The indication is that they won't do shit in LOTV either.
SK MC's thoughts on the current state of SC2 - Page 13
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architecture
United States643 Posts
The indication is that they won't do shit in LOTV either. | ||
Qwyn
United States2779 Posts
On September 02 2013 16:50 Talin wrote: Interesting to hear from him, but it really isn't anything we can't read on everyday basis. I still don't think Starcraft 2's problems have much to do with strategy at all. Especially not lack in variety. Brood War strategies - especially when it comes to opening builds and early mid game - were pretty stagnant at times. The problem with the game is the inability to express and display mechanical skill. I've watched WCS finals - the entirety of WCS finals - and there were 3 moments where I was impressed with a player - some cute moves by Taeja vs Rain, and the last was Scarlett's Drone control vs Reapers. That's it. A couple impressive moments in a whole tournament. Might have missed some because god knows they don't last very long (or have much impact on the outcome of the game). When MC said he wanted to become a progamer by being inspired by Bisu - I can get that. Because when you watched Bisu play at his best, you see things on your screen that should not be humanly possible to execute. That you could never replicate in your games no matter how much you tried. That even other progamers couldn't reliably replicate. You see all that and you appreciate all the insane hours he put in, because you can SEE the result of hard work combined with talent combined with a professional-level training environment. So you can rightfully say "this guy is amazing, I want to play the game and be just like him". But now watch MC play, and you see none of that. There is no insane multitasking, there is very little genuine skill on display there. You see smart new build orders and perfect timings unfold, you see excellent decision making, but that just doesn't have the same impact and doesn't feel as amazing. How many new kids can MC really inspire playing a game like that? Not as many as Bisu did, rest assured. Not because he's necessarily bad and doesn't have the potential to be great, but because the game doesn't LET HIM be great at... anything really. When everything your game has is strategy, and when the only fun (both for players and viewers) comes from variety of strategies, of course it will be more susceptible to stagnation, imbalance, luck and randomness. Blizzard needs to tweak things all the time just to keep the game watchable, and there's no way to fix a game like that "permanently". You're saying what I think. Here's to hoping that Blizzard might "get it." Doubtful. But hey...I shouldn't be such a pessimist. Personally, even though ZvT is pretty damn difficult, I look at the MU with the lense that here is a chance to prove myself with stellar mechanics - that the MU can be solved by mechanically differentiating myself. In that regard, I am grateful. I'm still of the opinion that it should burn. Call me selfish. Maybe then Blizzard will realize that the core of a great RTS is mechanics. But time will tell. | ||
Torte de Lini
Germany38463 Posts
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theking1
Romania658 Posts
On September 02 2013 17:08 UmberBane wrote: I always thought this was somewhat of a weak argument, though. BW's mechanics were a thousand times harder than SC2's yet it was also a thousand times more popular in Korea than SC2 is. In comparison to BW, you don't really need that much of of a physical effort for SC2, either. That's just not a cutting factor for the popularity of a game. In my opinion you can only judge a game by its highest level, which is of course Korea. What you just said is the equivalent of saying 4 gate is broken because it works so well in platinum. Not really a good basis to judge on. even in korea you only have max 5 viable heroes each position(due to riot design) and no progammer is known for being good at more than 3. | ||
DJHelium
Sweden13480 Posts
On September 02 2013 17:29 Torte de Lini wrote: damn, I just wrote an article on this. The BossToss is once again a step ahead of the metagame! | ||
UmberBane
Germany5450 Posts
On September 02 2013 17:29 theking1 wrote: even in korea you only have max 5 viable heroes each position(due to riot design) and no progammer is known for being good at more than 3. I don't want to derail this thread into such a discussion at all, really not, because it's extremely tiresome. But this is simply completely not true and I don't see how I can let it stand there as it is. SKT Faker, the guy that MC is a fan of as he mentioned in his post, is a good example for that. That's such a bold statement by the way "no pro gamer is known for being good at more than 3". But honestly, let's not get further into this please, this thread should not be about LoL, but Starcraft2. ![]() | ||
DoNuTs84
Denmark24 Posts
Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed. Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine. Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again. | ||
usethis2
2164 Posts
On September 02 2013 14:55 Xiphos wrote: Oh boy you have no idea how gas intensive Scourges are. If you pump 70 of them, that's 35 supplies not spend on any other units right there. Once they see scourge, huge ground push incoming, GG for you. That sounds so much like what people thought about Broodlords in early WoL. People thought Hive units were rarity and especially BLs were a non-factor for pro-level games. At least I did. Fruitdealer famously never made BLs while he often sought to reach Ultralisks. Well, turned out it wasn't that hard for Z to amass BLs a couple years later. | ||
