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SK MC's thoughts on the current state of SC2 - Page 11

Forum Index > SC2 General
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Rabiator
Profile Joined March 2010
Germany3948 Posts
September 02 2013 06:59 GMT
#201
I wonder how many people will call out MC as "trying to turn SC2 into BW HD" for making so many comparisons with BW and showing where that game design was better. He has the knowledge and experience from the progamer side of things, but he sadly didnt touch the general changes between the games. Sadly progamers are too focused on "one race" or "YvX matchups" and not looking at the things that link many problems for all races together.
If you cant say what you're meaning, you can never mean what you're saying.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 02 2013 07:01 GMT
#202
On September 02 2013 15:40 BillGates wrote:
I agree with his balance analysis and feel the same way, but I also think there is a problem in PvT where protoss lack early game options, zealots just suck for pretty much anything and you can't send out 10 zealots to harass or do damage, stalkers are pretty much the same, so the game is overly dependant on Colossus.

I think Colossus should be nerfed significantly and zealots and stalkers buffed.


Around what timestamp are we actually talking about? As a terran player, TvP has probably the most frustrating early game for me...
Big J
Profile Joined March 2011
Austria16289 Posts
September 02 2013 07:03 GMT
#203
On September 02 2013 15:59 bo1b wrote:
Show nested quote +
On September 02 2013 15:52 ImperialFist wrote:
Yeah lets remove the mines.

Terran isn't winning any games now anyway outside of 5-6 korean terrans and they will do good even without mines because God-Mode.

The few remaining pro-foreign Terrans should just switch race and get it over with.

http://wiki.teamliquid.net/starcraft2/Premier_Tournaments

There hasn't been a single non korean to win a premier tournament since hots was released. There have been 9 terran wins, 5 zerg wins, and 3 protoss wins.

Interestingly enough, out of the 9 terran wins, 8 of them went to someone different. Polt is as always the exception, doubling up in premier tournaments, and winning despite being a full time student.

Jaedong also appears the most amount of times with 4 second place finishes.


Well, Zerg has as many final participations as Terran. I don't think we have a balance problem. It's just how MC says: TvZ in WoL was better. Imbalanced, yes, but better because it made sense and wasn't a low/mid tier unit spam for all game long. With much more positional play.
ARLEN
Profile Joined August 2012
Sweden21 Posts
September 02 2013 07:04 GMT
#204
Wow, really awesome to be able to read whats going through MC's mind.
I've always watched Starcraft, from the old BW days til now and im not planning to stop watching either.
ReMinD_
Profile Joined May 2013
Croatia846 Posts
September 02 2013 07:04 GMT
#205
I'm surprised there was no mention of TvP. As a Zerg player, this match-up is so incredibly boring to watch. Every single game it's the same damn thing and most of the time there's not a single engagement till 15th minute. I just turn off stream when there's a PvT.

On September 02 2013 13:17 hjkim1304 wrote:
Show nested quote +
On September 02 2013 12:56 Whiplash wrote:
Very good post by MC. I would love to see blizzard's honest thoughts on his post.

In my opinion, Blizzard is too big, old fashioned, and sluggish. It will never be able to act effectively enough to ever satisfy the eSports scene's needs. But with that said, Blizzard's heart is in the right place. At the end of the day, who doesn't want their product to be shown to tens of thousands of people? However, there are so many different ways that Starcraft eSports could grow, but we are too divided between the game developers, the community, and the players. We need the transparency and an effective communication system so that we can work towards a common vision. We could accomplish so much by just being on the same page, but turning to that page is just so damn hard.


Anyway, the bolded part is what I agree the most with in this thread. Blizzard needs to pick up the pace if they want for this game to survive. While Dota 2 (and I presume LoL, too) are putting out new changes on a weekly basis, SC2 has had, what, 3 minor changes in 4-5 months.

Parting: Well, even I can make better maps than these.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2013-09-02 07:14:07
September 02 2013 07:05 GMT
#206
MC is the fucking boss. Thanks for the translation Terry, great words from MC. I don't think I can disagree with anything.

Edit: One thing I'd like to add is, that I think that Blizzard needs to try more risky changes with the game and change the game more frequently, as soon as they see something becoming stale. And I would wish that progamers stopped complaining publicly when the game changes or Blizzard tries something. I know they live on the balance of the game, but in the long run, faster and more drastic changes will keep the game interesting and the scene alive. As MC said, be professional in every aspect.

