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SK MC's thoughts on the current state of SC2 - Page 10

Forum Index > SC2 General
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agsub
Profile Joined May 2012
Singapore368 Posts
September 02 2013 06:12 GMT
#181
Thanks Terry!
herMan
Profile Joined November 2010
Japan2053 Posts
September 02 2013 06:15 GMT
#182
Wow, thanks for the translation. MC really gained some respect from me with this post.
ZionsWrath
Profile Joined December 2010
United States121 Posts
September 02 2013 06:15 GMT
#183
I was planning to go see MC in Redbull NY but now I'm 100% going just for him

♥
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
Last Edited: 2013-09-02 06:18:28
September 02 2013 06:16 GMT
#184
On September 02 2013 13:55 Xiphos wrote:
Show nested quote +
On September 02 2013 13:49 saddaromma wrote:
On September 02 2013 13:43 Xiphos wrote:
On September 02 2013 13:42 saddaromma wrote:
On September 02 2013 13:34 Arco wrote:
It's kind of mind boggling how David Kim hasn't figured out the key to fixing TvZ without nerfing Terran lies in the Infestor.

It was a crucial unit in bridging the gap from Lair to Hive tech in WoL. Vortix has said the Infestor needs a buff for TvZ. Now MC says it. I think they could do something like add a +Biological damage tag to Fungal Growth. Funny thing is, that might help with reducing Mutalisk usage in ZvZ too, since that's what they wanted. Additionally, maybe they could make Fungal Growth prevent Widow Mines from firing. Maybe this will actually force Terran to build some Siege Tanks to deal with Infestors, like Lurkers forced Siege Tanks in BW.

They should also take the flying attack away from Widow Mines to encourage Mutalisk harassment and make engaging Bio/Mine armies with Mutalisks less risky.

It'd be nice to buff/rework Zerg abilities/units that actually force Terran to build something other than Biomine. In Brood War once you reached the very late game, a mech transition was favorable so you could use Spider Mines and Siege Tanks to help deal with Ultralisks/Dark Swarm. Maybe do something so that Terran needs to incorporate Ravens into their composition earlier than

Finally, I'd like to see Scourge in LotV. This will allow for Zerg players to play more aggressive with their Mutalisks instead of having to take a map control/defensive stance to stop drops.


I think there is only one problem in current situation - David Kim. He failed in WoL and failing in HoTS. We need some talented and creative guy to replace him in order to save sc2.


GUYS stop pitch forking vs David Kim, he isn't DESIGNING the game.

Blame Dustin Browder!

He makes decisions regarding design choices.


isn't he who's forcing bio/mine like no other day and Believing that the faster units run and die, the better the esports? Last time I checked he was a senior designer. And Dustin Browder is a more of a community guy who just leads his team and concerned about campaign and battle.net. DK directly works on multiplayer and decides how it should be. And his latest interviews showed that he has different views than the community's.


Honestly, I don't really think Blizzard really care about SC2 anymore...


I wish this were true, because the sooner Blizzard abandons SC2, the sooner KeSPA can take over balancing the game.

Imagine a balance committee of Boxer, JangBi and Nestea. Or in ~5 years, Flash, Jaedong, Bisu and Stork. Or do a six man group: Flash and MVP, Jaedong and Nestea, Bisu and MC. Just get actual retired progamers who really know StarCraft and can take the best from Brood War and SC2 and make a StarCraft based on real professional knowledge and experience and not too hung up on hubris and mass marketing.

I hope that LotV comes out soon and Blizzard immediately shuts down their StarCraft design team. They will just never understand StarCraft on the same level as guys who have actually lived it the way the top pros have. Or even Artosis, Tasteless and Day9. Those three would make a better three-race balance panel than what Blizzard has now.

I really don't understand the decision to not hire a single(?) professional StarCraft player on their design team. Doesn't that just seem like a no brainer?

