• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:35
CEST 13:35
KST 20:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!24Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Ziemie's Starcraft 1 Prequel Campaign 25 Years Since Brood War Patch 1.08 BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine
Tourneys
[ASL22] Ro24 Group F Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group E
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3872 users

SK MC's thoughts on the current state of SC2 - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 52 Next
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
September 02 2013 05:53 GMT
#161
I would like Scourge brought back too~~ but mass scourge popping at once would be an issue sooooo...... make it a 'trainable unit' (like marines are trained from a barracks) from the spire...50 min /50 gas / 1 supply / same speed as a phoenix / no AoE / Light Biological / 25 second build time / air attack - 110 dmg / HP 25.

This would solve the TvZ issue by making drops harder to pull off and make other Z compositions more viable whilst not breaking PvZ.

In MC we trust!

Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
September 02 2013 05:55 GMT
#162
On September 02 2013 14:48 synapse wrote:
tvz does indeed suck balls for zerg

Yeah when Idra complains on his stream I agree with him fully and watching it at pro level it looks really shitty for Zerg haha.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 02 2013 05:55 GMT
#163
On September 02 2013 14:46 goody153 wrote:
Show nested quote +
On September 02 2013 14:41 Xiphos wrote:
On September 02 2013 14:39 goody153 wrote:
On September 02 2013 14:34 Xiphos wrote:
On September 02 2013 14:32 goody153 wrote:
On September 02 2013 14:28 Xiphos wrote:
On September 02 2013 14:26 goody153 wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
[quote]
load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.

i think if you were to bring the scourge back you have to change the entire larva mechanic of zerg in sc2 ..

imagine producing mass amount of scourges in one instance .. thats how it will happen if it is brought back ... no air would work vs zerg at that state .. unless they balance it out and make scourges cost like 500 gas and 500 min each so that its not gonna be as broken


Then change it,

and...
On September 02 2013 14:26 Nasreth wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
[quote]
load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.


The problem with bringing the scourge back is the impact it would have on ZvP


give Pheonix splash damage.

dude you cant just change the entire mechanic of zerg thats a lot of balancing and work .. and you also have to change the mechanics of other races to make it balanced just because of scourges



giving pheonix splash is too much .. with its speed + range + buildtime .. i dont think any air would ever work vs protoss that way ..


it will be like siege tank that can kite like marines and are ridiculously fast


That's when the scourges come into play!


i think you dont understand how the sc2 pathing works the scourges will clump no matter what you do .. you cant also micro against it just look at zergling vs mines .. scourge vs phoenix will be harder than that ..

.. that scourges cannot touch the pheonixes if you give them splash .. they can just micro their heart out .. small number of pheonix will kill any number of scourges

and you forgot to consider how phoenix with splash will affect pvp and pvt

in pvp it might be like zvz where it was only muta wars
and it will eliminate air vs toss .. you are destroying all matchups that way


So are you advocating against micromanaging units? You don't have to hide that no more. Scourge vs Pheonix will produce some high intensity moment in SC2.

nope .. im just stating the game will be broken more than ever if they did that .. scourges only worked in sc1 because of the pathing mechanics that really sucked and because zerg cant pump out 70 of them at the same time if they dont have MASS amount of hatcheries and mass amount of resources ..

in sc2 you could do that in with just 4 hatcheries with a few queens .. and in sc2 its not impossible since you have like 2000 min per minute in a normal macro game .. and the pathing will make the scourges clumped as fucked

that it is either so easy to use or it is so easy to counter .. do you like coinflippy matchups ?


Oh boy you have no idea how gas intensive Scourges are. If you pump 70 of them, that's 35 supplies not spend on any other units right there. Once they see scourge, huge ground push incoming, GG for you.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-09-02 05:58:18
September 02 2013 05:56 GMT
#164
On September 02 2013 14:49 p14c wrote:
People are still whining about MMMM in TvZ, but if you force Terran players to go high-tech what is there? All high tier Terran units are useless. It will be an automatic loss. Mech is garbage. End of story. Vipers are too good in countering high tech units.


