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On October 08 2013 22:01 maartendq wrote: The problem with SC2 is threads like these. SC2 is the best RTS ever made by a mile and pretty much singlehandedly made esports feasible outside of South Korea. No, it's not perfect, but its player retention is insane for an RTS. Most RTS barely have 3000 people playing two weeks after launch but SC2 has been going strong for well over three and a half years now.
That player retention is really impressive considering how difficult this game actually is. This isn't some casual-friendly MOBA, this is a hardcore game where a single mistake can cost you the game, even in bronze league. The target audience for this kind of games is small. Nevertheless, tournaments like Dreamhack still manage to get 100,000 viewers so I don't see why there is a "problem with SC2" outside of the overly gloomy mentality a lot of SC2 fans apparently struggle with.
For what it's worth, I completely agree with you.
The reality is that SC2 ended up "killing" professional Brood War, and TL.net is historically a site for fans of professional Brood War. So there will always be people arguing that SC2 should be more like Brood War. There's no winning this argument.
I wish people like Xeris didn't feel the need to armchair quarterback Blizzard with back-of-a-napkin game "design" suggestions, because their e-fame ends up legitimizing what should, based on its merits, be a mostly ignored blog post.
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On October 08 2013 22:09 unigolyn wrote:Show nested quote +On October 08 2013 22:01 maartendq wrote: The problem with SC2 is threads like these. SC2 is the best RTS ever made by a mile and pretty much singlehandedly made esports feasible outside of South Korea. No, it's not perfect, but its player retention is insane for an RTS. Most RTS barely have 3000 people playing two weeks after launch but SC2 has been going strong for well over three and a half years now.
That player retention is really impressive considering how difficult this game actually is. This isn't some casual-friendly MOBA, this is a hardcore game where a single mistake can cost you the game, even in bronze league. The target audience for this kind of games is small. Nevertheless, tournaments like Dreamhack still manage to get 100,000 viewers so I don't see why there is a "problem with SC2" outside of the overly gloomy mentality a lot of SC2 fans apparently struggle with. For what it's worth, I completely agree with you. The reality is that SC2 ended up "killing" professional Brood War, and TL.net is historically a site for fans of professional Brood War. So there will always be people arguing that SC2 should be more like Brood War. There's no winning this argument. I wish people like Xeris didn't feel the need to armchair quarterback Blizzard with back-of-a-napkin game "design" suggestions, because their e-fame ends up legitimizing what should, based on its merits, be a mostly ignored blog post.
You really don't think any of his points are valid? Me personally though I don't like the whole WCS suggestion, but the rest seems valid to me. WCS should only feature the best players and Koreans shouldn't have to play EU or USA to take those spots.
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On October 08 2013 21:38 unigolyn wrote:Show nested quote +On October 08 2013 21:17 Chaggi wrote:On October 08 2013 21:12 Kheve wrote:On October 08 2013 21:07 unigolyn wrote:Here it is: the graphical style of SC2 is fucking awful for spectators. ... honestly, I think this is one of the biggest ones. No it isn't. When it's switched to proper red/green instead of unfortunate things like pink vs violet, it's a non-issue. And that's why SC2 didn't retain viewers from Brood War Outside of Korea, SC2 is orders of magnitude more popular as an esport than BW ever was. Retaining the few thousand die-hard BW fans who may find the game too busy is a non-issue. -_- viewership numbers of BW runs into millions in korea alone. Worldwide WCS numbers adding all 3 region up (assuming everyone only watch 1 region) is less than a quarter of a million. Oh well its blizzards money now. Lets see how long they can support sc2 like wc3 with their own money. PS Hmmm im really enjoying this 'bash blizzard' aka 'wat is wrong with sc2'. Feels good to be mean AND right. Source? Cause I don't believe. I'm gonna take an educated guess and go with this being his source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=67407Which, by fanboy rules of argumentation, makes him totally correct. Meanwhile over here in reality, you can't compare the hit count of GOMTV's international website to concurrent livestream viewers.
urmm not really.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=257268
thats for 2011 proleague. 1.77% viewership ratings average. thats nearly a million television sets plus the 120k live fans. All these are jes koreans. Foreigners numbers have always been insignificant. Thats why you do not see apple or gm sponsoring american competition. Foreign esports have always been either developer marketing money OR event organisers like dreamhack/mlg who gets revenue from attendees etc. Hell even ti3 was funded by the 450k (@10 bucks ea) compendium bought by dota fans.
