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New Ladder Maps for '14 Season 1 - Page 13

Forum Index > SC2 General
316 CommentsPost a Reply
Prev 1 11 12 13 14 15 16 Next All
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
January 03 2014 18:22 GMT
#241
new maps are a joke . i cant believe after so many seasons blizzard cant make a decent mappool.
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
FruitsPunchSamurai
Profile Joined August 2011
United Kingdom87 Posts
January 03 2014 18:25 GMT
#242
+ Show Spoiler +
On January 04 2014 02:55 SidianTheBard wrote:
Probably the best type of wall you can do on Daedlus Point. Still can be pretty rough but at least it forces them to funnel in from one location.

[image loading]

I don't think this wall is actually tight where the cannon is due to the corners of the nexus (also its not great having the cannon exposed like that).
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 03 2014 18:37 GMT
#243
On January 04 2014 03:25 ThatGuy101 wrote:
+ Show Spoiler +
On January 04 2014 02:55 SidianTheBard wrote:
Probably the best type of wall you can do on Daedlus Point. Still can be pretty rough but at least it forces them to funnel in from one location.

[image loading]

I don't think this wall is actually tight where the cannon is due to the corners of the nexus (also its not great having the cannon exposed like that).


Ahh yeah, that's right, always forget about that. You are correct sir! Well, now it is a lot harder then I originally though haha
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2014 18:45 GMT
#244
On January 04 2014 03:13 shivver wrote:
Show nested quote +
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?

The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
shivver
Profile Joined June 2011
United States232 Posts
January 03 2014 18:47 GMT
#245
On January 04 2014 03:45 Uvantak wrote:
Show nested quote +
On January 04 2014 03:13 shivver wrote:
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?

The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.


Tell us then, having explained all that how would you open on this map as protoss vs a zerg?

Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 03 2014 18:50 GMT
#246
Just veto daedalus ffs, it's not that hard and anyway this map won't last long so bear with it .
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2014 18:53 GMT
#247
On January 04 2014 03:47 shivver wrote:
Show nested quote +
On January 04 2014 03:45 Uvantak wrote:
On January 04 2014 03:13 shivver wrote:
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?

The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.


Tell us then, having explained all that how would you open on this map as protoss vs a zerg?


Economic 1 base pressure, make damage, recall back, Expand.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24209 Posts
January 03 2014 18:57 GMT
#248
There's no such thing as economic 1 base pressure in PvZ, plus the chances are high the Z opens with a 14/14 here which would destroy any attempt at a pressure. No, I think if you're P and ever play that map against Z I think you should go 3 gates sentry expand WoL-style. MsC will definitely help but walling the nat will be a hell.
shivver
Profile Joined June 2011
United States232 Posts
January 03 2014 19:10 GMT
#249
On January 04 2014 03:53 Uvantak wrote:
Show nested quote +
On January 04 2014 03:47 shivver wrote:
On January 04 2014 03:45 Uvantak wrote:
On January 04 2014 03:13 shivver wrote:
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?

The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.


Tell us then, having explained all that how would you open on this map as protoss vs a zerg?


Economic 1 base pressure, make damage, recall back, Expand.


lol see I mean, forgive me mods but stuff like this is just engraging because as an actual PLAYER of my race I just look at this and think "silver"

imre
Profile Blog Joined November 2011
France9263 Posts
January 03 2014 19:29 GMT
#250
On January 04 2014 03:53 Uvantak wrote:
Show nested quote +
On January 04 2014 03:47 shivver wrote:
On January 04 2014 03:45 Uvantak wrote:
On January 04 2014 03:13 shivver wrote:
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?

The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.


Tell us then, having explained all that how would you open on this map as protoss vs a zerg?


Economic 1 base pressure, make damage, recall back, Expand.


it's nice to confirm the fact that some map makers don't actually play/understand the game.
Zest fanboy.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2014 19:33 GMT
#251
Meh, wherever you wish.

I jumped to the editor to check the walls and here are a couple for you guys.

Weak
[image loading]

Stronger
[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 03 2014 19:37 GMT
#252
On January 04 2014 04:33 Uvantak wrote:
Meh, wherever you wish.

I jumped to the editor to check the walls and here are a couple for you guys.

Weak
[image loading]

Stronger
[image loading]


It's still fucking vulnerable to everything, and you lose the highground advantage.

Anyway, better veto this map and wait for the next season :p.
ImperialFist
Profile Joined April 2013
790 Posts
January 03 2014 19:42 GMT
#253
the people who makes these maps :D and then actually putting it on the ladder or sometimes even in tournaments. amazing
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Fjodorov
Profile Joined December 2011
5007 Posts
January 03 2014 20:02 GMT
#254
What happened to heavy rain? its not in the map pool for me. Strange
Fission
Profile Blog Joined August 2010
Canada1184 Posts
January 03 2014 21:17 GMT
#255
lmao these maps are just some kind of cruel joke
TheDwf
Profile Joined November 2011
France19747 Posts
January 03 2014 21:22 GMT
#256
You can't even put your CC as part of the wall on Heavy Rain because the gas is too close... I can't believe how amateurish this is. Worst map pool since like more than one year.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 03 2014 21:31 GMT
#257
On January 04 2014 04:37 Faust852 wrote:
Show nested quote +
On January 04 2014 04:33 Uvantak wrote:
Meh, wherever you wish.

I jumped to the editor to check the walls and here are a couple for you guys.

Weak
[image loading]

Stronger
[image loading]


It's still fucking vulnerable to everything, and you lose the highground advantage.

Anyway, better veto this map and wait for the next season :p.

High ground advantage doesn't exist. Sure there's the difference in vision but that disappears after a single unit gets up the ramp, which takes only a fraction of a second from when the units start attacking.
vibeo gane,
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
January 03 2014 21:41 GMT
#258
lol @ heavy rain and how big the area for blink allins, reaper entry and drops is. Blizzard doesn't say, "here's a map with weird design, let's see what players do with it," instead they say, "we want players to get 0 risk reaper scouting, to do blink allins and to drop a lot." They do the same thing with their balance patches. "We want players to make burrowed Roaches a lot so we buffed it. Players still aren't doing it so we buffed it again."

If they nerf blink somehow I'm going to be really pissed. Not because I blink allin all the time (I've only done it once), but because they make maps that are so good for blink that you can't not do it.
myRZeth
Profile Joined June 2011
Germany1047 Posts
January 03 2014 21:49 GMT
#259
Heavy Rain and Habitation Station are fine, but Daedalus?
woot?
sage_francis
Profile Joined December 2006
France1823 Posts
January 03 2014 21:54 GMT
#260
Very bad maps, especially heavy rain and daedalus... Very disapointing, as usual...
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