Well it's not even necessarily the units, there are so many more zvt's out there where the zerg is far ahead, but he makes 1 mistake and a few widow mine shots equalize what should have been a major advantage for zerg.

There are games where zergs are 50-60 food ahead of terran and still lose, people say "god zerg threw the game hard" and yet he tried to end the game and lost. If he sits back and waits to tech that gives terran more then enough time to get back into the game (unless he's like insanely insanely far behind). Terran can fight a 4-5 base zerg on 3 bases for 25-30 minutes before he dries out and loses.

While I do agree mech is garbage, I see no way for it being viable in tvz, right now tvz is just 1-2 build orders.

Terran goes CC first or 1 rax reaper expo into -> MMMM -> does he roach/bane bust? -> did it fail? -> win
Same thing for muta ling bane MMMM -> is he going muta/ling/bane -> normally win in a macro game.

Maybe I am biased (I will admit I am), but most zvt's I see that go into macro games (neither side does anything gimicky or cheesy/allin) the terran wins most of them.

While zvt is more entertaining to watch, the diversity in zvp he is 100% correct about as well.

both sides have a lot of different options, roach/hydra/corruptor, roach/hydra/viper, ultralisk play, ling/infestor/ultra, mutaliks play, swarmhost play

and protoss has a million 2 base all ins, lots of 3 base varations, colossi voidray/ templar/chargelot, immortal/chargelot/templar,etc
When I think of something else, something will go here
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 02 2013 05:58 GMT
#165
On September 02 2013 14:50 Zambrah wrote:
Show nested quote +
On September 02 2013 14:43 NoGasfOu wrote:
On September 02 2013 14:30 Zambrah wrote:
On September 02 2013 14:16 NoGasfOu wrote:
On September 02 2013 13:51 Zambrah wrote:
On September 02 2013 13:47 NoGasfOu wrote:
MC would be nothing if he has both personality and English but without the 390k under his belt. Nobody would remember him.


Good thing he has ALL of those things. And because he manages to have ALL of those things he will be remembered longer than the players who only have one or the other.

You're missing the point, MC says having results isnt everything. Connecting with fans is important, if MC didnt make himself so personable and connect with his fans like he does he wouldn't be very popular right now because his results aren't top notch right now.

Its a COMBINATION of the two.

MC's popularity is a result of his winnings during the 'golden age' of SC2 in which there were a lot more SC2 fans than now. Look at Mvp, Nestea and Flash! None of them has no personality or jack. I've never heard any of them speaking English. The opposite of reaching out to fans can result in a 'rare' product, too, which Kespa has been using all these years on their star players. Once you've exposed yourself out to the fans too much, you're not of a rare star (or product) anymore. Star power can also come from being hard-to-reach by fans.

Just look at Jaedong! He's exposing himself too much by streaming and interacting with fans. This morning he typed something in the chat like this: "my fucking 4 hatch" to create interaction with fans. If you compare the current Jaedong to the superstar Jaedong under Kespa who was a 'rare product' and didn't have to do or say silly stuffs to win fans. If you compare the number of viewers he has had when started streaming after leaving a Kespa team with that of present. Just to show you that exposing yourself too much to the fans is not always a good thing. Being 'rare' and not 'reachable' can also make you a superstar. You just need to win a ton of tournaments and things will go your way. Too much interaction with fans can also result in a bad thing.


Winning a ton of tournaments isnt really going to happen for most players though, the added popularity mileage gained through learning a phrase or two of english to repeat in an interview can help cement yourself a fanbase. I mean, is Innovation going to have a ton of fans if he stops putting up results? Results aren't everything, fans appreciate the effort taken to convey a pro's personality to them.

If you dont win you dont have the opportunity to sell yourself to the community, but if you just win and aren't winning in any notable way or showing any real degree of personability to kind of wind up like aLive.

