• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:27
CEST 23:27
KST 06:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?5Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ XUN appreciation thread
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
UK Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4804 users

Upcoming Balance Patch (Overseer) - Page 3

Forum Index > SC2 General
359 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
Zenbrez
Profile Joined June 2012
Canada5973 Posts
August 26 2013 20:04 GMT
#41
Late game isn't bad (as long as the zerg is using late game units). It's the transition from mid game to late game that zergs are getting slaughtered in
Refer to my post.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 26 2013 20:05 GMT
#42
On August 27 2013 04:59 TeeTS wrote:
Show nested quote +
On August 27 2013 04:51 FrostedMiniWheats wrote:
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier


oh I'm not complaining I think it's a nice change too. I was just putting it into perspective as far as it being "uncatchable" xD


tell me one terran unit that shoots air, that is fast enough to catch an overseer with this speedupgrade. I´m curious! And it´s not that I think this breaks the game now. It´s just a totally stupid move, because it won´t solve the actual problem of widow mines being too strong vs zerg. It might just create other problems in the future and I´m not only talking about TvZ here. Just a totally stupid change.
It shows pretty much how clueless David Kim is. I hope his days as the head of the balance team are numbered, the job is way too much for him.


I think Protoss being easier to scout is a good thing as a whole, but you're blowing things out of perspective, anything you need to scout in a protoss base you do it with Overlords before lair tech. I'm talking all-ins and tech routes.
maru lover forever
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 20:05 GMT
#43
On August 27 2013 04:59 TeeTS wrote:
Show nested quote +
On August 27 2013 04:51 FrostedMiniWheats wrote:
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier


oh I'm not complaining I think it's a nice change too. I was just putting it into perspective as far as it being "uncatchable" xD


tell me one terran unit that shoots air, that is fast enough to catch an overseer with this speedupgrade. I´m curious! And it´s not that I think this breaks the game now. It´s just a totally stupid move, because it won´t solve the actual problem of widow mines being too strong vs zerg. It might just create other problems in the future and I´m not only talking about TvZ here. Just a totally stupid change.
It shows pretty much how clueless David Kim is. I hope his days as the head of the balance team are numbered, the job is way too much for him.

Should i remind you what happened when David Kim was actually nerfing stuff? Now they do not want to nerf, and try to buff. Also, they are supposed to never ever be catched by marines now, that is intended.
DeMoN pulls off a Miracle and Flies to the Moon
Wertheron
Profile Joined October 2011
France439 Posts
Last Edited: 2013-08-26 20:11:20
August 26 2013 20:10 GMT
#44
On August 27 2013 04:59 TeeTS wrote:
Show nested quote +
On August 27 2013 04:51 FrostedMiniWheats wrote:
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier


oh I'm not complaining I think it's a nice change too. I was just putting it into perspective as far as it being "uncatchable" xD


It shows pretty much how clueless David Kim is. I hope his days as the head of the balance team are numbered, the job is way too much for him.


So much hate on this guy. But he give us a game which is relatively balance (100% is impossible), and that's really difficult. You must watch SotG interview of Kim, and you will see he have more knowledge on balance (and patch consequence) than you think.

Another head of the balance team would be hated after only 2 weeks, players needs a punching ball.
Sefer
Profile Joined August 2013
47 Posts
Last Edited: 2013-08-26 20:13:33
August 26 2013 20:11 GMT
#45
On August 27 2013 04:58 sunless wrote:
meh. like recent top level games were decided by overseer being able to keep up with mutas?

it is theoretically making mutas-harrass a bit more viable in ZvT so that's theoretically good for zerg but meh, things will be decided before upgraded pneumatics kick in...

the big difference is probably mid/late-game scouting (in every match-up) but has anyone ever said TvZ is broken because Z lacks mid/late-game scouting...

Blizzard, your ways are mysterious...


Actually, it has very little to do with scouting, and a lot to do with mines. Terrans almost exclusively play the same way, it's not as if there is some tech that is going unscouted causing Zergs to love in the mid-late game. It has to do with mines not because they are necessarily imbalanced, but because they put a heavy micro tax on the zerg, and not so much on the terran. Coupled with the Medivac speed boost and drilling claws, terran are able to play a very aggressive, siege-like style with heavy drops and tons of marines (more so than before because tanks were more expensive and Medivacs weren't retained as much. With decent mine hits Terran can play extremely cost efficient with an extremely cheap army that does some of the best dps of any unit composition.

One TINY factor to this is that since mines are invisible (or rather, untargettable) when burrowed Zerg needs overseers, but with their current speed they almost always die every engagement. Adding morphing overseers to the many tasks Zerg now has to deal with may seem irrelevant, but overseers aren't cheap, and there is a huge opportunity cost to not having them. Something this small may be just big enough to make a difference to help out Zergs during the Terran's relentless assault and help even out the stats.
Sefer
Profile Joined August 2013
47 Posts
August 26 2013 20:15 GMT
#46
On August 27 2013 05:10 Wertheron wrote:
Show nested quote +
On August 27 2013 04:59 TeeTS wrote:
On August 27 2013 04:51 FrostedMiniWheats wrote:
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier


oh I'm not complaining I think it's a nice change too. I was just putting it into perspective as far as it being "uncatchable" xD


It shows pretty much how clueless David Kim is. I hope his days as the head of the balance team are numbered, the job is way too much for him.