Also pay pros to play the balance testmaps, more drastic changes have to be tested a lot of course.
Maru and Serral are probably top 5.
Zambrah
Profile Blog Joined June 2011
United States7327 Posts
September 02 2013 07:06 GMT
#207
On September 02 2013 15:42 Myrddraal wrote:
Show nested quote +
On September 02 2013 13:55 Xiphos wrote:
On September 02 2013 13:49 saddaromma wrote:
On September 02 2013 13:43 Xiphos wrote:
On September 02 2013 13:42 saddaromma wrote:
On September 02 2013 13:34 Arco wrote:
It's kind of mind boggling how David Kim hasn't figured out the key to fixing TvZ without nerfing Terran lies in the Infestor.

It was a crucial unit in bridging the gap from Lair to Hive tech in WoL. Vortix has said the Infestor needs a buff for TvZ. Now MC says it. I think they could do something like add a +Biological damage tag to Fungal Growth. Funny thing is, that might help with reducing Mutalisk usage in ZvZ too, since that's what they wanted. Additionally, maybe they could make Fungal Growth prevent Widow Mines from firing. Maybe this will actually force Terran to build some Siege Tanks to deal with Infestors, like Lurkers forced Siege Tanks in BW.

They should also take the flying attack away from Widow Mines to encourage Mutalisk harassment and make engaging Bio/Mine armies with Mutalisks less risky.

It'd be nice to buff/rework Zerg abilities/units that actually force Terran to build something other than Biomine. In Brood War once you reached the very late game, a mech transition was favorable so you could use Spider Mines and Siege Tanks to help deal with Ultralisks/Dark Swarm. Maybe do something so that Terran needs to incorporate Ravens into their composition earlier than

Finally, I'd like to see Scourge in LotV. This will allow for Zerg players to play more aggressive with their Mutalisks instead of having to take a map control/defensive stance to stop drops.


I think there is only one problem in current situation - David Kim. He failed in WoL and failing in HoTS. We need some talented and creative guy to replace him in order to save sc2.


GUYS stop pitch forking vs David Kim, he isn't DESIGNING the game.

Blame Dustin Browder!

He makes decisions regarding design choices.


isn't he who's forcing bio/mine like no other day and Believing that the faster units run and die, the better the esports? Last time I checked he was a senior designer. And Dustin Browder is a more of a community guy who just leads his team and concerned about campaign and battle.net. DK directly works on multiplayer and decides how it should be. And his latest interviews showed that he has different views than the community's.


Honestly, I don't really think Blizzard really care about SC2 anymore as they ain't making money from it anymore. Yes they still have LotV to come out but jusdging from the looks of it, HotS is just WoL with newly designed unit from the Editor and shuffled the balance stats there and there, work that can be done under a week by an above average programmer (But gotta admit that the cinematic were awe-inspiring). So for LotV, all they need is a minuscule task force that get paid for couple of thousands but in end, the game will still be a able to sell decently. Any surplus work the do is just more money they are losing.

I hope they prove that statement wrong though but I wouldn't bet on it.


This is kind of how it seems to me, I feel like with HotS they had the opportunity to make some more drastic changes and bring more variety to the game, but it wasn't quite enough to get me fully interested in playing again or watching full time.

To be honest I think I would find the game more interesting if they added all the campaign units to the game and let the pros work out the balance (toning down anything that was particularly broken). It may not be a popular opinion, but I think just having a larger variety of possible compositions and different ways to deal with certain things would make things more interesting though I think it would work best if "Terrible Terrible Damage" was toned down such that there were more benefits to having a mixed composition and individual unit micro played a bigger part in larger battles. This is getting a bit out there, but maybe even an enforced limit of the number of each unit that can be produced would be beneficial so varied compositions is a must.

The main thing though, which I feel is most in line with your post, is that I just wish Blizzard would at least try some more interesting solutions so it felt like they were putting in more effort. At first they mostly seemed afraid to make significant changes, but lately it does just feel like a lack of care. I mean, they make Test Maps for players to test new changes, but the changes in those maps are usually pretty minor and uninteresting, why not try out some more significant changes to spice things up.

One final idea that could potentially make the game more interesting, yet preserve what we already have, would be to introduce the possibility of different "versions" being simultaneously available. This way you could make changes that drastically affect the whole game and matchups, without negatively affecting matchmaking or tournaments and whichever version became most popular could become the standard.

