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New Ladder Maps for '14 Season 1

Forum Index > SC2 General
316 CommentsPost a Reply
Normal
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2014-01-09 14:35:18
December 20 2013 23:44 GMT
#1
http://eu.battle.net/sc2/en/forum/topic/9257055793

The snow on the map Polar Night LE

It's gone... The falling snow on this map has been removed and this change has been made in all regions.

We made this change because of issues with the clarity of the playing field for both players and spectators, especially in regards to how it looked for eSports broadcasts.


http://eu.battle.net//sc2/en/blog/12070738
http://us.battle.net//sc2/en/blog/12070738

[image loading]

Season 1 of 2014 Ladder competition is less than two weeks away, and with it, we’re adding a number of new maps to the 1v1 and 2v2 map pools. We’ve already published the new maps below to the Custom Games list, so after you’ve given them a quick look here, be sure to log in and get a few practice games on each before the season rolls at Friday, Jan 03 12:01am GMT (GMT+00:00) for EU / Friday, Jan 03 8:01am GMT (GMT+00:00) for AM. Before we check out the new maps, David Kim had a few words to share on our current goals with ladder map pools as we head in to the new year:

Current Goals for the 2014 Ladder

We heard your feedback on Alterzim, but we really want to push for map diversity and our data at the highest level of ladder play shows no significant matchup balance concerns. We’re going to try Alterzim in the next WCS season, but because the feedback surrounding this map is important too, we’ll be extra careful in making sure the map works well and take extreme measures if a clear problem develops on this map at the pro level. Thanks for your feedback; it’s great to hear your feelings about Alterzim. Please keep sharing your thoughts with us throughout the next season, and we’ll watch together to see how it turns out. Here are a few of our goals for the ladder pool as we move in to 2014:
  • We’re still looking to align the WCS map pool with the 1v1 ladder map pool.
    • Ever since we heard your feedback in this area and executed on it, this has been a very positive experience and we’d like to continue to align the WCS pool with the ladder.
  • The 1v1 map pool will still feature seven maps with three or four rotated out per season.
    • We strongly believe map diversity in tournaments keeps the game fresh and continues to give pro players more to explore, so we’ll be pushing this area pretty hard.
    • We’ve heard some mixed feedback in this area and we’re also aware of our community members who might think rotating out so many maps per season might be too much, but we’ll check how the next season’s map pool goes and tweak this area if needed.
  • Two of our three team map pools will be changed every season, and each team map pool will still consist of eight maps per season.
    • We definitely heard your feedback and agree we could do more on the team maps side.
    • In subsequent seasons, we’ll be going with at least two new maps in two of the three team formats per season.
    • Because Season 1 will feature two new 2v2 maps, Season 2 of next year will be something like two 3v3 maps and two 4v4 maps, Season 3 will be two new 2v2s and two new 3v3s, and so on.
Please keep in mind that none of this is completely set in stone and that these are just our current plans. We’re sure that some of you will have feedback in this area as well and we’re very much open to suggestions that will positively impact our plans going forward. Now that you’ve got a closer look at our vision for the map pool, let’s take a look at the additions for Season 1.



The 1v1 Map Pool

We're adding three new maps to the 1v1 pool in Season 1, and as always, making additions to the ladder pool means we’ll be removing a few of last season’s maps. Ladder Season 1 will once again feature seven 1v1 maps in total. Here are the maps we’ll be removing, followed by the new additions

1v1 Removals
Bel’Shir Vestige LE
Star Station TE
Derelict Watcher

1v1 Additions
+ Show Spoiler [Daedalus Point] +
[image loading]

+ Show Spoiler [Habitation Station LE] +
We also watched all of the Red Bull games, coordinated with Team Liquid, and realized this was the clear best map among those in the map contest. The way the high yield expansion plays in this map is very unique and different.

[image loading]

+ Show Spoiler [Heavy Rain LE] +
[image loading]



Now that we’ve unveiled the new maps you’ll be playing on this season, we’re pleased to show you the complete 1v1 map pool for Ladder Season 1 and 2014 WCS Season 1:

Complete 1v1 Map Pool for 2014 Season 1
+ Show Spoiler [Alterzim Stronghold TE] +
We heard your feedback on Alterzim, but we really want to push for map diversity and our data at the highest level of ladder play shows no significant matchup balance concerns. We’re going to try Alterzim in the next WCS season, but because the feedback surrounding this map is important too, we’ll be extra careful in making sure the map works well and take extreme measures if a clear problem develops on this map at the pro level.

[image loading]

+ Show Spoiler [Daedalus Point] +
[image loading]

+ Show Spoiler [Frost] +
[image loading]

+ Show Spoiler [Habitation Station LE] +
We also watched all of the Red Bull games, coordinated with Team Liquid, and realized this was the clear best map among those in the map contest. The way the high yield expansion plays in this map is very unique and different.

[image loading]

+ Show Spoiler [Heavy Rain LE] +
[image loading]

+ Show Spoiler [Polar Night] +
[image loading]

+ Show Spoiler [Yeonsu] +
[image loading]



The 2v2 Map Pool

In addition to the changes being made to the 1v1 map pool, we’re also making changes to the 2v2 map pool. Below, you’ll find the list of removals, along with a description of each map that we’re adding.

2v2 Removals
Reflection
The Bone Trench

2v2 Additions
+ Show Spoiler [Avalanche] +
On Avalanche, your team will start in a fortress that flows into another expansion area that’s easy to defend. There are four expansion locations available in these two safe spots, and we expect more buildup and macro type of gameplay on this map. The remaining expansions in the top left and bottom right corners of the map should also be easier to defend than most other 2v2 maps we have. We expect lots of mid to late game play on Avalanche and feel it will be fairly straight forward to work together with your ally on this map.

[image loading]

+ Show Spoiler [Crooked Maw] +
Due to the very close rush distance between mains, and the destructible rocks that protect mid-map expansions, we’re expecting a lot of early game action on Crooked Maw. However, because the primary ramp leading into the main base is fairly narrow for a 2v2 map, it’ll also be possible to play a more defensive playstyle as well. We’re hoping to encourage early aggression and fast gameplay experiences but not necessarily short matches.

[image loading]



Complete 2v2 Map Pool for 2014 Season 1
Avalanche
Crooked Maw
Geosync Quarry
Graystone Ravine
Isle of Slaughter
Reclamation
Resupply Tanker
Hunting Ground



All five of the new maps have already been published to the custom games list in order to give you a chance to check them out before the season roll. Feel free to fire up a few games on the new maps and let us know what you think in the comment section below. Once Season 1 begins at Friday, Jan 03 12:01am GMT (GMT+00:00) for EU / Friday, Jan 03 8:01am GMT (GMT+00:00) for AM each of these maps will appear in matchmaking queues for competitive play.

Good luck and have fun on the 2014 Season 1 ladder!

Previous Thread: (Tentative) WCS/Ladder 2014 Season 1 maps
Related Thread: Season 6 Lock Incoming

1v1 Maps
Poll: Impressions of Daedalus Point?

Approve (320)
 
60%

Disapprove (171)
 
32%

Neutral (38)
 
7%

529 total votes

Your vote: Impressions of Daedalus Point?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: Impressions of Habitation Station LE?

Approve (304)
 
65%

Disapprove (121)
 
26%

Neutral (41)
 
9%

466 total votes

Your vote: Impressions of Habitation Station LE?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: Impressions of Heavy Rain LE?

Disapprove (244)
 
51%

Approve (169)
 
35%

Neutral (65)
 
14%

478 total votes

Your vote: Impressions of Heavy Rain LE?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: Impressions of Overall 1v1 Map Pool?

Approve (203)
 
50%

Disapprove (148)
 
36%

Neutral (58)
 
14%

409 total votes

Your vote: Impressions of Overall 1v1 Map Pool?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral



2v2 Maps
Poll: Impressions of Avalanche?

Approve (85)
 
75%

Disapprove (20)
 
18%

Neutral (9)
 
8%

114 total votes

Your vote: Impressions of Avalanche?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: Impressions of Crooked Maw?

Disapprove (74)
 
58%

Approve (38)
 
30%

Neutral (15)
 
12%

127 total votes

Your vote: Impressions of Crooked Maw?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: Impressions of Overall 2v2 Map Pool?

Disapprove (67)
 
52%

Approve (43)
 
34%

Neutral (18)
 
14%

128 total votes

Your vote: Impressions of Overall 2v2 Map Pool?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral

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This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
ejozl
Profile Joined October 2010
Denmark3375 Posts
December 20 2013 23:49 GMT
#2
New mappool looking good, still sad about Belshir though
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2013-12-21 00:06:03
December 20 2013 23:52 GMT
#3
I am skeptic towards Daedalus. The main+ second and third looks really boring.
Habitation looks interesting.
Heavy rain looks interesting but I am skeptic. Something feels off about it... Maybe its something new and innovating that will revolutionize map making forever!
I would rather eat than see my children starve.
Drake
Profile Joined October 2010
Germany6146 Posts
December 20 2013 23:54 GMT
#4
i like all new maps expect habitation, its just broken
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
DifuntO
Profile Joined November 2011
Greece2376 Posts
December 20 2013 23:54 GMT
#5
Bel'Shir is gone woohoo!,although Heavy Rain looks similar

Habitation should be fun to play and watch games on.Daedalus i'm not sure.Doesn't seem that interesting.
All I do is Stim.
Dingodile
Profile Joined December 2011
4133 Posts
December 20 2013 23:58 GMT
#6
I can't find daedalus point and heavy rains on EU Server.
Grubby | ToD | Moon | Lyn | Sky
Zheryn
Profile Joined December 2010
Sweden3653 Posts
Last Edited: 2013-12-21 00:12:52
December 20 2013 23:59 GMT
#7
Woahh gotta go online and check them out!

Edit: Tried out Daedulus Point, are Blizzard trolling us? Distance between the ramp and the natural main building is extremely long, then the natural area is almost as big as the main area, and at the end of it there's like a 4 force field wide ramp or something. It's worse than Antiga Shipyard and Metalopolis.

Basically you can't do anything other than 10/12/13 pools with early speed all ins in ZvZ. Queens blocking ramp are sooo far away from the hatchery, and it's impossible to wall off anything. Easiest map veto I've done in HotS. About to look at the other map now.
hundred thousand krouner
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-12-21 00:05:22
December 21 2013 00:04 GMT
#8
Yes please to more maps (4) rotated out per season.
They should have 8 maps, so they can rotate half of them out.

Anything to try and keep SC2 fresh. Experimental maps are very welcome.
T P Z sagi
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 21 2013 00:08 GMT
#9
And so we get another Korean map named like a weather forecast.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
December 21 2013 00:09 GMT
#10
Heavy Rain looks fun. Since I'm not a terran player I'm not sure but Heavy Rain and Daedalus Point looks somewhat good for terran and they need a bit of a boost, if not in balance I guess maps can do alot. But again I do not know what I'm talking about.
I have the best fucking lawyers in the country including the man they call the Malmis.
Ctesias
Profile Joined December 2012
4595 Posts
December 21 2013 00:10 GMT
#11
Finally Bel'shir gone.

Looking forward to seeing more of Habitation Station.
Flash | Mvp
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 21 2013 00:19 GMT
#12
Good additions, Alterzim and Polar Night are awful though. Hopefully they'll both be gone in Season 2, along with Yeonsu.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 21 2013 00:29 GMT
#13
On December 21 2013 08:59 Zheryn wrote:
Woahh gotta go online and check them out!

Edit: Tried out Daedulus Point, are Blizzard trolling us? Distance between the ramp and the natural main building is extremely long, then the natural area is almost as big as the main area, and at the end of it there's like a 4 force field wide ramp or something. It's worse than Antiga Shipyard and Metalopolis.

Basically you can't do anything other than 10/12/13 pools with early speed all ins in ZvZ. Queens blocking ramp are sooo far away from the hatchery, and it's impossible to wall off anything. Easiest map veto I've done in HotS. About to look at the other map now.


Or maybe you can come up with a strategy which involves an early pool and isn't all in.

Maybe it's good that maps force different strategies so every game plays out differently.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SidianTheBard
Profile Joined October 2010
United States2474 Posts
December 21 2013 00:30 GMT
#14
Well, at least they didn't butcher Habitation Station so that makes me happy lol. I see they removed all the single LoSBs I had around the map. It's nice that they took out the LoSB at the natural and made that spot a little bigger because otherwise it could be bunker rushed.

Also appears they took out some doodads, /cry. Although that's probably for the best because it does have a ton of them in the map. It'll help out the players with not as good of PCs.

Just so glad they didn't add a bunch of rocks and change up a ton of stuff.

Daedalus looks fairly standard, huuuge ramp into the natural and it seems very open, zergs gonna love that.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
December 21 2013 00:31 GMT
#15
After trying out both maps I don't even understand why Blizzard keeps trying to make their own maps. The Blizzard map is an absolute joke (could just as well be a map taken from WoL beta), but the GSL map is very well done. It has a perfect distance main to natural, so overlords will just be able to spot 10p lings coming out. The distance between ramp and natural is perfect, defendable but not as easy on like Frost. The natural itself has a perfect width, possible to wall off with 3 of 3x3 buildings + a unit (like on Bel'shir), with a standard distance to the natural building.

The rest of the map feels a bit like a 2 player version of Red City, but not as choked up. Both thirds are quite open, almost a little bit too open. You certainly won't go 3 nexus of 1gate on this map. Rocks and collapsable rocks makes it possible to have the entire middle section walled off quite early, but protoss might still feel like it's hard to secure a third base. Personally I prefer to watch games on maps where there aren't 3 very safe bases tho, so I think it'll be nice. I think this might be quite a good zerg map so I'll not downvote this one!
hundred thousand krouner
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-12-21 00:35:58
December 21 2013 00:35 GMT
#16
Burn in hell bel'shir. Get with it SPL!
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
December 21 2013 00:48 GMT
#17
On December 21 2013 09:10 Ctesias wrote:
Finally Bel'shir gone.

Looking forward to seeing more of Habitation Station.


On December 21 2013 09:35 FrostedMiniWheats wrote:
Burn in hell bel'shir. Get with it SPL!



AMEN
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
discator
Profile Joined March 2011
Germany639 Posts
December 21 2013 00:52 GMT
#18
yay I can replace my vetoes thx blizz best developer!
;;
geokilla
Profile Joined May 2011
Canada8230 Posts
December 21 2013 01:19 GMT
#19
Where is the Red Bull map? The one Bomber played against Scarlett.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 21 2013 01:23 GMT
#20
On December 21 2013 10:19 geokilla wrote:
Where is the Red Bull map? The one Bomber played against Scarlett.

that's habitation station
Moderatorlickypiddy
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 21 2013 01:24 GMT
#21
also the tileset on daedalus point is sexy :o
Moderatorlickypiddy
tribulator
Profile Joined February 2011
774 Posts
Last Edited: 2013-12-21 01:43:03
December 21 2013 01:37 GMT
#22
I think Heavy Rain is even worse for TvP, in regards to the 2 base blink all in, than star station. That's a pretty impressive feat. Also the size of the main, definitely gonna be a popular map for the in-base 10/10. Think I'm gonna ignore it even exists.

Habitation station looks kinda fun. Not so sure about Daedalus... I'll have to play some matchups on it.

Edit: Wow, Alterzim is still in... thought for sure they'd pull it.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 21 2013 01:45 GMT
#23
The natural ramp on Daedalus is huge, also the 3rd is wide open with three potential attack paths.
Moderatorlickypiddy
DaftFunk
Profile Joined June 2013
194 Posts
December 21 2013 01:45 GMT
#24
I actually like the new maps =D
Bagi
Profile Joined August 2010
Germany6799 Posts
December 21 2013 01:48 GMT
#25
Aww yeah.

Bring on the complaints about how these maps are a joke because they aren't just rehashes of daybreak.
TeeTS
Profile Joined June 2011
Germany2762 Posts
December 21 2013 01:48 GMT
#26
with heavy rain the next blink stalker map enters the pool. I´m really sick of those maps, where you have big mains, that can be entered by blink stalkers at every point. -_-
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
December 21 2013 01:52 GMT
#27
alterzim is still in the pool face palm
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 21 2013 01:53 GMT
#28
On December 21 2013 10:48 TeeTS wrote:
with heavy rain the next blink stalker map enters the pool. I´m really sick of those maps, where you have big mains, that can be entered by blink stalkers at every point. -_-



it would be cool if we could veto maps based on the matchup. like 3 different sets of vetoes or something like that. Its annoying to have to veto maps because of 1 build in 1 matchup...
The mind is like a parachute, it doesnt work unless its open. - Zappa
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
December 21 2013 01:55 GMT
#29
On December 21 2013 10:53 Kevin_Sorbo wrote:
Show nested quote +
On December 21 2013 10:48 TeeTS wrote:
with heavy rain the next blink stalker map enters the pool. I´m really sick of those maps, where you have big mains, that can be entered by blink stalkers at every point. -_-



it would be cool if we could veto maps based on the matchup. like 3 different sets of vetoes or something like that. Its annoying to have to veto maps because of 1 build in 1 matchup...

Or veto the whole TvP matchup =)
Redrot
Profile Blog Joined September 2012
United States446 Posts
December 21 2013 01:57 GMT
#30
I'm liking the wide-openness that Daedalus has. It should be fun (as a zerg player). In addition, the design looks AWESOME!

Heavy Rain looks like Insideous from TLMC (which was one of my favorite entries, despite it getting dead last). I like how there is a fastish path to get from main to main, but is extremely chokey and shouldn't ever be used after early game. The circularity could be cool.