I don't mean it to sound so harsh - I actually think the Kim and Browder have done a decent job, considering their background, and have actually brought in some fantastic ideas (new Creep mechanics: my word I love you) - but the sooner Blizzard gets out of the way, the sooner StarCraft can be put back in the hands of the people who made it great in the first place.
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
Glenn313
Profile Joined August 2011
United States475 Posts
September 02 2013 06:19 GMT
#185
Word out to MC!
Hey man
igay
Profile Blog Joined November 2011
Australia1178 Posts
September 02 2013 06:20 GMT
#186
And that's why he will always be president toss
MVP <3 MKP <3 DRG <3
Zambrah
Profile Blog Joined June 2011
United States7291 Posts
September 02 2013 06:21 GMT
#187
On September 02 2013 15:20 igay wrote:
And that's why he will always be president toss


Is this the President Protoss's State of the Union address?
Incremental change is the Democrat version of Trickle Down economics.
RowdierBob
Profile Blog Joined May 2003
Australia13005 Posts
September 02 2013 06:21 GMT
#188
MC's spot on here. Let's hope Blizz listens.
"Terrans are pretty much space-Australians" - H
Sprouter
Profile Joined December 2009
United States1724 Posts
September 02 2013 06:21 GMT
#189
in before david kim tries to help ZvT by reducing the gas cost of air armor by 20
SaikOuLighT
Profile Blog Joined August 2010
Canada742 Posts
September 02 2013 06:27 GMT
#190
Zerg hive tech just really kills your momentum in zvt, even if you're ahead. Its almost always better to just stick on mutalingbane and maybe just get hive for 3-3.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-09-02 06:30:32
September 02 2013 06:29 GMT
#191
Thank you MC - and thanks for the translation! It's so nice to read that post, especially this part:
I don’t think the overseer patch was bad, But I doubt that the overseer patch will change the current TvZ metagame. I loved TvZ in WoL, but now? I really don’t like it. It’s always the same. There’s always a point where I think Zerg is going to win, but due to sheer number of marines and widow mines, and Zerg makes one major mistake and just ends up losing the game in the end. A simple game where the decisiveness in game lies in whether the Terran is going to get 3/3 upgrade or not.

I actually think PvZ is more entertaining. There are variety of choices such as roach/hydra/viper, or mutalisks after hydra/ling pressure. Choices in PvZ is just as diverse as it was in BW. It’s so different from the roach/hydra or muta choices in WoL.

Fundamentally, I think TvZ is the most entertaining match up to watch in Starcraft, whether it be I or II. I hope the balance team really acknowledges as soon as possible and gives variety to the match up


It's so sad that you are not allowed to say that TvZ is worse than in WoL these days as Zerg player. Yes, it was imbalanced. But it was also much more fun because you know: Tanks, Thors, Infestors, Broodlords... You know something is wrong if an expansion that introduces MORE units leads to LESS Variety.

I miss watching Infestor harass so much
Glioburd
Profile Joined April 2008
France1911 Posts
September 02 2013 06:30 GMT
#192
Really interesting. Thanks for the translation.
"You should hate loosing, but you should never fear defeat." NaDa.
unifo
Profile Joined September 2009
Canada65 Posts
September 02 2013 06:40 GMT
#193
I thoroughly enjoyed reading what MC had to say about this game, especially with regards to the current state of SC2, thoughts about being a pro-gamer, and comparing it to other games.

He brings up the biggest issue of SC2, and the fact about the current strategies has more or less have stagnated to some sort of "norm", and that there is a best build for everything. It might be suggestive of problematic issues with the philosophy of game design with SC2, especially with super hard counters to specific units. I'm not saying SC2 is terrible my all means, but maybe a change in philosophy of balancing might be needed...... rather than just through statistics of maintaining 50/50 win rates in all races.
None
BillGates
Profile Blog Joined April 2013
471 Posts
September 02 2013 06:40 GMT
#194
I agree with his balance analysis and feel the same way, but I also think there is a problem in PvT where protoss lack early game options, zealots just suck for pretty much anything and you can't send out 10 zealots to harass or do damage, stalkers are pretty much the same, so the game is overly dependant on Colossus.