The point is that the combination of skill and personality is the most solid way to go about creating a fanbase and keeping it if you're not going to dominate consistently like very few players are capable. Not like any pro is going to sink super hard in skill level spending a small amount of their free time learning even a single sentence of english to say in an interview. I mean read an LR thread, when a Korean speaks even a few words of english the fans EAT DAT SHIT UP.

I've mentioned before, but if you understand Kespa's policy and way of maintaining a superstar and raise the value of their 'products' vs that of being a personality or superstar in a foreigner way. If you understand the results of these different ways of creating and maintaining fan base, you will know what I mean.

You have two choices: Being a star in the foreigner way or being a star in the Kespa way. You can analyze the popularity, the professionalism, the benefits of each of two sides just by looking at past results for yourself.


I didn't watch Broodwar so I have no idea what KeSPA's policies with regards to promoting their stars are. If Im just looking at results of the "foreigner way" and the "KesPA way" they BOTH seem to work. MC is the greatest example of someone maintaining stardom the "foreigner way." Polt is another highly successful example of someone being a star in the "foreigner way."

I don't understand what you're trying to tell me here, is it that the "foreigner way" is less professional, leaves players less popular, and is less beneficial than the "KeSPA way?"

I'm taking "KeSPA way" to mean to solely show results, and the "foreigner way" to mean attempting interviews in English and fan interaction and what not.


MC was Iron from Kespa. He didn't became popular due to having a "personality", he trained his asses off to become a champ and THEN he worked on personality to further bolster his "star power".

In terms of priorities, you must always set them straight as results weigh more than being able to trashtalk or joke properly in the realm of StarCraft.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
ssxsilver
Profile Joined June 2007
United States4409 Posts
September 02 2013 05:58 GMT
#166
On September 02 2013 14:53 AxiomBlurr wrote:
I would like Scourge brought back too~~ but mass scourge popping at once would be an issue sooooo...... make it a 'trainable unit' (like marines are trained from a barracks) from the spire...50 min /50 gas / 1 supply / same speed as a phoenix / no AoE / Light Biological / 25 second build time / air attack - 110 dmg / HP 25.

This would solve the TvZ issue by making drops harder to pull off and make other Z compositions more viable whilst not breaking PvZ.

In MC we trust!


Maybe they can do something with Infestors and make them spawn some sort of scourge-like AA (replacing Infested Terrans).
Xahhk
Profile Joined April 2010
Canada540 Posts
September 02 2013 05:59 GMT
#167
Terry the man.
NovusRex
Profile Joined June 2013
Germany5 Posts
September 02 2013 06:00 GMT
#168
mc should not be talking about TvZ omg, he is not playing either of one races...
"Be Water, my Friend!" Bruce Lee
dyDrawer
Profile Joined September 2012
Canada438 Posts
September 02 2013 06:00 GMT
#169
MC FOR PRESIDENT!
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
goody153
Profile Blog Joined April 2013
44292 Posts
September 02 2013 06:02 GMT
#170
On September 02 2013 14:55 Xiphos wrote:
Show nested quote +
On September 02 2013 14:46 goody153 wrote:
On September 02 2013 14:41 Xiphos wrote:
On September 02 2013 14:39 goody153 wrote:
On September 02 2013 14:34 Xiphos wrote:
On September 02 2013 14:32 goody153 wrote:
On September 02 2013 14:28 Xiphos wrote:
On September 02 2013 14:26 goody153 wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
[quote]
Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.

i think if you were to bring the scourge back you have to change the entire larva mechanic of zerg in sc2 ..

imagine producing mass amount of scourges in one instance .. thats how it will happen if it is brought back ... no air would work vs zerg at that state .. unless they balance it out and make scourges cost like 500 gas and 500 min each so that its not gonna be as broken


Then change it,

and...
On September 02 2013 14:26 Nasreth wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
[quote]
Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.