I'm definitely sick of belshir. I quite wish they would remove Alterzhim already, it just isn't fun to me.
I root for CJ because their fb posts are hilarious
bunzee1023
Profile Joined May 2013
United States4 Posts
December 21 2013 01:59 GMT
#31
Daedalus doesn't look very toss-friendly... otherwise ok I guess
Lovedoll
Profile Joined November 2011
Japan540 Posts
December 21 2013 02:02 GMT
#32
Love the looks of Habitation Station, not so much on Heavy Rain.
Spread your eggs until they crack!
sM.Zik
Profile Joined June 2011
Canada2547 Posts
December 21 2013 02:14 GMT
#33
Looks like a solid map pool to me!
Jaedong Fighting! | youtube.com/ZikGaming
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 02:21 GMT
#34
On December 21 2013 10:45 NovemberstOrm wrote:
The natural ramp on Daedalus is huge, also the 3rd is wide open with three potential attack paths.

Yeah, but the rush distance is shorter so more aggressive openings are more viable than in other more macro oriented maps.

I'm quite happy about the new maps, it shows how blizzard is changing his policy with new maps, and that can only be a good thing ^^ the only map i'm concerned about is Heavy Rain, the main bases are quite exposed to blink stalkers and the overall flow of the map is quite "broken" if you wish, but that's how i see it, koreans really like their circle syndrome.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Blargh
Profile Joined September 2010
United States2102 Posts
Last Edited: 2013-12-21 02:38:59
December 21 2013 02:24 GMT
#35
Mehhhhh....

Very mixed feelings about both Heavy Rain and Habitation Station. Daedalus Point is pretty bad. I don't like anything that is that unfriendly towards wall-offs for ANY of the races. Plus, it's size is so small that aggressive play-styles are basically forced. I like having options, ya know?

I don't particularly like golds in the game, and I don't love the layout of Habitation. I feel like positions are too close, especially by air. None of the bottom parts of the map will really be used and there's a random high-ground area with no expansion in the bottom-center of the map? The watch tower is also sort of stupid here.

As for Heavy Rain, it seems way too congested, at least for a Zerg or Terran. Protoss probably like that, I dunno. Maybe if they got rid of those destructible rocks, because that center path looks rather annoying. There really isn't enough open space for my tastes. Did I mention blink stalkers? Because those aren't cool. (Now, if they would nerf the mothership core a bit, maybe make it a bit slower and make its spells require more energy......)

Preference of maps in order:
Yeonsu || Polar Night || Frost || Habitation Station || Alterzim || Heavy Rain || Daedalus.

Daedalus would be a decent map if the natural's ramp was about 2/3 as wide, was closer to the hatchery, but the hatchery still be out of siege-tank range from low-ground. The third is tucked a bit too close to the natural and the fourth. I'd like to see those distributed a bit more, maybe by just making the map a bit taller (Y axis).

As for what they removed, the three maps they removed were all in my top 5 maps of last season... (I wouldn't pick any of the new maps over any of the ones they removed)
dukem
Profile Joined January 2011
Norway189 Posts
Last Edited: 2013-12-21 02:36:01
December 21 2013 02:34 GMT
#36
I'm not happy with any of the new maps to be honest.

Daedalus Point - Literally the new Steppes of War with short distance, at least from nat to nat.

Heavy Rain - Well... Too soon to judge, but looks very blink all in friendly.

Habitation Station - Not fan of gold bases, but oh well.

They could have removed Alterzim instead of Bel'Shir, even though it has been in the pool for a long time.
"Flash just accidentally killed grubby lol" - MangoMountain
XtreMe_au
Profile Joined August 2012
Australia412 Posts
December 21 2013 02:42 GMT
#37
So many whiners.. Thank god we have a new and refreshing map pool. Sorry if you can't go 3 nexus off one gate. Jesus.
Havik_
Profile Joined November 2011
United States5585 Posts
December 21 2013 02:44 GMT
#38
I really need to start playing this game again. Damn ladder anxiety and real life bullshit!!
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
TaShadan
Profile Joined February 2010
Germany1969 Posts
December 21 2013 02:51 GMT
#39
The 2on2 maps are boring as always...
Total Annihilation Zero
Tresher
Profile Joined October 2011
Germany404 Posts
December 21 2013 02:52 GMT
#40
Glad of the removed maps. Got all this maps vetoed at the moment. Especially Derelict thank god. Finally some free vetoes. Bel Shir was somehow ok but I lost some games that I shouldnt have lost there cause of the layout. But man Daedalus looks really short. Must be the rush map they were talking of. Habitation looks good , thrilled to see how it turns out. Heavy Rain looks nice too, finally a map again that dont got every expansion on the outside and got expos on the inside/middle of the map, so you can expand towards the enemy with Mech. Im fed up with maps that have expos on the outlines. But Im afraid it could be like Star Station : too good for blink all-ins.
For team maps: Avalanche looks like Steppes of War for 2v2. Veeery short. And Holy Moly 6 (!) gold expos on Crooked Maw. Thats crazy.
Extreme Force
IeZaeL77
Profile Joined December 2013
Spain19 Posts
December 21 2013 02:57 GMT
#41
Always shared bases for the 2v2 maps... im tired of this maps for noobs, please only 1 map where u and ur ally need to leave the base before 15min blizzard...thx.... T_T
Supert0fu
Profile Blog Joined July 2011
United States499 Posts
December 21 2013 02:59 GMT
#42
I am tentatively looking forward to next season's maps. I think Heavy rain looks the most interesting, but for the most part it's the same old maps that blizz has being using. Nothing KESPA revolutionary
nrv
Profile Joined April 2011
United States113 Posts
December 21 2013 03:02 GMT
#43
I'm just glad Derelict and Star Station are finally out.
yes
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
December 21 2013 03:04 GMT
#44
Judging these maps before playing them is impossible. I hope all three of them are good, or we're looking at a map pool with Polar Night as the only decent map. That's a...horrifying possibility.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
geokilla
Profile Joined May 2011
Canada8230 Posts
December 21 2013 03:16 GMT
#45
On December 21 2013 10:23 NovemberstOrm wrote:
Show nested quote +
On December 21 2013 10:19 geokilla wrote:
Where is the Red Bull map? The one Bomber played against Scarlett.

that's habitation station

Mobile fail... Whoops.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
December 21 2013 03:19 GMT
#46
Holy shit all the 1v1 maps look so similar its pathetic. Easy 3 bases in a triangle setup. Why cant we have that lava map to spice things up.
Long live the Boss Toss!
Cluster__
Profile Joined September 2013
United States328 Posts
December 21 2013 03:24 GMT
#47
heavy rain looks interesting to me. happy to see the other new additions.

I'll be vetoing Polar Night and Alterzim
Liquid`Snute, AcerScarlett, ROOTCatZ, MC, Maru, Soulkey, Losira
NiHiLuSsc2
Profile Blog Joined November 2012
United States50 Posts
December 21 2013 03:26 GMT
#48
bring back cloud kingdom daybreak and ohana. best maps ever made
PBJT
Hellblitz
Profile Joined December 2012
France5 Posts
December 21 2013 03:41 GMT
#49
Seriously Blizzard ? and TL community ? those are terrible map.

Map protoss can proxy everywhere, almost impossible to scout. Big cliff b1 so blink is almost impossible to defend...

And you keep Alterzim really ? i dont understand, honnestly, im a low master and i'm no one in this game, but i NEVER seen any player that like this map. The first time i saw it, i knew this will be never played in any tournament, veto by everyone. And guess what ? no one wants to play on it.

How can someone ilke me see it at first look and blizzard dont saw it ?
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 21 2013 04:10 GMT
#50
''We’re still looking to align the WCS map pool with the 1v1 ladder map pool.
Ever since we heard your feedback in this area and executed on it, this has been a very positive experience and we’d like to continue to align the WCS pool with the ladder.
The 1v1 map pool will still feature seven maps with three or four rotated out per season.
We strongly believe map diversity in tournaments keeps the game fresh and continues to give pro players more to explore, so we’ll be pushing this area pretty hard.''

Heard some random caster the other day say he was excited because alterzim was being played. He basically said it was freakin cool because this map is vetoed 99.9% of the time by one of the players.

way to align the mappool with the ladder lol.
The mind is like a parachute, it doesnt work unless its open. - Zappa
Kruxxen
Profile Joined April 2010
United States149 Posts
December 21 2013 04:12 GMT
#51
Woah, blizz actually released a good mech map in Daedalus Point, that's a nice change from the anti-mech ladder maps we're used to.
Telon Petrides
Profile Joined September 2013
Canada58 Posts
December 21 2013 04:15 GMT
#52
I'm a meching player and I like Alterzim. It is one of my favorite maps because I feel very safe to open CC first and taking and protecting my third is relatively easy to get my 5th and 6th gas. As I transition to Sky Terran over the game, the long distance to my opponents side is not as much of an issue if I was relying on just Thors and Tanks and Hellbats.

Dzerhinsky, also a meching player, seems to win 90% on that map.

The maps I dislike the most are the ones with easy blink stalkers (like Star Station), but I am improving on defending them, since on those maps, the blink all ins are so common, so while Heavy Rain is a concern, at least I get to practice my Blink defense.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
December 21 2013 04:15 GMT
#53
All the crying about these maps without even playing them is hilarious. "Oh this map makes me play differently then I always do this sucks, just guna forget it even exists." I mean cmon it takes at least 20+ games on a map to get the feel for how it plays out, what's good on the map, and what you can do differently to compensate. If blink all-in will just happen every game, you should win 100% of the time because you will know it's coming before the game even starts? Just prepare a build that deals specifically with that situation? It's called problem-solving and critical thinking, something this game is supposed to force people to do!!
There are things known, and things unknown, and in-between are the doors.
Bagi
Profile Joined August 2010
Germany6799 Posts
December 21 2013 04:20 GMT
#54
I will have to say that habitation station looks like total ass. Whose idea was it to put those 2 color schemes together?
frozzz
Profile Joined July 2011
Croatia118 Posts
December 21 2013 04:27 GMT
#55
thank god for derelict.that was such a disgusting tvz map.
now it's time u remove that alterzim joke or atleast make it 50% smaller, it's pathetic how big it is.
STBomber .:. Bunny
Blargh
Profile Joined September 2010
United States2102 Posts
Last Edited: 2013-12-21 07:10:23
December 21 2013 04:44 GMT
#56
On December 21 2013 13:15 ArTiFaKs wrote:
All the crying about these maps without even playing them is hilarious. "Oh this map makes me play differently then I always do this sucks, just guna forget it even exists." I mean cmon it takes at least 20+ games on a map to get the feel for how it plays out, what's good on the map, and what you can do differently to compensate. If blink all-in will just happen every game, you should win 100% of the time because you will know it's coming before the game even starts? Just prepare a build that deals specifically with that situation? It's called problem-solving and critical thinking, something this game is supposed to force people to do!!

Blizzard is actually just really bad at map-making and picking maps for a pool, for that matter. Instead of making a map where you have tons of options, they make these terrible maps which will OBVIOUSLY be abused by something. You don't even need to play on some of these maps to know certain things are going to be stupid on them. The ramp on Daedalus makes walling off (as Toss in particular) a huge pain in the ass. You know those lame-ass speedling all-ins that Zergs would do, sans-baneling? Well now it's guaranteed to do damage. I imagine Protoss will ignore walling off the whole ramp and just start a wall-off from their nexus to the beginning of the ramp, since they wouldn't be able to complete a wall-off until forever. But, the map is small, so aggressive plays are FORCED, due to all of these factors. I know Blizzard wants people to come up with new ideas, but these new ideas are only good because the map is so bad. Everyone is going to veto Daedalus because it's bad. No tournament organizer would be stupid enough to include it in their pool, either. So they might as well just add an actually good map.

What's actually hilarious is how you can't recognize a bad map by just looking at it.

And I agree with above (2) poster, Habitation Station looks like total shit. I would have much preferred if was a grassy map, to replace Bel'shir.
vhapter
Profile Joined May 2010
Brazil677 Posts
December 21 2013 05:01 GMT
#57
Zerg players, I wish you a lot of fun playing ZvZ on Daedalus. I think everyone else will veto it. That's literally impossible to wall off as protoss, I don't think I've ever seem such a no-brainer veto in my entire life.
To live is to fight, to fight is to live!
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-12-21 05:11:40
December 21 2013 05:11 GMT
#58
People always ask for variety but when a map is in favor of one or the other races people dislike it, if map balance was the same for every map then that would create boring games which would be the same types of games over and over again, map disadvantages can create interesting situations, give the maps a chance and if they fail then they will be replaced.
Moderatorlickypiddy
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2013-12-21 05:35:53
December 21 2013 05:34 GMT
#59
The main problems I have with Heavy Rain and Deadalus Point is the huge area to defend Blink Allins.
Closed off maps as Heavy Rain wheres theres a lot of things in the middle to block movement never seems to be a good idea if you want to have a good map.

Habitation Station as a addition is a great, we might start to see more games thats "different".
(ofc we wont but lets be optimistic!)

And this new rule to always add on two new maps how about actually adding on NEW maps and not maps that look like every other map with the same shit added to them?
The curse is real
xuanzue
Profile Joined October 2010
Colombia1747 Posts
Last Edited: 2013-12-21 06:09:18
December 21 2013 06:08 GMT
#60
but we really want to push for map diversity


yeah me too. I'm tired and bored of those clones every season just because anything else changes slightly the metagame.

if there is a mechanic that can be abused, because the map, then the players must look a way to adapt.
Dominions 4: "Thrones of Ascension".
PanzerElite
Profile Joined May 2012
540 Posts
December 21 2013 06:11 GMT
#61
what a godawful mappool imo...
Noocta
Profile Joined June 2010
France12578 Posts
December 21 2013 06:16 GMT
#62
On December 21 2013 13:15 ArTiFaKs wrote:
All the crying about these maps without even playing them is hilarious. "Oh this map makes me play differently then I always do this sucks, just guna forget it even exists."


You know that's EXACTLY how the pros feel about the maps too ? :<
" I'm not gonna fight you. I'm gonna kick your ass ! "
Garnet
Profile Blog Joined February 2006
Vietnam9016 Posts
December 21 2013 06:28 GMT
#63
Heavy Rain looks like Jungle Basin. A bit bigger maybe.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
December 21 2013 07:39 GMT
#64
Avalanche looking realy good.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Bazy
Profile Joined August 2011
Poland22 Posts
December 21 2013 07:50 GMT
#65
Thank you Blizzard for more Blink Stalkers all ins! Good job!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-12-21 07:56:12
December 21 2013 07:55 GMT
#66
Is it that hard for protoss to start with zealots defending their nexus expand? Why Protoss doing only FFE with walloffs? Zealots will be unable to kill anything if there will be zealots + nexus cannon nearby

Plus, make more building "attached" to nexus, so less zerglings can attack Nexus at time
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2013-12-21 08:16:55
December 21 2013 08:16 GMT
#67
I'm all for a wide variety of map styles. Smaller more rushy ones, gold minerals, I don't care. Anything for variety. Maps are so freaking boring nowadays.
Haven't looked at the maps though, so if they're all very blink stalker friendly then this isn't good!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 21 2013 08:17 GMT
#68
Habitation Station, more like Tempest Station amirite?
Too weird to live, too rare to die.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
December 21 2013 08:40 GMT
#69
So much room to blink up... It feels like the map makers don't even play the game.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 21 2013 08:53 GMT
#70
Ugh, disgusting, instead of choosing Neo Polaris Rhapsody, which had the most new and potentially awesome and untried feature, they go with the safe option.

Worst still the other maps look, ugh...
I'm getting real tired of having to worry about blink all-ins on every single map, not even sure what to veto at this point, although.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
StorMsc2
Profile Joined August 2013
Czech Republic9 Posts
December 21 2013 08:57 GMT
#71
Belshir?!
Derelict watcher?!!
Star station?!!!!!!
Great, now im out of maps to play, fuck my poor little zerg life
Good job keeping alterzim in there, everybody I know personally who plays sc2 absolutely hates it.
But i guess its a blizzard map, so they dont want to remove it T.T
Glad they kept polar night, atleast something... BTW habitation station is being removed after that season for 100%
Can´t see it being a tournament map for a longer peroid of time, anyhow.
Ain´t nobody I can´t beat!
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
December 21 2013 08:59 GMT
#72
Not looking to shabby wish they removed alterzim though
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
kinsky
Profile Joined November 2010
Germany368 Posts
December 21 2013 09:28 GMT
#73
why is is this terrible alterzim map still in there?! everybody hates it!!
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
December 21 2013 09:48 GMT
#74
Wasn't the Heavy Rain map already in SPL this season ?

If so - then the map is sooooo similar to one of the current SPL maps with just a different tileset..

Other than that - hope that Daedalus Point doesn't become the new Akilon, which seems that it has the potential to..
Another world, another place, another universe, won the race.. :) ;) :P
Pyloss
Profile Joined August 2011
Germany1515 Posts
December 21 2013 10:02 GMT
#75
Nice that Delecrit and Star Station are out. But sad about Belshir, we need more green maps!

Daedalus looks like a normal Blizzard map, insta veto.
Habitation Station looks good, looking forward to play some macro on it.
Heavy Rain...i kinda like it after i look at the image, hopefully that will transition into the game. Hope its as big as Frost

Overall i am happy with the maps. My vetos will go to Polar Night and Daedalus.
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-12-21 10:08:16
December 21 2013 10:02 GMT
#76
Also - wish the Graveside/Gravesight w/e, don't remember the name exactly, map made it into the map pool one season..

It was one of the maps that were played at the RB Training grounds and we voted for maps, so.. Was a really good map, sad didn't make it..