I don't really want to discuss the merits or flaws of my rambling suggestions, all I really want to say as that to get me interested in the game again, something significant would have to be done to provide additional variety.

Edit: I should add that I understand that what made starcraft stand out initially was the fact that the races were so different yet it was still so balanced, and adding extra units or shaking things up too much could really disrupt this, but the fact is that I just don't find the game as interesting as I used to, and I don't think minor changes would be enough for me.


I like how Blizzard is going about balance, its a delicate thing and they go about the actual changes very delicately. That being said, with the Patch test realm being a thing, having a Patch test realm with more dramatic changes on it that aren't necessarily planned for release ASAP, but more for the sake of experimentation could be a really cool idea.

A place where Blizzard could experiment with the factors of SC2 that are more radical and more likely to dramatically influence the game could be a really interesting thing. For one it'd probably attract a lot more people due to the nature of extreme change on the game, and it could really help to have community feedback throughout the development of larger scale patches.

Maybe I'm just being idealistic there, but it sounds like it could be really interesting.
Incremental change is the Democrat version of Trickle Down economics.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
September 02 2013 07:06 GMT
#208
I never realized just how erudite that man can be. I realize that you generally have to be pretty bright to be a top-level RTS player, but it's hard to get that sense out of trash-talk and broken English.

While I fully agree with his lambasting of TvZ as lacking in variety and depth, I still maintain that it's the single most exciting matchup to watch that we've ever had.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
KarneEspada
Profile Joined May 2011
United States72 Posts
September 02 2013 07:07 GMT
#209
eSports is what we make it. Thanks for translating, Terry.
KespadA, UC Irvine
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 02 2013 07:10 GMT
#210
I've been feeling exactly the same way about TvZ, I'm glad I'm not the only one.
stuneedsfood
Profile Joined May 2013
45 Posts
September 02 2013 07:12 GMT
#211
MC longing for the patch zerg days.
manicshock
Profile Joined November 2010
Canada741 Posts
September 02 2013 07:14 GMT
#212
On September 02 2013 12:57 saddaromma wrote:
Show nested quote +
On September 02 2013 12:50 Olferen wrote:
A Protoss standing with Zergs on balance? This is madness.

Anyways, it's not that Terran want to go 4M all the time, it's that they have to. Mech gets shut down easily by mutalisks and everything protoss has, while losing to bio's mobility, while without widow mines we get what happened in WoL where Zerg just had to a-move into tanks/marines/ marauders and it was nearly always cost efficient, and Zerg were the majority in nearly every tournament up until season 2 of WCS.



We don't even know if mech works or not. Since 4M is so reliable no one ever explored mech in tvz. So, please drop these claims that mech doesn't work.


Rofl. Maybe you should ask yourself this one question: Why has no one tried mech in TvZ? Hmm. Well let's just take a look. Oh, neat. Zerg have this little used called the viper. It can pull all my tanks. So playing anything except MMMW is a waste in the late game. I think you've found the problem sir. No terran progamer is willing to risk their chance at winning big tourneys (especially not Flash, who loves BW tank style), and would rather just MMMW. I award you 1 TvZ point. You can spend it at any local store, and buy zerg paraphernalia like this T-Shirt with a giant zergling on the front.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
SCnai
Profile Joined February 2010
322 Posts
September 02 2013 07:17 GMT
#213
On September 02 2013 12:34 hjkim1304 wrote:
Well anyway, here is MC's post.

(...) Any RTS games tend to become boring as soon as the variety of build orders diminishes and the metagame becomes stagnant and one dimensional.

That's not characteristic of RTS games but of badly designed competitive games in general. Once the design flaws are understood, they can (and must) be exploited. You'll notice that while the article is full of comparisons to BW, on this point it's conspicuously lacking. That's because BW was fresh with new strategies discovered and paradigm shifts till the last day of pro BW. That's years after the last patch. For that the depth must be in the game design itself though. Players and coaches cannot create it ex nihilo.
The legend of the fall, which everyone thought was only a dream, is being revived! Carriers, the symbol of Protoss, the hope of a million Protoss fans, are reviving the legend!
ImperialFist
Profile Joined April 2013
790 Posts
September 02 2013 07:22 GMT
#214
On September 02 2013 15:59 bo1b wrote:
Show nested quote +
On September 02 2013 15:52 ImperialFist wrote:
Yeah lets remove the mines.

Terran isn't winning any games now anyway outside of 5-6 korean terrans and they will do good even without mines because God-Mode.

