• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:39
CET 04:39
KST 12:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1913 users

SK MC's thoughts on the current state of SC2 - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 52 Next
Nibbler89
Profile Blog Joined May 2011
884 Posts
Last Edited: 2013-09-02 05:36:42
September 02 2013 05:33 GMT
#141
Tbh his opinions on tvz would be much more accurately applied to pvt although hes right that the issues are somewhat similar. I don't know what hes talking about that zerg can't go roaches(hyunn?) or that terran doesnt have to scout for all ins or react when busts still can work quite often though.

Now take what he said to pvt though and its much more true, protoss knows what terran will be going: bio. All ins are pretty much non existent caus of MSC(11/11 shouldn't ever really work). There are a lot of aggressive builds protoss can do and just not be afraid of anything from the terran side able to kill them unless their aggressive build fails miserably and then later dying to stim medivac timing, when they are doing their aggressive build though theres really nothing to worry about the terran has to be completely on the defensive.
I don't think anyone would argue terran has more viable all ins in tvp than zerg has in zvt. This forces terran to play a macro game which he says is a problem in zvt even though zergs don't striclty have to play a macro game like terran does. I'm not really sure I'd agree with him on whether tvp because of ghost templar micro is actually more dynamic but that's opnion I guess. One thing toss has though is the option to all in. Many of which are incredibly difficult to hold and even harder to predict if not impossible at times which is coming.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 02 2013 05:34 GMT
#142
On September 02 2013 14:32 goody153 wrote:
Show nested quote +
On September 02 2013 14:28 Xiphos wrote:
On September 02 2013 14:26 goody153 wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
On September 02 2013 14:08 ne4aJIb wrote:
add defilers to zerg, marines problem solved ;;

load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.

i think if you were to bring the scourge back you have to change the entire larva mechanic of zerg in sc2 ..

imagine producing mass amount of scourges in one instance .. thats how it will happen if it is brought back ... no air would work vs zerg at that state .. unless they balance it out and make scourges cost like 500 gas and 500 min each so that its not gonna be as broken


Then change it,

and...
On September 02 2013 14:26 Nasreth wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
On September 02 2013 14:08 ne4aJIb wrote:
add defilers to zerg, marines problem solved ;;

load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.


The problem with bringing the scourge back is the impact it would have on ZvP


give Pheonix splash damage.

dude you cant just change the entire mechanic of zerg thats a lot of balancing and work .. and you also have to change the mechanics of other races to make it balanced just because of scourges



giving pheonix splash is too much .. with its speed + range + buildtime .. i dont think any air would ever work vs protoss that way ..


it will be like siege tank that can kite like marines and are ridiculously fast


That's when the scourges come into play!
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
EonShiKeno
Profile Joined July 2010
United States122 Posts
September 02 2013 05:34 GMT
#143
MC is a cool dude. I love everything he brings to SC2. People should consider his advice.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
Last Edited: 2013-09-02 05:38:10
September 02 2013 05:35 GMT
#144
Unfortunately this is going to be completely ignored, Blizzard has proven they are happy with how the game is currently designed and have no intentions of listening to the community about big needed changes. The game right now is completely at the mercy of Blizzard and they have shown they don't plan to step up to the plate. On the brightside BW seems to be making a comeback. Sadly I feel Blizzard is starcrafts biggest enemy right now.

All this theory crafting is pointless because Blizzard hasn't and won't listen or act.
saddaromma
Profile Joined April 2013
1129 Posts
September 02 2013 05:35 GMT
#145
On September 02 2013 14:32 goody153 wrote:
Show nested quote +
On September 02 2013 14:28 Xiphos wrote:
On September 02 2013 14:26 goody153 wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
On September 02 2013 14:08 ne4aJIb wrote:
add defilers to zerg, marines problem solved ;;

load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.

i think if you were to bring the scourge back you have to change the entire larva mechanic of zerg in sc2 ..

imagine producing mass amount of scourges in one instance .. thats how it will happen if it is brought back ... no air would work vs zerg at that state .. unless they balance it out and make scourges cost like 500 gas and 500 min each so that its not gonna be as broken


Then change it,

and...
On September 02 2013 14:26 Nasreth wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
On September 02 2013 14:08 ne4aJIb wrote:
add defilers to zerg, marines problem solved ;;

load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.