Wish we had at least something similar to that: http://www.teamliquid.net/forum/viewmessage.php?topic_id=433651
Another world, another place, another universe, won the race.. :) ;) :P
Noam
Profile Joined September 2010
Israel2209 Posts
December 21 2013 10:05 GMT
#77
Finally some changes to the 2v2 map pool.
Liquipedia
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
December 21 2013 10:10 GMT
#78
lol i love the polls and when these new maps come out everyones going to say they dont like them
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
December 21 2013 10:10 GMT
#79
It's always hard to tell from the portraits but is Daedulus Point really small? It looks like Stepps of War 2.0 with a huge open killzone in the middle.
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 21 2013 10:13 GMT
#80
Happy with the removals and happy to see Habitation Station in but I really do not like the other two maps.
Retired Mapmaker™
CrankOut
Profile Joined November 2013
187 Posts
December 21 2013 10:13 GMT
#81
Would have been fun if they started the season before Christmas, so Ladder would proabably be alot more active.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 21 2013 10:14 GMT
#82
Belshir noooooooooooooooooooooooooooo!!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 21 2013 10:15 GMT
#83
Map are more and more blink allin friendly. My gosh...
Daedalus is great to defend off 1 base, but if it is 2 bases blink allin and you have to keep your nat, it is instant lose.
Habitation Station seems OK, if only he can't blink from the gold into your main, I need to look at that.
Heavy Rain is the new starstation considering blink. I miss already so much Belshir. :'(
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
December 21 2013 10:31 GMT
#84
I didn't get a chance to see habitation station in action, why is the high yielding so unique?
The heart's eternal vow
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
December 21 2013 11:17 GMT
#85
Finally Derelict gone, looks like the veto spot is going to Daedalus though, that natural will be hard to wall off against Zerg given the base distance. I dunno though, I'll probably give it a whirl first to see if I'm right or if one base is possible. This is one map I'd feel confident in PvT and playing aggressively in.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
PPN
Profile Joined August 2011
France248 Posts
December 21 2013 11:28 GMT
#86
On December 21 2013 16:55 Existor wrote:
Is it that hard for protoss to start with zealots defending their nexus expand? Why Protoss doing only FFE with walloffs? Zealots will be unable to kill anything if there will be zealots + nexus cannon nearby

Plus, make more building "attached" to nexus, so less zerglings can attack Nexus at time

Hint : a zealot is slow and is a melee unit too. You can kite/avoid it pretty much forever early game. MSC has a crappy DPS on its own and you can't nexus cannon if you can't have the nexus finish in the first place (not to mention when you do have the energy to cast it, expand is already late I guess so it was effectively delayed). There is no way to take a fast nexus on Deadalus versus Zerg. Zerg makes 8-10 zerglings and wait below B1 ramp. Behind Zerg just expands/drones a ton and voila it delayed Protoss expand pretty much effortlessly.

Also ZvZ must be "fun" on this map.

I don't have much of an opinion yet on the other 2 (maybe Habitation & Deadalus look pretty bad for a reaper opening?), but Deadalus does look very grim for anything that involves Zerg.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 21 2013 11:29 GMT
#87
On December 21 2013 15:28 Garnet wrote:
Heavy Rain looks like Jungle Basin. A bit bigger maybe.

What the hell?

On December 21 2013 19:31 PVJ wrote:
I didn't get a chance to see habitation station in action, why is the high yielding so unique?

Because 1) it isn't blocked by rocks and 2) it exists in the first place.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 21 2013 11:32 GMT
#88
habitation station omg yes.
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
December 21 2013 11:37 GMT
#89
I'm glad that I stopped laddering. This map pool looks like garbage.

Daedalus and Heavy Rain both look awful for TvP. The third seems really easy for the Protoss to defend on Daedalus and Heavy Rain has the main being gigantic. Habitation Station is so small and badly designed that it seems like the games on it will be weird and Terran favored just because there's literally no distance between the mains. I haven't played on it but it seems like there's no way that it forces you to move to the lower side of the map and Terrans will just push through the upper half throughout the entire game against Zerg. Against Protoss, the gold third will be pretty vulnerable for both races, but the other third should be relatively safe. I'd imagine scouting for proxies will be a bit of a pain in the ass on this map.

Overall, I really don't like these maps as a Terran. They seem decent for the other matchups, but I just don't think that they're very good. They're all very boring and force a certain style of play that I don't enjoy watching. As bad as the maps in 2011-2012 may have been, at least the games on them were interesting. These maps make me miss Antiga, Shakuras, Daybreak, TDA, Whirlwind, Cloud Kingdom, and Ohana. Even if they weren't the most balanced maps in history (and many of them were), these new maps all play out very similarly and don't force the players to jockey for position in the middle of the map or to take a different attack path to avoid being scouted.
PPN
Profile Joined August 2011
France248 Posts
December 21 2013 11:39 GMT
#90
On December 21 2013 19:31 PVJ wrote:
I didn't get a chance to see habitation station in action, why is the high yielding so unique?

Make Tempests. Watch the other player unable to mine its gold properly while you can. Laugh at how hilarious the situation is. (http://www.youtube.com/watch?v=5AtNAEJzYFw)
Darrkhan
Profile Joined February 2012
Finland1236 Posts
December 21 2013 11:54 GMT
#91
Alterzim really? Does anyone like that map oh god..... I'm fine with new map additions tho
HaRuHi
Profile Blog Joined November 2010
1220 Posts
December 21 2013 12:11 GMT
#92
I hope we get to keep Heavy Rain for a while, the Zerus textures are really easy on the eyes.
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
December 21 2013 12:49 GMT
#93
Heavy rain a paradiseof blinkallin
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
JDfz
Profile Joined December 2012
United Kingdom50 Posts
December 21 2013 13:27 GMT
#94
Good luck holding all the Blink All ins!
CJGumiho <3
NFerNo
Profile Joined February 2013
Netherlands3 Posts
December 21 2013 14:22 GMT
#95
Daedalus Point is going to be a shit map for PvZ. enjoy the enourmous ramp on the natural + a wide open map with loads of easy defendable bases and narrow warp prism/medivac drop space!
great blizz ty!
Pain is temporary, Quiting lasts forever
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
December 21 2013 14:28 GMT
#96
Decided to try out Daedalus against the AI. That ramp is enormous, walling that off in time for early pool rushes is pretty much impossible. There's Derelict's veto replacement done.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 21 2013 14:49 GMT
#97
In a way its bad that Blizzard is able to enforce the entire ladder pool on to all its partners. At least in the past we had GSL that ran some ladder maps but still promoted 3-4 of its own maps, the map pool was richer for it and it was always getting updated with quality maps constantly.

Now its the other way around, Blizzard is polluting all the tournaments with bad maps.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
TheDwf
Profile Joined November 2011
France19747 Posts
December 21 2013 14:51 GMT
#98
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 21 2013 14:58 GMT
#99
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
December 21 2013 15:03 GMT
#100
On December 21 2013 23:58 Qikz wrote:
Show nested quote +
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

There are no other styles for Terran to do in TvZ/TvP, and the Zerg/Protoss have all the options. Why is it fair that they get to choose how the game plays out but we don't?
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
December 21 2013 15:04 GMT
#101
Really dislike using alterzim and heavy rain has way too many tight spaces
Team Liquid
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 21 2013 15:05 GMT
#102
On December 22 2013 00:04 Liquid`Ret wrote:
Really dislike using alterzim and heavy rain has way too many tight spaces

At least the WCS veto system means that you'll probably never have to play them in WCS :p.
TheDwf
Profile Joined November 2011
France19747 Posts
December 21 2013 15:09 GMT
#103
On December 21 2013 23:58 Qikz wrote:
Show nested quote +
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem? Speedlings are not magically wiped off the map because the playground is different... And just because a map has distinctive features doesn't mean they're good, interesting or fair (e. g. Alterzim has quite unique traits, yet it's bad and coinflippy). I have played enough team games on maps with very vulnerable naturals to know what it means.
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 21 2013 15:11 GMT
#104
On December 22 2013 00:03 MtlGuitarist97 wrote:
Show nested quote +
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

There are no other styles for Terran to do in TvZ/TvP, and the Zerg/Protoss have all the options. Why is it fair that they get to choose how the game plays out but we don't?


glad we have habitation station then, where the standard for terran is pretty bad. Either way most Terrans prefer to stick to one style since they don't have to vary it for the matchups. That way they can achieve superior micro, because every game will train you for all matchups atleast to some degree.
So they are happy if there are only maps, that doesn't block this one style of play. Just have to hope that the maps won't be put aside, because Terran Pros will get ran over for a few month. And maybe then there is no need to balance Terran around Korean Terran anymore .
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 15:21 GMT
#105
On December 21 2013 12:19 mrRoflpwn wrote:
Holy shit all the 1v1 maps look so similar its pathetic. Easy 3 bases in a triangle setup. Why cant we have that lava map to spice things up.

Because if you add that map all the non hardcore player base will whine.

This thread is giving me a headache, 50% of the posters whine about the new maps being imba and that you can't wall off on daedalus or that there's a tempest build that could be problematic on Habitation station without thinking once on the metagame that could develop from that, meanwhile to other 50% thinks that the map pool looks good and that variety is good for the game, but at the same time ~70% of the votes on the pools about the maps go to Approve....

This only further makes me think that you guys (that 50% that are whining) don't actually want to play on the weird/interesting maps, you just want to be able to wall-FE every single game and then whine about how the game is stale, while seeing how the pros play on funky maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 21 2013 15:27 GMT
#106
100% approve. It'll be great to see how these play out, especially Heavy Rain. <3 Habitation Station too
AdministratorBreak the chains
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
December 21 2013 15:28 GMT
#107
On December 22 2013 00:21 Uvantak wrote:
This only further makes me think that you guys (that 50% that are whining) don't actually want to play on the weird/interesting maps, you just want to be able to wall-FE every single game and then whine about how the game is stale, while seeing how the pros play on funky maps.


There is nothing interesting about a map that encourages Zerg to just go early pool rush everything, which is basically what they are going to do on Daedalus. >_>
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 15:36 GMT
#108
On December 22 2013 00:28 KatatoniK wrote:
Show nested quote +
On December 22 2013 00:21 Uvantak wrote:
This only further makes me think that you guys (that 50% that are whining) don't actually want to play on the weird/interesting maps, you just want to be able to wall-FE every single game and then whine about how the game is stale, while seeing how the pros play on funky maps.


There is nothing interesting about a map that encourages Zerg to just go early pool rush everything, which is basically what they are going to do on Daedalus. >_>

There's nothing interesting with a map that encourages Zerg go 3 hatch every game either, for this map you don't need to go early pool, you can go 15 hatch with ease too, also the main's ramp on Daedalus is a 1x one, so there shouldn't be much problems with bane bust and stuff like that (unlike like it would happen if the map had a bigger ramp).
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TheFlexN
Profile Joined March 2012
Israel472 Posts
December 21 2013 15:40 GMT
#109
So all of my vetoes from this season are out from the map pool, what do I do now?!?!
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
TheDwf
Profile Joined November 2011
France19747 Posts
December 21 2013 15:43 GMT
#110
On December 22 2013 00:36 Uvantak wrote:
Show nested quote +
On December 22 2013 00:28 KatatoniK wrote:
On December 22 2013 00:21 Uvantak wrote:
This only further makes me think that you guys (that 50% that are whining) don't actually want to play on the weird/interesting maps, you just want to be able to wall-FE every single game and then whine about how the game is stale, while seeing how the pros play on funky maps.


There is nothing interesting about a map that encourages Zerg to just go early pool rush everything, which is basically what they are going to do on Daedalus. >_>

There's nothing interesting with a map that encourages Zerg go 3 hatch every game either, for this map you don't need to go early pool, you can go 15 hatch with ease too, also the main's ramp on Daedalus is a 1x one, so there shouldn't be much problems with bane bust and stuff like that (unlike like it would happen if the map had a bigger ramp).

That's exactly the point—if one side can still play its standard while the other side(s) cannot, this will lead to problems.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 21 2013 15:48 GMT
#111
On December 22 2013 00:43 TheDwf wrote:
Show nested quote +
On December 22 2013 00:36 Uvantak wrote:
On December 22 2013 00:28 KatatoniK wrote:
On December 22 2013 00:21 Uvantak wrote:
This only further makes me think that you guys (that 50% that are whining) don't actually want to play on the weird/interesting maps, you just want to be able to wall-FE every single game and then whine about how the game is stale, while seeing how the pros play on funky maps.


There is nothing interesting about a map that encourages Zerg to just go early pool rush everything, which is basically what they are going to do on Daedalus. >_>

There's nothing interesting with a map that encourages Zerg go 3 hatch every game either, for this map you don't need to go early pool, you can go 15 hatch with ease too, also the main's ramp on Daedalus is a 1x one, so there shouldn't be much problems with bane bust and stuff like that (unlike like it would happen if the map had a bigger ramp).

That's exactly the point—if one side can still play its standard while the other side(s) cannot, this will lead to problems.


I don't think there's a problem if different maps force different races into doing certain things. Like, I think it's fine if Terran has to open reactor hellion on one map, as long as Zerg is forced to open a certain way on another map. I do agree, however, that if one race is constantly forced into doing the same things, regardless of map, it's a problem.
AdministratorBreak the chains
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-21 15:51:19
December 21 2013 15:50 GMT
#112
On December 22 2013 00:48 Zealously wrote:
Show nested quote +
On December 22 2013 00:43 TheDwf wrote:
On December 22 2013 00:36 Uvantak wrote:
On December 22 2013 00:28 KatatoniK wrote:
On December 22 2013 00:21 Uvantak wrote:
This only further makes me think that you guys (that 50% that are whining) don't actually want to play on the weird/interesting maps, you just want to be able to wall-FE every single game and then whine about how the game is stale, while seeing how the pros play on funky maps.


There is nothing interesting about a map that encourages Zerg to just go early pool rush everything, which is basically what they are going to do on Daedalus. >_>

There's nothing interesting with a map that encourages Zerg go 3 hatch every game either, for this map you don't need to go early pool, you can go 15 hatch with ease too, also the main's ramp on Daedalus is a 1x one, so there shouldn't be much problems with bane bust and stuff like that (unlike like it would happen if the map had a bigger ramp).

That's exactly the point—if one side can still play its standard while the other side(s) cannot, this will lead to problems.


I don't think there's a problem if different maps force different races into doing certain things. Like, I think it's fine if Terran has to open reactor hellion on one map, as long as Zerg is forced to open a certain way on another map. I do agree, however, that if one race is constantly forced into doing the same things, regardless of map, it's a problem.


Terran will be forced to do reactor hellion opening, which is instant lose in the current meta in TvZ where the Z got fast 3rd. There was a reason ppl didn't go hellion expand at the end of wol.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
December 21 2013 15:53 GMT
#113
Remove good maps, keep bad ones. Add more bad ones. hallmark blizzard. Way to go!
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2013-12-21 15:54:39
December 21 2013 15:53 GMT
#114
On December 22 2013 00:50 Faust852 wrote:
Show nested quote +
On December 22 2013 00:48 Zealously wrote:
On December 22 2013 00:43 TheDwf wrote:
On December 22 2013 00:36 Uvantak wrote:
On December 22 2013 00:28 KatatoniK wrote:
On December 22 2013 00:21 Uvantak wrote:
This only further makes me think that you guys (that 50% that are whining) don't actually want to play on the weird/interesting maps, you just want to be able to wall-FE every single game and then whine about how the game is stale, while seeing how the pros play on funky maps.


There is nothing interesting about a map that encourages Zerg to just go early pool rush everything, which is basically what they are going to do on Daedalus. >_>

There's nothing interesting with a map that encourages Zerg go 3 hatch every game either, for this map you don't need to go early pool, you can go 15 hatch with ease too, also the main's ramp on Daedalus is a 1x one, so there shouldn't be much problems with bane bust and stuff like that (unlike like it would happen if the map had a bigger ramp).

That's exactly the point—if one side can still play its standard while the other side(s) cannot, this will lead to problems.


I don't think there's a problem if different maps force different races into doing certain things. Like, I think it's fine if Terran has to open reactor hellion on one map, as long as Zerg is forced to open a certain way on another map. I do agree, however, that if one race is constantly forced into doing the same things, regardless of map, it's a problem.


Terran will be forced to do reactor hellion opening, which is instant lose in the current meta in TvZ where the Z got fast 3rd. There was a reason ppl didn't go hellion expand at the end of wol.


I don't think you understand what I mean. Obviously, if no opening is viable for race X on map Y, then map Y should either not be in the map pool, or be changed. But as long as there is a viable opening (and more than one on most maps) for a race, I don't see a problem with one race being forced to play more aggressively or more defensively than another on specific maps. I'm not talking about any specific maps right this moment, I haven't watched or played enough to judge myself.
AdministratorBreak the chains
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 21 2013 15:58 GMT
#115
On December 22 2013 00:53 Zealously wrote:
Show nested quote +
On December 22 2013 00:50 Faust852 wrote:
On December 22 2013 00:48 Zealously wrote:
On December 22 2013 00:43 TheDwf wrote:
On December 22 2013 00:36 Uvantak wrote:
On December 22 2013 00:28 KatatoniK wrote:
On December 22 2013 00:21 Uvantak wrote:
This only further makes me think that you guys (that 50% that are whining) don't actually want to play on the weird/interesting maps, you just want to be able to wall-FE every single game and then whine about how the game is stale, while seeing how the pros play on funky maps.


There is nothing interesting about a map that encourages Zerg to just go early pool rush everything, which is basically what they are going to do on Daedalus. >_>

There's nothing interesting with a map that encourages Zerg go 3 hatch every game either, for this map you don't need to go early pool, you can go 15 hatch with ease too, also the main's ramp on Daedalus is a 1x one, so there shouldn't be much problems with bane bust and stuff like that (unlike like it would happen if the map had a bigger ramp).

That's exactly the point—if one side can still play its standard while the other side(s) cannot, this will lead to problems.


I don't think there's a problem if different maps force different races into doing certain things. Like, I think it's fine if Terran has to open reactor hellion on one map, as long as Zerg is forced to open a certain way on another map. I do agree, however, that if one race is constantly forced into doing the same things, regardless of map, it's a problem.


Terran will be forced to do reactor hellion opening, which is instant lose in the current meta in TvZ where the Z got fast 3rd. There was a reason ppl didn't go hellion expand at the end of wol.


