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New Ladder Maps for '14 Season 1 - Page 16

Forum Index > SC2 General
316 CommentsPost a Reply
Prev 1 14 15 16 All
Doublemint
Profile Joined July 2011
Austria8569 Posts
January 09 2014 05:25 GMT
#301
On January 09 2014 10:17 fried_rice wrote:
Show nested quote +
On January 09 2014 03:35 DinoMight wrote:
There can't be 1 viable build on a map... -___-


You mean like TvP is in every match-up?


Don't forget PvT!!!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
January 09 2014 05:30 GMT
#302
On January 09 2014 10:17 fried_rice wrote:
Show nested quote +
On January 09 2014 03:35 DinoMight wrote:
There can't be 1 viable build on a map... -___-


You mean like TvP is in every match-up?

Build =/= Unit Composition
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 09 2014 05:36 GMT
#303
On January 09 2014 10:01 SidianTheBard wrote:
Show nested quote +
On January 09 2014 09:42 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11206580599

The snow on the map Polar Night LE

It's gone. The falling snow has been removed from this map.

This change has been made in all regions.


Remember when It was Bel'Shir Beach and then it got changed to Bel'Shir Beach Winter? They should change the textures to a beach and name it Polar Night Summer.

Better rename to "Polar Night - Global Warming"
xuanzue
Profile Joined October 2010
Colombia1747 Posts
January 15 2014 07:14 GMT
#304
sup, "daedalus unplayable" guys
Dominions 4: "Thrones of Ascension".
ETisME
Profile Blog Joined April 2011
12476 Posts
January 15 2014 07:17 GMT
#305
daedalus point is so awesome hahaha
looking forward to more GSL games on it
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ZenithM
Profile Joined February 2011
France15952 Posts
January 15 2014 07:21 GMT
#306
On January 09 2014 14:25 Doublemint wrote:
Show nested quote +
On January 09 2014 10:17 fried_rice wrote:
On January 09 2014 03:35 DinoMight wrote:
There can't be 1 viable build on a map... -___-


You mean like TvP is in every match-up?


Don't forget PvT!!!

What?
Phaenoman
Profile Joined February 2013
568 Posts
January 15 2014 07:58 GMT
#307
On January 09 2014 14:36 Existor wrote:
Show nested quote +
On January 09 2014 10:01 SidianTheBard wrote:
On January 09 2014 09:42 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11206580599

The snow on the map Polar Night LE

It's gone. The falling snow has been removed from this map.

This change has been made in all regions.


Remember when It was Bel'Shir Beach and then it got changed to Bel'Shir Beach Winter? They should change the textures to a beach and name it Polar Night Summer.

Better rename to "Polar Night - Global Warming"

Haha, I like that :D
Random is hard work dude...
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 15 2014 11:11 GMT
#308
I like all three maps, but Daedalus looks boring as hell...
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 02 2014 03:48 GMT
#309
Welp... I like the structure of Heavy Rain, but I both love and hate the color scheme simutaneously. It feels so remote and distant, yet there's something nostalgic about it...
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
ZenithM
Profile Joined February 2011
France15952 Posts
February 02 2014 03:55 GMT
#310
On February 02 2014 12:48 [UoN]Sentinel wrote:
Welp... I like the structure of Heavy Rain, but I both love and hate the color scheme simutaneously. It feels so remote and distant, yet there's something nostalgic about it...

And then you get blink stalker all-inned on it. A bitter-sweet taste. Like the unfulfilled promise of a summer all too cold and grim, yet eerily melodious.
DooMDash
Profile Joined May 2010
United States1015 Posts
February 02 2014 06:12 GMT
#311
I actually really enjoyed the maps this season ( blink all in aside ). Good for Terran without being OP for terran.
S1 3500+ Master T. S2 1600+ Master T.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 02 2014 06:33 GMT
#312
I'd love to hear feedback on Hab Station after all you players have had plenty of time to play games on it. <3
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
February 02 2014 07:43 GMT
#313
On February 02 2014 15:33 SidianTheBard wrote:
I'd love to hear feedback on Hab Station after all you players have had plenty of time to play games on it. <3

Honestly as a masters terran, I love the map, I always take the gold as my third and I feel that it creates good games. The only thing I guess is an issue is that it has the tendency to get split so you get long drawn out games which some people tend to dislike. I feel that this is more of an issue with zvp but I can't really comment to much on that. I think more attack paths could help but I am not to sure about this, so far it is my fav map by far this season and I really did miss the gold bases in sc2. Good job and please keep striving to make interesting and unique maps. It gets so old with every map playing the same almost all the time, on Habitation there is actually a reason to try and mix in tanks to army comps that normally would not include them.
Whatever happens, happens
DooMDash
Profile Joined May 2010
United States1015 Posts
Last Edited: 2014-02-02 08:38:33
February 02 2014 08:37 GMT
#314
On February 02 2014 15:33 SidianTheBard wrote:
I'd love to hear feedback on Hab Station after all you players have had plenty of time to play games on it. <3

Love it as Terran too. The gold bases seem pretty balanced because of the watch tower and because of how risky they are. I keep seeing Zergs play greedy and go for, and I love punishing them. Also a good mech map because of all the chokes, and short distances. Had a bunch of really great games on it.

Also love the nat since it can be blocked by 3 depots and a barracks.

After 1+ year of boring long distances maps I think this one is a fair compromise.
S1 3500+ Master T. S2 1600+ Master T.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 02 2014 08:54 GMT
#315
Thanks guys, appreciate it!

I think the craziest thing I've seen from the map is that from the stats I've seen it is actually zerg favored in every matchup. (at least at the moment) and it's weird because not only are there a lot of chokes through out the map, but it also has a very short rush distance nat to nat. Both things which have been said time and time again are "anti-zerg". Maybe it's just because the gold is a viable 3rd, although we still see plenty of zergs taking the standard blue base 3rd so /shrug. Could also be the fact that swarm host is pretty strong on the map and a lot of zergs are abusing that as well.

Either way, maybe it isn't the most enjoyable map for players to play on since there are so many things that are viable on the map, but I'll tell you what, spectating games played on the map is usually always enjoyable.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ETisME
Profile Blog Joined April 2011
12476 Posts
February 02 2014 09:36 GMT
#316
On February 02 2014 15:33 SidianTheBard wrote:
I'd love to hear feedback on Hab Station after all you players have had plenty of time to play games on it. <3

Map is great.
I think having both a gold base and a normal base for your 3rd's choice is a really clever decision.

I can see you put quite a lot of thoughts on the 4th and 5th location as well, sadly I haven't really got around utilizing those features.

GJ :D
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
February 02 2014 09:44 GMT
#317
On February 02 2014 15:33 SidianTheBard wrote:
I'd love to hear feedback on Hab Station after all you players have had plenty of time to play games on it. <3


Skeptical at first i really like it.

The goldbase is really well placed, high risk high reward like it should be, i like the main bases too, not too big and not too small.
I think it is a bit P favored in TvP because of all the chokes and the relative small open places but in times with Frost, Yonsue and Heavy Rain that is very forgivable.

Going back on the gold base what might be interesting would be to make it mineral only, but it is just a quick thought of me.
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