I think Colossus should be nerfed significantly and zealots and stalkers buffed.
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2013-09-02 06:44:48
September 02 2013 06:42 GMT
#195
On September 02 2013 13:55 Xiphos wrote:
Show nested quote +
On September 02 2013 13:49 saddaromma wrote:
On September 02 2013 13:43 Xiphos wrote:
On September 02 2013 13:42 saddaromma wrote:
On September 02 2013 13:34 Arco wrote:
It's kind of mind boggling how David Kim hasn't figured out the key to fixing TvZ without nerfing Terran lies in the Infestor.

It was a crucial unit in bridging the gap from Lair to Hive tech in WoL. Vortix has said the Infestor needs a buff for TvZ. Now MC says it. I think they could do something like add a +Biological damage tag to Fungal Growth. Funny thing is, that might help with reducing Mutalisk usage in ZvZ too, since that's what they wanted. Additionally, maybe they could make Fungal Growth prevent Widow Mines from firing. Maybe this will actually force Terran to build some Siege Tanks to deal with Infestors, like Lurkers forced Siege Tanks in BW.

They should also take the flying attack away from Widow Mines to encourage Mutalisk harassment and make engaging Bio/Mine armies with Mutalisks less risky.

It'd be nice to buff/rework Zerg abilities/units that actually force Terran to build something other than Biomine. In Brood War once you reached the very late game, a mech transition was favorable so you could use Spider Mines and Siege Tanks to help deal with Ultralisks/Dark Swarm. Maybe do something so that Terran needs to incorporate Ravens into their composition earlier than

Finally, I'd like to see Scourge in LotV. This will allow for Zerg players to play more aggressive with their Mutalisks instead of having to take a map control/defensive stance to stop drops.


I think there is only one problem in current situation - David Kim. He failed in WoL and failing in HoTS. We need some talented and creative guy to replace him in order to save sc2.


GUYS stop pitch forking vs David Kim, he isn't DESIGNING the game.

Blame Dustin Browder!

He makes decisions regarding design choices.


isn't he who's forcing bio/mine like no other day and Believing that the faster units run and die, the better the esports? Last time I checked he was a senior designer. And Dustin Browder is a more of a community guy who just leads his team and concerned about campaign and battle.net. DK directly works on multiplayer and decides how it should be. And his latest interviews showed that he has different views than the community's.


Honestly, I don't really think Blizzard really care about SC2 anymore as they ain't making money from it anymore. Yes they still have LotV to come out but jusdging from the looks of it, HotS is just WoL with newly designed unit from the Editor and shuffled the balance stats there and there, work that can be done under a week by an above average programmer (But gotta admit that the cinematic were awe-inspiring). So for LotV, all they need is a minuscule task force that get paid for couple of thousands but in end, the game will still be a able to sell decently. Any surplus work the do is just more money they are losing.

I hope they prove that statement wrong though but I wouldn't bet on it.


This is kind of how it seems to me, I feel like with HotS they had the opportunity to make some more drastic changes and bring more variety to the game, but it wasn't quite enough to get me fully interested in playing again or watching full time.

To be honest I think I would find the game more interesting if they added all the campaign units to the game and let the pros work out the balance (toning down anything that was particularly broken). It may not be a popular opinion, but I think just having a larger variety of possible compositions and different ways to deal with certain things would make things more interesting though I think it would work best if "Terrible Terrible Damage" was toned down such that there were more benefits to having a mixed composition and individual unit micro played a bigger part in larger battles. This is getting a bit out there, but maybe even an enforced limit of the number of each unit that can be produced would be beneficial so varied compositions is a must.

The main thing though, which I feel is most in line with your post, is that I just wish Blizzard would at least try some more interesting solutions so it felt like they were putting in more effort. At first they mostly seemed afraid to make significant changes, but lately it does just feel like a lack of care. I mean, they make Test Maps for players to test new changes, but the changes in those maps are usually pretty minor and uninteresting, why not try out some more significant changes to spice things up.

One final idea that could potentially make the game more interesting, yet preserve what we already have, would be to introduce the possibility of different "versions" being simultaneously available. This way you could make changes that drastically affect the whole game and matchups, without negatively affecting matchmaking or tournaments and whichever version became most popular could become the standard.