I don't think you understand what I mean. Obviously, if no opening is viable for race X on map Y, then map Y should either not be in the map pool, or be changed. But as long as there is a viable opening (and more than one on most maps) for a race, I don't see a problem with one race being forced to play more aggressively or more defensively than another on specific maps. I'm not talking about any specific maps right this moment, I haven't watched or played enough to judge myself.


That's a fine idea in principle and I also approve of it. But in practice it has a lot of downfalls, mainly, it becomes very predictable and stale very quickly, 2nd it fucks over the race with the fewest options.

If all races had the option to either macro or put on aggression nearly equally well and had a variety of ways of doing both, then it would be fantastic, unfortunately that's not how the game works right now.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 21 2013 16:07 GMT
#116
On December 22 2013 00:09 TheDwf wrote:
Show nested quote +
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem? Speedlings are not magically wiped off the map because the playground is different... And just because a map has distinctive features doesn't mean they're good, interesting or fair (e. g. Alterzim has quite unique traits, yet it's bad and coinflippy). I have played enough team games on maps with very vulnerable naturals to know what it means.


Well build your CC in your base and then move out to take your natural when you have the units to defend it.

Early attacks should be able to do damage against greedy builds. Just like 11/11 should be very good against a hatch first on the map.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
sparklyresidue
Profile Joined August 2011
United States5523 Posts
December 21 2013 16:08 GMT
#117
On December 22 2013 00:03 MtlGuitarist97 wrote:
Show nested quote +
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

There are no other styles for Terran to do in TvZ/TvP, and the Zerg/Protoss have all the options. Why is it fair that they get to choose how the game plays out but we don't?

ask blizz for a bio nerf and something else buff
Like Tinkerbelle, I leave behind a sparkly residue.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 16:11 GMT
#118
On December 22 2013 00:43 TheDwf wrote:
Show nested quote +
On December 22 2013 00:36 Uvantak wrote:
On December 22 2013 00:28 KatatoniK wrote:
On December 22 2013 00:21 Uvantak wrote:
This only further makes me think that you guys (that 50% that are whining) don't actually want to play on the weird/interesting maps, you just want to be able to wall-FE every single game and then whine about how the game is stale, while seeing how the pros play on funky maps.


There is nothing interesting about a map that encourages Zerg to just go early pool rush everything, which is basically what they are going to do on Daedalus. >_>

There's nothing interesting with a map that encourages Zerg go 3 hatch every game either, for this map you don't need to go early pool, you can go 15 hatch with ease too, also the main's ramp on Daedalus is a 1x one, so there shouldn't be much problems with bane bust and stuff like that (unlike like it would happen if the map had a bigger ramp).

That's exactly the point—if one side can still play its standard while the other side(s) cannot, this will lead to problems.

Exactly, and that's why the non economic player would go for aggression and punish the more greedy player, this map has a quite short rush distance making aggression openings more viable than let's say... Whirlwind or Polar Night, i don't see has a bad thing that terran can't 15cc every game on this map a bad thing per se.

Also fast 3rd base for Z on the current meta exists because the rush distances are long, on this map it would be madness for the zerg to do a fast third vs a terran that can't take his natural without making a small push and any kind of bio push would shred a 3 base Zerg that early on the game.

You guys can't place the current meta on these maps because those maps are not design to accept the current meta when played, they are design to shake the meta.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-21 16:16:17
December 21 2013 16:15 GMT
#119
On December 22 2013 01:11 Uvantak wrote:
Show nested quote +
On December 22 2013 00:43 TheDwf wrote:
On December 22 2013 00:36 Uvantak wrote:
On December 22 2013 00:28 KatatoniK wrote:
On December 22 2013 00:21 Uvantak wrote:
This only further makes me think that you guys (that 50% that are whining) don't actually want to play on the weird/interesting maps, you just want to be able to wall-FE every single game and then whine about how the game is stale, while seeing how the pros play on funky maps.


There is nothing interesting about a map that encourages Zerg to just go early pool rush everything, which is basically what they are going to do on Daedalus. >_>

There's nothing interesting with a map that encourages Zerg go 3 hatch every game either, for this map you don't need to go early pool, you can go 15 hatch with ease too, also the main's ramp on Daedalus is a 1x one, so there shouldn't be much problems with bane bust and stuff like that (unlike like it would happen if the map had a bigger ramp).

That's exactly the point—if one side can still play its standard while the other side(s) cannot, this will lead to problems.

Exactly, and that's why the non economic player would go for aggression and punish the more greedy player, this map has a quite short rush distance making aggression openings more viable than let's say... Whirlwind or Polar Night, i don't see has a bad thing that terran can't 15cc every game on this map a bad thing per se.

Also fast 3rd base for Z on the current meta exists because the rush distances are long, on this map it would be madness for the zerg to do a fast third vs a terran that can't take his natural without making a small push and any kind of bio push would shred a 3 base Zerg that early on the game.

You guys can't place the current meta on these maps because those maps are not design to accept the current meta when played, they are design to shake the meta.


You can't reaper expand too. You have to fast hellion if you want an expand at all. + Hellions are shit to counter fast 3 hatch, long distance or not.

Anyway, it will be the ZvZ map since almost all terrans and protoss will veto it.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
December 21 2013 16:42 GMT
#120
holy blinkmaps batman
Amove for Aiur
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-12-21 16:44:44
December 21 2013 16:42 GMT
#121
On December 22 2013 00:09 TheDwf wrote:
Show nested quote +
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 21 2013 16:47 GMT
#122
On December 22 2013 01:42 Greendotz wrote:
Show nested quote +
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.


No, that really isn't good, if the zerg sees you walling off like that he has a free pass to drone like a madman knowing very well that all the economy and the aggression of the terran has gone out the window.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-12-21 16:51:18
December 21 2013 16:50 GMT
#123
On December 22 2013 01:47 Destructicon wrote:
Show nested quote +
On December 22 2013 01:42 Greendotz wrote:
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.


No, that really isn't good, if the zerg sees you walling off like that he has a free pass to drone like a madman knowing very well that all the economy and the aggression of the terran has gone out the window.


Call me a gold league scrub but doesn't the 6 depot/1 bunker wall off send exactly the same message?
UltiBahamut
Profile Joined October 2010
United States102 Posts
December 21 2013 17:03 GMT
#124
On December 22 2013 01:50 Greendotz wrote:
Show nested quote +
On December 22 2013 01:47 Destructicon wrote:
On December 22 2013 01:42 Greendotz wrote:
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.


No, that really isn't good, if the zerg sees you walling off like that he has a free pass to drone like a madman knowing very well that all the economy and the aggression of the terran has gone out the window.


Call me a gold league scrub but doesn't the 6 depot/1 bunker wall off send exactly the same message?


Honestly i would drone after seeing that. I would still scout his main for a 3rd cc to truly determine if he going to be aggressive or not but 3 bunkers just send off that illusion of defensive/passive play. The reasoning behind this is that yes that wall off costs the same as the depo wall off BUT The terran still has to get those depos anyways for their units, which means overall they are still investing 200 minerals more into that wall off in their overall build instead of a standard depo wall.
"Thats Halo, Dont worry" Huk
Akimbo
Profile Joined February 2012
Canada104 Posts
December 21 2013 17:04 GMT
#125
No lava map?
1-1+1-1+1-1+1-.......
sevia
Profile Joined May 2010
United States954 Posts
December 21 2013 17:04 GMT
#126
On December 22 2013 01:50 Greendotz wrote:
Show nested quote +
On December 22 2013 01:47 Destructicon wrote:
On December 22 2013 01:42 Greendotz wrote:
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.


No, that really isn't good, if the zerg sees you walling off like that he has a free pass to drone like a madman knowing very well that all the economy and the aggression of the terran has gone out the window.


Call me a gold league scrub but doesn't the 6 depot/1 bunker wall off send exactly the same message?


Building a passive bunker is like building a depot that doesn't give supply.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-21 17:10:51
December 21 2013 17:10 GMT
#127
On December 22 2013 02:04 sevia wrote:
Show nested quote +
On December 22 2013 01:50 Greendotz wrote:
On December 22 2013 01:47 Destructicon wrote:
On December 22 2013 01:42 Greendotz wrote:
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.


No, that really isn't good, if the zerg sees you walling off like that he has a free pass to drone like a madman knowing very well that all the economy and the aggression of the terran has gone out the window.


Call me a gold league scrub but doesn't the 6 depot/1 bunker wall off send exactly the same message?


Building a passive bunker is like building a depot that doesn't give supply.

As if you need 7 supply depots that early haha.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2013-12-21 17:13:58
December 21 2013 17:10 GMT
#128
On December 21 2013 20:39 PPN wrote:
Show nested quote +
On December 21 2013 19:31 PVJ wrote:
I didn't get a chance to see habitation station in action, why is the high yielding so unique?

Make Tempests. Watch the other player unable to mine its gold properly while you can. Laugh at how hilarious the situation is. (http://www.youtube.com/watch?v=5AtNAEJzYFw)


Yes, Tempests are going to be so broken on this map. You can defend all 3 bases, one of which is a gold expansion with them while still being offensive and denying opponents gold.
Too weird to live, too rare to die.
verne
Profile Joined September 2010
United States43 Posts
December 21 2013 17:35 GMT
#129
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.
You can't fix stupid.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 21 2013 17:37 GMT
#130
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 21 2013 18:01 GMT
#131
so which map is the gsl one
yo
Sumadin
Profile Joined August 2011
Denmark588 Posts
December 21 2013 18:37 GMT
#132
On December 22 2013 03:01 Killmouse wrote:
so which map is the gsl one


Heavy Rain. Notice that it got a LE mark, which means ladder edition.
The basic key to beating a priest is playing a deck that is terrible.
Firlefanz
Profile Joined November 2011
Germany245 Posts
December 21 2013 19:07 GMT
#133
On December 22 2013 01:42 Greendotz wrote:
Show nested quote +
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


(I removed the picture)

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.

I just tried some stuff and if you build your 3rd CC at the ramp you can wall off with: 1 bunker, 2 depots, 1 CC and 2 Ebays. It's still vulnerable to early speedlings, because with a standard build your ebays get added on quite late, so I don't know how it will work out in the end.
DeathDyingDoomKiller
Profile Joined October 2012
Canada91 Posts
December 21 2013 19:47 GMT
#134
2v2? is that still a thing?
Join the League of Evil. We have Murder, Evil, Blood, Grim Reaping, Killing, Death, Dying, Doom, Black, Dark Red, John Boehner, Reaper, Slaughter, and Kill-Death.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 21 2013 19:56 GMT
#135
On December 22 2013 02:37 Qikz wrote:
Show nested quote +
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?


This is the question I'm always interested in hearing an answer to but I rarely get one. Unconventional maps are hated because they "don't work" for one reason or another, whereas standard maps are hated because they're either "stale" or because they "force me into playing a certain way".
AdministratorBreak the chains
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-12-21 21:26:03
December 21 2013 21:25 GMT
#136
On December 22 2013 04:56 Zealously wrote:
Show nested quote +
On December 22 2013 02:37 Qikz wrote:
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?


This is the question I'm always interested in hearing an answer to but I rarely get one. Unconventional maps are hated because they "don't work" for one reason or another, whereas standard maps are hated because they're either "stale" or because they "force me into playing a certain way".


Sort of. Unconventional maps are hated when the emphasize hated ideas. If cool or neat ideas are used, people tend to love the unconventional map, even though it might not be feasible. Take the Redbull TLMC winner, which featured rising lava every five mins, as a good example. Such an idea is super radical and probably won't work, but it was loved by almost everyone.
Former ESV Mapmaker | @Timetwister22
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 21 2013 21:29 GMT
#137
On December 22 2013 04:56 Zealously wrote:
Show nested quote +
On December 22 2013 02:37 Qikz wrote:
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?


This is the question I'm always interested in hearing an answer to but I rarely get one. Unconventional maps are hated because they "don't work" for one reason or another, whereas standard maps are hated because they're either "stale" or because they "force me into playing a certain way".

Because bashing shit without giving thoughtout arguments and avoiding the discussion is a lot easier than improving/fixing the situation with useful additions...

See: politics :-)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-12-21 22:08:45
December 21 2013 22:07 GMT
#138
On December 22 2013 06:29 SC2Toastie wrote:
Show nested quote +
On December 22 2013 04:56 Zealously wrote:
On December 22 2013 02:37 Qikz wrote:
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?


This is the question I'm always interested in hearing an answer to but I rarely get one. Unconventional maps are hated because they "don't work" for one reason or another, whereas standard maps are hated because they're either "stale" or because they "force me into playing a certain way".

Because bashing shit without giving thoughtout arguments and avoiding the discussion is a lot easier than improving/fixing the situation with useful additions...

See: politics :-)

It's cool to be a hater on the internet yo.

But really, Daedalus for example seems pretty similar to Metalopolis. And games were still exciting to watch back when that map was being used. But people complained super hard about how maps weren't "macro" enough, and what we have thus far happened. I don't mind seeing it tried again.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Keeemy
Profile Joined November 2012
Finland7855 Posts
Last Edited: 2013-12-21 22:17:05
December 21 2013 22:15 GMT
#139
Haven't played ladder in over 2 months. And these new maps are not really making me want to start playing again. ;_;

But I do want to see what pros do. Playing myself is too stressful hahaha
Hello
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
December 21 2013 22:24 GMT
#140
On December 22 2013 04:56 Zealously wrote:
Show nested quote +
On December 22 2013 02:37 Qikz wrote:
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?


This is the question I'm always interested in hearing an answer to but I rarely get one. Unconventional maps are hated because they "don't work" for one reason or another, whereas standard maps are hated because they're either "stale" or because they "force me into playing a certain way".


To be fair my logic is usually whatever I think is good will turn out to be the opposite of what the populous thinks. I can't stand Polar Night, and to this day I'm amazed it made tournament play. On the other hand I really liked Alterzim, and that seemed to be veto'd by 80% of players and has never been played in a single tournament :\
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
Last Edited: 2013-12-21 22:40:25
December 21 2013 22:37 GMT
#141
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!

Hahah, that's brilliant. What the hell is this Blizzard.

Heavy Rain looks like its going to be great playing against Blink. gl Terrans.

Don't think Kas is Happy
Innovation | Flash | Mvp | Byun | TY
Sufinsil
Profile Joined January 2011
United States760 Posts
December 21 2013 22:41 GMT
#142
I still hope tournaments still use 1-2 non ladder maps. Downside is they usually get vetoed out.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 21 2013 23:03 GMT
#143
On December 22 2013 07:37 Jono7272 wrote:
Show nested quote +
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!

Hahah, that's brilliant. What the hell is this Blizzard.

Heavy Rain looks like its going to be great playing against Blink. gl Terrans.

Don't think Kas is Happy
https://twitter.com/Empire_Kas/status/414517552019021824


noooo kas!! dont do it!!! plz!
The mind is like a parachute, it doesnt work unless its open. - Zappa
Koesader
Profile Joined April 2012
Netherlands424 Posts
Last Edited: 2013-12-21 23:32:55
December 21 2013 23:31 GMT
#144
I'm afraid that Daedalus point will see lots of blink stalker allins :/
Edit: Heavy Rain might actually be even worse in this case
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
DonFonzy
Profile Joined February 2013
United States34 Posts
December 21 2013 23:42 GMT
#145
All 3 new maps are vastly better than the ones they replace.
However Heavy Rain looks like it will be a Blink-All in map.
So much cliff space into the main.
Terran Race is best Race
Tivu
Profile Joined February 2012
United States244 Posts
December 21 2013 23:44 GMT
#146
I like the new map pool for the new year.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 21 2013 23:45 GMT
#147
On December 22 2013 08:31 Koesader wrote:
I'm afraid that Daedalus point will see lots of blink stalker allins :/
Edit: Heavy Rain might actually be even worse in this case



or very few. it will be massively vetoed with alterzim and polar dump
The mind is like a parachute, it doesnt work unless its open. - Zappa
Anacreor
Profile Joined February 2013
Netherlands291 Posts
December 22 2013 16:46 GMT
#148
Get Alterzim out of here pls! :D
"Peter the Acretree chops some wood"
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
December 22 2013 21:14 GMT
#149
TBH Blizz i.e. - DK - should question out the philosophy about units/balancing again - he clearly said that unit role changes won't happen until LotV..

I suggest he questions out that decision again, cause TBH I feel like a lot of people won't watch/play..

The matchups are looong ago figured out (or in the case of PvZ still not quite figured out matchup, but unfortunately stale in the late-game) and because of that - all we see are same games again and again..

Therefore - EVEN ONE bad map, or at least not well polished map, would impact the scene far greater than otherwise a single bad map would
Another world, another place, another universe, won the race.. :) ;) :P
cptjibberjabber
Profile Joined November 2012
Netherlands87 Posts
December 22 2013 23:04 GMT
#150
On December 23 2013 06:14 VArsovskiSC wrote:
TBH Blizz i.e. - DK - should question out the philosophy about units/balancing again - he clearly said that unit role changes won't happen until LotV..

I suggest he questions out that decision again, cause TBH I feel like a lot of people won't watch/play..

The matchups are looong ago figured out (or in the case of PvZ still not quite figured out matchup, but unfortunately stale in the late-game) and because of that - all we see are same games again and again..

Therefore - EVEN ONE bad map, or at least not well polished map, would impact the scene far greater than otherwise a single bad map would


maybe that's what necessary. Shut everyone up about balance, force EVERYONE to rethink everything. Would be a very interesting experiment. Everyone can still rely on their mechanics, but the metagame would completely shift around. Balance whine would be rampant the first months, but then something will be figured out.
TimENT
Profile Joined November 2012
United States1425 Posts
December 22 2013 23:17 GMT
#151
Blizzard is really stupid tbh. It's seriously been impossible to enjoy laddering as a Terran over the past year because it is IMPOSSIBLE to cheese against Z or P, and ridiculously easy to lose to some 1-2 base cheeses from P and Z (mainly P). Too many maps are blink stalker all-in friendly (even PROMOTING). Worst map pool in history. SC2 is at its lowest enjoyment level in every aspect (matchups, high-level games, maps, tournaments, laddering). Please do something Blizz, this just isn't funny anymore.
Barcelona / Arsenal Fan!
Twine
Profile Joined June 2012
France246 Posts
December 22 2013 23:40 GMT
#152
On December 23 2013 08:17 TimENT wrote:
Blizzard is really stupid tbh. It's seriously been impossible to enjoy laddering as a Terran over the past year because it is IMPOSSIBLE to cheese against Z or P, and ridiculously easy to lose to some 1-2 base cheeses from P and Z (mainly P). Too many maps are blink stalker all-in friendly (even PROMOTING). Worst map pool in history. SC2 is at its lowest enjoyment level in every aspect (matchups, high-level games, maps, tournaments, laddering). Please do something Blizz, this just isn't funny anymore.