vthree
Hong Kong8039 Posts
On September 02 2013 17:39 DoNuTs84 wrote: wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords). Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed. Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine. Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again. Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements. | ||
evaniss
53 Posts
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saddaromma
1129 Posts
On September 02 2013 17:50 vthree wrote: Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements. Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers. Players: YaY! | ||
Negius
Netherlands290 Posts
I think MC is right about the current state of TvZ and about the fact that progamers have to interact more with their fans, for example by talking English. One of the key aspects of the esports scene is the players that are in it. If we can relate to different professionals, wether that be through interviews or streaming in English, I think esports can grow a lot more. If Marineking, ByuN or mvp would use their streams to give workshops or lesson about being an aggressive Terran or a defensive Terran or Life and DRG would give commentary on their own ladder games, I think the popularity of streams and professionals and esports would rise a lot. But, Blizzard will have to step up to and make some good choices (which are hard to make) about different unit designs and the WCS system. I think they're caught in a designer trap. To get out of it, you have to "kill your darlings", which means that you have to understand that some things are not correctly implemented or done and you have to remove or change them. I only can hope that people from Blizzard are aware of this and are working on a solution. Please, all of us know, it is time for some change to bring SC2 back to a higher platform. | ||
Decendos
Germany1338 Posts
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vthree
Hong Kong8039 Posts
On September 02 2013 18:01 saddaromma wrote: Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers. Players: YaY! What I am trying to say is that the solution probably isn't simply nerf mines! As we saw in Bomber/Scarlett G1, if the zerg can push the parade push back. It is almost impossible for the terran to hold a 4th base even with planetaries. And the zerg just gets more and more mutas and harrasses the terran to death. The only way terrans were keeping the mutas back was by constantly attacking. Blizzard probably has to look into Thors. They simply cannot deal with mutas in a meaningful way right now. Ps at least have blink stalk and storms. | ||
playa
United States1284 Posts
I'm happy a pro gamer, that doesn't even play t vs z, is speaking out on it. I'm glad he's so knowledgeable about things outside of what he plays. If a zerg would, it would just be "qq." If a terran would... well no one is that selfless to do it in the first place... But, deep down, I think everyone has to agree with MC on some level. Even if t vs z were some crazy circus of entertainment, I personally don't think it's that enjoyable/entertaining to ever watch something that isn't very balanced in your mind. | ||
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Destructicon
4713 Posts
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StarMoon
Canada682 Posts
So you want terran to build other things vs ultras? Buff tanks (significantly) and nerf marauders. | ||
wei2coolman
United States60033 Posts
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Lizarb
Denmark307 Posts
Fungal STILL stun locks units. Blinding cloud isn't really used. Muta is a super fast unit, hit the Terran base, don't throw 2/0 Muta at 2/2 marines with medivacs. (This is the main reason JD is 0-8 in ZvT finals.) Try to use the swarm host for defense. Free units are good. On bigger maps, nydus can bypass a huge distance. I'm not saying all of these ideas will work, but not trying anything will not work either. And how easy do you think it will be as a Terran to guess what the Zerg does if you do the same thing every time? While MC says that ultra just gets countered by marauders, and Broodlords by vikings, he forget to highlight that Zerg still can switch unit composition way faster than Terran. If you show that you intend on going ultras/Broodlords don't give the Terran 10+ mins to switch tech. As I see it HotS mainly meant that its even harder to play now. Terran and Protoss was used to having to pick their engagements Zerg has to learn to be better at this now. | ||
vthree
Hong Kong8039 Posts
On September 02 2013 18:06 Decendos wrote: agree 100%. blizz should really buff units that deal with mass units like infestor and viper to deal with MMMM and they should buff them so much that T cant stay on MMMM all game. but since MMMM also is the only way to really win for T they also should then buff tanks and make the transition into mech or air easier by buffing stuff like BC or raven buildtime or removing upgrades like raven energy oder BC energy upgrades, which would also fix the stalemate of TvP with MMMVG since years now. Well, vipers also hard counter tanks right now and so do infested terrans. The tank by itself is not a bad unit but there are just too many hard counters right now (both in vZ and vP). | ||
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