I don't really want to discuss the merits or flaws of my rambling suggestions, all I really want to say as that to get me interested in the game again, something significant would have to be done to provide additional variety.

Edit: I should add that I understand that what made starcraft stand out initially was the fact that the races were so different yet it was still so balanced, and adding extra units or shaking things up too much could really disrupt this, but the fact is that I just don't find the game as interesting as I used to, and I don't think minor changes would be enough for me.
[stranded]: http://www.indiedb.com/games/stranded
VManOfMana
Profile Blog Joined December 2008
United States764 Posts
Last Edited: 2013-09-02 06:53:18
September 02 2013 06:48 GMT
#196
On September 02 2013 14:43 NoGasfOu wrote:
Show nested quote +
On September 02 2013 14:30 Zambrah wrote:
On September 02 2013 14:16 NoGasfOu wrote:
On September 02 2013 13:51 Zambrah wrote:
On September 02 2013 13:47 NoGasfOu wrote:
MC would be nothing if he has both personality and English but without the 390k under his belt. Nobody would remember him.


Good thing he has ALL of those things. And because he manages to have ALL of those things he will be remembered longer than the players who only have one or the other.

You're missing the point, MC says having results isnt everything. Connecting with fans is important, if MC didnt make himself so personable and connect with his fans like he does he wouldn't be very popular right now because his results aren't top notch right now.

Its a COMBINATION of the two.

MC's popularity is a result of his winnings during the 'golden age' of SC2 in which there were a lot more SC2 fans than now. Look at Mvp, Nestea and Flash! None of them has no personality or jack. I've never heard any of them speaking English. The opposite of reaching out to fans can result in a 'rare' product, too, which Kespa has been using all these years on their star players. Once you've exposed yourself out to the fans too much, you're not of a rare star (or product) anymore. Star power can also come from being hard-to-reach by fans.

Just look at Jaedong! He's exposing himself too much by streaming and interacting with fans. This morning he typed something in the chat like this: "my fucking 4 hatch" to create interaction with fans. If you compare the current Jaedong to the superstar Jaedong under Kespa who was a 'rare product' and didn't have to do or say silly stuffs to win fans. If you compare the number of viewers he has had when started streaming after leaving a Kespa team with that of present. Just to show you that exposing yourself too much to the fans is not always a good thing. Being 'rare' and not 'reachable' can also make you a superstar. You just need to win a ton of tournaments and things will go your way. Too much interaction with fans can also result in a bad thing.


Winning a ton of tournaments isnt really going to happen for most players though, the added popularity mileage gained through learning a phrase or two of english to repeat in an interview can help cement yourself a fanbase. I mean, is Innovation going to have a ton of fans if he stops putting up results? Results aren't everything, fans appreciate the effort taken to convey a pro's personality to them.

If you dont win you dont have the opportunity to sell yourself to the community, but if you just win and aren't winning in any notable way or showing any real degree of personability to kind of wind up like aLive.

The point is that the combination of skill and personality is the most solid way to go about creating a fanbase and keeping it if you're not going to dominate consistently like very few players are capable. Not like any pro is going to sink super hard in skill level spending a small amount of their free time learning even a single sentence of english to say in an interview. I mean read an LR thread, when a Korean speaks even a few words of english the fans EAT DAT SHIT UP.

I've mentioned before, but if you understand Kespa's policy and way of maintaining a superstar and raise the value of their 'products' vs that of being a personality or superstar in a foreigner way. If you understand the results of these different ways of creating and maintaining fan base, you will know what I mean.

You have two choices: Being a star in the foreigner way or being a star in the Kespa way. You can analyze the popularity, the professionalism, the benefits of each of two sides just by looking at past results for yourself. What benefits the particular players more, and what benefits the scene more?


The only difference of the "Kespa way" compared to the "foreigner way" is that you are not the target market. Thus, as a foreigner, they are not going to pander to you. KeSPA and the teams have long done fan-oriented activities, so its not like Flash and the other KeSPA stars are some unreachable idol.