I feel exactly the same as you right now. I don't know why but everytime the game looks kinda balanced (post hellbat patch HOTS and in the middle of 2011 for WoL), blizzard makes the game worst by applying unnecessary patchs and using retarded maps for ladder instead of picking the great ones from GSL/GSTL or another tournament. I'm starting to think that Blizzard doesn't like SCII when it's correctly balanced and rather to make some strategies/races easy to play so foreigners are making results and non koreans are watching more often tournaments.

#1 Bomber fan | Jin Air best KT
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
December 23 2013 00:54 GMT
#153
On December 23 2013 08:17 TimENT wrote:
Blizzard is really stupid tbh. It's seriously been impossible to enjoy laddering as a Terran over the past year because it is IMPOSSIBLE to cheese against Z or P, and ridiculously easy to lose to some 1-2 base cheeses from P and Z (mainly P). Too many maps are blink stalker all-in friendly (even PROMOTING). Worst map pool in history. SC2 is at its lowest enjoyment level in every aspect (matchups, high-level games, maps, tournaments, laddering). Please do something Blizz, this just isn't funny anymore.

I prefer to insta gg and put needles in my eyes vs Protoss

It's not that bad, it's just so hard to figure out whats going on and then when you do, its still damn hard to come up with the perfect solution. Terran lacks options
Innovation | Flash | Mvp | Byun | TY
Moonsalt
Profile Joined May 2011
267 Posts
December 23 2013 00:59 GMT
#154
Thank god they introduced new maps I really got bored of Bel'shir Vestige. Looking forward to the new maps !
starslayer
Profile Joined August 2011
United States696 Posts
December 23 2013 01:16 GMT
#155
as terran and protoss Daedalus Point is going to be really hard vs zerg because of the walls but i guess the pros will figure it out but besides that all the maps are really fun to play on and i hope that blizz will keep the gold on habitation station has made for fun games so far for me
i came here to kickass and chew bubblegum and i'm all out of bubble gum
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
Last Edited: 2013-12-23 03:06:43
December 23 2013 03:06 GMT
#156
Habitation station aka Ride of Valkyries SC2 again WOOO I am excited!

Love the new maps
https://soundcloud.com/bbols
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
December 23 2013 04:27 GMT
#157
GUYS! GUYS! Yo, Custom Map forum bros! THEY LISTENED!

Ooooooooooopen Naturaaaaaaaaaaals! Fuck yes!

This map pool looks insanely awesome. But you know what's depressing? All these people who are bitching and moaning their yaps off because they don't like maps that might actually force a change in the way they play. Good fucking grief.

If an SC2 map can do that, then that's fucking AWESOME!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
December 23 2013 08:19 GMT
#158
So Blizzard removes Star Station and adds Heavy Rain. More like Heavy Pain.
I almost feel like they are trolling us with those blink favored maps.
Bagi
Profile Joined August 2010
Germany6799 Posts
December 23 2013 08:34 GMT
#159
On December 23 2013 08:04 cptjibberjabber wrote:
Show nested quote +
On December 23 2013 06:14 VArsovskiSC wrote:
TBH Blizz i.e. - DK - should question out the philosophy about units/balancing again - he clearly said that unit role changes won't happen until LotV..

I suggest he questions out that decision again, cause TBH I feel like a lot of people won't watch/play..

The matchups are looong ago figured out (or in the case of PvZ still not quite figured out matchup, but unfortunately stale in the late-game) and because of that - all we see are same games again and again..

Therefore - EVEN ONE bad map, or at least not well polished map, would impact the scene far greater than otherwise a single bad map would


maybe that's what necessary. Shut everyone up about balance, force EVERYONE to rethink everything. Would be a very interesting experiment. Everyone can still rely on their mechanics, but the metagame would completely shift around. Balance whine would be rampant the first months, but then something will be figured out.

That's a pretty big assumption to make.

Its been 3 years and there hasn't been a major shift the way TvP is played outside the early game.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 23 2013 10:22 GMT
#160
Open natural maps are good, yes.
Open natural maps where the natural won't ever be used because of blink... Not so much
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Psz
Profile Joined April 2011
Hungary52 Posts
December 23 2013 10:56 GMT
#161
I wish they would take PvT blink allins into consideration, and not make every single map excellent for it...
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 23 2013 12:02 GMT
#162
On December 23 2013 17:34 Bagi wrote:
Show nested quote +
On December 23 2013 08:04 cptjibberjabber wrote:
On December 23 2013 06:14 VArsovskiSC wrote:
TBH Blizz i.e. - DK - should question out the philosophy about units/balancing again - he clearly said that unit role changes won't happen until LotV..

I suggest he questions out that decision again, cause TBH I feel like a lot of people won't watch/play..

The matchups are looong ago figured out (or in the case of PvZ still not quite figured out matchup, but unfortunately stale in the late-game) and because of that - all we see are same games again and again..

Therefore - EVEN ONE bad map, or at least not well polished map, would impact the scene far greater than otherwise a single bad map would


maybe that's what necessary. Shut everyone up about balance, force EVERYONE to rethink everything. Would be a very interesting experiment. Everyone can still rely on their mechanics, but the metagame would completely shift around. Balance whine would be rampant the first months, but then something will be figured out.

That's a pretty big assumption to make.

Its been 3 years and there hasn't been a major shift the way TvP is played outside the early game.


Pretty much every map has been the same for 3 years.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
quebecman77
Profile Blog Joined February 2013
Canada133 Posts
December 23 2013 13:53 GMT
#163
Yeah David Kim got that right, sc2 need about 8 new retarded maps each season to stay fresh and fun, map not tested who look COOL are what this game needed!!

Btw how many map Broodwar got in 8 year to stay the most and best RTS ever ???

Why sc2 can't hire someone not totally retarded ??? ... Damn I would balance this game better that all of them !!!
( most sc2 pro gamer with rts exp would do just the same... Not saying I'm special... )

just thinking about the way they go and what they patch and change make my mind go wtf each time....

Also just want to add that I'm REALY sad they do something like that, sc2 could have been such a good game... Played about 3k game before the patchzerg era...I have even try the exp and I'm sad that the balance and the overall game don't allow me to play again ( I'm terran so that 5x WORST )

im alway looking at patch and change for see if the game allow me to comeback but they do worst and worst shit each time... that just crazy...

signed: a sad player who realy love rts with all my heart and played the first sc for about 10 year.....
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
December 23 2013 13:55 GMT
#164
I think I'm most interested in Daedalus Point and least interested in Heavy Rain. Probably won't veto anything just to try them out at first but I guess I'll have to see how it goes. Not a fan of joint 2v2 bases :/
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
December 23 2013 13:57 GMT
#165
On December 23 2013 21:02 Qikz wrote:
Show nested quote +
On December 23 2013 17:34 Bagi wrote:
On December 23 2013 08:04 cptjibberjabber wrote:
On December 23 2013 06:14 VArsovskiSC wrote:
TBH Blizz i.e. - DK - should question out the philosophy about units/balancing again - he clearly said that unit role changes won't happen until LotV..

I suggest he questions out that decision again, cause TBH I feel like a lot of people won't watch/play..

The matchups are looong ago figured out (or in the case of PvZ still not quite figured out matchup, but unfortunately stale in the late-game) and because of that - all we see are same games again and again..

Therefore - EVEN ONE bad map, or at least not well polished map, would impact the scene far greater than otherwise a single bad map would


maybe that's what necessary. Shut everyone up about balance, force EVERYONE to rethink everything. Would be a very interesting experiment. Everyone can still rely on their mechanics, but the metagame would completely shift around. Balance whine would be rampant the first months, but then something will be figured out.

That's a pretty big assumption to make.

Its been 3 years and there hasn't been a major shift the way TvP is played outside the early game.


Pretty much every map has been the same for 3 years.

[image loading]


[image loading]

Yeah. No difference at all...
JuNQkiE
Profile Joined December 2013
United States11 Posts
December 23 2013 14:48 GMT
#166
Awesome pretty pumped about the new maps especially 2v2 curious to see more team play , especially in proleague!
«Rockin' Louis Vuitton condoms, cause I'm so fucking in style wow!
Morbidius
Profile Joined November 2010
Brazil3449 Posts
December 23 2013 17:07 GMT
#167
God Xelnaga Caverns was glorious.
Has foreign StarCraft hit rock bottom?
purakushi
Profile Joined August 2012
United States3300 Posts
December 23 2013 17:17 GMT
#168
Disregarding any balance concerns, I wish we had a map or two with open naturals. I miss Metalopolis largely for its open naturals.
T P Z sagi
jdsowa
Profile Joined March 2011
405 Posts
December 23 2013 17:53 GMT
#169
All these maps are fine. The problems that plague this game can be fixed by altering unit HP, vision, food cap, unit speed, reducing effectiveness of AOE and hard counters, etc.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
December 23 2013 17:54 GMT
#170
On December 24 2013 02:07 Morbidius wrote:
God Xelnaga Caverns was glorious.

I agree. They should bring it back. Toss in a classic map every once in a while ^^
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-12-23 18:21:16
December 23 2013 18:04 GMT
#171
On December 23 2013 22:53 quebecman77 wrote:
Yeah David Kim got that right, sc2 need about 8 new retarded maps each season to stay fresh and fun, map not tested who look COOL are what this game needed!!

Btw how many map Broodwar got in 8 year to stay the most and best RTS ever ???

Why sc2 can't hire someone not totally retarded ??? ... Damn I would balance this game better that all of them !!!
( most sc2 pro gamer with rts exp would do just the same... Not saying I'm special... )

just thinking about the way they go and what they patch and change make my mind go wtf each time....

Also just want to add that I'm REALY sad they do something like that, sc2 could have been such a good game... Played about 3k game before the patchzerg era...I have even try the exp and I'm sad that the balance and the overall game don't allow me to play again ( I'm terran so that 5x WORST )

im alway looking at patch and change for see if the game allow me to comeback but they do worst and worst shit each time... that just crazy...

signed: a sad player who realy love rts with all my heart and played the first sc for about 10 year.....

New maps are necessary playing the same maps with the same fast 3 base expansion style of gameplay can get boring. Maps should change up the styles of play we see.
Moderatorlickypiddy
ETisME
Profile Blog Joined April 2011
12387 Posts
December 23 2013 18:33 GMT
#172
Some maps are looking really weird but I a. Liking it in some ways
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 23 2013 21:03 GMT
#173
On December 24 2013 03:04 NovemberstOrm wrote:
Show nested quote +
On December 23 2013 22:53 quebecman77 wrote:
Yeah David Kim got that right, sc2 need about 8 new retarded maps each season to stay fresh and fun, map not tested who look COOL are what this game needed!!

Btw how many map Broodwar got in 8 year to stay the most and best RTS ever ???

Why sc2 can't hire someone not totally retarded ??? ... Damn I would balance this game better that all of them !!!
( most sc2 pro gamer with rts exp would do just the same... Not saying I'm special... )

just thinking about the way they go and what they patch and change make my mind go wtf each time....

Also just want to add that I'm REALY sad they do something like that, sc2 could have been such a good game... Played about 3k game before the patchzerg era...I have even try the exp and I'm sad that the balance and the overall game don't allow me to play again ( I'm terran so that 5x WORST )

im alway looking at patch and change for see if the game allow me to comeback but they do worst and worst shit each time... that just crazy...

signed: a sad player who realy love rts with all my heart and played the first sc for about 10 year.....

New maps are necessary playing the same maps with the same fast 3 base expansion style of gameplay can get boring. Maps should change up the styles of play we see.


On the other hand, it'd be kind of nice to, you know, be able to wall off a natural for example...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2013-12-24 00:28:11
December 24 2013 00:14 GMT
#174
http://i.imgur.com/XX2IgIq.jpg if this works i found that this wall off is really good on Daedalus Point
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Big G
Profile Joined April 2011
Italy835 Posts
December 24 2013 00:37 GMT
#175
So... If I'm not mistaken, Avalanche has the usual sweet spot for cannon rushes and siege tanks.
TheDwf
Profile Joined November 2011
France19747 Posts
December 24 2013 00:38 GMT
#176
On December 24 2013 09:14 starslayer wrote:
http://i.imgur.com/XX2IgIq.jpg if this works i found that this wall off is really good on Daedalus Point

Zerg auto-wins with Roach/Baneling bust.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2013-12-24 01:56:05
December 24 2013 01:52 GMT
#177
On December 24 2013 09:38 TheDwf wrote:
Show nested quote +
On December 24 2013 09:14 starslayer wrote:
http://i.imgur.com/XX2IgIq.jpg if this works i found that this wall off is really good on Daedalus Point

Zerg auto-wins with Roach/Baneling bust.


well it is the rush map and thats if you dont scout it also its terran we can somehow hold roach bane bust with 3cc so we will have to see, tanks might have to be a regular thing on this map shouldnt be to hard to fit them in
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-12-24 04:04:51
December 24 2013 04:04 GMT
#178
I can't freaking wait to see the new maps...gonna be some sick sim-city of that open nat map too...

Seriously...have to echo Day9's point on SotG for all the people complaining, rofl...wtf? This is more than they've ever done before...fuck yes!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
blastyblast21
Profile Joined January 2013
United States61 Posts
December 24 2013 04:21 GMT
#179
all the new maps sucks beside habitation station also why get rid of the best map in the pools bel shire. also all of these maps are perfect for toss all ins. Learn to make maps blizzards. Husky's IMBA league maps are more balanced than this.
ETisME
Profile Blog Joined April 2011
12387 Posts
December 24 2013 04:40 GMT
#180
On December 24 2013 13:04 Qwyn wrote:
I can't freaking wait to see the new maps...gonna be some sick sim-city of that open nat map too...

Seriously...have to echo Day9's point on SotG for all the people complaining, rofl...wtf? This is more than they've ever done before...fuck yes!

nowadays even reddit is better than TL on this regard, some people here only exist to balance whine or something
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 24 2013 06:54 GMT
#181
On December 24 2013 06:03 Teoita wrote:
Show nested quote +
On December 24 2013 03:04 NovemberstOrm wrote:
On December 23 2013 22:53 quebecman77 wrote:
Yeah David Kim got that right, sc2 need about 8 new retarded maps each season to stay fresh and fun, map not tested who look COOL are what this game needed!!

Btw how many map Broodwar got in 8 year to stay the most and best RTS ever ???

Why sc2 can't hire someone not totally retarded ??? ... Damn I would balance this game better that all of them !!!
( most sc2 pro gamer with rts exp would do just the same... Not saying I'm special... )

just thinking about the way they go and what they patch and change make my mind go wtf each time....

Also just want to add that I'm REALY sad they do something like that, sc2 could have been such a good game... Played about 3k game before the patchzerg era...I have even try the exp and I'm sad that the balance and the overall game don't allow me to play again ( I'm terran so that 5x WORST )

im alway looking at patch and change for see if the game allow me to comeback but they do worst and worst shit each time... that just crazy...

signed: a sad player who realy love rts with all my heart and played the first sc for about 10 year.....

New maps are necessary playing the same maps with the same fast 3 base expansion style of gameplay can get boring. Maps should change up the styles of play we see.


On the other hand, it'd be kind of nice to, you know, be able to wall off a natural for example...

good thing i don't play protoss or terran then
Moderatorlickypiddy
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
December 24 2013 08:02 GMT
#182
On December 24 2013 13:21 blastyblast21 wrote:
all the new maps sucks beside habitation station also why get rid of the best map in the pools bel shire. also all of these maps are perfect for toss all ins. Learn to make maps blizzards. Husky's IMBA league maps are more balanced than this.


Cause that map has been in the pool forever and is long overdue to be rotated out
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 24 2013 08:57 GMT
#183
First impression is that Habitation Station looks very ugly, aesthetic wise, and Heavy Rain is a blink Stalker all in map. Otherwise, looks good.

Also, i laugh out loud at the Alterzim rationalization. Bassicaly saying we hear your feedback but fuck you, we do what we want haha
Head Coach Park: "They should buff tanks!"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 24 2013 10:13 GMT
#184
On December 24 2013 17:57 Sapphire.lux wrote:
First impression is that Habitation Station looks very ugly, aesthetic wise, and Heavy Rain is a blink Stalker all in map. Otherwise, looks good.

Also, i laugh out loud at the Alterzim rationalization. Bassicaly saying we hear your feedback but fuck you, we do what we want haha


Yeah I can't believe they are keeping alterzim looool.
When I think of something else, something will go here
ZaMa
Profile Joined August 2013
United States38 Posts
December 26 2013 03:35 GMT
#185
gg protoss
TheSC2report
Profile Joined December 2013
11 Posts
December 26 2013 11:29 GMT
#186
new maps are good maps
[OPR] Phoenix
Profile Joined May 2013
Denmark12 Posts
December 26 2013 16:37 GMT
#187
Damn Blizzard. These map pools are only getting worse and worse. Habitation station. really...
I love Starcraft 2 :)
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-12-26 16:44:08
December 26 2013 16:39 GMT
#188
On December 27 2013 01:37 [OPR] Phoenix wrote:
Damn Blizzard. These map pools are only getting worse and worse. Habitation station. really...