I do not understand why so many ppl speak of worldwide esports when essentially esports only exist in korea. There is simply insufficient popularity/legitimacy to support esports anywhere except korea and maybe china due to its huge population. Developer throwing tonnes of money into promotion of a game is not esports. Event organisers like the comic con in san diego does not constitute esport. Its a hobby/fanboy event etc thats simply profitable. BW on the other hand has government recognition. Has pro license. Has strict rules (which gets flamed by amateurs but thats sports) and most importantly is broadcasted on tv with advertising revenue. Thus production of a tournament etc can be sold jes like the world cup or wimbledon. This only happens in korea for starcraft broodwar. WC3 is a good example. All the tournaments leagues etc does not make an esport. Coz it was basically blizzards marketing budget. There was no natural ecosystem. The only game that is approaching BW is now lol in korea and china. Only these 2 market is significant currently in Esports.
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On October 08 2013 22:30 Kheve wrote:Show nested quote +On October 08 2013 21:38 unigolyn wrote:On October 08 2013 21:17 Chaggi wrote:On October 08 2013 21:12 Kheve wrote:On October 08 2013 21:07 unigolyn wrote:Here it is: the graphical style of SC2 is fucking awful for spectators. ... honestly, I think this is one of the biggest ones. No it isn't. When it's switched to proper red/green instead of unfortunate things like pink vs violet, it's a non-issue. And that's why SC2 didn't retain viewers from Brood War Outside of Korea, SC2 is orders of magnitude more popular as an esport than BW ever was. Retaining the few thousand die-hard BW fans who may find the game too busy is a non-issue. -_- viewership numbers of BW runs into millions in korea alone. Worldwide WCS numbers adding all 3 region up (assuming everyone only watch 1 region) is less than a quarter of a million. Oh well its blizzards money now. Lets see how long they can support sc2 like wc3 with their own money. PS Hmmm im really enjoying this 'bash blizzard' aka 'wat is wrong with sc2'. Feels good to be mean AND right. Source? Cause I don't believe. I'm gonna take an educated guess and go with this being his source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=67407Which, by fanboy rules of argumentation, makes him totally correct. Meanwhile over here in reality, you can't compare the hit count of GOMTV's international website to concurrent livestream viewers. urmm not really. http://www.teamliquid.net/forum/viewmessage.php?topic_id=257268thats for 2011 proleague. 1.77% viewership ratings average. thats nearly a million television sets plus the 120k live fans. All these are jes koreans. Foreigners numbers have always been insignificant. Thats why you do not see apple or gm sponsoring american competition. Foreign esports have always been either developer marketing money OR event organisers like dreamhack/mlg who gets revenue from attendees etc. Hell even ti3 was funded by the 450k (@10 bucks ea) compendium bought by dota fans. I do not understand why so many ppl speak of worldwide esports when essentially esports only exist in korea. There is simply insufficient popularity/legitimacy to support esports anywhere except korea and maybe china due to its huge population. Developer throwing tonnes of money into promotion of a game is not esports. Event organisers like the comic con in san diego does not constitute esport. Its a hobby/fanboy event etc thats simply profitable. BW on the other hand has government recognition. Has pro license. Has strict rules (which gets flamed by amateurs but thats sports) and most importantly is broadcasted on tv with advertising revenue. Thus production of a tournament etc can be sold jes like the world cup or wimbledon. This only happens in korea for starcraft broodwar. WC3 is a good example. All the tournaments leagues etc does not make an esport. Coz it was basically blizzards marketing budget. There was no natural ecosystem. The only game that is approaching BW is now lol in korea and china. Only these 2 market is significant currently in Esports. you talk as if you know what esport is but you really don't. you talk about government recognition, do you know when a player playing abroad requires to get a WORK visa? How is that not government recognition?
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http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722
a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it.
Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer).
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On October 08 2013 22:54 Kheve wrote:http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it. Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer).
Well Blizzard have been pretty much financially sustaining the scene so far. W/o them, SC2 would have never took off.
Its an artificial sweetener.