The problem with bringing the scourge back is the impact it would have on ZvP


give Pheonix splash damage.

dude you cant just change the entire mechanic of zerg thats a lot of balancing and work .. and you also have to change the mechanics of other races to make it balanced just because of scourges



giving pheonix splash is too much .. with its speed + range + buildtime .. i dont think any air would ever work vs protoss that way ..

it will be like siege tank that can kite like marines and are ridiculously fast


yes you can. In a current situation of sc2 any drastic change is welcome. The game is dying and needs to be revived. Buffing overseer speed doesn't cut it.
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
September 02 2013 05:36 GMT
#146
MC is soo cool right!~~ sooo much respect for him...

I agree with what he said regarding TvZ completely... lingbling muta meh.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 02 2013 05:38 GMT
#147
thank you terry.
Very enlightening post.
I knew TvZ was bad, but wasn't aware most people think it's becoming atrocious...
moo...for DRG
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
September 02 2013 05:39 GMT
#148
Thanks to you for translating and thanks to MC for writing this, great read!
tomastaz
Profile Joined January 2013
United States976 Posts
September 02 2013 05:39 GMT
#149
MC is such an awesome guy.
No church in the wild --- @tzhang0126
goody153
Profile Blog Joined April 2013
44236 Posts
September 02 2013 05:39 GMT
#150
On September 02 2013 14:34 Xiphos wrote:
Show nested quote +
On September 02 2013 14:32 goody153 wrote:
On September 02 2013 14:28 Xiphos wrote:
On September 02 2013 14:26 goody153 wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
On September 02 2013 14:08 ne4aJIb wrote:
add defilers to zerg, marines problem solved ;;

load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.

i think if you were to bring the scourge back you have to change the entire larva mechanic of zerg in sc2 ..

imagine producing mass amount of scourges in one instance .. thats how it will happen if it is brought back ... no air would work vs zerg at that state .. unless they balance it out and make scourges cost like 500 gas and 500 min each so that its not gonna be as broken


Then change it,

and...
On September 02 2013 14:26 Nasreth wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
On September 02 2013 14:08 ne4aJIb wrote:
add defilers to zerg, marines problem solved ;;

load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.


The problem with bringing the scourge back is the impact it would have on ZvP


give Pheonix splash damage.

dude you cant just change the entire mechanic of zerg thats a lot of balancing and work .. and you also have to change the mechanics of other races to make it balanced just because of scourges



giving pheonix splash is too much .. with its speed + range + buildtime .. i dont think any air would ever work vs protoss that way ..


it will be like siege tank that can kite like marines and are ridiculously fast


That's when the scourges come into play!


i think you dont understand how the sc2 pathing works the scourges will clump no matter what you do .. you cant also micro against it just look at zergling vs mines .. scourge vs phoenix will be harder than that ..

.. that scourges cannot touch the pheonixes if you give them splash .. they can just micro their heart out .. small number of pheonix will kill any number of scourges

and you forgot to consider how phoenix with splash will affect pvp and pvt

in pvp it might be like zvz where it was only muta wars
and it will eliminate air vs toss .. you are destroying all matchups that way
this is a quote
riyanme
Profile Joined September 2010
Philippines940 Posts
September 02 2013 05:40 GMT
#151
oh my... my impression of mc changed...
-
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 02 2013 05:41 GMT
#152
On September 02 2013 14:39 goody153 wrote:
Show nested quote +
On September 02 2013 14:34 Xiphos wrote:
On September 02 2013 14:32 goody153 wrote:
On September 02 2013 14:28 Xiphos wrote:
On September 02 2013 14:26 goody153 wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
On September 02 2013 14:08 ne4aJIb wrote:
add defilers to zerg, marines problem solved ;;

load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.

i think if you were to bring the scourge back you have to change the entire larva mechanic of zerg in sc2 ..

imagine producing mass amount of scourges in one instance .. thats how it will happen if it is brought back ... no air would work vs zerg at that state .. unless they balance it out and make scourges cost like 500 gas and 500 min each so that its not gonna be as broken


Then change it,

and...
On September 02 2013 14:26 Nasreth wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
On September 02 2013 14:08 ne4aJIb wrote:
add defilers to zerg, marines problem solved ;;

load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.


