I mean Starstation and Derelict were horrible maps too. But to be replaced by maps that are not a bit better is again just a terrible job done by Blizzard. I really wish them to just abandon SC2 and leave the balancing and mappool stuff to the community.
On January 08 2014 11:53 Squat wrote: Seeing the poll for Daedalus makes my brain hurt.
Bah, I guess many people blindly vote under the assumption that "new is good". All the GM/pros I have seen talk about Daedalus say how bad the map is. Apparently even Zergs don't like it because of ZvZ.
I haven't played SC2 at all this season, but I'll probably try to ladder some tonight and mess around with the new maps. I've heard only bad things about them so I'm curious to see exactly why.
On January 08 2014 11:53 Squat wrote: Seeing the poll for Daedalus makes my brain hurt.
Bah, I guess many people blindly vote under the assumption that "new is good". All the GM/pros I have seen talk about Daedalus say how bad the map is. Apparently even Zergs don't like it because of ZvZ.
They all say how bad it is because it forces them to do something different. It's always been the same, always. Pros should feel uncomfortable on some maps, without that the game stagnates like it has done since release.
On January 08 2014 11:53 Squat wrote: Seeing the poll for Daedalus makes my brain hurt.
Bah, I guess many people blindly vote under the assumption that "new is good". All the GM/pros I have seen talk about Daedalus say how bad the map is. Apparently even Zergs don't like it because of ZvZ.
They all say how bad it is because it forces them to do something different. It's always been the same, always. Pros should feel uncomfortable on some maps, without that the game stagnates like it has done since release.
They all say how bad it is because in at least two match-ups, one side has the advantage by default even if the other side does its best to adapt to the map. And there are far more elements in the game itself which are responsible for limiting the variety in SC2. Even regarding maps, map making is limited by SC2 (at least for fair competitive play) rather than the reverse.
On January 08 2014 07:51 Teoita wrote: I seriously can't believe Daedalus is in the WCS map pool. PvZ and TvZ are just not playable on it.
This.
It's like they didn't even play it ONCE before publishing it and throwing it in the map pool.
Did you play on it? Zerg has huge problem if Terran comes with hellions. Just put 2 evo's to make a wall with queens doesnt work on daedalus.
So what? Reactor Hellions was defendable before the Queen patch even on maps like Metalopolis or XNC with a similar wide open natural, so don't pretend it's no longer possible now that your Queens have range 5. You simply forgot how it was done in 2011.
On January 08 2014 11:53 Squat wrote: Seeing the poll for Daedalus makes my brain hurt.
Bah, I guess many people blindly vote under the assumption that "new is good". All the GM/pros I have seen talk about Daedalus say how bad the map is. Apparently even Zergs don't like it because of ZvZ.
They all say how bad it is because it forces them to do something different. It's always been the same, always. Pros should feel uncomfortable on some maps, without that the game stagnates like it has done since release.
Its unplayable for protoss. Not one build will be viable PvZ.
The only "viable" build could be 3 gate sentry expo but that build loses terribly to zerg if they get 3 hatches quick. If you scout and see a quick 3rd hatch, you have already committed to 2 gas opening and there's not much you can do at that point but 3 gate sentry expand.
you can't even pressure because you would need 200 energy on a mothership core to move out recall and overcharge should anything bad happen. And even then there is no way to do enough damage to slow down the Z economy or be even close to even on econ with them.
On January 08 2014 11:53 Squat wrote: Seeing the poll for Daedalus makes my brain hurt.
Bah, I guess many people blindly vote under the assumption that "new is good". All the GM/pros I have seen talk about Daedalus say how bad the map is. Apparently even Zergs don't like it because of ZvZ.
They all say how bad it is because it forces them to do something different. It's always been the same, always. Pros should feel uncomfortable on some maps, without that the game stagnates like it has done since release.
There is a border between good, fresh and flat out stupid.
It's gone. The falling snow has been removed from this map.
This change has been made in all regions.
Remember when It was Bel'Shir Beach and then it got changed to Bel'Shir Beach Winter? They should change the textures to a beach and name it Polar Night Summer.