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On October 08 2013 22:39 ETisME wrote:Show nested quote +On October 08 2013 22:30 Kheve wrote:On October 08 2013 21:38 unigolyn wrote:On October 08 2013 21:17 Chaggi wrote:On October 08 2013 21:12 Kheve wrote:On October 08 2013 21:07 unigolyn wrote:Here it is: the graphical style of SC2 is fucking awful for spectators. ... honestly, I think this is one of the biggest ones. No it isn't. When it's switched to proper red/green instead of unfortunate things like pink vs violet, it's a non-issue. And that's why SC2 didn't retain viewers from Brood War Outside of Korea, SC2 is orders of magnitude more popular as an esport than BW ever was. Retaining the few thousand die-hard BW fans who may find the game too busy is a non-issue. -_- viewership numbers of BW runs into millions in korea alone. Worldwide WCS numbers adding all 3 region up (assuming everyone only watch 1 region) is less than a quarter of a million. Oh well its blizzards money now. Lets see how long they can support sc2 like wc3 with their own money. PS Hmmm im really enjoying this 'bash blizzard' aka 'wat is wrong with sc2'. Feels good to be mean AND right. Source? Cause I don't believe. I'm gonna take an educated guess and go with this being his source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=67407Which, by fanboy rules of argumentation, makes him totally correct. Meanwhile over here in reality, you can't compare the hit count of GOMTV's international website to concurrent livestream viewers. urmm not really. http://www.teamliquid.net/forum/viewmessage.php?topic_id=257268thats for 2011 proleague. 1.77% viewership ratings average. thats nearly a million television sets plus the 120k live fans. All these are jes koreans. Foreigners numbers have always been insignificant. Thats why you do not see apple or gm sponsoring american competition. Foreign esports have always been either developer marketing money OR event organisers like dreamhack/mlg who gets revenue from attendees etc. Hell even ti3 was funded by the 450k (@10 bucks ea) compendium bought by dota fans. I do not understand why so many ppl speak of worldwide esports when essentially esports only exist in korea. There is simply insufficient popularity/legitimacy to support esports anywhere except korea and maybe china due to its huge population. Developer throwing tonnes of money into promotion of a game is not esports. Event organisers like the comic con in san diego does not constitute esport. Its a hobby/fanboy event etc thats simply profitable. BW on the other hand has government recognition. Has pro license. Has strict rules (which gets flamed by amateurs but thats sports) and most importantly is broadcasted on tv with advertising revenue. Thus production of a tournament etc can be sold jes like the world cup or wimbledon. This only happens in korea for starcraft broodwar. WC3 is a good example. All the tournaments leagues etc does not make an esport. Coz it was basically blizzards marketing budget. There was no natural ecosystem. The only game that is approaching BW is now lol in korea and china. Only these 2 market is significant currently in Esports. you talk as if you know what esport is but you really don't. you talk about government recognition, do you know when a player playing abroad requires to get a WORK visa? How is that not government recognition?
-_- visa issues was another case in point why there is no esports outside korea. Players have trouble getting visas coz they think they are working. Jim cant attend wcs coz of applying under work visa. German government guy goes "huh professional gamer?!?!?1 wtf u trying to pull a fast one to be an illegal worker in europe eh" Jim woulda gotten a visa if he jes applied under tourist and show a return ticket. Matter solved. But these chinese and koreans have weird notions that gamers are professionals outside of korea and maybe china.
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On October 08 2013 22:54 Kheve wrote:http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it. Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer).
![[image loading]](http://seoulspace.co.kr/wp-content/uploads/2010/12/2009-final.jpeg)
![[image loading]](http://img.ibtimes.com/www/data/images/full/2011/12/31/211530.jpg)
This picture says it all .. lol/dota hasn't topped this yet .. this isn't about prize money, it's not even about the number of viewers .. it's about acceptance .. SC2 wasn't accepted .. it was forced ..
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On October 08 2013 22:54 Kheve wrote:http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it. Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer).
BW was definitely the most successful exports at its peak, especially Korea. BUT that doesn't mean other titles aren't esports.
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On October 08 2013 23:02 vthree wrote:Show nested quote +On October 08 2013 22:54 Kheve wrote:http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it. Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer). BW was definitely the most successful exports at its peak, especially Korea. BUT that doesn't mean other titles aren't esports.
Its that from Blizzard's killing of BW, its a huge step backward.
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How about we all drop BW vs SC2 war, and concentrate on what good qualities of BW missing in SC2, and discuss why and how it should be implemented in SC2?
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On October 08 2013 23:07 saddaromma wrote: How about we all drop BW vs SC2 war, and concentrate on what good qualities of BW missing in SC2, and discuss why and how it should be implemented in SC2? Again? How many threads or comments we need for it?
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On October 08 2013 23:11 TheBloodyDwarf wrote:Show nested quote +On October 08 2013 23:07 saddaromma wrote: How about we all drop BW vs SC2 war, and concentrate on what good qualities of BW missing in SC2, and discuss why and how it should be implemented in SC2? Again? How many threads or comments we need for it?
I cannot help but laugh. If it's not a balance discussion thread, it's a retirement thread, and if it's not both, it's a cataclysm thread.