So much hate on this guy. But he give us a game which is relatively balance (100% is impossible), and that's really difficult. You must watch SotG interview of Kim, and you will see he have more knowledge on balance (and patch consequence) than you think.

Another head of the balance team would be hated after only 2 weeks, players needs a punching ball.


I agree with you in that everyone will just hate whoever is the head of the balance team, and that David Kim is probably much better than people give him credit for, but I disagree that his appearances on SOTG demonstrate this. I have always thought that he dodged questions or gave incorrect or less insightful solutions to problems than did Incontrol or Tyler.
FosTA
Profile Joined June 2012
Canada154 Posts
August 26 2013 20:15 GMT
#47
On August 27 2013 04:54 Existor wrote:
Show nested quote +
On August 27 2013 04:46 TXRaunchy wrote:
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier



all these changes based on one unit, the widow mine.

Here are the small list what also it can change:

• Overseers now can escape Stalker following (old Overseer at 2.75 against 2.95 Stalker)
• Overseers now can escape Viking following (Viking is still 2.75 speed)
• Overseers now can follow Mutalisks 22% easier and faster
• Overseers also can follow more normally Roaches / Lings on creep
• Stimmarines can run at 3.375 speed, so it means that they will less shoot at escaping Overseer because there are small stop-pauses when Marine shoots


I think this should be posted in OP

Here are the small list what also it can change:

• Overseers now can escape Stalker following (old Overseer at 2.75 against 2.95 Stalker)
• Overseers now can escape Viking following (Viking is still 2.75 speed)
• Overseers now can follow Mutalisks 22% easier and faster
• Overseers also can follow more normally Roaches / Lings on creep
• Stimmarines can run at 3.375 speed, so it means that they will less shoot at escaping Overseer because there are small stop-pauses when Marine shoots
FosTA | LgN - Pulse - LYGF - MgZ - Exist |StarCraft Manager
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 26 2013 20:19 GMT
#48
On August 27 2013 05:03 Existor wrote:
Show nested quote +
tell me one terran unit that shoots air, that is fast enough to catch an overseer with this speedupgrade

Stimmed marine is 3.375
Old overseer with speed is 2.75


read his quote again
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Assirra
Profile Joined August 2010
Belgium4169 Posts
August 26 2013 20:21 GMT
#49
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?

Terran talking about uncatchable stuff is quite ironic don't you think?
FosTA
Profile Joined June 2012
Canada154 Posts
August 26 2013 20:23 GMT
#50
On August 27 2013 05:21 Assirra wrote:
Show nested quote +
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?

Terran talking about uncatchable stuff is quite ironic don't you think?


Stim Marines vs speed banes.... Marines get picked up by medi and boosts away... That feeling.
FosTA | LgN - Pulse - LYGF - MgZ - Exist |StarCraft Manager
IdrA
Profile Blog Joined July 2004
United States11541 Posts
August 26 2013 20:27 GMT
#51
On August 27 2013 05:04 Zenbrez wrote:
Late game isn't bad (as long as the zerg is using late game units). It's the transition from mid game to late game that zergs are getting slaughtered in

it actually is, zerg is badly outmatched in pretty much every part of the game unless they catch and punish terran being greedy
http://www.splitreason.com/product/1152 release the gracken tshirt now available
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 20:28 GMT
#52
On August 27 2013 05:27 IdrA wrote:
Show nested quote +
On August 27 2013 05:04 Zenbrez wrote:
Late game isn't bad (as long as the zerg is using late game units). It's the transition from mid game to late game that zergs are getting slaughtered in

it actually is, zerg is badly outmatched in pretty much every part of the game unless they catch and punish terran being greedy

Even though IdrA has bias, he is kinda... right?
DeMoN pulls off a Miracle and Flies to the Moon
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-08-26 20:30:15
August 26 2013 20:29 GMT
#53
On August 27 2013 05:27 IdrA wrote:
Show nested quote +
On August 27 2013 05:04 Zenbrez wrote:
Late game isn't bad (as long as the zerg is using late game units). It's the transition from mid game to late game that zergs are getting slaughtered in

it actually is, zerg is badly outmatched in pretty much every part of the game unless they catch and punish terran being greedy

Isn't that every match up for every race? You are outmatched if you don't catch your opponent being greedy and punish them for it in some way.

On August 27 2013 05:28 lolfail9001 wrote:
Show nested quote +
On August 27 2013 05:27 IdrA wrote:
On August 27 2013 05:04 Zenbrez wrote:
Late game isn't bad (as long as the zerg is using late game units). It's the transition from mid game to late game that zergs are getting slaughtered in

it actually is, zerg is badly outmatched in pretty much every part of the game unless they catch and punish terran being greedy

Even though IdrA has bias, he is kinda... right?


