I really don't like Heavy Rain, i think it is ugly and adds nothing new to the map pool. Can we change it with one of the new proleague maps? any of the 2 new...
New Ladder Maps for '14 Season 1 - Page 14
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ivancype
Brazil485 Posts
I really don't like Heavy Rain, i think it is ugly and adds nothing new to the map pool. Can we change it with one of the new proleague maps? any of the 2 new... | ||
Jer99
Canada8157 Posts
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Ben...
Canada3485 Posts
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aZealot
New Zealand5447 Posts
Those wide ramps against Zerg. Heck, it might even be a problem in TvP as multiple bunkers may be required. | ||
JHM_
United States3 Posts
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Waise
3165 Posts
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Meepman
Canada610 Posts
All things considered, I guess it could be worse | ||
Lobotomist
United States1541 Posts
For 2v2 though, what's with all the crooked maw hate? That map looks super sick. | ||
Zheryn
Sweden3653 Posts
On January 08 2014 06:13 Lobotomist wrote: Daedalus does seem pretty ridiculous for TvZ, what's to stop me from simply going all in with ling/baneling or ling/roach every game? For 2v2 though, what's with all the crooked maw hate? That map looks super sick. Or to stop me from going speedling expand in ZvP and delay his natural for a few minutes. I honestly have no idea how I would lose ZvP on that map. Downvoted it now tho cause autowinning ZvP and just playing 13pool vs 13pool in ZvZ isn't really that useful spending of my time. | ||
ffadicted
United States3545 Posts
Havn't played a single habitation station game yet.. does everyone have that veto'd for some reason or something ? | ||
playa
United States1284 Posts
On January 08 2014 06:38 ffadicted wrote: My god is Daedalus point ever bad. Gave it 3 games to win me over, couldn't bear it, had to veto. Havn't played a single habitation station game yet.. does everyone have that veto'd for some reason or something ? Wth. What is your secret!? I veto'd that map and then had to play it 3-4 times in a row. | ||
SC2Toastie
Netherlands5725 Posts
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DinoMight
United States3725 Posts
As Protoss you can't play against Zerg. It's just impossible to hold your natural and 1 base builds are obviously not viable. As Terran both Protoss and Zerg allins are way too strong. Distance from main to natural as well as the huge cliff makes Mothership Core + Stalkers wayyyyyy too strong and any Roach / Ling / Bane allin can't be walled off reasonably in time. | ||
SC2Toastie
Netherlands5725 Posts
On January 08 2014 06:58 DinoMight wrote: Daedalus is fucking awful. As Protoss you can't play against Zerg. It's just impossible to hold your natural and 1 base builds are obviously not viable. As Terran both Protoss and Zerg allins are way too strong. Distance from main to natural as well as the huge cliff makes Mothership Core + Stalkers wayyyyyy too strong and any Roach / Ling / Bane allin can't be walled off reasonably in time. Veto because RNG decides the outcome of the battle in pretty much every matchup, ZvZ is a cheesefest and PvP is 1 base only? | ||
Fjodorov
5007 Posts
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Entropy137
Canada215 Posts
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DinoMight
United States3725 Posts
On January 08 2014 07:06 SC2Toastie wrote: Veto because RNG decides the outcome of the battle in pretty much every matchup, ZvZ is a cheesefest and PvP is 1 base only? Yeah, I don't see PvP going > 1 base on this map. Blink all-ins or DTs or Stargate allins. But the huge cliff to the main combined with the huge distance from main to natural and huuuuuuge ramp at the natural makes it unplayable. ZvZ is the same - it takes a queen 45 minutes to get from main to natural and another 45 minutes to spread creep between the two. Ramp is too wide to be walled off. Cheesier player wins IMO. PvZ requires the zerg to be able to hold a 4 gate because that's pretty much the only viable build on this map lol. PvT on this map is insanely in the favor of P if T tries to play a macro game. TvX on this map is limited to 1 base because the natural is impossible to hold. Garbage map. It takes everyone we know about map design and shits all over it. EDI - I quite like habitation station though. Heavy Rain is meh but playable. Ugly tileset though. Polar Night and Alterzim contenders for 2nd worst map after Daedalus. | ||
Destructicon
4713 Posts
Alterzim is just stupid with that setup, I'm not a fan of free bases. Yeonsu is too blink friendly, even though I like TvT and TvZ on it, the map is horrible for TvP, thanks but no thanks. Deadelus is like a 2010 map, worst possible architecture, distance from main to nat a bit too long and awkwardly placed ramp, huge nat ramp, huge surface area for blink surrounding the main, unimaginative middle. Deadelus forces Terran to go Rax, Gas into fast Hellions, which is just terrible in TvZ because you fall behind on eco and have no reliable way to catch up, terran pressures and all-ins aren't strong enough to cause zerg to play cautiously so they just gain a free advantage. Its even worst in TvP because pressures and all-ins vs Toss are nearly non existent on the terran side, meanwhile the toss can do several pressures, which can turn into kill moves, especially with that ramp, and they still have a plethora of other obnoxious tricks, like blink and Oracles. So, thanks but no thanks. Habitation Station has been my favorite and most interesting new map so far. Its always fun when a Zerg takes the gold as his third and I end up doing a small tank push from my own gold to his. Heavy Rain isn't too bad either, however I'd say it heavily favors mech over bio, because of all the tight chokes and narrow corridors. I guess it could go either way in TvZ bio vs ling bling muta, if you push down a narrow corridor the zerg can't flank and they have to run trough a deep minefield, but you can't marine split as well either, mech and SH seem strongest here. In TvT it will be hard to get surrounds and flanks on tank lines, so the best approach would probably be to hold your ground with a small force while trying to pull your opponent out off position with small task forces going around the map. In TvP, you can't get storm flanked as easily because of the corridors and chokes, but you can't split as easily either, so storm drops via WP will hurt like hell, same for Ghost drops though. Vikings should be ok on the map, because you can position them on some of the cliffs to the sides, giving more surface area where storms need to be placed to be efficient, limiting their power, while also forcing the toss to move around in a weird way. So, from my perspective Heavy Rain is ok, not the best I've seen but not the worst. | ||
Teoita
Italy12246 Posts
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iHirO
United Kingdom1381 Posts
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