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Upcoming Balance Patch (Overseer) - Page 2

Forum Index > SC2 General
359 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 26 2013 19:39 GMT
#21
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
TXRaunchy
Profile Joined June 2013
United States131 Posts
August 26 2013 19:41 GMT
#22
and the learning curve gets steeper and steeper with every patch...
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-08-26 19:43:32
August 26 2013 19:42 GMT
#23
On August 27 2013 04:39 FrostedMiniWheats wrote:
Show nested quote +
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
August 26 2013 19:43 GMT
#24
what about the mech upgrades???
savior did nothing wrong
Like a Boss
Profile Joined January 2011
502 Posts
August 26 2013 19:45 GMT
#25
LOL what? basically david kim said O.K. there is a TvZ late game problem but we dont know how to balance it, here have some overseer speed. If you fking dont know how to balance it you should have never said there was a TvZ late game probelm because now you make yourself look like a dumb ass.
TXRaunchy
Profile Joined June 2013
United States131 Posts
August 26 2013 19:46 GMT
#26
On August 27 2013 04:42 Existor wrote:
Show nested quote +
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier



all these changes based on one unit, the widow mine.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2013 19:50 GMT
#27
On August 27 2013 04:43 EleanorRIgby wrote:
what about the mech upgrades???

The post from DK says they are still testing solutions to Mech. Maybe the upgrades are not enough and they want to look at something else before dropping a patch on that issue.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 26 2013 19:51 GMT
#28
On August 27 2013 04:42 Existor wrote:
Show nested quote +
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier


oh I'm not complaining I think it's a nice change too. I was just putting it into perspective as far as it being "uncatchable" xD
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Msr
Profile Joined March 2011
Korea (South)495 Posts
August 26 2013 19:52 GMT
#29
On August 27 2013 04:38 Plansix wrote:
Show nested quote +
On August 27 2013 04:37 lolfail9001 wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?

It's not like zerg REALLY-REALLY needs scouting when he can get both overlord speed and lair.


Much like observer speed, I don’t think this is really a must have buff, but more of a thing that makes it easier to get the information you need during the late game.



if you know anything about zvt, it is a must have buff. Notice how well a player like scarlett preserves her mutas in fights, the overseers always trail behind and die. Overseers die way too often in other scenarios as well.

Needed changes: 3/3 for zerg unlocked at lair, widow mines take priority to attacking units or w/e it is. Still wont be balanced but it will be good enough to let sit long enough to see if zergs can develop the micro required to stop the afk mines ending every game
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
August 26 2013 19:54 GMT
#30
Good change. Right now, losing overseers is sort of inevitable in ZvT because they lag behind when you retreat--and if you leave them behind while harassing you get stomped with Mines. This will make it a lot easier to harass without dying to mines, and to retreat without losing an overseer. Save a couple of overseers, and you have the gas to start Hive earlier than otherwise.
He drone drone drone. Me win. - ogsMC
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-08-26 19:56:13
August 26 2013 19:54 GMT
#31
On August 27 2013 04:46 TXRaunchy wrote:
Show nested quote +
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier



all these changes based on one unit, the widow mine.

Here are the small list what also it can change:

• Overseers now can escape Stalker following (old Overseer at 2.75 against 2.95 Stalker)
• Overseers now can escape Viking following (Viking is still 2.75 speed)
• Overseers now can follow Mutalisks 22% easier and faster
• Overseers also can follow more normally Roaches / Lings on creep
• Stimmarines can run at 3.375 speed, so it means that they will less shoot at escaping Overseer because there are small stop-pauses when Marine shoots
Fjodorov
Profile Joined December 2011
5007 Posts
August 26 2013 19:54 GMT
#32
I like blizzards stance here. The overseer speed buff is a solid change.
massivez
Profile Joined May 2010
Belgium653 Posts
August 26 2013 19:56 GMT
#33
Good change, small changes is the safe way to go imo.
Sefer
Profile Joined August 2013
47 Posts
August 26 2013 19:57 GMT
#34
On August 27 2013 04:21 USvBleakill wrote:
The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.