The problem with bringing the scourge back is the impact it would have on ZvP


give Pheonix splash damage.

dude you cant just change the entire mechanic of zerg thats a lot of balancing and work .. and you also have to change the mechanics of other races to make it balanced just because of scourges



giving pheonix splash is too much .. with its speed + range + buildtime .. i dont think any air would ever work vs protoss that way ..


it will be like siege tank that can kite like marines and are ridiculously fast


That's when the scourges come into play!


i think you dont understand how the sc2 pathing works the scourges will clump no matter what you do .. you cant also micro against it just look at zergling vs mines .. scourge vs phoenix will be harder than that ..

.. that scourges cannot touch the pheonixes if you give them splash .. they can just micro their heart out .. small number of pheonix will kill any number of scourges

and you forgot to consider how phoenix with splash will affect pvp and pvt

in pvp it might be like zvz where it was only muta wars
and it will eliminate air vs toss .. you are destroying all matchups that way


So are you advocating against micromanaging units? You don't have to hide that no more. Scourge vs Pheonix will produce some high intensity moment in SC2.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
NoGasfOu
Profile Joined April 2012
United States1117 Posts
Last Edited: 2013-09-02 05:42:32
September 02 2013 05:41 GMT
#153
edit: wrong post
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
NoGasfOu
Profile Joined April 2012
United States1117 Posts
Last Edited: 2013-09-02 05:44:42
September 02 2013 05:43 GMT
#154
On September 02 2013 14:30 Zambrah wrote:
Show nested quote +
On September 02 2013 14:16 NoGasfOu wrote:
On September 02 2013 13:51 Zambrah wrote:
On September 02 2013 13:47 NoGasfOu wrote:
MC would be nothing if he has both personality and English but without the 390k under his belt. Nobody would remember him.


Good thing he has ALL of those things. And because he manages to have ALL of those things he will be remembered longer than the players who only have one or the other.

You're missing the point, MC says having results isnt everything. Connecting with fans is important, if MC didnt make himself so personable and connect with his fans like he does he wouldn't be very popular right now because his results aren't top notch right now.

Its a COMBINATION of the two.

MC's popularity is a result of his winnings during the 'golden age' of SC2 in which there were a lot more SC2 fans than now. Look at Mvp, Nestea and Flash! None of them has no personality or jack. I've never heard any of them speaking English. The opposite of reaching out to fans can result in a 'rare' product, too, which Kespa has been using all these years on their star players. Once you've exposed yourself out to the fans too much, you're not of a rare star (or product) anymore. Star power can also come from being hard-to-reach by fans.

Just look at Jaedong! He's exposing himself too much by streaming and interacting with fans. This morning he typed something in the chat like this: "my fucking 4 hatch" to create interaction with fans. If you compare the current Jaedong to the superstar Jaedong under Kespa who was a 'rare product' and didn't have to do or say silly stuffs to win fans. If you compare the number of viewers he has had when started streaming after leaving a Kespa team with that of present. Just to show you that exposing yourself too much to the fans is not always a good thing. Being 'rare' and not 'reachable' can also make you a superstar. You just need to win a ton of tournaments and things will go your way. Too much interaction with fans can also result in a bad thing.


Winning a ton of tournaments isnt really going to happen for most players though, the added popularity mileage gained through learning a phrase or two of english to repeat in an interview can help cement yourself a fanbase. I mean, is Innovation going to have a ton of fans if he stops putting up results? Results aren't everything, fans appreciate the effort taken to convey a pro's personality to them.

If you dont win you dont have the opportunity to sell yourself to the community, but if you just win and aren't winning in any notable way or showing any real degree of personability to kind of wind up like aLive.

The point is that the combination of skill and personality is the most solid way to go about creating a fanbase and keeping it if you're not going to dominate consistently like very few players are capable. Not like any pro is going to sink super hard in skill level spending a small amount of their free time learning even a single sentence of english to say in an interview. I mean read an LR thread, when a Korean speaks even a few words of english the fans EAT DAT SHIT UP.

I've mentioned before, but if you understand Kespa's policy and way of maintaining a superstar and raise the value of their 'products' vs that of being a personality or superstar in a foreigner way. If you understand the results of these different ways of creating and maintaining fan base, you will know what I mean.