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On October 08 2013 23:13 shaftofpleasure wrote:Show nested quote +On October 08 2013 23:11 TheBloodyDwarf wrote:On October 08 2013 23:07 saddaromma wrote: How about we all drop BW vs SC2 war, and concentrate on what good qualities of BW missing in SC2, and discuss why and how it should be implemented in SC2? Again? How many threads or comments we need for it? I cannot help but laugh. If it's not a balance discussion thread, it's a retirement thread, and if it's not both, it's a cataclysm thread. or sc2 design thread :D
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On October 08 2013 23:00 shaftofpleasure wrote:Show nested quote +On October 08 2013 22:54 Kheve wrote:http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it. Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer). ![[image loading]](http://seoulspace.co.kr/wp-content/uploads/2010/12/2009-final.jpeg) ![[image loading]](http://img.ibtimes.com/www/data/images/full/2011/12/31/211530.jpg) This picture says it all .. lol/dota hasn't topped this yet .. this isn't about prize money, it's not even about the number of viewers .. it's about acceptance .. SC2 wasn't accepted .. it was forced ..
This is at Haeundae right? Having been to Busan, I'm not sure how many of them were actual fans and how people here count fans in the first place. To answer a question that was posted above, I have absolutely no idea how many people during the hayday of BW in Korea were watching, however, having lived here for awhile and talking with a lot of people about BW/SC2, it was big, but I think people here are overestimating. First off, while BW was undoubtly popular (everyone knows what it is, and to an extent, some of the units/players), who are the fans? Are the fans people who play/watch regularly? The ones who turn it on once in awhile? The Super Bowl for example had 111 million people watch during the Pats/Giants game but no one is saying that there are 111 million football fans. The picture at Haeundae is incredibly awesome and I know lots of people here were moved by it, but at the same time, stuff like that happens at Haeundae all the time (events), and while no, there's not regularly that many people there watching, I can guarantee that not everyone there is a fan and people who are watching are just people who happen to be at the beach at night. Which is a stupid amount of people in Korea.
Secondly, people here are arguing for the depth of BW vs SC2 and that BW is more deep and whatever. I doubt really that many people knew the tricks of BW compared to what people here think. Just like in every game, there are people who are super interested and know the tricks inside out, but there's just as many people who play the game just to play it without knowing the magic of the reaver. Things like JD's muta micro is impressive to see and hard to pull off, but JD did a similar muta micro earlier in the year in SC2 against infestors that was just as impressive to see. I don't see anyone talking about that. That's not even to say that SC2 is deeper or better than BW, but that people are putting such a large emphesis on why SC2 is a "worse" game than BW. It's not, it's absolutely different. There are a lot of things that SC2 can learn from BW that would make it better but it's not a bad game like everyone is claiming.
Finally people who use the fact that BW is so popular in Korea, and that SC2 killed it off or whatever and use the amount of fans of BW vs SC2 as proof is fundamentally flawed. What other competition was there for BW? Sudden Attack? Crazy Arcade? Seriously, there was nothing. Even if SC2 was never released, or hell, if SC2 was BW v2, it wouldn't have beaten LoL. I don't think people understand how not popular 1v1 games are. EVERYONE at PC Bang's plays multiplayer, I have never seen anyone in the last 3-4 years even attempt to play a 1v1 BW/SC2 game. And frankly it's just sad to see people call LoL a no skill boring etc etc game cause it's absolutely dominating. It would have dominated BW no question. To have people make these comparisons like they were 1:1 is just maddening and it helps nothing. We get it, BW fans hate SC2 fans. They hope SC2 dies or changes to be like BW. They want their heroes like Bisu to come back. But this scene is changing and has been changing regardless of BW. Come to Korea and this fact is as clear as day. 