Best map of the bunch -- just because it is slightly different. All the rest of the maps are the same bore as previous maps. Standard/boring maps are fine, but it is about time we had something more interesting. Even if it is "imbalanced".
T P Z sagi
Mortal
Profile Blog Joined November 2010
2943 Posts
December 26 2013 16:45 GMT
#189
the problem is that standard and boring often means balanced in certain contexts. interesting can often mean horribly imbalanced. which i guess would be interesting, but not cohesive to competition.
The universe created an audience for itself.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-12-26 16:54:51
December 26 2013 16:50 GMT
#190
On December 27 2013 01:45 Mortal wrote:
the problem is that standard and boring often means balanced in certain contexts. interesting can often mean horribly imbalanced. which i guess would be interesting, but not cohesive to competition.


Yeah, I'm fine with most maps being standard, but throwing in 1 different/experimental (possibly imbalanced) map is cool. People have vetoes for a reason. Sure, professional players may not necessarily like it, but there is no way to grow a game without experimentation with things that possibly could be better.
Considering LotV is still yet to come to throw off, refresh, and re-balance SC2, there are many opportunities that we should explore. Maps are one of the easier avenues of experimentation.
T P Z sagi
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2013-12-26 17:11:08
December 26 2013 17:10 GMT
#191
Habitation I think is going to end up being fun for one season, but if it gets figured out the gold bases are too strong for one race, if it stays in the map pool for another season (since maps so often get played to the ground) it'll go from being an exciting new map to the "oh my god they really kept that stupid gold map in" map.

FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
December 26 2013 20:41 GMT
#192
Alterzim really should have been removed I don't know 1 player that actually enjoys it. If it was just big and a similar shape it is now but removing the expansion in the base it would be ok. The only way an expo in the back of the main actually works and would be balanced is if it was a 2 player map that is small. So it stops players from being too greedy. Like you see ridiculous builds by protoss players specifically on Alterzim, like nexus first into gate which really shouldn't work with regular Zerg timings but it does because of the map. So then the Zerg wants to go super greedy but either realizes oh if the protoss goes forge first we auto lose. So it means you have to do super safe builds that work vs really greedy openers and the forge and the super greedy players get away with everything.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
December 26 2013 20:55 GMT
#193
On December 27 2013 01:50 purakushi wrote:
Show nested quote +
On December 27 2013 01:45 Mortal wrote:
the problem is that standard and boring often means balanced in certain contexts. interesting can often mean horribly imbalanced. which i guess would be interesting, but not cohesive to competition.


Yeah, I'm fine with most maps being standard, but throwing in 1 different/experimental (possibly imbalanced) map is cool. People have vetoes for a reason. Sure, professional players may not necessarily like it, but there is no way to grow a game without experimentation with things that possibly could be better.
Considering LotV is still yet to come to throw off, refresh, and re-balance SC2, there are many opportunities that we should explore. Maps are one of the easier avenues of experimentation.


Agreed. Moreover, even if a map is bad, playing with it allows for identifying ways to tweak the map and put it back on rotation a season or two later rather than just throwing it out because there is no safe third (for example). In that same spirit, I wonder if Blizzard gives us too many ladder vetoes. Two vetoes, maybe even just one, could be better. So that we are forced to play in different ways and get out of our comfort zone when it comes to builds and strategies. SC2 players can be lazy, IMO.
KT best KT ~ 2014
SidianTheBard
Profile Joined October 2010
United States2474 Posts
December 27 2013 02:51 GMT
#194
If Habitation Station proves to be completely imbalanced I will be the first to email blizzard and tell them to take my map off ladder. I do think it should be fairly interesting because of the huge meta game change that we've seen so far in the handful of games played. I'm scared for ladder games, I think it could result in a lot of cheese and proxies and all-ins, although I'm keeping my fingers crossed that the meta breaking interesting to watch games we've seen during TLMC and Red Bull will happen a lot.

Can't wait to see how it all plays out. I'm excited!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Sumadin
Profile Joined August 2011
Denmark588 Posts
December 27 2013 09:39 GMT
#195
On December 27 2013 11:51 SidianTheBard wrote:
If Habitation Station proves to be completely imbalanced I will be the first to email blizzard and tell them to take my map off ladder. I do think it should be fairly interesting because of the huge meta game change that we've seen so far in the handful of games played. I'm scared for ladder games, I think it could result in a lot of cheese and proxies and all-ins, although I'm keeping my fingers crossed that the meta breaking interesting to watch games we've seen during TLMC and Red Bull will happen a lot.

Can't wait to see how it all plays out. I'm excited!


You won't have the stats through to back that statement up through. Only Blizzard themselves have. Besides they will very rarely remove a map mid-season unless it is outright broken. It is here to stay for awhile. Should be fun to try out.
The basic key to beating a priest is playing a deck that is terrible.
mykillandjello
Profile Joined November 2013
United States29 Posts
December 28 2013 01:44 GMT
#196
but belshire is so good...
What? You run out of Marines? --|Innovation the Great|
Frost bitE
Profile Joined July 2013
Malaysia27 Posts
December 28 2013 17:35 GMT
#197
omG im so excited to try out the new mapS! all of the maps are pretty interesting! GL HF !
Drone like a madmen ! ^_^
Frost bitE
Profile Joined July 2013
Malaysia27 Posts
January 01 2014 18:57 GMT
#198
Habitation Station is siCK ! very nice map with a lot of interesting features! wp wp ! clapx3
Drone like a madmen ! ^_^
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
January 02 2014 03:25 GMT
#199
ROFL Daedalus Point. Takes 3 gates and 2 pylons to wall the ramp hahahahahahaha.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2014-01-02 18:07:30
January 02 2014 18:06 GMT
#200
So having played on Daedalus Point. What the actual fuck, that ramp is GIGANTIC. You can't actually go FFE on that unless you nexus wall (in which case your wall can be attacked from the low ramp). Aside from nexus walls having always been terrible.

Immediately going to veto that.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
January 02 2014 18:10 GMT
#201
This patch is taking forever ! I want to get back into sc2
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2014-01-02 18:19:42
January 02 2014 18:19 GMT
#202
On January 03 2014 03:06 DarkLordOlli wrote:
So having played on Daedalus Point. What the actual fuck, that ramp is GIGANTIC. You can't actually go FFE on that unless you nexus wall (in which case your wall can be attacked from the low ramp). Aside from nexus walls having always been terrible.

Immediately going to veto that.
I was wondering about that. Either Nexus-forge-gate wall (like people used to do on Antiga Shipyard) or always gateway expand. Either is not a good option because of how the third is on that map. Would make for easy fast 3 hatch in PvZ with little Protoss can do.

I wonder how broken late 2011/early 2012 3 immortal all-ins will be on that map in PvT. The natural is so wide that no amount of bunkers could safely defend it. That all-in is strong on any map with a wide open natural, and this is the widest, openest yet. It is like Crossfire wide and then some.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 02 2014 18:50 GMT
#203
So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2014-01-02 18:59:37
January 02 2014 18:57 GMT
#204
On January 03 2014 03:50 Existor wrote:
So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol


If you had any idea about the game at all you'd see the concern. It's not about warpins, timewarp, nexus cannon, forcefields. It's about the fact that when forge expand isn't an option zerg can get massively ahead every single game by doing greedy 3base openings without risking anything as long as they scout for proxies.

Now, I'm not saying that's how it's going to be and that there's nothing that can be done about it. The rush distance for example is short so you may be able to work with that by chronoboosting units, who knows. But the concern is definitely there.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 03 2014 08:13 GMT
#205
Not sure if noted in this thread, but CC first as a wall-in isn't possible on Heavy Rain due to the gas being too close.

And damn blink stalkers are strong on that map! Managed to squeek out a draw first time I faced it, but prob would've been a win on any other map.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Ravomat
Profile Joined September 2010
Germany422 Posts
January 03 2014 08:40 GMT
#206
On January 03 2014 03:50 Existor wrote:
So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol


Yea, it's funny how protoss cannot wall-off their expansion in time for a simple speedling attack. None of the things you mentioned matter if protoss doesn't have a wall to work with. Apparently you don't like protoss, that's fine, though this is no reason to not use your brain before you write something.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
January 03 2014 08:52 GMT
#207
On January 03 2014 17:40 Ravomat wrote:
Show nested quote +
On January 03 2014 03:50 Existor wrote:
So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol


Yea, it's funny how protoss cannot wall-off their expansion in time for a simple speedling attack. None of the things you mentioned matter if protoss doesn't have a wall to work with. Apparently you don't like protoss, that's fine, though this is no reason to not use your brain before you write something.

Yeah, I dunno what he means by "change their tactics." I don't think losing every game to speedling allin, early pools and roach/ling is a tactic. The openness of the natural is reminiscent of Dual Site, which had an International ZvP winrate of 57% and a 59% winrate in Korea just because of the natural.
ETisME
Profile Blog Joined April 2011
12387 Posts
Last Edited: 2014-01-03 09:06:01
January 03 2014 08:59 GMT
#208
On December 27 2013 11:51 SidianTheBard wrote:
If Habitation Station proves to be completely imbalanced I will be the first to email blizzard and tell them to take my map off ladder. I do think it should be fairly interesting because of the huge meta game change that we've seen so far in the handful of games played. I'm scared for ladder games, I think it could result in a lot of cheese and proxies and all-ins, although I'm keeping my fingers crossed that the meta breaking interesting to watch games we've seen during TLMC and Red Bull will happen a lot.

Can't wait to see how it all plays out. I'm excited!

please just leave it in :D
or you can ask for stats and see how to improve the map from there on, I really don't mind the map being slightly imbalanced if it is interesting

also Daedalus Point is looking great for TvP with all the open spot for drops, as seen from taeja sen game yesterday
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 03 2014 10:32 GMT
#209
Habitation planet or whatever maybe glitched. The longer the game goes, the laggier and glitchier it gets until it crashes my game.
Moderator
LingBlingBling
Profile Joined December 2012
United States353 Posts
January 03 2014 10:49 GMT
#210
yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS.
Remember our motto: We ain't got it.
syriuszonito
Profile Joined June 2011
Poland332 Posts
January 03 2014 11:00 GMT
#211
Daedalus Point is just plain bad for both P (pvz) and Z (zvt). Gonna be a TvT festival there.
The other 2 are interesting, wonder whether the gold expo will proove to be imba.
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Ruin
Profile Joined July 2011
United States271 Posts
January 03 2014 11:01 GMT
#212
It seems like the map pool has been getting worse for Protoss. First Polar Night and now Daedalus Point. Maybe Blizzard is trying to do a sneak-nerf
Ruin
Profile Joined July 2011
United States271 Posts
January 03 2014 11:02 GMT
#213
On January 03 2014 19:49 LingBlingBling wrote:
yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS.


Metropolis actually had such bad FPS issues that they had to remove it from the map pool and they never got around to putting it back in.
Ruin
Profile Joined July 2011
United States271 Posts
January 03 2014 11:03 GMT
#214
On January 03 2014 17:52 Shebuha wrote:
Show nested quote +
On January 03 2014 17:40 Ravomat wrote:
On January 03 2014 03:50 Existor wrote:
So funny to read protoss whine... they got best defence with nexus cannon, warpings, slow-field, etc, and they even can't change their tactics a bit. Only FFE!!!111, anything from that seems autolose for them, lol


Yea, it's funny how protoss cannot wall-off their expansion in time for a simple speedling attack. None of the things you mentioned matter if protoss doesn't have a wall to work with. Apparently you don't like protoss, that's fine, though this is no reason to not use your brain before you write something.

Yeah, I dunno what he means by "change their tactics." I don't think losing every game to speedling allin, early pools and roach/ling is a tactic. The openness of the natural is reminiscent of Dual Site, which had an International ZvP winrate of 57% and a 59% winrate in Korea just because of the natural.


I try to make an effort to play on every map but this and polar night just ruin my day haha. At least on polar night you can take a natural =(
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 03 2014 11:21 GMT
#215
Well, if what I'm, reading here on the forum is true, then you can kiss Habitation Station goodbye. Back when they introduced Metropolis into the pool it was quickly cut due to causing FPS issues, and it was never reintroduced.

Now this would be quite a shame because, despite me not liking Habitation Station all that much, its still a far better map then the other 2 that Blizzard is introducing.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 03 2014 12:28 GMT
#216
On January 03 2014 19:49 LingBlingBling wrote:
yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS.


Simply put. Because they aren't Blizzard maps. If there is one thing that community map makers are terribad at, it is to mind their limits. All Blizzard maps are designed to run smoothly even on the lowest end machines (at appropriate graphic options of course), where as a lot of community map makers tend to focus a little too much on making stuff pretty.

Metropolis in WOL was the extreme example of this phenomenon with a flipping million or so moving doodads. That map tanked even the highest end of machines and was a complete disaster when it got to ladder.

But as long as people keep screaming for community map makers to get more influence on ladder, we will keep seeing this happen. Especially because community maps are often matched up against each other in competitions and shiny stuff sells.
The basic key to beating a priest is playing a deck that is terrible.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 03 2014 12:35 GMT
#217
From what i see , there are a lot of stacked doodads on Habitation Station , which create fps drops. Someone should really remove some of them. I bet that map has at least 1500 doodads , and a lot of them are moving/spinning.
Author of Coda and Eastwatch.
dala
Profile Joined August 2010
Sweden477 Posts
January 03 2014 12:43 GMT
#218
Did the new season help with the skewed league distribution or do we need to wait for patch 2.1?
Swift118
Profile Joined January 2012
United Kingdom335 Posts
January 03 2014 12:49 GMT
#219
Habitation Station is quite a fun entry to the map pool, played a game on it last night, looks funky and interesting gold base position. Probably will not be the most balanced map for pro games, but fun for laddering.
Phaenoman
Profile Joined February 2013
568 Posts
January 03 2014 12:52 GMT
#220
On January 02 2014 12:25 Shebuha wrote:
ROFL Daedalus Point. Takes 3 gates and 2 pylons to wall the ramp hahahahahahaha.


Hm? So u mean it's the same as Akilon or Derelict? I think it takes at least one more gate to wall off or am I wrong?
Random is hard work dude...
Ruin
Profile Joined July 2011
United States271 Posts
January 03 2014 13:16 GMT
#221
On January 03 2014 21:52 Phaenoman wrote:
Show nested quote +
On January 02 2014 12:25 Shebuha wrote:
ROFL Daedalus Point. Takes 3 gates and 2 pylons to wall the ramp hahahahahahaha.


Hm? So u mean it's the same as Akilon or Derelict? I think it takes at least one more gate to wall off or am I wrong?


I believe it's 4 so I think you're right.
Ruin
Profile Joined July 2011
United States271 Posts
January 03 2014 13:18 GMT
#222
On January 03 2014 21:28 Sumadin wrote:
Show nested quote +
On January 03 2014 19:49 LingBlingBling wrote:
yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS.


Simply put. Because they aren't Blizzard maps. If there is one thing that community map makers are terribad at, it is to mind their limits. All Blizzard maps are designed to run smoothly even on the lowest end machines (at appropriate graphic options of course), where as a lot of community map makers tend to focus a little too much on making stuff pretty.

Metropolis in WOL was the extreme example of this phenomenon with a flipping million or so moving doodads. That map tanked even the highest end of machines and was a complete disaster when it got to ladder.

But as long as people keep screaming for community map makers to get more influence on ladder, we will keep seeing this happen. Especially because community maps are often matched up against each other in competitions and shiny stuff sells.


In my opinion, the community maps are a lot better than the maps that Blizzard produces. I think if Blizzard uses these maps then they have a responsibility to check for these kind of things and to fix them.
Zygno
Profile Joined August 2012
Austria276 Posts
January 03 2014 13:20 GMT
#223
Heavy Rain is one of the worst maps ever made imo, instant veto.
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
January 03 2014 13:26 GMT
#224
On January 03 2014 21:28 Sumadin wrote:
Show nested quote +
On January 03 2014 19:49 LingBlingBling wrote:
yeah I don't know what's up with the FPS issues on these newer maps. Last season it was crappy Polar night FPS issues. Now it's Habitation. Don't think we ever had map causing FPS issues in wings of lib maps or the start of HOTS.


Simply put. Because they aren't Blizzard maps. If there is one thing that community map makers are terribad at, it is to mind their limits. All Blizzard maps are designed to run smoothly even on the lowest end machines (at appropriate graphic options of course), where as a lot of community map makers tend to focus a little too much on making stuff pretty.

Metropolis in WOL was the extreme example of this phenomenon with a flipping million or so moving doodads. That map tanked even the highest end of machines and was a complete disaster when it got to ladder.

But as long as people keep screaming for community map makers to get more influence on ladder, we will keep seeing this happen. Especially because community maps are often matched up against each other in competitions and shiny stuff sells.


Sorry but this is just wrong. You are sugesting that maps have low fps because of "doodads" and shiny stuff but on that argument we would see that old pc´s have more problems then new one. But its the opposite there is no consistancy in the framerate drop on some maps, i personally never had problems on metropolis with a dual core and 8800, now i have an i7 and a 770 but have ~40 frames on some new maps.

I think there are just some effects that are badly made. Blizzards map guy know these effects and just doesn´t use them.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 03 2014 14:10 GMT
#225
Yeah count me in on the daedalus is ridiculous camp. As if the ramp wasn't bad enough, the distance between your outer gas geysers on just 2 bases is freaking ENORMOUS. Muta and drop play are just incredible for maps like this, any less mobile comps are basically fucked.

Its like they created a map that were protoss would be as weak as possible to counteract all the protoss OP talk, but every protoss players will veto this map anyway.
Ravomat
Profile Joined September 2010
Germany422 Posts
January 03 2014 14:31 GMT
#226
Habitation Station is hell for PvZ if zerg goes swarmhost. So many ledges to abduct stuff from. I have no idea how you want to engage a swarmhost turtle there.
Phaenoman
Profile Joined February 2013
568 Posts
January 03 2014 14:56 GMT
#227
Is Heavy Rain a blizz-made or community-made map ?
Random is hard work dude...
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 03 2014 15:03 GMT
#228
On January 03 2014 23:31 Ravomat wrote:
Habitation Station is hell for PvZ if zerg goes swarmhost. So many ledges to abduct stuff from. I have no idea how you want to engage a swarmhost turtle there.

