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SK MC's thoughts on the current state of SC2 - Page 13

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architecture
Profile Blog Joined May 2008
United States643 Posts
September 02 2013 08:23 GMT
#241
It's a shame that Blizzard threw away the chance to revamp the game with HOTS.

The indication is that they won't do shit in LOTV either.
tpfkan
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-09-02 08:33:09
September 02 2013 08:24 GMT
#242
On September 02 2013 16:50 Talin wrote:
Interesting to hear from him, but it really isn't anything we can't read on everyday basis.

I still don't think Starcraft 2's problems have much to do with strategy at all. Especially not lack in variety. Brood War strategies - especially when it comes to opening builds and early mid game - were pretty stagnant at times.

The problem with the game is the inability to express and display mechanical skill. I've watched WCS finals - the entirety of WCS finals - and there were 3 moments where I was impressed with a player - some cute moves by Taeja vs Rain, and the last was Scarlett's Drone control vs Reapers. That's it. A couple impressive moments in a whole tournament. Might have missed some because god knows they don't last very long (or have much impact on the outcome of the game).

When MC said he wanted to become a progamer by being inspired by Bisu - I can get that. Because when you watched Bisu play at his best, you see things on your screen that should not be humanly possible to execute. That you could never replicate in your games no matter how much you tried. That even other progamers couldn't reliably replicate. You see all that and you appreciate all the insane hours he put in, because you can SEE the result of hard work combined with talent combined with a professional-level training environment. So you can rightfully say "this guy is amazing, I want to play the game and be just like him".

But now watch MC play, and you see none of that. There is no insane multitasking, there is very little genuine skill on display there. You see smart new build orders and perfect timings unfold, you see excellent decision making, but that just doesn't have the same impact and doesn't feel as amazing. How many new kids can MC really inspire playing a game like that? Not as many as Bisu did, rest assured. Not because he's necessarily bad and doesn't have the potential to be great, but because the game doesn't LET HIM be great at... anything really.

When everything your game has is strategy, and when the only fun (both for players and viewers) comes from variety of strategies, of course it will be more susceptible to stagnation, imbalance, luck and randomness. Blizzard needs to tweak things all the time just to keep the game watchable, and there's no way to fix a game like that "permanently".


You're saying what I think. Here's to hoping that Blizzard might "get it." Doubtful. But hey...I shouldn't be such a pessimist. Personally, even though ZvT is pretty damn difficult, I look at the MU with the lense that here is a chance to prove myself with stellar mechanics - that the MU can be solved by mechanically differentiating myself. In that regard, I am grateful.

I'm still of the opinion that it should burn. Call me selfish. Maybe then Blizzard will realize that the core of a great RTS is mechanics. But time will tell.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 02 2013 08:29 GMT
#243
damn, I just wrote an article on this.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
theking1
Profile Joined June 2013
Romania658 Posts
September 02 2013 08:29 GMT
#244
On September 02 2013 17:08 UmberBane wrote:
Show nested quote +
On September 02 2013 17:01 wptlzkwjd wrote:
Mechanics in SCII is such a double edge sword. It feels so good to play it and when it's done right it's inspiring to watch but at the same time, it prevents any casual gamers from playing it more deeply compared to LoL. There is just so much physical effort playing SCII. I've played LoL and honestly enjoy playing it because it's a more relaxing atmosphere even during losing games because I have time to breathe or think.


I always thought this was somewhat of a weak argument, though. BW's mechanics were a thousand times harder than SC2's yet it was also a thousand times more popular in Korea than SC2 is. In comparison to BW, you don't really need that much of of a physical effort for SC2, either. That's just not a cutting factor for the popularity of a game.

Show nested quote +
On September 02 2013 17:00 theking1 wrote:
On September 02 2013 16:49 vthree wrote:
On September 02 2013 16:04 ReMinD_ wrote:
I'm surprised there was no mention of TvP. As a Zerg player, this match-up is so incredibly boring to watch. Every single game it's the same damn thing and most of the time there's not a single engagement till 15th minute. I just turn off stream when there's a PvT.

On September 02 2013 13:17 hjkim1304 wrote:
On September 02 2013 12:56 Whiplash wrote:
Very good post by MC. I would love to see blizzard's honest thoughts on his post.