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On October 08 2013 23:18 Chaggi wrote:Show nested quote +On October 08 2013 23:00 shaftofpleasure wrote:On October 08 2013 22:54 Kheve wrote:http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it. Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer). ![[image loading]](http://seoulspace.co.kr/wp-content/uploads/2010/12/2009-final.jpeg) ![[image loading]](http://img.ibtimes.com/www/data/images/full/2011/12/31/211530.jpg) This picture says it all .. lol/dota hasn't topped this yet .. this isn't about prize money, it's not even about the number of viewers .. it's about acceptance .. SC2 wasn't accepted .. it was forced .. This is at Haeundae right? Having been to Busan, I'm not sure how many of them were actual fans and how people here count fans in the first place. To answer a question that was posted above, I have absolutely no idea how many people during the hayday of BW in Korea were watching, however, having lived here for awhile and talking with a lot of people about BW/SC2, it was big, but I think people here are overestimating. First off, while BW was undoubtly popular (everyone knows what it is, and to an extent, some of the units/players), who are the fans? Are the fans people who play/watch regularly? The ones who turn it on once in awhile? The Super Bowl for example had 111 million people watch during the Pats/Giants game but no one is saying that there are 111 million football fans. The picture at Haeundae is incredibly awesome and I know lots of people here were moved by it, but at the same time, stuff like that happens at Haeundae all the time (events), and while no, there's not regularly that many people there watching, I can guarantee that not everyone there is a fan and people who are watching are just people who happen to be at the beach at night. Which is a stupid amount of people in Korea. Secondly, people here are arguing for the depth of BW vs SC2 and that BW is more deep and whatever. I doubt really that many people knew the tricks of BW compared to what people here think. Just like in every game, there are people who are super interested and know the tricks inside out, but there's just as many people who play the game just to play it without knowing the magic of the reaver. Things like JD's muta micro is impressive to see and hard to pull off, but JD did a similar muta micro earlier in the year in SC2 against infestors that was just as impressive to see. I don't see anyone talking about that. That's not even to say that SC2 is deeper or better than BW, but that people are putting such a large emphesis on why SC2 is a "worse" game than BW. It's not, it's absolutely different. There are a lot of things that SC2 can learn from BW that would make it better but it's not a bad game like everyone is claiming. Finally people who use the fact that BW is so popular in Korea, and that SC2 killed it off or whatever and use the amount of fans of BW vs SC2 as proof is fundamentally flawed. What other competition was there for BW? Sudden Attack? Crazy Arcade? Seriously, there was nothing. Even if SC2 was never released, or hell, if SC2 was BW v2, it wouldn't have beaten LoL. I don't think people understand how not popular 1v1 games are. EVERYONE at PC Bang's plays multiplayer, I have never seen anyone in the last 3-4 years even attempt to play a 1v1 BW/SC2 game. And frankly it's just sad to see people call LoL a no skill boring etc etc game cause it's absolutely dominating. It would have dominated BW no question. To have people make these comparisons like they were 1:1 is just maddening and it helps nothing. We get it, BW fans hate SC2 fans. They hope SC2 dies or changes to be like BW. They want their heroes like Bisu to come back. But this scene is changing and has been changing regardless of BW. Come to Korea and this fact is as clear as day.
Oh my god. Words of wisdom!
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On October 08 2013 23:18 Chaggi wrote:Show nested quote +On October 08 2013 23:00 shaftofpleasure wrote:On October 08 2013 22:54 Kheve wrote:http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it. Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer). ![[image loading]](http://seoulspace.co.kr/wp-content/uploads/2010/12/2009-final.jpeg) ![[image loading]](http://img.ibtimes.com/www/data/images/full/2011/12/31/211530.jpg) This picture says it all .. lol/dota hasn't topped this yet .. this isn't about prize money, it's not even about the number of viewers .. it's about acceptance .. SC2 wasn't accepted .. it was forced .. This is at Haeundae right? Having been to Busan, I'm not sure how many of them were actual fans and how people here count fans in the first place. To answer a question that was posted above, I have absolutely no idea how many people during the hayday of BW in Korea were watching, however, having lived here for awhile and talking with a lot of people about BW/SC2, it was big, but I think people here are overestimating. First off, while BW was undoubtly popular (everyone knows what it is, and to an extent, some of the units/players), who are the fans? Are the fans people who play/watch regularly? The ones who turn it on once in awhile? The Super Bowl for example had 111 million people watch during the Pats/Giants game but no one is saying that there are 111 million football fans. The picture at Haeundae is incredibly awesome and I know lots of people here were moved by it, but at the same time, stuff like that happens at Haeundae all the time (events), and while no, there's not regularly that many people there watching, I can guarantee that not everyone there is a fan and people who are watching are just people who happen to be at the beach at night. Which is a stupid amount of people in Korea. Secondly, people here are arguing for the depth of BW vs SC2 and that BW is more deep and whatever. I doubt really that many people knew the tricks of BW compared to what people here think. Just like in every game, there are people who are super interested and know the tricks inside out, but there's just as many people who play the game just to play it without knowing the magic of the reaver. Things like JD's muta micro is impressive to see and hard to pull off, but JD did a similar muta micro earlier in the year in SC2 against infestors that was just as impressive to see. I don't see anyone talking about that. That's not even to say that SC2 is deeper or better than BW, but that people are putting such a large emphesis on why SC2 is a "worse" game than BW. It's not, it's absolutely different. There are a lot of things that SC2 can learn from BW that would make it better but it's not a bad game like everyone is claiming. Finally people who use the fact that BW is so popular in Korea, and that SC2 killed it off or whatever and use the amount of fans of BW vs SC2 as proof is fundamentally flawed. What other competition was there for BW? Sudden Attack? Crazy Arcade? Seriously, there was nothing. Even if SC2 was never released, or hell, if SC2 was BW v2, it wouldn't have beaten LoL. I don't think people understand how not popular 1v1 games are. EVERYONE at PC Bang's plays multiplayer, I have never seen anyone in the last 3-4 years even attempt to play a 1v1 BW/SC2 game. And frankly it's just sad to see people call LoL a no skill boring etc etc game cause it's absolutely dominating. It would have dominated BW no question. To have people make these comparisons like they were 1:1 is just maddening and it helps nothing. We get it, BW fans hate SC2 fans. They hope SC2 dies or changes to be like BW. They want their heroes like Bisu to come back. But this scene is changing and has been changing regardless of BW. Come to Korea and this fact is as clear as day.