The problem with bringing the scourge back is the impact it would have on ZvP


give Pheonix splash damage.

dude you cant just change the entire mechanic of zerg thats a lot of balancing and work .. and you also have to change the mechanics of other races to make it balanced just because of scourges



giving pheonix splash is too much .. with its speed + range + buildtime .. i dont think any air would ever work vs protoss that way ..


it will be like siege tank that can kite like marines and are ridiculously fast


That's when the scourges come into play!


i think you dont understand how the sc2 pathing works the scourges will clump no matter what you do .. you cant also micro against it just look at zergling vs mines .. scourge vs phoenix will be harder than that ..

.. that scourges cannot touch the pheonixes if you give them splash .. they can just micro their heart out .. small number of pheonix will kill any number of scourges

and you forgot to consider how phoenix with splash will affect pvp and pvt

in pvp it might be like zvz where it was only muta wars
and it will eliminate air vs toss .. you are destroying all matchups that way


So are you advocating against micromanaging units? You don't have to hide that no more. Scourge vs Pheonix will produce some high intensity moment in SC2.

nope .. im just stating the game will be broken more than ever if they did that .. scourges only worked in sc1 because of the pathing mechanics that really sucked and because zerg cant pump out 70 of them at the same time if they dont have MASS amount of hatcheries and mass amount of resources ..

in sc2 you could do that in with just 4 hatcheries with a few queens .. and in sc2 its not impossible since you have like 2000 min per minute in a normal macro game .. and the pathing will make the scourges clumped as fucked

that it is either so easy to use or it is so easy to counter .. do you like coinflippy matchups ?


Oh boy you have no idea how gas intensive Scourges are. If you pump 70 of them, that's 35 supplies not spend on any other units right there. Once they see scourge, huge ground push incoming, GG for you.


dont take it literally about pumping 70 scourges .. i was just stating how powerful larva mechanic is for zerg .. unless you make it work like in queue like purchasing a queen or marines
this is a quote
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
September 02 2013 06:02 GMT
#171
On September 02 2013 15:00 NovusRex wrote:
mc should not be talking about TvZ omg, he is not playing either of one races...


And MC is not a pro player with an extremely high understanding of the game...with plenty of pro-level friends and associates who cumulatively play all the MUs...I guess he also hasn't been playing RTS games for many years, either, come to think of it...

And MC is also not at all echoed by a large percentage of other players who think that the current state of ZvT is ridiculous...

"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 02 2013 06:03 GMT
#172
On September 02 2013 15:00 NovusRex wrote:
mc should not be talking about TvZ omg, he is not playing either of one races...


Well, it is pretty well known that players like Mvp, MC (and others) off race at a very high level (KR masters/GM). He is probably more knowledgable then 99% of these forums on ALL matchups.

The fact that he doesn't play these races COMPETITIVELY actually gives him less reason to be bias.
goody153
Profile Blog Joined April 2013
44292 Posts
September 02 2013 06:03 GMT
#173
On September 02 2013 14:58 ssxsilver wrote:
Show nested quote +
On September 02 2013 14:53 AxiomBlurr wrote:
I would like Scourge brought back too~~ but mass scourge popping at once would be an issue sooooo...... make it a 'trainable unit' (like marines are trained from a barracks) from the spire...50 min /50 gas / 1 supply / same speed as a phoenix / no AoE / Light Biological / 25 second build time / air attack - 110 dmg / HP 25.

This would solve the TvZ issue by making drops harder to pull off and make other Z compositions more viable whilst not breaking PvZ.

In MC we trust!


Maybe they can do something with Infestors and make them spawn some sort of scourge-like AA (replacing Infested Terrans).


that could work .. or make scourges be made like how marines/queens/marauders/you-get-my-point not in a larvae
this is a quote
GhostFiber
Profile Joined January 2012
Australia88 Posts
Last Edited: 2013-09-02 06:06:51
September 02 2013 06:04 GMT
#174
That was a very inspiring post from MC. Hope is not lost yet.
goody153
Profile Blog Joined April 2013
44292 Posts
September 02 2013 06:05 GMT
#175
On September 02 2013 15:03 vthree wrote:
Show nested quote +
On September 02 2013 15:00 NovusRex wrote:
mc should not be talking about TvZ omg, he is not playing either of one races...