In my opinion, Blizzard is too big, old fashioned, and sluggish. It will never be able to act effectively enough to ever satisfy the eSports scene's needs. But with that said, Blizzard's heart is in the right place. At the end of the day, who doesn't want their product to be shown to tens of thousands of people? However, there are so many different ways that Starcraft eSports could grow, but we are too divided between the game developers, the community, and the players. We need the transparency and an effective communication system so that we can work towards a common vision. We could accomplish so much by just being on the same page, but turning to that page is just so damn hard.


Anyway, the bolded part is what I agree the most with in this thread. Blizzard needs to pick up the pace if they want for this game to survive. While Dota 2 (and I presume LoL, too) are putting out new changes on a weekly basis, SC2 has had, what, 3 minor changes in 4-5 months.



I think Dota 2 and LoL are slightly different beasts when it comes to balance. Because players aren't 'attached' to a hero like SC2 players are attached to a race and they can pick the OP heroes for themselves plus you can ban OP'ed heros.

BW was balanced around maps. But the way SC2 is designed, the map structure gives very little defensive bonus so it is hard for maps to help with balance unless they do something drastic with base locations. And most sc2 maps are built around easy to take 3rds (hard to take 3rds basically promotes 3 base all-ins), so it is quite difficult to balance small things just using maps.


there are literally 5 viable heroes in lol for each position and no progamer stirs form the meta.not to mention most of them are only good at max 3.


In my opinion you can only judge a game by its highest level, which is of course Korea. What you just said is the equivalent of saying 4 gate is broken because it works so well in platinum. Not really a good basis to judge on.


even in korea you only have max 5 viable heroes each position(due to riot design) and no progammer is known for being good at more than 3.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
September 02 2013 08:29 GMT
#245
On September 02 2013 17:29 Torte de Lini wrote:
damn, I just wrote an article on this.


The BossToss is once again a step ahead of the metagame!
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
UmberBane
Profile Joined March 2013
Germany5450 Posts
September 02 2013 08:32 GMT
#246
On September 02 2013 17:29 theking1 wrote:
Show nested quote +
On September 02 2013 17:08 UmberBane wrote:
On September 02 2013 17:01 wptlzkwjd wrote:
Mechanics in SCII is such a double edge sword. It feels so good to play it and when it's done right it's inspiring to watch but at the same time, it prevents any casual gamers from playing it more deeply compared to LoL. There is just so much physical effort playing SCII. I've played LoL and honestly enjoy playing it because it's a more relaxing atmosphere even during losing games because I have time to breathe or think.


I always thought this was somewhat of a weak argument, though. BW's mechanics were a thousand times harder than SC2's yet it was also a thousand times more popular in Korea than SC2 is. In comparison to BW, you don't really need that much of of a physical effort for SC2, either. That's just not a cutting factor for the popularity of a game.

On September 02 2013 17:00 theking1 wrote:
On September 02 2013 16:49 vthree wrote:
On September 02 2013 16:04 ReMinD_ wrote:
I'm surprised there was no mention of TvP. As a Zerg player, this match-up is so incredibly boring to watch. Every single game it's the same damn thing and most of the time there's not a single engagement till 15th minute. I just turn off stream when there's a PvT.

On September 02 2013 13:17 hjkim1304 wrote:
On September 02 2013 12:56 Whiplash wrote:
Very good post by MC. I would love to see blizzard's honest thoughts on his post.

In my opinion, Blizzard is too big, old fashioned, and sluggish. It will never be able to act effectively enough to ever satisfy the eSports scene's needs. But with that said, Blizzard's heart is in the right place. At the end of the day, who doesn't want their product to be shown to tens of thousands of people? However, there are so many different ways that Starcraft eSports could grow, but we are too divided between the game developers, the community, and the players. We need the transparency and an effective communication system so that we can work towards a common vision. We could accomplish so much by just being on the same page, but turning to that page is just so damn hard.


Anyway, the bolded part is what I agree the most with in this thread. Blizzard needs to pick up the pace if they want for this game to survive. While Dota 2 (and I presume LoL, too) are putting out new changes on a weekly basis, SC2 has had, what, 3 minor changes in 4-5 months.