You have two choices: Being a star in the foreigner way or being a star in the Kespa way. You can analyze the popularity, the professionalism, the benefits of each of two sides just by looking at past results for yourself. What benefits the particular players more, and what benefits the scene more?
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
goody153
Profile Blog Joined April 2013
44236 Posts
September 02 2013 05:46 GMT
#155
On September 02 2013 14:41 Xiphos wrote:
Show nested quote +
On September 02 2013 14:39 goody153 wrote:
On September 02 2013 14:34 Xiphos wrote:
On September 02 2013 14:32 goody153 wrote:
On September 02 2013 14:28 Xiphos wrote:
On September 02 2013 14:26 goody153 wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
On September 02 2013 14:08 ne4aJIb wrote:
add defilers to zerg, marines problem solved ;;

load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.

i think if you were to bring the scourge back you have to change the entire larva mechanic of zerg in sc2 ..

imagine producing mass amount of scourges in one instance .. thats how it will happen if it is brought back ... no air would work vs zerg at that state .. unless they balance it out and make scourges cost like 500 gas and 500 min each so that its not gonna be as broken


Then change it,

and...
On September 02 2013 14:26 Nasreth wrote:
On September 02 2013 14:23 Xiphos wrote:
On September 02 2013 14:21 TheRabidDeer wrote:
On September 02 2013 14:11 saddaromma wrote:
On September 02 2013 14:08 ne4aJIb wrote:
add defilers to zerg, marines problem solved ;;

load everything into medivac, boost out.

Change it so it grounds air units so they cant boost out


A simpler resolution is to bring Scourge back.

Boost out? Yeah my scourge is ready to 9/11 on your spot where the sun doesn't shine.


The problem with bringing the scourge back is the impact it would have on ZvP


give Pheonix splash damage.

dude you cant just change the entire mechanic of zerg thats a lot of balancing and work .. and you also have to change the mechanics of other races to make it balanced just because of scourges



giving pheonix splash is too much .. with its speed + range + buildtime .. i dont think any air would ever work vs protoss that way ..


it will be like siege tank that can kite like marines and are ridiculously fast


That's when the scourges come into play!


i think you dont understand how the sc2 pathing works the scourges will clump no matter what you do .. you cant also micro against it just look at zergling vs mines .. scourge vs phoenix will be harder than that ..

.. that scourges cannot touch the pheonixes if you give them splash .. they can just micro their heart out .. small number of pheonix will kill any number of scourges

and you forgot to consider how phoenix with splash will affect pvp and pvt

in pvp it might be like zvz where it was only muta wars
and it will eliminate air vs toss .. you are destroying all matchups that way


So are you advocating against micromanaging units? You don't have to hide that no more. Scourge vs Pheonix will produce some high intensity moment in SC2.

nope .. im just stating the game will be broken more than ever if they did that .. scourges only worked in sc1 because of the pathing mechanics that really sucked and because zerg cant pump out 70 of them at the same time if they dont have MASS amount of hatcheries and mass amount of resources ..

in sc2 you could do that in with just 4 hatcheries with a few queens .. and in sc2 its not impossible since you have like 2000 min per minute in a normal macro game .. and the pathing will make the scourges clumped as fucked

that it is either so easy to use or it is so easy to counter .. do you like coinflippy matchups ?
this is a quote
synapse
Profile Blog Joined January 2009
China13814 Posts
September 02 2013 05:48 GMT
#156
tvz does indeed suck balls for zerg
:)
sevia
Profile Joined May 2010
United States954 Posts
September 02 2013 05:49 GMT
#157
I feel like the state of terran is defined by the weakness of tanks.

Tanks scale with positioning in a way that widow mines don't - they have a sort of measured slowness that emphasizes the zone-control style that terran should be based on. "Parade pushing" is the exact opposite of this. If tanks were made better in comparison, we would see more measured, deliberate play, instead of this 'throw units at it until it works' style.

My 2¢.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
p14c
Profile Joined May 2010
Vatican City State431 Posts
September 02 2013 05:49 GMT
#158
People are still whining about MMMM in TvZ, but if you force Terran players to go high-tech what is there? All high tier Terran units are useless. It will be an automatic loss. Mech is garbage. End of story. Vipers are too good in countering high tech units.
Game Over, Man! Game Over!
Zambrah
Profile Blog Joined June 2011
United States7387 Posts
September 02 2013 05:50 GMT
#159
On September 02 2013 14:43 NoGasfOu wrote:
Show nested quote +
On September 02 2013 14:30 Zambrah wrote:
On September 02 2013 14:16 NoGasfOu wrote:
On September 02 2013 13:51 Zambrah wrote:
On September 02 2013 13:47 NoGasfOu wrote:
MC would be nothing if he has both personality and English but without the 390k under his belt. Nobody would remember him.


