be more useful - as to how powerful, that's not as much of interest so long as it
is more useful.
I hope that there are more ways of playing, that's all.
Forum Index > SC2 General |
WeddingEpisode
United States355 Posts
be more useful - as to how powerful, that's not as much of interest so long as it is more useful. I hope that there are more ways of playing, that's all. | ||
iHirO
United Kingdom1381 Posts
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Nightsz
Canada398 Posts
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FeyFey
Germany10114 Posts
Anyway will make control for the Zerg easier, because they can a-move around the map not having to fear something burrowed, their map control will be fearsome again. In the end this solidifies Mines in their role as the Siege Tank for Bio, while Mines doing ground control will be nearly useless against Zerg. Will be interesting to see how this turns out, but it basically forces Terran even more into the 4m rally style. But the new maps will do more for TvZ then this change imo. | ||
Plansix
United States60190 Posts
On August 27 2013 06:37 Nightsz wrote: wtf happened to making mech better? Wtf DK It says right in the notes of the patch. Like right in the OP, they address that issue right there. | ||
BamBam
745 Posts
On August 27 2013 06:38 FeyFey wrote: I wish everything would become slower instead of faster, but thats because I want Siege tanks to fire atleast 3 shots before they roll over and die instead of 2. Anyway will make control for the Zerg easier, because they can a-move around the map not having to fear something burrowed, their map control will be fearsome again. In the end this solidifies Mines in their role as the Siege Tank for Bio, while Mines doing ground control will be nearly useless against Zerg. Will be interesting to see how this turns out, but it basically forces Terran even more into the 4m rally style. But the new maps will do more for TvZ then this change imo. Wow... All that from just a +1 move speed to overseer? Wowz.. One can only imagine what would of happened if something drastic happened, like combining mech and air upgrades. | ||
SorrowShine
698 Posts
Marines splitting terrans are practicing since wol days. Banes zerglings splitting zerg practice only since HOTS came out. I think Scarlett in WCS Finals 2 showed quite well how it could be done. Just give zerg some time and the match will become more balanced. Overlordspeed doesn't change much. Just a small nice buff | ||
SorrowShine
698 Posts
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awesomoecalypse
United States2235 Posts
While it's reasonable to say being ahead is a good place to be for all races, being behind as Zerg right now is basically unwinnable in all 3 MU. No it isn't. Zerg can fall absolutely come back in ZvP using swarm hosts, and in ZvT a good engagement with great baneling hits can quickly get Z back into the game as well. | ||
Existor
Russian Federation4295 Posts
On August 27 2013 06:42 SorrowShine wrote: I've got a new great idea: Changlings should detonate mines. What do you think? They already can, if there is no enemy unit nearby. | ||
9-BiT
United States1089 Posts
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andrewlt
United States7663 Posts
Mech is unlikely to become viable by just fudging numbers a little bit here and there. | ||
blade55555
United States17423 Posts
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9-BiT
United States1089 Posts
On August 27 2013 07:01 blade55555 wrote: This change won't change zvt at all lol. Imo a good one would be allowing research of 3/3 after starting infestation pit. I don't see how it would be imbalanced at all considering protoss and terran only have to make 1 more building to start 2/2 and 3/3 (twilight for toss, armory for terran). I take it back. | ||
Jermstuddog
United States2231 Posts
On August 27 2013 06:43 awesomoecalypse wrote: Show nested quote + While it's reasonable to say being ahead is a good place to be for all races, being behind as Zerg right now is basically unwinnable in all 3 MU. No it isn't. Zerg can fall absolutely come back in ZvP using swarm hosts, and in ZvT a good engagement with great baneling hits can quickly get Z back into the game as well. No amount of SH is going to stop a protoss army with 4+ colossi from charging forward and destroying his Zerg opponent, especially unsupported SH. While the SH is relatively effective in the ZvP MU, it still doesn't allow Zerg to turtle up and play from behind (2 base vs 3, not 3 vs 3, that would be considered even by any reasonable standard). As far as your baneling comment, I see lots of really good baneling hits in pretty much every ZvT above diamond league. Again, the Zerg is ahead on bases in these scenarios and a large portion of them lose the game anyway. The very nature of rolling banelings into marines is inefficient, sorry to say. I don't see how you think Zerg is even capable of pulling off ZvT from behind on bases when current GSL pros are losing games from being ahead on bases... If you want to argue that Zerg SHOULDN'T be able to play from behind, I guess that is debatable, but acting like they can in the current game is just willfully ignorant. | ||
MattD
United Kingdom83 Posts
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a176
Canada6688 Posts
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Garoodah
United States56 Posts
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ShroudeD
Greece1333 Posts
And also lol at the zergs who want widow mines nerfed.If widow mines get nerfed then terran has to micro everything for once again 50 times better than the zerg.Maybe zerg players should micro for once in their lives.Balance is fine | ||
Emzeeshady
Canada4203 Posts
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