I think Dota 2 and LoL are slightly different beasts when it comes to balance. Because players aren't 'attached' to a hero like SC2 players are attached to a race and they can pick the OP heroes for themselves plus you can ban OP'ed heros.

BW was balanced around maps. But the way SC2 is designed, the map structure gives very little defensive bonus so it is hard for maps to help with balance unless they do something drastic with base locations. And most sc2 maps are built around easy to take 3rds (hard to take 3rds basically promotes 3 base all-ins), so it is quite difficult to balance small things just using maps.


there are literally 5 viable heroes in lol for each position and no progamer stirs form the meta.not to mention most of them are only good at max 3.


In my opinion you can only judge a game by its highest level, which is of course Korea. What you just said is the equivalent of saying 4 gate is broken because it works so well in platinum. Not really a good basis to judge on.


even in korea you only have max 5 viable heroes each position(due to riot design) and no progammer is known for being good at more than 3.


I don't want to derail this thread into such a discussion at all, really not, because it's extremely tiresome. But this is simply completely not true and I don't see how I can let it stand there as it is. SKT Faker, the guy that MC is a fan of as he mentioned in his post, is a good example for that. That's such a bold statement by the way "no pro gamer is known for being good at more than 3". But honestly, let's not get further into this please, this thread should not be about LoL, but Starcraft2.
DoNuTs84
Profile Joined February 2012
Denmark24 Posts
September 02 2013 08:39 GMT
#247
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.
usethis2
Profile Joined December 2010
2164 Posts
September 02 2013 08:43 GMT
#248
On September 02 2013 14:55 Xiphos wrote:

Oh boy you have no idea how gas intensive Scourges are. If you pump 70 of them, that's 35 supplies not spend on any other units right there. Once they see scourge, huge ground push incoming, GG for you.

That sounds so much like what people thought about Broodlords in early WoL. People thought Hive units were rarity and especially BLs were a non-factor for pro-level games. At least I did. Fruitdealer famously never made BLs while he often sought to reach Ultralisks.

Well, turned out it wasn't that hard for Z to amass BLs a couple years later.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-09-02 08:51:45
September 02 2013 08:50 GMT
#249
On September 02 2013 17:39 DoNuTs84 wrote:
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.


Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.
evaniss
Profile Joined May 2013
53 Posts
September 02 2013 09:00 GMT
#250
good job Terry. hwaeeting !!
i like to see BW units in SC2
saddaromma
Profile Joined April 2013
1129 Posts
September 02 2013 09:01 GMT
#251
On September 02 2013 17:50 vthree wrote:
Show nested quote +
On September 02 2013 17:39 DoNuTs84 wrote:
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.


Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.


Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers.
Players: YaY!
Negius
Profile Blog Joined November 2011
Netherlands290 Posts
September 02 2013 09:03 GMT
#252
Thanks a lot Terry for the translation and thanks to MC (we all love MC) for this well written post.

I think MC is right about the current state of TvZ and about the fact that progamers have to interact more with their fans, for example by talking English. One of the key aspects of the esports scene is the players that are in it. If we can relate to different professionals, wether that be through interviews or streaming in English, I think esports can grow a lot more. If Marineking, ByuN or mvp would use their streams to give workshops or lesson about being an aggressive Terran or a defensive Terran or Life and DRG would give commentary on their own ladder games, I think the popularity of streams and professionals and esports would rise a lot.

But, Blizzard will have to step up to and make some good choices (which are hard to make) about different unit designs and the WCS system. I think they're caught in a designer trap. To get out of it, you have to "kill your darlings", which means that you have to understand that some things are not correctly implemented or done and you have to remove or change them.

I only can hope that people from Blizzard are aware of this and are working on a solution. Please, all of us know, it is time for some change to bring SC2 back to a higher platform.
[Terran] mvp | maru | innovation | mma [Protoss] mc | squirtle [Zerg] nestea | soo
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-09-02 09:07:31
September 02 2013 09:06 GMT
#253
agree 100%. blizz should really buff units that deal with mass units like infestor and viper to deal with MMMM and they should buff them so much that T cant stay on MMMM all game. but since MMMM also is the only way to really win for T they also should then buff tanks and make the transition into mech or air easier by buffing stuff like BC or raven buildtime or removing upgrades like raven energy oder BC energy upgrades, which would also fix the stalemate of TvP with MMMVG since years now.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 02 2013 09:10 GMT
#254
On September 02 2013 18:01 saddaromma wrote:
Show nested quote +
On September 02 2013 17:50 vthree wrote:
On September 02 2013 17:39 DoNuTs84 wrote:
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.


Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.


Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers.
Players: YaY!


What I am trying to say is that the solution probably isn't simply nerf mines! As we saw in Bomber/Scarlett G1, if the zerg can push the parade push back. It is almost impossible for the terran to hold a 4th base even with planetaries. And the zerg just gets more and more mutas and harrasses the terran to death. The only way terrans were keeping the mutas back was by constantly attacking. Blizzard probably has to look into Thors. They simply cannot deal with mutas in a meaningful way right now. Ps at least have blink stalk and storms.
playa
Profile Blog Joined December 2010
United States1284 Posts
September 02 2013 09:10 GMT
#255
I'm surprised anyone can find t vs z interesting/entertaining after watching t vs z in BW. It's worse in every single way imaginable, now. And, it's even more T favored now... some suspense. There's far too little risk when it comes to drops in SC 2, in general.

I'm happy a pro gamer, that doesn't even play t vs z, is speaking out on it. I'm glad he's so knowledgeable about things outside of what he plays. If a zerg would, it would just be "qq." If a terran would... well no one is that selfless to do it in the first place... But, deep down, I think everyone has to agree with MC on some level. Even if t vs z were some crazy circus of entertainment, I personally don't think it's that enjoyable/entertaining to ever watch something that isn't very balanced in your mind.

Destructicon
Profile Blog Joined September 2011
4713 Posts
September 02 2013 09:11 GMT
#256
Great to hear MC's thoughts on this matter, I found it quite insightful to see how he perceives the current opinion regarding SC2 as well as its balance, I enjoyed his talk about pro gamers as a whole.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
StarMoon
Profile Joined April 2011
Canada682 Posts
Last Edited: 2013-09-02 09:12:05
September 02 2013 09:11 GMT
#257
Ok.

So you want terran to build other things vs ultras?

Buff tanks (significantly) and nerf marauders.
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 02 2013 09:12 GMT
#258
MC is a faker fan. I'm not surprised.
liftlift > tsm
Lizarb
Profile Joined March 2011
Denmark307 Posts
Last Edited: 2013-09-02 09:14:29
September 02 2013 09:12 GMT
#259
I'm just sad that JD's subpar ZvT made all this TvZ "is broken" talk happen, forcing Zerg players yet again to think that there is nothing they can change in how they play. ZvT is mainly in a bad state because Zerg players don't try something different. Scarlett did so much better vs. Bomber.

Fungal STILL stun locks units.
Blinding cloud isn't really used.
Muta is a super fast unit, hit the Terran base, don't throw 2/0 Muta at 2/2 marines with medivacs. (This is the main reason JD is 0-8 in ZvT finals.)
Try to use the swarm host for defense. Free units are good.
On bigger maps, nydus can bypass a huge distance.

I'm not saying all of these ideas will work, but not trying anything will not work either. And how easy do you think it will be as a Terran to guess what the Zerg does if you do the same thing every time?

While MC says that ultra just gets countered by marauders, and Broodlords by vikings, he forget to highlight that Zerg still can switch unit composition way faster than Terran. If you show that you intend on going ultras/Broodlords don't give the Terran 10+ mins to switch tech.

As I see it HotS mainly meant that its even harder to play now. Terran and Protoss was used to having to pick their engagements Zerg has to learn to be better at this now.
Only thing I know is that I know nothing.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 02 2013 09:12 GMT
#260
On September 02 2013 18:06 Decendos wrote:
agree 100%. blizz should really buff units that deal with mass units like infestor and viper to deal with MMMM and they should buff them so much that T cant stay on MMMM all game. but since MMMM also is the only way to really win for T they also should then buff tanks and make the transition into mech or air easier by buffing stuff like BC or raven buildtime or removing upgrades like raven energy oder BC energy upgrades, which would also fix the stalemate of TvP with MMMVG since years now.


Well, vipers also hard counter tanks right now and so do infested terrans. The tank by itself is not a bad unit but there are just too many hard counters right now (both in vZ and vP).
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