Good thing he has ALL of those things. And because he manages to have ALL of those things he will be remembered longer than the players who only have one or the other.

You're missing the point, MC says having results isnt everything. Connecting with fans is important, if MC didnt make himself so personable and connect with his fans like he does he wouldn't be very popular right now because his results aren't top notch right now.

Its a COMBINATION of the two.

MC's popularity is a result of his winnings during the 'golden age' of SC2 in which there were a lot more SC2 fans than now. Look at Mvp, Nestea and Flash! None of them has no personality or jack. I've never heard any of them speaking English. The opposite of reaching out to fans can result in a 'rare' product, too, which Kespa has been using all these years on their star players. Once you've exposed yourself out to the fans too much, you're not of a rare star (or product) anymore. Star power can also come from being hard-to-reach by fans.

Just look at Jaedong! He's exposing himself too much by streaming and interacting with fans. This morning he typed something in the chat like this: "my fucking 4 hatch" to create interaction with fans. If you compare the current Jaedong to the superstar Jaedong under Kespa who was a 'rare product' and didn't have to do or say silly stuffs to win fans. If you compare the number of viewers he has had when started streaming after leaving a Kespa team with that of present. Just to show you that exposing yourself too much to the fans is not always a good thing. Being 'rare' and not 'reachable' can also make you a superstar. You just need to win a ton of tournaments and things will go your way. Too much interaction with fans can also result in a bad thing.


Winning a ton of tournaments isnt really going to happen for most players though, the added popularity mileage gained through learning a phrase or two of english to repeat in an interview can help cement yourself a fanbase. I mean, is Innovation going to have a ton of fans if he stops putting up results? Results aren't everything, fans appreciate the effort taken to convey a pro's personality to them.

If you dont win you dont have the opportunity to sell yourself to the community, but if you just win and aren't winning in any notable way or showing any real degree of personability to kind of wind up like aLive.

The point is that the combination of skill and personality is the most solid way to go about creating a fanbase and keeping it if you're not going to dominate consistently like very few players are capable. Not like any pro is going to sink super hard in skill level spending a small amount of their free time learning even a single sentence of english to say in an interview. I mean read an LR thread, when a Korean speaks even a few words of english the fans EAT DAT SHIT UP.

I've mentioned before, but if you understand Kespa's policy and way of maintaining a superstar and raise the value of their 'products' vs that of being a personality or superstar in a foreigner way. If you understand the results of these different ways of creating and maintaining fan base, you will know what I mean.

You have two choices: Being a star in the foreigner way or being a star in the Kespa way. You can analyze the popularity, the professionalism, the benefits of each of two sides just by looking at past results for yourself.


I didn't watch Broodwar so I have no idea what KeSPA's policies with regards to promoting their stars are. If Im just looking at results of the "foreigner way" and the "KesPA way" they BOTH seem to work. MC is the greatest example of someone maintaining stardom the "foreigner way." Polt is another highly successful example of someone being a star in the "foreigner way."

I don't understand what you're trying to tell me here, is it that the "foreigner way" is less professional, leaves players less popular, and is less beneficial than the "KeSPA way?"

I'm taking "KeSPA way" to mean to solely show results, and the "foreigner way" to mean attempting interviews in English and fan interaction and what not.
Incremental change is the Democrat version of Trickle Down economics.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 02 2013 05:51 GMT
#160
Dear David Kim,

What are your thoughts on the Tempest?
starleague forever
Prev 1 6 7 8 9 10 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 181
ProTech134
Nathanias 80
Ketroc 45
Vindicta 37
StarCraft: Brood War
Sharp 307
Bale 212
Mong 36
Noble 21
scan(afreeca) 20
Hm[arnc] 12
Icarus 7
Dota 2
monkeys_forever307
League of Legends
C9.Mang0397
JimRising 252
Super Smash Bros
hungrybox315
Other Games
summit1g9986
XaKoH 477
PiGStarcraft269
ViBE197
Trikslyr53
Livibee44
Mew2King38
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22426
League of Legends
• Doublelift3950
Other Games
• Scarra863
Upcoming Events
WardiTV 2025
7h 21m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
10h 21m
Big Brain Bouts
13h 21m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 6h
WardiTV 2025
1d 7h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 8h
Ladder Legends
1d 15h
BSL 21
1d 16h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.