Yeah, but you could say that about ZvZ too. Or PvP. Greed is a good way to outmatch your opponent.

Not that I think zerg has an easy time against widow mines. They are super mean and very powerful.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
sunless
Profile Joined November 2011
62 Posts
August 26 2013 20:30 GMT
#54
On August 27 2013 05:11 Sefer wrote:
One TINY factor to this is that since mines are invisible (or rather, untargettable) when burrowed Zerg needs overseers, but with their current speed they almost always die every engagement. Adding morphing overseers to the many tasks Zerg now has to deal with may seem irrelevant, but overseers aren't cheap, and there is a huge opportunity cost to not having them. Something this small may be just big enough to make a difference to help out Zergs during the Terran's relentless assault and help even out the stats.


Maybe it will be just enough, but it seems both a very indirect way of addressing mid-game and mid/late game transition TvZ and also a somewhat match-up unspecific change. But sure saving the money and the morphing action and the possible time without detection cannot hurt but there are other tiny changes that would have dealt more directly with the cost-efficiency of the 4M army against muta-ling-banes. Motivations and effects would have been easier to understand and foresee.
"-Probes transferring. -An SCV as well. A little bit of an identity problem over there."
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 20:30 GMT
#55
On August 27 2013 05:29 Plansix wrote:
Show nested quote +
On August 27 2013 05:27 IdrA wrote:
On August 27 2013 05:04 Zenbrez wrote:
Late game isn't bad (as long as the zerg is using late game units). It's the transition from mid game to late game that zergs are getting slaughtered in

it actually is, zerg is badly outmatched in pretty much every part of the game unless they catch and punish terran being greedy

Isn't that every match up for every race? You are outmatched if you don't catch your opponent being greedy and punish them for it in some way.

Well, point is that you cannot really counter it with your own greed i think.
DeMoN pulls off a Miracle and Flies to the Moon
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
August 26 2013 20:32 GMT
#56
Nice small change that helps with dealing with the 3CC marine marauder medivac mine train and muta harass great stuff
Team Liquid
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 20:34 GMT
#57
On August 27 2013 05:32 Liquid`Snute wrote:
Nice small change that helps with dealing with the 3CC marine marauder medivac mine train and muta harass great stuff

DK can now make a mark on patch: Approved by Pro Zerg.
DeMoN pulls off a Miracle and Flies to the Moon
Taefox
Profile Joined March 2010
1533 Posts
August 26 2013 20:36 GMT
#58
" Another popular area you guys bring up these days and that we agree with is making mech more viable "
Soon
@taefoxy
PanN
Profile Blog Joined December 2008
United States2828 Posts
Last Edited: 2013-08-26 20:37:46
August 26 2013 20:37 GMT
#59
On August 27 2013 04:30 Bagi wrote:
I don't mind the overseer buff. But its really nothing at all.

The mech buff they had in mind wasn't ideal, but it was something. Something that could possibly have terran players experiment with different builds besides MMM. But I guess making the game interesting isn't a priority, lets just make every terran player go through the exact same motions every game like they have for months now.

I loved watching terran games in WoL, even when they were getting raped by BL/infestor. I root against terran players in HOTS, every game is just MMM spam.


It literally says in the first first post of the thread you just posted in

"Another popular area you guys bring up these days and that we agree with is making mech more viable. We will continue testing the mech upgrades change, or other changes if needed, in order to really figure out what the best direction for mech is."

I understand blizzard bashing from time to time, but this was just dumb.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 26 2013 20:43 GMT
#60
Hopefully mech upgrades will go through or they make all upgrades or armories cheaper and splith both again. It is just stupid to have them like that.
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 510
SpeCial 89
Nathanias 36
StarCraft: Brood War
Shuttle 704
White-Ra 122
Dewaltoss 114
Sexy 38
NaDa 22
Dota 2
monkeys_forever85
febbydoto12
League of Legends
Doublelift1452
Counter-Strike
fl0m1599
minikerr11
Super Smash Bros
Mew2King70
Other Games
Liquid`RaSZi2247
ArmadaUGS172
C9.Mang0108
Pyrionflax108
RotterdaM78
hungrybox74
Trikslyr39
NeuroSwarm29
UpATreeSC25
JuggernautJason18
ViBE17
Organizations
Other Games
BasetradeTV38
[ Show 18 non-featured ]
StarCraft 2
• musti20045 14
• RyuSc2 11
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• Migwel
• intothetv
StarCraft: Brood War
• Michael_bg 7
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21263
• WagamamaTV654
League of Legends
• TFBlade779
Other Games
• imaqtpie1231
• Scarra593
• Shiphtur233
Upcoming Events
OSC
1h 3m
IntoTheTV X SOOP
13h 33m
CranKy Ducklings
1d 12h
Big Brain Bouts
1d 12h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
[ Show More ]
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
GSL
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.