Well, it is pretty well known that players like Mvp, MC (and others) off race at a very high level (KR masters/GM). He is probably more knowledgable then 99% of these forums on ALL matchups.

The fact that he doesn't play these races COMPETITIVELY actually gives him less reason to be bias.

edit this .. its not doesnt .. its does

so that people wont misunderstand this
this is a quote
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
September 02 2013 06:05 GMT
#176
On September 02 2013 14:58 Xiphos wrote:
Show nested quote +
On September 02 2013 14:50 Zambrah wrote:
On September 02 2013 14:43 NoGasfOu wrote:
On September 02 2013 14:30 Zambrah wrote:
On September 02 2013 14:16 NoGasfOu wrote:
On September 02 2013 13:51 Zambrah wrote:
On September 02 2013 13:47 NoGasfOu wrote:
MC would be nothing if he has both personality and English but without the 390k under his belt. Nobody would remember him.


Good thing he has ALL of those things. And because he manages to have ALL of those things he will be remembered longer than the players who only have one or the other.

You're missing the point, MC says having results isnt everything. Connecting with fans is important, if MC didnt make himself so personable and connect with his fans like he does he wouldn't be very popular right now because his results aren't top notch right now.

Its a COMBINATION of the two.

MC's popularity is a result of his winnings during the 'golden age' of SC2 in which there were a lot more SC2 fans than now. Look at Mvp, Nestea and Flash! None of them has no personality or jack. I've never heard any of them speaking English. The opposite of reaching out to fans can result in a 'rare' product, too, which Kespa has been using all these years on their star players. Once you've exposed yourself out to the fans too much, you're not of a rare star (or product) anymore. Star power can also come from being hard-to-reach by fans.

Just look at Jaedong! He's exposing himself too much by streaming and interacting with fans. This morning he typed something in the chat like this: "my fucking 4 hatch" to create interaction with fans. If you compare the current Jaedong to the superstar Jaedong under Kespa who was a 'rare product' and didn't have to do or say silly stuffs to win fans. If you compare the number of viewers he has had when started streaming after leaving a Kespa team with that of present. Just to show you that exposing yourself too much to the fans is not always a good thing. Being 'rare' and not 'reachable' can also make you a superstar. You just need to win a ton of tournaments and things will go your way. Too much interaction with fans can also result in a bad thing.


Winning a ton of tournaments isnt really going to happen for most players though, the added popularity mileage gained through learning a phrase or two of english to repeat in an interview can help cement yourself a fanbase. I mean, is Innovation going to have a ton of fans if he stops putting up results? Results aren't everything, fans appreciate the effort taken to convey a pro's personality to them.

If you dont win you dont have the opportunity to sell yourself to the community, but if you just win and aren't winning in any notable way or showing any real degree of personability to kind of wind up like aLive.

The point is that the combination of skill and personality is the most solid way to go about creating a fanbase and keeping it if you're not going to dominate consistently like very few players are capable. Not like any pro is going to sink super hard in skill level spending a small amount of their free time learning even a single sentence of english to say in an interview. I mean read an LR thread, when a Korean speaks even a few words of english the fans EAT DAT SHIT UP.

I've mentioned before, but if you understand Kespa's policy and way of maintaining a superstar and raise the value of their 'products' vs that of being a personality or superstar in a foreigner way. If you understand the results of these different ways of creating and maintaining fan base, you will know what I mean.

You have two choices: Being a star in the foreigner way or being a star in the Kespa way. You can analyze the popularity, the professionalism, the benefits of each of two sides just by looking at past results for yourself.


