On January 04 2014 02:55 SidianTheBard wrote: Probably the best type of wall you can do on Daedlus Point. Still can be pretty rough but at least it forces them to funnel in from one location.
I don't think this wall is actually tight where the cannon is due to the corners of the nexus (also its not great having the cannon exposed like that).
On January 04 2014 02:55 SidianTheBard wrote: Probably the best type of wall you can do on Daedlus Point. Still can be pretty rough but at least it forces them to funnel in from one location.
I don't think this wall is actually tight where the cannon is due to the corners of the nexus (also its not great having the cannon exposed like that).
Ahh yeah, that's right, always forget about that. You are correct sir! Well, now it is a lot harder then I originally though haha
On January 04 2014 02:14 shivver wrote: BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"
it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing
it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo
I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.
Also Daedalus is not a Blizzard map.
explain?
Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?
The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.
On January 04 2014 02:14 shivver wrote: BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"
it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing
it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo
I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.
Also Daedalus is not a Blizzard map.
explain?
Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?
The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.
Tell us then, having explained all that how would you open on this map as protoss vs a zerg?
On January 04 2014 02:14 shivver wrote: BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"
it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing
it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo
I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.
Also Daedalus is not a Blizzard map.
explain?
Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?
The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.
Tell us then, having explained all that how would you open on this map as protoss vs a zerg?
Economic 1 base pressure, make damage, recall back, Expand.
There's no such thing as economic 1 base pressure in PvZ, plus the chances are high the Z opens with a 14/14 here which would destroy any attempt at a pressure. No, I think if you're P and ever play that map against Z I think you should go 3 gates sentry expand WoL-style. MsC will definitely help but walling the nat will be a hell.
On January 04 2014 02:14 shivver wrote: BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"
it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing
it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo
I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.
Also Daedalus is not a Blizzard map.
explain?
Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?
The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.
Tell us then, having explained all that how would you open on this map as protoss vs a zerg?
Economic 1 base pressure, make damage, recall back, Expand.
lol see I mean, forgive me mods but stuff like this is just engraging because as an actual PLAYER of my race I just look at this and think "silver"
On January 04 2014 02:14 shivver wrote: BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"
it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing
it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo
I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.
Also Daedalus is not a Blizzard map.
explain?
Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?
The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.
Tell us then, having explained all that how would you open on this map as protoss vs a zerg?
Economic 1 base pressure, make damage, recall back, Expand.
it's nice to confirm the fact that some map makers don't actually play/understand the game.
You can't even put your CC as part of the wall on Heavy Rain because the gas is too close... I can't believe how amateurish this is. Worst map pool since like more than one year.
On January 04 2014 04:33 Uvantak wrote: Meh, wherever you wish.
I jumped to the editor to check the walls and here are a couple for you guys.
Weak
Stronger
It's still fucking vulnerable to everything, and you lose the highground advantage.
Anyway, better veto this map and wait for the next season :p.
High ground advantage doesn't exist. Sure there's the difference in vision but that disappears after a single unit gets up the ramp, which takes only a fraction of a second from when the units start attacking.
lol @ heavy rain and how big the area for blink allins, reaper entry and drops is. Blizzard doesn't say, "here's a map with weird design, let's see what players do with it," instead they say, "we want players to get 0 risk reaper scouting, to do blink allins and to drop a lot." They do the same thing with their balance patches. "We want players to make burrowed Roaches a lot so we buffed it. Players still aren't doing it so we buffed it again."
If they nerf blink somehow I'm going to be really pissed. Not because I blink allin all the time (I've only done it once), but because they make maps that are so good for blink that you can't not do it.