The few remaining pro-foreign Terrans should just switch race and get it over with.

http://wiki.teamliquid.net/starcraft2/Premier_Tournaments

There hasn't been a single non korean to win a premier tournament since hots was released. There have been 9 terran wins, 5 zerg wins, and 3 protoss wins.

Interestingly enough, out of the 9 terran wins, 8 of them went to someone different. Polt is as always the exception, doubling up in premier tournaments, and winning despite being a full time student.

Jaedong also appears the most amount of times with 4 second place finishes.


Taeja also won 2 times


"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
scr
Profile Joined May 2011
Hungary1025 Posts
September 02 2013 07:22 GMT
#215
MC the boss
Try again, fail better.
Kishin2
Profile Joined May 2011
United States7534 Posts
September 02 2013 07:22 GMT
#216
Really intriguing. I agree that starcraft 2 can't reach its maximum potential if its fundamentally not balanced nor entertaining.
UmberBane
Profile Joined March 2013
Germany5450 Posts
September 02 2013 07:22 GMT
#217
Wow a Faker fan? Awesome taste, MC! I may forgive you for your Teemo celebration now...
v1n1z1o
Profile Joined April 2010
Mexico185 Posts
Last Edited: 2013-09-02 07:37:05
September 02 2013 07:31 GMT
#218
"There were match fixing pros that thought to make quick money and leave, There are people that call themselves progamers that give all the other progamers bad reputation with their disrespect and rudeness. These people are the reason for our current state of eSports scene."

EXACTLY there is no need for unnecessary bm in the community what do ppl gain from being rude to other in the community? unless you are one of those who just like to watch the world burn for no reason. I myself was one of those ppl when I was a player, now Im a leader of an amateur team and i see how much it really impacts the ppl around you to just smile and say "its ok" after they've (my players) suffered a nasty loss instead of calling them a noob or saying things like wow you are bad. (ive seen this happen in other teams)

I feel like if there is a way for the community to follow mcs words its with this quote. I hope you people really try and refrain from directing bm towards their opponent. sure we can say things like "fuck terran" or stuff like that. but when you say "fuck you fa***t" thats when it makes the community look really bad and makes people want to play the game less and less...

sorry for long post. i really hope more pro players see this thread and are inspired to write more threads like these. this was right on the dot

Thanks for translation! this was awesome!
Roscowe
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2013-09-02 07:39:02
September 02 2013 07:31 GMT
#219
On September 02 2013 16:06 Zambrah wrote:
Show nested quote +
On September 02 2013 15:42 Myrddraal wrote:
On September 02 2013 13:55 Xiphos wrote:
On September 02 2013 13:49 saddaromma wrote:
On September 02 2013 13:43 Xiphos wrote:
On September 02 2013 13:42 saddaromma wrote:
On September 02 2013 13:34 Arco wrote:
It's kind of mind boggling how David Kim hasn't figured out the key to fixing TvZ without nerfing Terran lies in the Infestor.

It was a crucial unit in bridging the gap from Lair to Hive tech in WoL. Vortix has said the Infestor needs a buff for TvZ. Now MC says it. I think they could do something like add a +Biological damage tag to Fungal Growth. Funny thing is, that might help with reducing Mutalisk usage in ZvZ too, since that's what they wanted. Additionally, maybe they could make Fungal Growth prevent Widow Mines from firing. Maybe this will actually force Terran to build some Siege Tanks to deal with Infestors, like Lurkers forced Siege Tanks in BW.

They should also take the flying attack away from Widow Mines to encourage Mutalisk harassment and make engaging Bio/Mine armies with Mutalisks less risky.

It'd be nice to buff/rework Zerg abilities/units that actually force Terran to build something other than Biomine. In Brood War once you reached the very late game, a mech transition was favorable so you could use Spider Mines and Siege Tanks to help deal with Ultralisks/Dark Swarm. Maybe do something so that Terran needs to incorporate Ravens into their composition earlier than

Finally, I'd like to see Scourge in LotV. This will allow for Zerg players to play more aggressive with their Mutalisks instead of having to take a map control/defensive stance to stop drops.


I think there is only one problem in current situation - David Kim. He failed in WoL and failing in HoTS. We need some talented and creative guy to replace him in order to save sc2.


GUYS stop pitch forking vs David Kim, he isn't DESIGNING the game.

Blame Dustin Browder!