To me, It's not about wanting SC2 to become BW nor BW going to come back again. Most BW fans know that it won't happen anymore. We also know that it wasn't just SC2 that killed BW. Kpop killed MBC Game, for example
The thing is, many SC2 fans thinks SC2 is going to become famous internationally like how BW was famous in Korea and BW fans know that will never happen. Why? Because of how SC2 is being developed poorly, how it is marketed horrendously, and that it was forced unto a community in hopes of elevating its popularity but the community that didn't like it. LoL was not forced unto the korean community, they accepted it like how they accepted BW.
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On October 08 2013 23:18 Chaggi wrote:Show nested quote +On October 08 2013 23:00 shaftofpleasure wrote:On October 08 2013 22:54 Kheve wrote:http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it. Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer). ![[image loading]](http://seoulspace.co.kr/wp-content/uploads/2010/12/2009-final.jpeg) ![[image loading]](http://img.ibtimes.com/www/data/images/full/2011/12/31/211530.jpg) This picture says it all .. lol/dota hasn't topped this yet .. this isn't about prize money, it's not even about the number of viewers .. it's about acceptance .. SC2 wasn't accepted .. it was forced .. This is at Haeundae right? Having been to Busan, I'm not sure how many of them were actual fans and how people here count fans in the first place. To answer a question that was posted above, I have absolutely no idea how many people during the hayday of BW in Korea were watching, however, having lived here for awhile and talking with a lot of people about BW/SC2, it was big, but I think people here are overestimating. First off, while BW was undoubtly popular (everyone knows what it is, and to an extent, some of the units/players), who are the fans? Are the fans people who play/watch regularly? The ones who turn it on once in awhile? The Super Bowl for example had 111 million people watch during the Pats/Giants game but no one is saying that there are 111 million football fans. The picture at Haeundae is incredibly awesome and I know lots of people here were moved by it, but at the same time, stuff like that happens at Haeundae all the time (events), and while no, there's not regularly that many people there watching, I can guarantee that not everyone there is a fan and people who are watching are just people who happen to be at the beach at night. Which is a stupid amount of people in Korea. Secondly, people here are arguing for the depth of BW vs SC2 and that BW is more deep and whatever. I doubt really that many people knew the tricks of BW compared to what people here think. Just like in every game, there are people who are super interested and know the tricks inside out, but there's just as many people who play the game just to play it without knowing the magic of the reaver. Things like JD's muta micro is impressive to see and hard to pull off, but JD did a similar muta micro earlier in the year in SC2 against infestors that was just as impressive to see. I don't see anyone talking about that. That's not even to say that SC2 is deeper or better than BW, but that people are putting such a large emphesis on why SC2 is a "worse" game than BW. It's not, it's absolutely different. There are a lot of things that SC2 can learn from BW that would make it better but it's not a bad game like everyone is claiming. Finally people who use the fact that BW is so popular in Korea, and that SC2 killed it off or whatever and use the amount of fans of BW vs SC2 as proof is fundamentally flawed. What other competition was there for BW? Sudden Attack? Crazy Arcade? Seriously, there was nothing. Even if SC2 was never released, or hell, if SC2 was BW v2, it wouldn't have beaten LoL. I don't think people understand how not popular 1v1 games are. EVERYONE at PC Bang's plays multiplayer, I have never seen anyone in the last 3-4 years even attempt to play a 1v1 BW/SC2 game. And frankly it's just sad to see people call LoL a no skill boring etc etc game cause it's absolutely dominating. It would have dominated BW no question. To have people make these comparisons like they were 1:1 is just maddening and it helps nothing. We get it, BW fans hate SC2 fans. They hope SC2 dies or changes to be like BW. They want their heroes like Bisu to come back. But this scene is changing and has been changing regardless of BW. Come to Korea and this fact is as clear as day.
yeah hands down the best post in this thread for a long time, ty sir!
