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Upcoming Balance Patch (Overseer) - Page 5

Forum Index > SC2 General
359 CommentsPost a Reply
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WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
Last Edited: 2013-08-26 21:30:36
August 26 2013 21:30 GMT
#81
Units should not be 'useless'; the fun is using units. I'm glad that mech will
be more useful - as to how powerful, that's not as much of interest so long as it
is more useful.

I hope that there are more ways of playing, that's all.
Still diamond
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 26 2013 21:31 GMT
#82
I wonder if Contaminate will see more use now that theres more chance the overseer will escape.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
August 26 2013 21:37 GMT
#83
wtf happened to making mech better? Wtf DK
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 26 2013 21:38 GMT
#84
I wish everything would become slower instead of faster, but thats because I want Siege tanks to fire atleast 3 shots before they roll over and die instead of 2.
Anyway will make control for the Zerg easier, because they can a-move around the map not having to fear something burrowed, their map control will be fearsome again. In the end this solidifies Mines in their role as the Siege Tank for Bio, while Mines doing ground control will be nearly useless against Zerg.
Will be interesting to see how this turns out, but it basically forces Terran even more into the 4m rally style. But the new maps will do more for TvZ then this change imo.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2013 21:38 GMT
#85
On August 27 2013 06:37 Nightsz wrote:
wtf happened to making mech better? Wtf DK

It says right in the notes of the patch. Like right in the OP, they address that issue right there.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BamBam
Profile Blog Joined November 2009
745 Posts
August 26 2013 21:40 GMT
#86
On August 27 2013 06:38 FeyFey wrote:
I wish everything would become slower instead of faster, but thats because I want Siege tanks to fire atleast 3 shots before they roll over and die instead of 2.
Anyway will make control for the Zerg easier, because they can a-move around the map not having to fear something burrowed, their map control will be fearsome again. In the end this solidifies Mines in their role as the Siege Tank for Bio, while Mines doing ground control will be nearly useless against Zerg.
Will be interesting to see how this turns out, but it basically forces Terran even more into the 4m rally style. But the new maps will do more for TvZ then this change imo.



Wow... All that from just a +1 move speed to overseer? Wowz.. One can only imagine what would of happened if something drastic happened, like combining mech and air upgrades.
"two is way better than twice as one" - artosis
SorrowShine
Profile Joined October 2011
698 Posts
August 26 2013 21:40 GMT
#87
I believe the match is quite balanced atm. When the zergs start to micro like hell things like mmm push would be much easier to stop.

Marines splitting terrans are practicing since wol days. Banes zerglings splitting zerg practice only since HOTS came out.
I think Scarlett in WCS Finals 2 showed quite well how it could be done. Just give zerg some time and the match will become more balanced.

Overlordspeed doesn't change much. Just a small nice buff
SorrowShine
Profile Joined October 2011
698 Posts
August 26 2013 21:42 GMT
#88
I've got a new great idea: Changlings should detonate mines. What do you think?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
August 26 2013 21:43 GMT
#89
While it's reasonable to say being ahead is a good place to be for all races, being behind as Zerg right now is basically unwinnable in all 3 MU.


No it isn't. Zerg can fall absolutely come back in ZvP using swarm hosts, and in ZvT a good engagement with great baneling hits can quickly get Z back into the game as well.
He drone drone drone. Me win. - ogsMC
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 26 2013 21:43 GMT
#90
On August 27 2013 06:42 SorrowShine wrote:
I've got a new great idea: Changlings should detonate mines. What do you think?

They already can, if there is no enemy unit nearby.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
August 26 2013 21:54 GMT
#91
I'm terran, have no problem with this patch. Don't think it will help, but hopefully will quell the whine.
kwark_uk: @father_sc learn to play maybe?
andrewlt
Profile Joined August 2009
United States7702 Posts
August 26 2013 21:55 GMT
#92
They may be able to balance TvZ on a pure win percentage basis but I think we're stuck with this composition for the entirety of HotS. The time to make mech and other compositions viable is during beta tests, where they can get away with breaking balance to try new things. I felt they were just way too timid in making sweeping changes and only wanted to change WoL's balance by a little.

Mech is unlikely to become viable by just fudging numbers a little bit here and there.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 26 2013 22:01 GMT
#93
This change won't change zvt at all lol. Imo a good one would be allowing research of 3/3 after starting infestation pit. I don't see how it would be imbalanced at all considering protoss and terran only have to make 1 more building to start 2/2 and 3/3 (twilight for toss, armory for terran).
When I think of something else, something will go here
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
August 26 2013 22:05 GMT
#94
On August 27 2013 07:01 blade55555 wrote:
This change won't change zvt at all lol. Imo a good one would be allowing research of 3/3 after starting infestation pit. I don't see how it would be imbalanced at all considering protoss and terran only have to make 1 more building to start 2/2 and 3/3 (twilight for toss, armory for terran).

I take it back.
kwark_uk: @father_sc learn to play maybe?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2013-08-26 23:08:08
August 26 2013 22:48 GMT
#95
On August 27 2013 06:43 awesomoecalypse wrote:
Show nested quote +
While it's reasonable to say being ahead is a good place to be for all races, being behind as Zerg right now is basically unwinnable in all 3 MU.


No it isn't. Zerg can fall absolutely come back in ZvP using swarm hosts, and in ZvT a good engagement with great baneling hits can quickly get Z back into the game as well.


No amount of SH is going to stop a protoss army with 4+ colossi from charging forward and destroying his Zerg opponent, especially unsupported SH. While the SH is relatively effective in the ZvP MU, it still doesn't allow Zerg to turtle up and play from behind (2 base vs 3, not 3 vs 3, that would be considered even by any reasonable standard).

As far as your baneling comment, I see lots of really good baneling hits in pretty much every ZvT above diamond league. Again, the Zerg is ahead on bases in these scenarios and a large portion of them lose the game anyway. The very nature of rolling banelings into marines is inefficient, sorry to say. I don't see how you think Zerg is even capable of pulling off ZvT from behind on bases when current GSL pros are losing games from being ahead on bases...

If you want to argue that Zerg SHOULDN'T be able to play from behind, I guess that is debatable, but acting like they can in the current game is just willfully ignorant.
As it turns out, marines don't actually cost any money -Jinro
MattD
Profile Joined March 2013
United Kingdom83 Posts
Last Edited: 2013-08-26 22:51:37
August 26 2013 22:51 GMT
#96
I for one cannot wait to play zvt with a slightly faster overseer, nice to see they got to the core issues of the matchup...go blizzard!
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 26 2013 22:51 GMT
#97
Why is it that I barely saw any vikings in TvZ during WCS2?
starleague forever
Garoodah
Profile Joined January 2012
United States56 Posts
August 26 2013 23:01 GMT
#98
I play zerg and even I think it might be a little too fast, but it would make getting past missile turret walls slightly easier. I guess ill play with the patch before I decide if its op or not
"Oh man we've got GG-lords"
ShroudeD
Profile Joined August 2012
Greece1333 Posts
August 26 2013 23:08 GMT
#99
I like the change.It is a unit that doesn't affect a battle directly but has more of an utility role.
And also lol at the zergs who want widow mines nerfed.If widow mines get nerfed then terran has to micro everything for once again 50 times better than the zerg.Maybe zerg players should micro for once in their lives.Balance is fine
Mvp,Fantasy 4ever
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
August 26 2013 23:12 GMT
#100
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