Tempest early gives a frgee gold / strong position vs Main while Z cannot take a gold tho...

Can't complain yet bro :D
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Bagi
Profile Joined August 2010
Germany6799 Posts
January 03 2014 15:03 GMT
#229
On January 03 2014 23:56 Phaenoman wrote:
Is Heavy Rain a blizz-made or community-made map ?

Its a GSL map I think. A horrible one.
Ravomat
Profile Joined September 2010
Germany422 Posts
January 03 2014 16:07 GMT
#230
On January 04 2014 00:03 SC2Toastie wrote:
Show nested quote +
On January 03 2014 23:31 Ravomat wrote:
Habitation Station is hell for PvZ if zerg goes swarmhost. So many ledges to abduct stuff from. I have no idea how you want to engage a swarmhost turtle there.

Tempest early gives a frgee gold / strong position vs Main while Z cannot take a gold tho...

Can't complain yet bro :D


Solid post for the category "pointless".
shivver
Profile Joined June 2011
United States232 Posts
January 03 2014 17:14 GMT
#231
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2014 17:27 GMT
#232
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24194 Posts
Last Edited: 2014-01-03 17:32:10
January 03 2014 17:30 GMT
#233
The thing that blows my mind is not so the mere existence of Daedalus Point on ladder (which is already quite mesmerizing) but the fact that the poll in the OP seems to indicate that people were eager to play on that astonishingly stupid map.

Come on, couldn't they make it so that it's at least wallable with Nexus ? PvZ is just unplayable on that map if you don't go 3 gate expand à la WoL, and then you just die to mutas which didn't have regen back then. Instant veto.

Edit : Open naturals are bad because you can't expand out of 1 gate or 1 forge on them, and then are just eaten alive by any serious muta play.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2014-01-03 17:56:02
January 03 2014 17:55 GMT
#234
Probably the best type of wall you can do on Daedlus Point. Still can be pretty rough but at least it forces them to funnel in from one location.

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 03 2014 18:01 GMT
#235
Looks like on daedalus point you have to do a gateway expand
Moderatorshe/her
TL+ Member
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2014-01-03 18:04:54
January 03 2014 18:03 GMT
#236
On January 04 2014 02:27 Uvantak wrote:
Show nested quote +
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.

It's nice for PvZ to be a playable match-up.

On January 04 2014 03:01 The_Templar wrote:
Looks like on daedalus point you have to do a gateway expand

Free Hatch first for everybody! 3 Hatch before Pool is also good! And early Pools because of the open nat and short rush distance!
Bagi
Profile Joined August 2010
Germany6799 Posts
January 03 2014 18:03 GMT
#237
On January 04 2014 02:27 Uvantak wrote:
Show nested quote +
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.

Are you sure? Liquipedia says its a map by Blizzard.
shivver
Profile Joined June 2011
United States232 Posts
Last Edited: 2014-01-03 18:20:28
January 03 2014 18:13 GMT
#238
On January 04 2014 02:27 Uvantak wrote:
Show nested quote +
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2014 18:19 GMT
#239
On January 04 2014 03:03 Bagi wrote:
Show nested quote +
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.

Are you sure? Liquipedia says its a map by Blizzard.

You are right i messed the maps up it is Heavy Rain the one made by Crux ~.~
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Aeromi
Profile Blog Joined August 2012
France14459 Posts
January 03 2014 18:20 GMT
#240
Heavy Rain is just horrible if you play Terran...
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
January 03 2014 18:22 GMT
#241
new maps are a joke . i cant believe after so many seasons blizzard cant make a decent mappool.
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
FruitsPunchSamurai
Profile Joined August 2011
United Kingdom87 Posts
January 03 2014 18:25 GMT
#242
+ Show Spoiler +
On January 04 2014 02:55 SidianTheBard wrote:
Probably the best type of wall you can do on Daedlus Point. Still can be pretty rough but at least it forces them to funnel in from one location.

[image loading]

I don't think this wall is actually tight where the cannon is due to the corners of the nexus (also its not great having the cannon exposed like that).
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 03 2014 18:37 GMT
#243
On January 04 2014 03:25 ThatGuy101 wrote:
+ Show Spoiler +
On January 04 2014 02:55 SidianTheBard wrote:
Probably the best type of wall you can do on Daedlus Point. Still can be pretty rough but at least it forces them to funnel in from one location.

[image loading]

I don't think this wall is actually tight where the cannon is due to the corners of the nexus (also its not great having the cannon exposed like that).


Ahh yeah, that's right, always forget about that. You are correct sir! Well, now it is a lot harder then I originally though haha
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2014 18:45 GMT
#244
On January 04 2014 03:13 shivver wrote:
Show nested quote +
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?

The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
shivver
Profile Joined June 2011
United States232 Posts
January 03 2014 18:47 GMT
#245
On January 04 2014 03:45 Uvantak wrote:
Show nested quote +
On January 04 2014 03:13 shivver wrote:
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?

The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.


Tell us then, having explained all that how would you open on this map as protoss vs a zerg?

Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 03 2014 18:50 GMT
#246
Just veto daedalus ffs, it's not that hard and anyway this map won't last long so bear with it .
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2014 18:53 GMT
#247
On January 04 2014 03:47 shivver wrote:
Show nested quote +
On January 04 2014 03:45 Uvantak wrote:
On January 04 2014 03:13 shivver wrote:
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?

The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.


Tell us then, having explained all that how would you open on this map as protoss vs a zerg?


Economic 1 base pressure, make damage, recall back, Expand.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24194 Posts
January 03 2014 18:57 GMT
#248
There's no such thing as economic 1 base pressure in PvZ, plus the chances are high the Z opens with a 14/14 here which would destroy any attempt at a pressure. No, I think if you're P and ever play that map against Z I think you should go 3 gates sentry expand WoL-style. MsC will definitely help but walling the nat will be a hell.
shivver
Profile Joined June 2011
United States232 Posts
January 03 2014 19:10 GMT
#249
On January 04 2014 03:53 Uvantak wrote:
Show nested quote +
On January 04 2014 03:47 shivver wrote:
On January 04 2014 03:45 Uvantak wrote:
On January 04 2014 03:13 shivver wrote:
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?

The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.


Tell us then, having explained all that how would you open on this map as protoss vs a zerg?


Economic 1 base pressure, make damage, recall back, Expand.


lol see I mean, forgive me mods but stuff like this is just engraging because as an actual PLAYER of my race I just look at this and think "silver"

imre
Profile Blog Joined November 2011
France9263 Posts
January 03 2014 19:29 GMT
#250
On January 04 2014 03:53 Uvantak wrote:
Show nested quote +
On January 04 2014 03:47 shivver wrote:
On January 04 2014 03:45 Uvantak wrote:
On January 04 2014 03:13 shivver wrote:
On January 04 2014 02:27 Uvantak wrote:
On January 04 2014 02:14 shivver wrote:
BLOWS MY MIND THAT PEOPLE CAN BUILD A MAP LIKE DEADALUS AND THINK "GEE THIS MAP WILL WORK GREAT"

it's like those idiots at blizzard don't play their own fuking game, look at the size of that ramp it's absolutely absurd everything about the whole thing

it's like dustin took his 3 year old and said hey let's troll the people that play the game, build a map for them gogo

I'm a mapmaker and i have done maps with more exposed naturals that Daedalus please explain why open naturals are bad.

Also Daedalus is not a Blizzard map.


explain?

Why do you think people started 3 gate sentry expanding in wings of liberty vs z for? Can you tell me the answer to that before I go any further?

The rush distance here on daedalus is considerably longer than the maps with open naturals that we had on WoL, also HotS is no WoL, mothership core plays a role that goes beyond the PO and that can't be denied, openings that could have considered All in or suicidal in WoL now are viable because of recall. You can't apply openings of the current metagame to maps which design is to shake the metagame because they won't work, as simple as that, that's what blizzard seeks now, also that's what the community wants to see on pro games, so yeah, even tho open naturals didn't quite worked in WoL it doesn't mean that they won't work now in HotS, even more without having spent a good amount of time developing a metagame for daedalus and other maps with open naturals it can't be claimed that maps with open naturals aren't balanced applying old WoL BO's.


Tell us then, having explained all that how would you open on this map as protoss vs a zerg?


Economic 1 base pressure, make damage, recall back, Expand.


it's nice to confirm the fact that some map makers don't actually play/understand the game.
Zest fanboy.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2014 19:33 GMT
#251
Meh, wherever you wish.

I jumped to the editor to check the walls and here are a couple for you guys.

Weak
[image loading]

Stronger
[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 03 2014 19:37 GMT
#252
On January 04 2014 04:33 Uvantak wrote:
Meh, wherever you wish.

I jumped to the editor to check the walls and here are a couple for you guys.

Weak
[image loading]

Stronger
[image loading]


It's still fucking vulnerable to everything, and you lose the highground advantage.

Anyway, better veto this map and wait for the next season :p.
ImperialFist
Profile Joined April 2013
790 Posts
January 03 2014 19:42 GMT
#253
the people who makes these maps :D and then actually putting it on the ladder or sometimes even in tournaments. amazing
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Fjodorov
Profile Joined December 2011
5007 Posts
January 03 2014 20:02 GMT
#254
What happened to heavy rain? its not in the map pool for me. Strange
Fission
Profile Blog Joined August 2010
Canada1184 Posts
January 03 2014 21:17 GMT
#255
lmao these maps are just some kind of cruel joke
TheDwf
Profile Joined November 2011
France19747 Posts
January 03 2014 21:22 GMT
#256
You can't even put your CC as part of the wall on Heavy Rain because the gas is too close... I can't believe how amateurish this is. Worst map pool since like more than one year.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 03 2014 21:31 GMT
#257
On January 04 2014 04:37 Faust852 wrote:
Show nested quote +
On January 04 2014 04:33 Uvantak wrote:
Meh, wherever you wish.

I jumped to the editor to check the walls and here are a couple for you guys.

Weak
[image loading]

Stronger
[image loading]


It's still fucking vulnerable to everything, and you lose the highground advantage.

Anyway, better veto this map and wait for the next season :p.

High ground advantage doesn't exist. Sure there's the difference in vision but that disappears after a single unit gets up the ramp, which takes only a fraction of a second from when the units start attacking.
vibeo gane,
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
January 03 2014 21:41 GMT
#258
lol @ heavy rain and how big the area for blink allins, reaper entry and drops is. Blizzard doesn't say, "here's a map with weird design, let's see what players do with it," instead they say, "we want players to get 0 risk reaper scouting, to do blink allins and to drop a lot." They do the same thing with their balance patches. "We want players to make burrowed Roaches a lot so we buffed it. Players still aren't doing it so we buffed it again."

If they nerf blink somehow I'm going to be really pissed. Not because I blink allin all the time (I've only done it once), but because they make maps that are so good for blink that you can't not do it.
myRZeth
Profile Joined June 2011
Germany1047 Posts
January 03 2014 21:49 GMT
#259
Heavy Rain and Habitation Station are fine, but Daedalus?
woot?
sage_francis
Profile Joined December 2006
France1823 Posts
January 03 2014 21:54 GMT
#260
Very bad maps, especially heavy rain and daedalus... Very disapointing, as usual...
ivancype
Profile Joined December 2012
Brazil485 Posts
January 03 2014 22:15 GMT
#261
If wasn't for the ramp I think that Daedalus Point would not be a bad map. What if Blizzard placed a destructible rock in one corner of the natural ramp?

I really don't like Heavy Rain, i think it is ugly and adds nothing new to the map pool. Can we change it with one of the new proleague maps? any of the 2 new...
The other race is OP
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 03 2014 22:55 GMT
#262
I didn't think it was possible but they made the 2v2 map pool even worse
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Ben...
Profile Joined January 2011
Canada3485 Posts
January 03 2014 23:30 GMT
#263
Daedalus is complete garbage. That map is Slag Pits levels of bad. Just played 5 games in a row on it. So bad.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 03 2014 23:48 GMT
#264
Haven't played Daedalus yet. I won't veto it until I try it. I really don't want to veto any maps this season.

Those wide ramps against Zerg. Heck, it might even be a problem in TvP as multiple bunkers may be required.
KT best KT ~ 2014
JHM_
Profile Joined January 2014
United States3 Posts
January 04 2014 00:13 GMT
#265
Cool that gold mineral map!
BW IDs: JuNe-TrEe, JuNe-X17, IntotheJuNe, [X]Mystical.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-01-04 00:17:28
January 04 2014 00:16 GMT
#266
e: nvm
Meepman
Profile Joined December 2009
Canada610 Posts
January 04 2014 08:18 GMT
#267
After playing on them, both Heavy Rain and Habitation Station actually aren't that bad. I'd even say I enjoy playing them both. Daedalus though, hahahahahahah wow.... I play zerg and I still hate it.
All things considered, I guess it could be worse
Lobotomist
Profile Joined May 2010
United States1541 Posts
January 07 2014 21:13 GMT
#268
Daedalus does seem pretty ridiculous for TvZ, what's to stop me from simply going all in with ling/baneling or ling/roach every game?

For 2v2 though, what's with all the crooked maw hate? That map looks super sick.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Zheryn
Profile Joined December 2010
Sweden3653 Posts
January 07 2014 21:29 GMT
#269
On January 08 2014 06:13 Lobotomist wrote:
Daedalus does seem pretty ridiculous for TvZ, what's to stop me from simply going all in with ling/baneling or ling/roach every game?

For 2v2 though, what's with all the crooked maw hate? That map looks super sick.


Or to stop me from going speedling expand in ZvP and delay his natural for a few minutes. I honestly have no idea how I would lose ZvP on that map. Downvoted it now tho cause autowinning ZvP and just playing 13pool vs 13pool in ZvZ isn't really that useful spending of my time.
hundred thousand krouner
ffadicted
Profile Joined January 2011
United States3545 Posts
January 07 2014 21:38 GMT
#270
My god is Daedalus point ever bad. Gave it 3 games to win me over, couldn't bear it, had to veto.
Havn't played a single habitation station game yet.. does everyone have that veto'd for some reason or something ?
SooYoung-Noona!
playa
Profile Blog Joined December 2010
United States1284 Posts
January 07 2014 21:45 GMT
#271
On January 08 2014 06:38 ffadicted wrote:
My god is Daedalus point ever bad. Gave it 3 games to win me over, couldn't bear it, had to veto.
Havn't played a single habitation station game yet.. does everyone have that veto'd for some reason or something ?


Wth. What is your secret!? I veto'd that map and then had to play it 3-4 times in a row.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 07 2014 21:48 GMT
#272
I have NO idea how to play Daedalus. Only facing 2/2 Zealot Immortal Archon all ins and various things from Zerg - it is tooooo wide open for Terran
Mura Ma Man, Dark Da Dude, Super Shot Sos!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 07 2014 21:58 GMT
#273
Daedalus is fucking awful.

As Protoss you can't play against Zerg. It's just impossible to hold your natural and 1 base builds are obviously not viable.

As Terran both Protoss and Zerg allins are way too strong. Distance from main to natural as well as the huge cliff makes Mothership Core + Stalkers wayyyyyy too strong and any Roach / Ling / Bane allin can't be walled off reasonably in time.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 07 2014 22:06 GMT
#274
On January 08 2014 06:58 DinoMight wrote:
Daedalus is fucking awful.

As Protoss you can't play against Zerg. It's just impossible to hold your natural and 1 base builds are obviously not viable.

As Terran both Protoss and Zerg allins are way too strong. Distance from main to natural as well as the huge cliff makes Mothership Core + Stalkers wayyyyyy too strong and any Roach / Ling / Bane allin can't be walled off reasonably in time.

Veto because RNG decides the outcome of the battle in pretty much every matchup, ZvZ is a cheesefest and PvP is 1 base only?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Fjodorov
Profile Joined December 2011
5007 Posts
January 07 2014 22:08 GMT
#275
With all the knowledge we have accumulated during the lifetime of sc2 I cant believe a map designed like Daedalus is in the map pool and even WCS. I wish they would just fix the natural and the obvious stuff because it might be a fun map if they did.
Entropy137
Profile Joined January 2012
Canada215 Posts
January 07 2014 22:11 GMT
#276
Habitation station is a great map. Daedalus point is horrendous, and Heavy Rain is alright.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-01-07 22:17:34
January 07 2014 22:16 GMT
#277
On January 08 2014 07:06 SC2Toastie wrote:
Show nested quote +
On January 08 2014 06:58 DinoMight wrote:
Daedalus is fucking awful.

As Protoss you can't play against Zerg. It's just impossible to hold your natural and 1 base builds are obviously not viable.

As Terran both Protoss and Zerg allins are way too strong. Distance from main to natural as well as the huge cliff makes Mothership Core + Stalkers wayyyyyy too strong and any Roach / Ling / Bane allin can't be walled off reasonably in time.

Veto because RNG decides the outcome of the battle in pretty much every matchup, ZvZ is a cheesefest and PvP is 1 base only?


Yeah, I don't see PvP going > 1 base on this map. Blink all-ins or DTs or Stargate allins. But the huge cliff to the main combined with the huge distance from main to natural and huuuuuuge ramp at the natural makes it unplayable.

ZvZ is the same - it takes a queen 45 minutes to get from main to natural and another 45 minutes to spread creep between the two. Ramp is too wide to be walled off. Cheesier player wins IMO.

PvZ requires the zerg to be able to hold a 4 gate because that's pretty much the only viable build on this map lol.
PvT on this map is insanely in the favor of P if T tries to play a macro game.

TvX on this map is limited to 1 base because the natural is impossible to hold.

Garbage map. It takes everyone we know about map design and shits all over it.


EDI - I quite like habitation station though.