On October 08 2013 23:28 shaftofpleasure wrote: To me, It's not about wanting SC2 to become BW nor BW going to come back again. Most BW fans know that it won't happen anymore. We also know that it wasn't just SC2 that killed BW. Kpop killed MBC Game, for example
The thing is, many SC2 fans thinks SC2 is going to become famous internationally like how BW was famous in Korea and BW fans know that will never happen.
who says that? i dont believe anybody says such a thing. We (i like sc2 too) just think that sc2 can be sustainable as an esport, even if it doesnt get like 100k viewers each event. As long as there are many people interested in the scene (and srsly 60k people isnt that bad, what else gets so many viewers except the 2 mobas?), it is fine i think. And hell, with a few things changed to wcs it can even grow a bit.
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Russian Federation40186 Posts
On October 08 2013 23:18 Chaggi wrote:Show nested quote +On October 08 2013 23:00 shaftofpleasure wrote:On October 08 2013 22:54 Kheve wrote:http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it. Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer). ![[image loading]](http://seoulspace.co.kr/wp-content/uploads/2010/12/2009-final.jpeg) ![[image loading]](http://img.ibtimes.com/www/data/images/full/2011/12/31/211530.jpg) This picture says it all .. lol/dota hasn't topped this yet .. this isn't about prize money, it's not even about the number of viewers .. it's about acceptance .. SC2 wasn't accepted .. it was forced .. This is at Haeundae right? Having been to Busan, I'm not sure how many of them were actual fans and how people here count fans in the first place. To answer a question that was posted above, I have absolutely no idea how many people during the hayday of BW in Korea were watching, however, having lived here for awhile and talking with a lot of people about BW/SC2, it was big, but I think people here are overestimating. First off, while BW was undoubtly popular (everyone knows what it is, and to an extent, some of the units/players), who are the fans? Are the fans people who play/watch regularly? The ones who turn it on once in awhile? The Super Bowl for example had 111 million people watch during the Pats/Giants game but no one is saying that there are 111 million football fans. The picture at Haeundae is incredibly awesome and I know lots of people here were moved by it, but at the same time, stuff like that happens at Haeundae all the time (events), and while no, there's not regularly that many people there watching, I can guarantee that not everyone there is a fan and people who are watching are just people who happen to be at the beach at night. Which is a stupid amount of people in Korea. Secondly, people here are arguing for the depth of BW vs SC2 and that BW is more deep and whatever. I doubt really that many people knew the tricks of BW compared to what people here think. Just like in every game, there are people who are super interested and know the tricks inside out, but there's just as many people who play the game just to play it without knowing the magic of the reaver. Things like JD's muta micro is impressive to see and hard to pull off, but JD did a similar muta micro earlier in the year in SC2 against infestors that was just as impressive to see. I don't see anyone talking about that. That's not even to say that SC2 is deeper or better than BW, but that people are putting such a large emphesis on why SC2 is a "worse" game than BW. It's not, it's absolutely different. There are a lot of things that SC2 can learn from BW that would make it better but it's not a bad game like everyone is claiming. Finally people who use the fact that BW is so popular in Korea, and that SC2 killed it off or whatever and use the amount of fans of BW vs SC2 as proof is fundamentally flawed. What other competition was there for BW? Sudden Attack? Crazy Arcade? Seriously, there was nothing. Even if SC2 was never released, or hell, if SC2 was BW v2, it wouldn't have beaten LoL. I don't think people understand how not popular 1v1 games are. EVERYONE at PC Bang's plays multiplayer, I have never seen anyone in the last 3-4 years even attempt to play a 1v1 BW/SC2 game. And frankly it's just sad to see people call LoL a no skill boring etc etc game cause it's absolutely dominating. It would have dominated BW no question. To have people make these comparisons like they were 1:1 is just maddening and it helps nothing. We get it, BW fans hate SC2 fans. They hope SC2 dies or changes to be like BW. They want their heroes like Bisu to come back. But this scene is changing and has been changing regardless of BW. Come to Korea and this fact is as clear as day. Post of the thread. Also, i for one, do not expect SC2 to become THE E-Sport now, there are MOBAs for that (and they overtook RTS games long ago, you need to be in denial for that) in international (and now korean) scene. I just hope that SC2 stays THE RTS, that it is now.
