrote:
Habitation Station is hell for PvZ if zerg goes swarmhost. So many ledges to abduct stuff from. I have no idea how you want to engage a swarmhost turtle there.

Tempest early gives a frgee gold / strong position vs Main while Z cannot take a gold tho...

Can't complain yet bro :D


Solid post for the category "pointless".
shivver
Profile Joined June 2011
United States232 Posts
January 03 2014 17:14 GMT
#231
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2014 17:27 GMT
#232
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-01-03 17:32:10
January 03 2014 17:30 GMT
#233
The thing that blows my mind is not so the mere existence of Daedalus Point on ladder (which is already quite mesmerizing) but the fact that the poll in the OP seems to indicate that people were eager to play on that astonishingly stupid map.

Come on, couldn't they make it so that it's at least wallable with Nexus ? PvZ is just unplayable on that map if you don't go 3 gate expand à la WoL, and then you just die to mutas which didn't have regen back then. Instant veto.

Edit : Open naturals are bad because you can't expand out of 1 gate or 1 forge on them, and then are just eaten alive by any serious muta play.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2014-01-03 17:56:02
January 03 2014 17:55 GMT
#234
Probably the best type of wall you can do on Daedlus Point. Still can be pretty rough but at least it forces them to funnel in from one location.

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 03 2014 18:01 GMT
#235
Looks like on daedalus point you have to do a gateway expand
ModeratorI am still alive, somehow
TL+ Member
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2014-01-03 18:04:54
January 03 2014 18:03 GMT
#236
On January 04 2014 02:27 Uvantak wrote:
Show nested quote +
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.

It's nice for PvZ to be a playable match-up.

On January 04 2014 03:01 The_Templar wrote:
Looks like on daedalus point you have to do a gateway expand

Free Hatch first for everybody! 3 Hatch before Pool is also good! And early Pools because of the open nat and short rush distance!
Bagi
Profile Joined August 2010
Germany6799 Posts
January 03 2014 18:03 GMT
#237
On January 04 2014 02:27 Uvantak wrote:
Show nested quote +
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.

Are you sure? Liquipedia says its a map by Blizzard.
shivver
Profile Joined June 2011
United States232 Posts
Last Edited: 2014-01-03 18:20:28
January 03 2014 18:13 GMT
#238
On January 04 2014 02:27 Uvantak wrote:
Show nested quote +
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2014 18:19 GMT
#239
On January 04 2014 03:03 Bagi wrote:
Show nested quote +
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.

Are you sure? Liquipedia says its a map by Blizzard.

You are right i messed the maps up it is Heavy Rain the one made by Crux ~.~
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Aeromi
Profile Blog Joined August 2012
France14462 Posts
January 03 2014 18:20 GMT
#240
Heavy Rain is just horrible if you play Terran...
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
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