Heavy Rain is meh but playable. Ugly tileset though.

Polar Night and Alterzim contenders for 2nd worst map after Daedalus.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-01-07 22:37:00
January 07 2014 22:31 GMT
#278
After playing a 20 games on the new map pool I can say that, my choice to veto Alterzim, Yeonsu and Deadelus was the correct one.
Alterzim is just stupid with that setup, I'm not a fan of free bases. Yeonsu is too blink friendly, even though I like TvT and TvZ on it, the map is horrible for TvP, thanks but no thanks.
Deadelus is like a 2010 map, worst possible architecture, distance from main to nat a bit too long and awkwardly placed ramp, huge nat ramp, huge surface area for blink surrounding the main, unimaginative middle.

Deadelus forces Terran to go Rax, Gas into fast Hellions, which is just terrible in TvZ because you fall behind on eco and have no reliable way to catch up, terran pressures and all-ins aren't strong enough to cause zerg to play cautiously so they just gain a free advantage. Its even worst in TvP because pressures and all-ins vs Toss are nearly non existent on the terran side, meanwhile the toss can do several pressures, which can turn into kill moves, especially with that ramp, and they still have a plethora of other obnoxious tricks, like blink and Oracles.

So, thanks but no thanks.

Habitation Station has been my favorite and most interesting new map so far. Its always fun when a Zerg takes the gold as his third and I end up doing a small tank push from my own gold to his.
Heavy Rain isn't too bad either, however I'd say it heavily favors mech over bio, because of all the tight chokes and narrow corridors.
I guess it could go either way in TvZ bio vs ling bling muta, if you push down a narrow corridor the zerg can't flank and they have to run trough a deep minefield, but you can't marine split as well either, mech and SH seem strongest here.
In TvT it will be hard to get surrounds and flanks on tank lines, so the best approach would probably be to hold your ground with a small force while trying to pull your opponent out off position with small task forces going around the map.
In TvP, you can't get storm flanked as easily because of the corridors and chokes, but you can't split as easily either, so storm drops via WP will hurt like hell, same for Ghost drops though. Vikings should be ok on the map, because you can position them on some of the cliffs to the sides, giving more surface area where storms need to be placed to be efficient, limiting their power, while also forcing the toss to move around in a weird way.

So, from my perspective Heavy Rain is ok, not the best I've seen but not the worst.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 07 2014 22:51 GMT
#279
I seriously can't believe Daedalus is in the WCS map pool. PvZ and TvZ are just not playable on it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 07 2014 23:39 GMT
#280
Grubby calls that map "Daed Protoss".
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-01-07 23:55:49
January 07 2014 23:54 GMT
#281
On January 08 2014 07:51 Teoita wrote:
I seriously can't believe Daedalus is in the WCS map pool. PvZ and TvZ are just not playable on it.


This.

It's like they didn't even play it ONCE before publishing it and throwing it in the map pool.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Doublemint
Profile Joined July 2011
Austria8505 Posts
January 08 2014 00:12 GMT
#282
I might be wrong... but I think this is like the most Zerg friendly map pool ever :p
xuanzue
Profile Joined October 2010
Colombia1747 Posts
January 08 2014 02:43 GMT
#283
On January 08 2014 07:51 Teoita wrote:
I seriously can't believe Daedalus is in the WCS map pool. PvZ and TvZ are just not playable on it.


TvZ

double reactor hellion + CC


Dominions 4: "Thrones of Ascension".
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 08 2014 02:45 GMT
#284
On January 08 2014 11:43 xuanzue wrote:
Show nested quote +
On January 08 2014 07:51 Teoita wrote:
I seriously can't believe Daedalus is in the WCS map pool. PvZ and TvZ are just not playable on it.


TvZ

double reactor hellion + CC




Yes but if this is the only viable build on this map then Zerg will just go Roach all-in and you lose.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Squat
Profile Joined September 2013
Sweden7978 Posts
January 08 2014 02:53 GMT
#285
Seeing the poll for Daedalus makes my brain hurt.
"Digital. They have digital. What is digital?" - Donald J Trump
TeeTS
Profile Joined June 2011
Germany2762 Posts
January 08 2014 15:11 GMT
#286
I mean Starstation and Derelict were horrible maps too. But to be replaced by maps that are not a bit better is again just a terrible job done by Blizzard. I really wish them to just abandon SC2 and leave the balancing and mappool stuff to the community.
TheDwf
Profile Joined November 2011
France19747 Posts
January 08 2014 16:33 GMT
#287
On January 08 2014 11:53 Squat wrote:
Seeing the poll for Daedalus makes my brain hurt.

Bah, I guess many people blindly vote under the assumption that "new is good". All the GM/pros I have seen talk about Daedalus say how bad the map is. Apparently even Zergs don't like it because of ZvZ.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 08 2014 16:44 GMT
#288
Daedalus point is that one map I'd actually like to play zerg on instead of either other race.
Moderatorshe/her
TL+ Member
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
January 08 2014 16:48 GMT
#289
I haven't played SC2 at all this season, but I'll probably try to ladder some tonight and mess around with the new maps. I've heard only bad things about them so I'm curious to see exactly why.
Chameleons Cast No Shadows
Dingodile
Profile Joined December 2011
4133 Posts
January 08 2014 16:51 GMT
#290
On January 08 2014 08:54 DinoMight wrote:
Show nested quote +
On January 08 2014 07:51 Teoita wrote:
I seriously can't believe Daedalus is in the WCS map pool. PvZ and TvZ are just not playable on it.


This.

It's like they didn't even play it ONCE before publishing it and throwing it in the map pool.

Did you play on it? Zerg has huge problem if Terran comes with hellions. Just put 2 evo's to make a wall with queens doesnt work on daedalus.
Grubby | ToD | Moon | Lyn | Sky
cptjibberjabber
Profile Joined November 2012
Netherlands87 Posts
January 08 2014 16:54 GMT
#291
if you and your opponent can both get to 3 bases on Daedalus point it becomes a very interesting and fun to play map.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 08 2014 17:02 GMT
#292
On January 09 2014 01:33 TheDwf wrote:
Show nested quote +
On January 08 2014 11:53 Squat wrote:
Seeing the poll for Daedalus makes my brain hurt.

Bah, I guess many people blindly vote under the assumption that "new is good". All the GM/pros I have seen talk about Daedalus say how bad the map is. Apparently even Zergs don't like it because of ZvZ.


They all say how bad it is because it forces them to do something different. It's always been the same, always. Pros should feel uncomfortable on some maps, without that the game stagnates like it has done since release.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2014-01-08 17:31:18
January 08 2014 17:29 GMT
#293
On January 09 2014 02:02 Qikz wrote:
Show nested quote +
On January 09 2014 01:33 TheDwf wrote:
On January 08 2014 11:53 Squat wrote:
Seeing the poll for Daedalus makes my brain hurt.

Bah, I guess many people blindly vote under the assumption that "new is good". All the GM/pros I have seen talk about Daedalus say how bad the map is. Apparently even Zergs don't like it because of ZvZ.


They all say how bad it is because it forces them to do something different. It's always been the same, always. Pros should feel uncomfortable on some maps, without that the game stagnates like it has done since release.

They all say how bad it is because in at least two match-ups, one side has the advantage by default even if the other side does its best to adapt to the map. And there are far more elements in the game itself which are responsible for limiting the variety in SC2. Even regarding maps, map making is limited by SC2 (at least for fair competitive play) rather than the reverse.

On January 09 2014 01:51 Dingodile wrote:
Show nested quote +
On January 08 2014 08:54 DinoMight wrote:
On January 08 2014 07:51 Teoita wrote:
I seriously can't believe Daedalus is in the WCS map pool. PvZ and TvZ are just not playable on it.


This.

It's like they didn't even play it ONCE before publishing it and throwing it in the map pool.

Did you play on it? Zerg has huge problem if Terran comes with hellions. Just put 2 evo's to make a wall with queens doesnt work on daedalus.

So what? Reactor Hellions was defendable before the Queen patch even on maps like Metalopolis or XNC with a similar wide open natural, so don't pretend it's no longer possible now that your Queens have range 5. You simply forgot how it was done in 2011.
Dingodile
Profile Joined December 2011
4133 Posts
January 08 2014 18:23 GMT
#294
?
Yes I say this what you mean. 2011 was great.
Grubby | ToD | Moon | Lyn | Sky
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 08 2014 18:35 GMT
#295
Again, if Reactor Hellion is the only viable TvZ build on this map then Zergs will just go Roaches.

There can't be 1 viable build on a map... -___-
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 08 2014 18:42 GMT
#296
On January 09 2014 02:02 Qikz wrote:
Show nested quote +
On January 09 2014 01:33 TheDwf wrote:
On January 08 2014 11:53 Squat wrote:
Seeing the poll for Daedalus makes my brain hurt.

Bah, I guess many people blindly vote under the assumption that "new is good". All the GM/pros I have seen talk about Daedalus say how bad the map is. Apparently even Zergs don't like it because of ZvZ.


They all say how bad it is because it forces them to do something different. It's always been the same, always. Pros should feel uncomfortable on some maps, without that the game stagnates like it has done since release.


Its unplayable for protoss. Not one build will be viable PvZ.

The only "viable" build could be 3 gate sentry expo but that build loses terribly to zerg if they get 3 hatches quick. If you scout and see a quick 3rd hatch, you have already committed to 2 gas opening and there's not much you can do at that point but 3 gate sentry expand.

you can't even pressure because you would need 200 energy on a mothership core to move out recall and overcharge should anything bad happen. And even then there is no way to do enough damage to slow down the Z economy or be even close to even on econ with them.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
juicyjames *
Profile Joined August 2011
United States3815 Posts
January 09 2014 00:42 GMT
#297
http://us.battle.net/sc2/en/forum/topic/11206580599

The snow on the map Polar Night LE

It's gone. The falling snow has been removed from this map.

This change has been made in all regions.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 09 2014 00:47 GMT
#298
On January 09 2014 02:02 Qikz wrote:
Show nested quote +
On January 09 2014 01:33 TheDwf wrote:
On January 08 2014 11:53 Squat wrote:
Seeing the poll for Daedalus makes my brain hurt.

Bah, I guess many people blindly vote under the assumption that "new is good". All the GM/pros I have seen talk about Daedalus say how bad the map is. Apparently even Zergs don't like it because of ZvZ.


They all say how bad it is because it forces them to do something different. It's always been the same, always. Pros should feel uncomfortable on some maps, without that the game stagnates like it has done since release.

There is a border between good, fresh and flat out stupid.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 09 2014 01:01 GMT
#299
On January 09 2014 09:42 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11206580599

Show nested quote +
The snow on the map Polar Night LE

It's gone. The falling snow has been removed from this map.

This change has been made in all regions.


Remember when It was Bel'Shir Beach and then it got changed to Bel'Shir Beach Winter? They should change the textures to a beach and name it Polar Night Summer.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
fried_rice
Profile Blog Joined July 2013
198 Posts
January 09 2014 01:17 GMT
#300
On January 09 2014 03:35 DinoMight wrote:
There can't be 1 viable build on a map... -___-


You mean like TvP is in every match-up?
Doublemint
Profile Joined July 2011
Austria8505 Posts
January 09 2014 05:25 GMT
#301
On January 09 2014 10:17 fried_rice wrote:
Show nested quote +
On January 09 2014 03:35 DinoMight wrote:
There can't be 1 viable build on a map... -___-


You mean like TvP is in every match-up?


Don't forget PvT!!!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
January 09 2014 05:30 GMT
#302
On January 09 2014 10:17 fried_rice wrote:
Show nested quote +
On January 09 2014 03:35 DinoMight wrote:
There can't be 1 viable build on a map... -___-


You mean like TvP is in every match-up?

Build =/= Unit Composition
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 09 2014 05:36 GMT
#303
On January 09 2014 10:01 SidianTheBard wrote:
Show nested quote +
On January 09 2014 09:42 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11206580599

The snow on the map Polar Night LE

It's gone. The falling snow has been removed from this map.

This change has been made in all regions.


Remember when It was Bel'Shir Beach and then it got changed to Bel'Shir Beach Winter? They should change the textures to a beach and name it Polar Night Summer.

Better rename to "Polar Night - Global Warming"
xuanzue
Profile Joined October 2010
Colombia1747 Posts
January 15 2014 07:14 GMT
#304
sup, "daedalus unplayable" guys
Dominions 4: "Thrones of Ascension".
ETisME
Profile Blog Joined April 2011
12387 Posts
January 15 2014 07:17 GMT
#305
daedalus point is so awesome hahaha
looking forward to more GSL games on it
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ZenithM
Profile Joined February 2011
France15952 Posts
January 15 2014 07:21 GMT
#306
On January 09 2014 14:25 Doublemint wrote:
Show nested quote +
On January 09 2014 10:17 fried_rice wrote:
On January 09 2014 03:35 DinoMight wrote:
There can't be 1 viable build on a map... -___-


You mean like TvP is in every match-up?


Don't forget PvT!!!

What?
Phaenoman
Profile Joined February 2013
568 Posts
January 15 2014 07:58 GMT
#307
On January 09 2014 14:36 Existor wrote:
Show nested quote +
On January 09 2014 10:01 SidianTheBard wrote:
On January 09 2014 09:42 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11206580599

The snow on the map Polar Night LE

It's gone. The falling snow has been removed from this map.

This change has been made in all regions.


Remember when It was Bel'Shir Beach and then it got changed to Bel'Shir Beach Winter? They should change the textures to a beach and name it Polar Night Summer.

Better rename to "Polar Night - Global Warming"

Haha, I like that :D
Random is hard work dude...
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 15 2014 11:11 GMT
#308
I like all three maps, but Daedalus looks boring as hell...
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 02 2014 03:48 GMT
#309
Welp... I like the structure of Heavy Rain, but I both love and hate the color scheme simutaneously. It feels so remote and distant, yet there's something nostalgic about it...
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
ZenithM
Profile Joined February 2011
France15952 Posts
February 02 2014 03:55 GMT
#310
On February 02 2014 12:48 [UoN]Sentinel wrote:
Welp... I like the structure of Heavy Rain, but I both love and hate the color scheme simutaneously. It feels so remote and distant, yet there's something nostalgic about it...

And then you get blink stalker all-inned on it. A bitter-sweet taste. Like the unfulfilled promise of a summer all too cold and grim, yet eerily melodious.
DooMDash
Profile Joined May 2010
United States1015 Posts
February 02 2014 06:12 GMT
#311
I actually really enjoyed the maps this season ( blink all in aside ). Good for Terran without being OP for terran.
S1 3500+ Master T. S2 1600+ Master T.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 02 2014 06:33 GMT
#312
I'd love to hear feedback on Hab Station after all you players have had plenty of time to play games on it. <3
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
February 02 2014 07:43 GMT
#313
On February 02 2014 15:33 SidianTheBard wrote:
I'd love to hear feedback on Hab Station after all you players have had plenty of time to play games on it. <3

Honestly as a masters terran, I love the map, I always take the gold as my third and I feel that it creates good games. The only thing I guess is an issue is that it has the tendency to get split so you get long drawn out games which some people tend to dislike. I feel that this is more of an issue with zvp but I can't really comment to much on that. I think more attack paths could help but I am not to sure about this, so far it is my fav map by far this season and I really did miss the gold bases in sc2. Good job and please keep striving to make interesting and unique maps. It gets so old with every map playing the same almost all the time, on Habitation there is actually a reason to try and mix in tanks to army comps that normally would not include them.
Whatever happens, happens
DooMDash
Profile Joined May 2010
United States1015 Posts
Last Edited: 2014-02-02 08:38:33
February 02 2014 08:37 GMT
#314
On February 02 2014 15:33 SidianTheBard wrote:
I'd love to hear feedback on Hab Station after all you players have had plenty of time to play games on it. <3

Love it as Terran too. The gold bases seem pretty balanced because of the watch tower and because of how risky they are. I keep seeing Zergs play greedy and go for, and I love punishing them. Also a good mech map because of all the chokes, and short distances. Had a bunch of really great games on it.

Also love the nat since it can be blocked by 3 depots and a barracks.

After 1+ year of boring long distances maps I think this one is a fair compromise.
S1 3500+ Master T. S2 1600+ Master T.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 02 2014 08:54 GMT
#315
Thanks guys, appreciate it!

I think the craziest thing I've seen from the map is that from the stats I've seen it is actually zerg favored in every matchup. (at least at the moment) and it's weird because not only are there a lot of chokes through out the map, but it also has a very short rush distance nat to nat. Both things which have been said time and time again are "anti-zerg". Maybe it's just because the gold is a viable 3rd, although we still see plenty of zergs taking the standard blue base 3rd so /shrug. Could also be the fact that swarm host is pretty strong on the map and a lot of zergs are abusing that as well.

Either way, maybe it isn't the most enjoyable map for players to play on since there are so many things that are viable on the map, but I'll tell you what, spectating games played on the map is usually always enjoyable.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ETisME
Profile Blog Joined April 2011
12387 Posts
February 02 2014 09:36 GMT
#316
On February 02 2014 15:33 SidianTheBard wrote:
I'd love to hear feedback on Hab Station after all you players have had plenty of time to play games on it. <3

Map is great.
I think having both a gold base and a normal base for your 3rd's choice is a really clever decision.

I can see you put quite a lot of thoughts on the 4th and 5th location as well, sadly I haven't really got around utilizing those features.

GJ :D
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
February 02 2014 09:44 GMT
#317
On February 02 2014 15:33 SidianTheBard wrote:
I'd love to hear feedback on Hab Station after all you players have had plenty of time to play games on it. <3


Skeptical at first i really like it.

The goldbase is really well placed, high risk high reward like it should be, i like the main bases too, not too big and not too small.
I think it is a bit P favored in TvP because of all the chokes and the relative small open places but in times with Frost, Yonsue and Heavy Rain that is very forgivable.

Going back on the gold base what might be interesting would be to make it mineral only, but it is just a quick thought of me.
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