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On October 08 2013 23:18 Chaggi wrote:Show nested quote +On October 08 2013 23:00 shaftofpleasure wrote:On October 08 2013 22:54 Kheve wrote:http://baseportal.de/baseportal.pl?htx=/MyTube/sctv/News_F2&db=Com_1&cid=334&uid=&sid=183966388624253118011888430722a 2007 news article on the rise of OGN rivaling free korean national broadcasters. That was how big it was. Ppl who have never been in korea who have never seen cybercafes in every corner of the block with 100-400 pcs all filled with ppl playing sc from kids to officeworkers who jes got off work and now gonna fight ea other to release stress will never comprehend how big sc was. Until the day when your companies marketing dept ask you whether its better to sponsor a traditional tournament/team or a game title, you have not seen esports. Company starcraft tournaments were also the norm. It was madness. Phenomenon as some call it. Comparing any other scene to BW back then (other than wat lol/dota is and might be) is sheer nonsense. Does any other gamer command salaries of 30k USD a month other than in BW? I high doubt it. Jaedong at his peak was commanding 300k pa. Michael Jordan he is not, but hey neither is any other gamer but BW pros come closest. Ofc the good times are past. Theres no longer millions of viewers. Everyone changed to lol. Samsung just bought a LOL team. All money goes to lol and here we are explaining why sc2 was the most brilliant thing blizzard ever did for 'esports' like they ever cared about anything but how much money they can make from the players of their game. In korea, its how much player can make from the game (and not a single cent came from the developer). ![[image loading]](http://seoulspace.co.kr/wp-content/uploads/2010/12/2009-final.jpeg) ![[image loading]](http://img.ibtimes.com/www/data/images/full/2011/12/31/211530.jpg) This picture says it all .. lol/dota hasn't topped this yet .. this isn't about prize money, it's not even about the number of viewers .. it's about acceptance .. SC2 wasn't accepted .. it was forced .. This is at Haeundae right? Having been to Busan, I'm not sure how many of them were actual fans and how people here count fans in the first place. To answer a question that was posted above, I have absolutely no idea how many people during the hayday of BW in Korea were watching, however, having lived here for awhile and talking with a lot of people about BW/SC2, it was big, but I think people here are overestimating. First off, while BW was undoubtly popular (everyone knows what it is, and to an extent, some of the units/players), who are the fans? Are the fans people who play/watch regularly? The ones who turn it on once in awhile? The Super Bowl for example had 111 million people watch during the Pats/Giants game but no one is saying that there are 111 million football fans. The picture at Haeundae is incredibly awesome and I know lots of people here were moved by it, but at the same time, stuff like that happens at Haeundae all the time (events), and while no, there's not regularly that many people there watching, I can guarantee that not everyone there is a fan and people who are watching are just people who happen to be at the beach at night. Which is a stupid amount of people in Korea. Secondly, people here are arguing for the depth of BW vs SC2 and that BW is more deep and whatever. I doubt really that many people knew the tricks of BW compared to what people here think. Just like in every game, there are people who are super interested and know the tricks inside out, but there's just as many people who play the game just to play it without knowing the magic of the reaver. Things like JD's muta micro is impressive to see and hard to pull off, but JD did a similar muta micro earlier in the year in SC2 against infestors that was just as impressive to see. I don't see anyone talking about that. That's not even to say that SC2 is deeper or better than BW, but that people are putting such a large emphesis on why SC2 is a "worse" game than BW. It's not, it's absolutely different. There are a lot of things that SC2 can learn from BW that would make it better but it's not a bad game like everyone is claiming. Finally people who use the fact that BW is so popular in Korea, and that SC2 killed it off or whatever and use the amount of fans of BW vs SC2 as proof is fundamentally flawed. What other competition was there for BW? Sudden Attack? Crazy Arcade? Seriously, there was nothing. Even if SC2 was never released, or hell, if SC2 was BW v2, it wouldn't have beaten LoL. I don't think people understand how not popular 1v1 games are. EVERYONE at PC Bang's plays multiplayer, I have never seen anyone in the last 3-4 years even attempt to play a 1v1 BW/SC2 game. And frankly it's just sad to see people call LoL a no skill boring etc etc game cause it's absolutely dominating. It would have dominated BW no question. To have people make these comparisons like they were 1:1 is just maddening and it helps nothing. We get it, BW fans hate SC2 fans. They hope SC2 dies or changes to be like BW. They want their heroes like Bisu to come back. But this scene is changing and has been changing regardless of BW. Come to Korea and this fact is as clear as day. What a bunch of nonsense, no one wants SC2 to die.
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