I didn't watch Broodwar so I have no idea what KeSPA's policies with regards to promoting their stars are. If Im just looking at results of the "foreigner way" and the "KesPA way" they BOTH seem to work. MC is the greatest example of someone maintaining stardom the "foreigner way." Polt is another highly successful example of someone being a star in the "foreigner way."

I don't understand what you're trying to tell me here, is it that the "foreigner way" is less professional, leaves players less popular, and is less beneficial than the "KeSPA way?"

I'm taking "KeSPA way" to mean to solely show results, and the "foreigner way" to mean attempting interviews in English and fan interaction and what not.


MC was Iron from Kespa. He didn't became popular due to having a "personality", he trained his asses off to become a champ and THEN he worked on personality to further bolster his "star power".

In terms of priorities, you must always set them straight as results weigh more than being able to trashtalk or joke properly in the realm of StarCraft.


Okay, I'll say it again, ITS A MATTER OF BOTH. Its not like you have to rearrange your priorities to become a good personality, ONE SENTENCE OF ENGLISH will seriously suffice, one single sentence repeated in an interview is all the commitment it takes. Not every player can winwinwinwinwin constantly, being able to say a few words of English does a lot to help someone foster and maintain a fanbase. Its not like I'm trying to say that every player needs to enroll in English classes three times a week for six hours a session.

This is my overall point:
Interacting with your fanbase does not require a heavy commitment. It will help players gain and maintain their fanbase. Its worth learning a sentence of english for the benefits to popularity. A combination of results and personality will result in more fans than just one or the other.

I don't know why people are assuming that I think results are unimportant. :|
Incremental change is the Democrat version of Trickle Down economics.
digmouse
Profile Blog Joined November 2010
China6331 Posts
September 02 2013 06:06 GMT
#177
On September 02 2013 15:03 vthree wrote:
Show nested quote +
On September 02 2013 15:00 NovusRex wrote:
mc should not be talking about TvZ omg, he is not playing either of one races...


Well, it is pretty well known that players like Mvp, MC (and others) off race at a very high level (KR masters/GM). He is probably more knowledgable then 99% of these forums on ALL matchups.

The fact that he doesn't play these races COMPETITIVELY actually gives him less reason to be bias.

Go watch MC playing Zerg against LosirA in the 2011 GSL August Code S final pre-game showmatch, his mechanics are amazing, some even say his Zerg at that time is Code S level.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FoShao
Profile Joined November 2012
United States256 Posts
September 02 2013 06:06 GMT
#178
MC is the man. speaking for the people
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 02 2013 06:06 GMT
#179
On September 02 2013 15:02 goody153 wrote:
Show nested quote +
On September 02 2013 14:55 Xiphos wrote:
On September 02 2013 14:46 goody153 wrote:
On September 02 2013 14:41 Xiphos wrote:
On September 02 2013 14:39 goody153 wrote:
On September 02 2013 14:34 Xiphos wrote:
On September 02 2013 14:32 goody153 wrote:
On September 02 2013 14:28 Xiphos wrote:
On September 02 2013 14:26 goody153 wrote:
On September 02 2013 14:23 Xiphos wrote:
[quote]

A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.

i think if you were to bring the scourge back you have to change the entire larva mechanic of zerg in sc2 ..

imagine producing mass amount of scourges in one instance .. thats how it will happen if it is brought back ... no air would work vs zerg at that state .. unless they balance it out and make scourges cost like 500 gas and 500 min each so that its not gonna be as broken


Then change it,

and...
On September 02 2013 14:26 Nasreth wrote:
On September 02 2013 14:23 Xiphos wrote:
[quote]

A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.


The problem with bringing the scourge back is the impact it would have on ZvP


give Pheonix splash damage.

dude you cant just change the entire mechanic of zerg thats a lot of balancing and work .. and you also have to change the mechanics of other races to make it balanced just because of scourges



giving pheonix splash is too much .. with its speed + range + buildtime .. i dont think any air would ever work vs protoss that way ..


it will be like siege tank that can kite like marines and are ridiculously fast


That's when the scourges come into play!


i think you dont understand how the sc2 pathing works the scourges will clump no matter what you do .. you cant also micro against it just look at zergling vs mines .. scourge vs phoenix will be harder than that ..