He makes decisions regarding design choices.


isn't he who's forcing bio/mine like no other day and Believing that the faster units run and die, the better the esports? Last time I checked he was a senior designer. And Dustin Browder is a more of a community guy who just leads his team and concerned about campaign and battle.net. DK directly works on multiplayer and decides how it should be. And his latest interviews showed that he has different views than the community's.


Honestly, I don't really think Blizzard really care about SC2 anymore as they ain't making money from it anymore. Yes they still have LotV to come out but jusdging from the looks of it, HotS is just WoL with newly designed unit from the Editor and shuffled the balance stats there and there, work that can be done under a week by an above average programmer (But gotta admit that the cinematic were awe-inspiring). So for LotV, all they need is a minuscule task force that get paid for couple of thousands but in end, the game will still be a able to sell decently. Any surplus work the do is just more money they are losing.

I hope they prove that statement wrong though but I wouldn't bet on it.


This is kind of how it seems to me, I feel like with HotS they had the opportunity to make some more drastic changes and bring more variety to the game, but it wasn't quite enough to get me fully interested in playing again or watching full time.

To be honest I think I would find the game more interesting if they added all the campaign units to the game and let the pros work out the balance (toning down anything that was particularly broken). It may not be a popular opinion, but I think just having a larger variety of possible compositions and different ways to deal with certain things would make things more interesting though I think it would work best if "Terrible Terrible Damage" was toned down such that there were more benefits to having a mixed composition and individual unit micro played a bigger part in larger battles. This is getting a bit out there, but maybe even an enforced limit of the number of each unit that can be produced would be beneficial so varied compositions is a must.

The main thing though, which I feel is most in line with your post, is that I just wish Blizzard would at least try some more interesting solutions so it felt like they were putting in more effort. At first they mostly seemed afraid to make significant changes, but lately it does just feel like a lack of care. I mean, they make Test Maps for players to test new changes, but the changes in those maps are usually pretty minor and uninteresting, why not try out some more significant changes to spice things up.

One final idea that could potentially make the game more interesting, yet preserve what we already have, would be to introduce the possibility of different "versions" being simultaneously available. This way you could make changes that drastically affect the whole game and matchups, without negatively affecting matchmaking or tournaments and whichever version became most popular could become the standard.

I don't really want to discuss the merits or flaws of my rambling suggestions, all I really want to say as that to get me interested in the game again, something significant would have to be done to provide additional variety.

Edit: I should add that I understand that what made starcraft stand out initially was the fact that the races were so different yet it was still so balanced, and adding extra units or shaking things up too much could really disrupt this, but the fact is that I just don't find the game as interesting as I used to, and I don't think minor changes would be enough for me.


I like how Blizzard is going about balance, its a delicate thing and they go about the actual changes very delicately. That being said, with the Patch test realm being a thing, having a Patch test realm with more dramatic changes on it that aren't necessarily planned for release ASAP, but more for the sake of experimentation could be a really cool idea.

A place where Blizzard could experiment with the factors of SC2 that are more radical and more likely to dramatically influence the game could be a really interesting thing. For one it'd probably attract a lot more people due to the nature of extreme change on the game, and it could really help to have community feedback throughout the development of larger scale patches.

Maybe I'm just being idealistic there, but it sounds like it could be really interesting.


Oh yeah, I am absolutely being idealistic haha, and while I agree that the delicate nature of balance worked well in the past, balance patches are much less frequent and change much less than they did early-mid WoL and with seemingly declining interest in the game I think it might be time to shake things up a bit.

For example someone mentioned Vipers making mech useless in TvZ and we know Immortals shut down mech pretty hard in PvT, I think hard counters like these really restrict the viable strategies, but I think if we were to dull some hard counters, we would want to dull a lot of hard counters (in an attempt to preserve balance), which I would be really interested to see. But even if the balance team liked such ideas, they would also think that it sounds like a lot of work, and could potentially receive a lot of backlash (who am I kidding, they would receive a lot of backlash regardless) if they were to implement it even if it would be much better in the long run. Though if they were to just test things like this in Test Maps, and get community approval, including from community figureheads, before following through with any major changes, I think larger changes like that would become a greater possibility.
[stranded]: http://www.indiedb.com/games/stranded
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
September 02 2013 07:34 GMT
#220
MC sounds a lot more intelligent in his post than I gave him credit for~ very nice read!
I might be the minority on TL, but TL is the minority everywhere else.
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