The idea that Flash has no personality just because he doesn't speak English is just ludicrous. There's enough of interviews and footage that show Flash has more of a personality of his own. It's just not on your language.

Credit is due to MC for taking the effort of connecting to the foreign audience. However, it is not a measurement of having a personality.
Woo Jung Ho, FIGHTING! | "With the death of BW comes the death of an idea. And that idea, held by many BW fans, was that a computer game could actually outlive the Next New Game cycle. And to some extent it did." -Falling
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-09-02 06:53:06
September 02 2013 06:50 GMT
#197
On September 02 2013 15:40 unifo wrote:
I thoroughly enjoyed reading what MC had to say about this game, especially with regards to the current state of SC2, thoughts about being a pro-gamer, and comparing it to other games.

He brings up the biggest issue of SC2, and the fact about the current strategies has more or less have stagnated to some sort of "norm", and that there is a best build for everything. It might be suggestive of problematic issues with the philosophy of game design with SC2, especially with super hard counters to specific units. I'm not saying SC2 is terrible my all means, but maybe a change in philosophy of balancing might be needed...... rather than just through statistics of maintaining 50/50 win rates in all races.


To me the issue has never been one of "build" stagnation...I think a lot of people confuse unit combinations with DEPTH. If the developers focused on providing the goto unit combination (which will always occur as it is the most logical way to play the MU) with as much DEPTH and UTILITY as possible there would never be any complaints about lack of unit combiations.

It's just that unit interactions, are for the most part, quite one dimensional. HOTS played a large part in causing this. That's why when people look back at mid 2011 they see it as being the grand age of ZvT, because the unit comps, while largely the same and in fact even more lean than now, had so much more DEPTH OF USE to them that it felt like both players could express their skills to the best of their abilities - even though they were using the same composition as everyone else.

If you're going to throw a BW example (people in here that are throwing it around) - then be real. BW largely had the same overall gameflow in all 3 MUs. What it had was DEPTH. A fuckton of it. So much so that different players could develop entirely different signatures with the same sets of units.

I do recall Day9 talking about this concept extensively.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
DJHelium
Profile Joined December 2010
Sweden13480 Posts
Last Edited: 2013-09-02 06:52:44
September 02 2013 06:52 GMT
#198
On September 02 2013 15:08 papaz wrote:
Show nested quote +
On September 02 2013 15:00 NovusRex wrote:
mc should not be talking about TvZ omg, he is not playing either of one races...


Rofl.

Just because MC doesn't play T or Z in tournaments doesn't mean:

A) He has no clue
B) He doesn't off race. He i probably is pretty high in KR league in T/Z. Way higher than most posters here making comment on balance and game design.

I'd say his pro status and GSL titles gives him the right to say something about all races in SC2.


He even practiced with TheSTC playing as zerg!

MC said on twitter that you practised against his Zerg

It's true. MC's Zerg is very strong. Other Terran players lose to MC's Zerg frequently. We practised a lot and my win rate was about half. He told me to beat DRG no matter what.


Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324678
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
ImperialFist
Profile Joined April 2013
790 Posts
September 02 2013 06:52 GMT
#199
Yeah lets remove the mines.

Terran isn't winning any games now anyway outside of 5-6 korean terrans and they will do good even without mines because God-Mode.

The few remaining pro-foreign Terrans should just switch race and get it over with.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2013-09-02 07:00:13
September 02 2013 06:59 GMT
#200
On September 02 2013 15:52 ImperialFist wrote:
Yeah lets remove the mines.

Terran isn't winning any games now anyway outside of 5-6 korean terrans and they will do good even without mines because God-Mode.

The few remaining pro-foreign Terrans should just switch race and get it over with.

http://wiki.teamliquid.net/starcraft2/Premier_Tournaments

There hasn't been a single non korean to win a premier tournament since hots was released. There have been 9 terran wins, 5 zerg wins, and 3 protoss wins.

Interestingly enough, out of the 9 terran wins, 8 of them went to someone different. Polt is as always the exception, doubling up in premier tournaments, and winning despite being a full time student.

Jaedong also appears the most amount of times with 4 second place finishes.
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