.. that scourges cannot touch the pheonixes if you give them splash .. they can just micro their heart out .. small number of pheonix will kill any number of scourges

and you forgot to consider how phoenix with splash will affect pvp and pvt

in pvp it might be like zvz where it was only muta wars
and it will eliminate air vs toss .. you are destroying all matchups that way


So are you advocating against micromanaging units? You don't have to hide that no more. Scourge vs Pheonix will produce some high intensity moment in SC2.

nope .. im just stating the game will be broken more than ever if they did that .. scourges only worked in sc1 because of the pathing mechanics that really sucked and because zerg cant pump out 70 of them at the same time if they dont have MASS amount of hatcheries and mass amount of resources ..

in sc2 you could do that in with just 4 hatcheries with a few queens .. and in sc2 its not impossible since you have like 2000 min per minute in a normal macro game .. and the pathing will make the scourges clumped as fucked

that it is either so easy to use or it is so easy to counter .. do you like coinflippy matchups ?


Oh boy you have no idea how gas intensive Scourges are. If you pump 70 of them, that's 35 supplies not spend on any other units right there. Once they see scourge, huge ground push incoming, GG for you.


dont take it literally about pumping 70 scourges .. i was just stating how powerful larva mechanic is for zerg .. unless you make it work like in queue like purchasing a queen or marines


The point is that Zerg heavily relies on Gas. Really, you are going to spend 2625 Gas JUST for scourges? You are going to abort plans of making any other units for ground defence? One can even make the same comment on Zerglings, another expendable units with even more destructive potential than Scourge and at a lower price too but somehow fits perfectly fine into the sequel.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2013-09-02 06:28:58
September 02 2013 06:08 GMT
#180
On September 02 2013 15:00 NovusRex wrote:
mc should not be talking about TvZ omg, he is not playing either of one races...


Rofl.

Just because MC doesn't play T or Z in tournaments doesn't mean:

A) He has no clue
B) He doesn't off race. He i probably is pretty high in KR league in T/Z. Way higher than most posters here making comment on balance and game design.

I'd say his pro status and GSL titles gives him the right to say something about all races in SC2.
Prev 1 7 8 9 10 11 52 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pop-Up Cup #1
ByuN vs herOLIVE!
Classic vs SHIN
WardiTV479
IntoTheiNu 358
Liquipedia
Afreeca Starleague
10:00
Ro24 Group F
Mini vs Calm
Queen vs EffOrt
Afreeca ASL 10858
StarCastTV_EN284
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko281
SHIN 23
StarCraft: Brood War
Britney 32364
Soulkey 13172
Bisu 7553
Horang2 2665
BeSt 2097
Hyuk 675
Killer 585
Pusan 552
Snow 417
Zeus 229
[ Show more ]
Mind 205
Light 203
Stork 188
Hm[arnc] 133
Hyun 125
Rush 125
Last 111
ToSsGirL 106
Dewaltoss 104
Yoon 91
Barracks 53
Free 45
JYJ 40
Aegong 39
soO 34
Sacsri 16
Icarus 11
SilentControl 9
zelot 8
firebathero 0
Dota 2
Pyrionflax174
League of Legends
JimRising 303
Counter-Strike
fl0m2109
shoxiejesuss1134
olofmeister746
byalli677
Other Games
gofns10813
crisheroes318
Sick127
Mew2King118
KnowMe44
Liquid`LucifroN39
Organizations
StarCraft: Brood War
UltimateBattle 250
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV511
League of Legends
• Jankos1328
Upcoming Events
Patches Events
4h 26m
Replay Cast
12h 26m
The PondCast
22h 26m
Replay Cast
1d 12h
Escore
1d 22h
IntoTheTV X SOOP
1d 23h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Weekly
3 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.