You should never be able to win a straight up fight versus the right unit composition. That is, in fact, the idea behind having the "right" unit composition. You should be able to win a straight up fight against a unit composition that is not right.
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 26 2013 19:58 GMT
#35
On August 27 2013 04:45 Like a Boss wrote:
LOL what? basically david kim said O.K. there is a TvZ late game problem but we dont know how to balance it, here have some overseer speed. If you fking dont know how to balance it you should have never said there was a TvZ late game probelm because now you make yourself look like a dumb ass.


You're making yourself look like the dumbass.

One of the problems with ZvT late game is that zerg never has the gas available at any given time to tech up to a late game army. A contributing factor to this problem is dying overseers. With the abundance of widow mines in the matchup, a zerg is required to create and maintain 2~3 overseers. Imagine always having 3 overseers with your army, that's 150 gas right off the bat after lair. Now, any time you fight the terran army, you lose all 3 and are required to remake them. That's 150 gas every x seconds, which is especially a problem during the "parade push" that terrans are ever so fond of. Losing and remaking 3 overseers every minute is very hard gas starve, largely attributed to the fact that overseers can't actually get away from marines/mines before being killed in an engagement.


The speed buff comes later on for Zerg, so this hardly effects scouting information at all. If a Zerg has overlord speed, then they already know what their opponent is doing, even without the 22% speed boost to the overseer. This change is 100% meant for ZvT, and I believe that's the only matchup it's going to affect.
Cereal
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 26 2013 19:58 GMT
#36
change simply doesn t fix the problem, blizzard loves going for random changes
sunless
Profile Joined November 2011
62 Posts
Last Edited: 2013-08-26 20:04:46
August 26 2013 19:58 GMT
#37
meh. like recent top level games were decided by overseer being able to keep up with mutas?

it is theoretically making mutas-harrass a bit more viable in ZvT so that's theoretically good for zerg but meh, things will be decided before upgraded pneumatics kick in...

the big difference is probably mid/late-game scouting (in every match-up) but has anyone ever said TvZ is broken because Z lacks mid/late-game scouting...

Blizzard, your ways are mysterious...
"-Probes transferring. -An SCV as well. A little bit of an identity problem over there."
TeeTS
Profile Joined June 2011
Germany2762 Posts
August 26 2013 19:59 GMT
#38
On August 27 2013 04:51 FrostedMiniWheats wrote:
Show nested quote +
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier


oh I'm not complaining I think it's a nice change too. I was just putting it into perspective as far as it being "uncatchable" xD


tell me one terran unit that shoots air, that is fast enough to catch an overseer with this speedupgrade. I´m curious! And it´s not that I think this breaks the game now. It´s just a totally stupid move, because it won´t solve the actual problem of widow mines being too strong vs zerg. It might just create other problems in the future and I´m not only talking about TvZ here. Just a totally stupid change.
It shows pretty much how clueless David Kim is. I hope his days as the head of the balance team are numbered, the job is way too much for him.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2013 20:03 GMT
#39
On August 27 2013 04:59 TeeTS wrote:
Show nested quote +
On August 27 2013 04:51 FrostedMiniWheats wrote:
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier


oh I'm not complaining I think it's a nice change too. I was just putting it into perspective as far as it being "uncatchable" xD


tell me one terran unit that shoots air, that is fast enough to catch an overseer with this speedupgrade. I´m curious! And it´s not that I think this breaks the game now. It´s just a totally stupid move, because it won´t solve the actual problem of widow mines being too strong vs zerg. It might just create other problems in the future and I´m not only talking about TvZ here. Just a totally stupid change.
It shows pretty much how clueless David Kim is. I hope his days as the head of the balance team are numbered, the job is way too much for him.

I think you might be over reacting a bit. This is the overseer after all, not some crazy unit that has super powers. It just lets people see widow mines and scout better. Scouting is good and everyone should have lots of it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 26 2013 20:03 GMT
#40
tell me one terran unit that shoots air, that is fast enough to catch an overseer with this speedupgrade

Stimmed marine is 3.375
Old overseer with speed is 2.75
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