• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:21
CEST 14:21
KST 21:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1362 users

Upcoming Balance Patch (Overseer) - Page 2

Forum Index > SC2 General
359 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 26 2013 19:39 GMT
#21
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
TXRaunchy
Profile Joined June 2013
United States131 Posts
August 26 2013 19:41 GMT
#22
and the learning curve gets steeper and steeper with every patch...
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-08-26 19:43:32
August 26 2013 19:42 GMT
#23
On August 27 2013 04:39 FrostedMiniWheats wrote:
Show nested quote +
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
August 26 2013 19:43 GMT
#24
what about the mech upgrades???
savior did nothing wrong
Like a Boss
Profile Joined January 2011
502 Posts
August 26 2013 19:45 GMT
#25
LOL what? basically david kim said O.K. there is a TvZ late game problem but we dont know how to balance it, here have some overseer speed. If you fking dont know how to balance it you should have never said there was a TvZ late game probelm because now you make yourself look like a dumb ass.
TXRaunchy
Profile Joined June 2013
United States131 Posts
August 26 2013 19:46 GMT
#26
On August 27 2013 04:42 Existor wrote:
Show nested quote +
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier



all these changes based on one unit, the widow mine.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2013 19:50 GMT
#27
On August 27 2013 04:43 EleanorRIgby wrote:
what about the mech upgrades???

The post from DK says they are still testing solutions to Mech. Maybe the upgrades are not enough and they want to look at something else before dropping a patch on that issue.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 26 2013 19:51 GMT
#28
On August 27 2013 04:42 Existor wrote:
Show nested quote +
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier


oh I'm not complaining I think it's a nice change too. I was just putting it into perspective as far as it being "uncatchable" xD
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Msr
Profile Joined March 2011
Korea (South)495 Posts
August 26 2013 19:52 GMT
#29
On August 27 2013 04:38 Plansix wrote:
Show nested quote +
On August 27 2013 04:37 lolfail9001 wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?

It's not like zerg REALLY-REALLY needs scouting when he can get both overlord speed and lair.


Much like observer speed, I don’t think this is really a must have buff, but more of a thing that makes it easier to get the information you need during the late game.



if you know anything about zvt, it is a must have buff. Notice how well a player like scarlett preserves her mutas in fights, the overseers always trail behind and die. Overseers die way too often in other scenarios as well.

Needed changes: 3/3 for zerg unlocked at lair, widow mines take priority to attacking units or w/e it is. Still wont be balanced but it will be good enough to let sit long enough to see if zergs can develop the micro required to stop the afk mines ending every game
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
August 26 2013 19:54 GMT
#30
Good change. Right now, losing overseers is sort of inevitable in ZvT because they lag behind when you retreat--and if you leave them behind while harassing you get stomped with Mines. This will make it a lot easier to harass without dying to mines, and to retreat without losing an overseer. Save a couple of overseers, and you have the gas to start Hive earlier than otherwise.
He drone drone drone. Me win. - ogsMC
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-08-26 19:56:13
August 26 2013 19:54 GMT
#31
On August 27 2013 04:46 TXRaunchy wrote:
Show nested quote +
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier



all these changes based on one unit, the widow mine.

Here are the small list what also it can change:

• Overseers now can escape Stalker following (old Overseer at 2.75 against 2.95 Stalker)
• Overseers now can escape Viking following (Viking is still 2.75 speed)
• Overseers now can follow Mutalisks 22% easier and faster
• Overseers also can follow more normally Roaches / Lings on creep
• Stimmarines can run at 3.375 speed, so it means that they will less shoot at escaping Overseer because there are small stop-pauses when Marine shoots
Fjodorov
Profile Joined December 2011
5007 Posts
August 26 2013 19:54 GMT
#32
I like blizzards stance here. The overseer speed buff is a solid change.
massivez
Profile Joined May 2010
Belgium653 Posts
August 26 2013 19:56 GMT
#33
Good change, small changes is the safe way to go imo.
Sefer
Profile Joined August 2013
47 Posts
August 26 2013 19:57 GMT
#34
On August 27 2013 04:21 USvBleakill wrote:
The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.


You should never be able to win a straight up fight versus the right unit composition. That is, in fact, the idea behind having the "right" unit composition. You should be able to win a straight up fight against a unit composition that is not right.
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 26 2013 19:58 GMT
#35
On August 27 2013 04:45 Like a Boss wrote:
LOL what? basically david kim said O.K. there is a TvZ late game problem but we dont know how to balance it, here have some overseer speed. If you fking dont know how to balance it you should have never said there was a TvZ late game probelm because now you make yourself look like a dumb ass.


You're making yourself look like the dumbass.

One of the problems with ZvT late game is that zerg never has the gas available at any given time to tech up to a late game army. A contributing factor to this problem is dying overseers. With the abundance of widow mines in the matchup, a zerg is required to create and maintain 2~3 overseers. Imagine always having 3 overseers with your army, that's 150 gas right off the bat after lair. Now, any time you fight the terran army, you lose all 3 and are required to remake them. That's 150 gas every x seconds, which is especially a problem during the "parade push" that terrans are ever so fond of. Losing and remaking 3 overseers every minute is very hard gas starve, largely attributed to the fact that overseers can't actually get away from marines/mines before being killed in an engagement.


The speed buff comes later on for Zerg, so this hardly effects scouting information at all. If a Zerg has overlord speed, then they already know what their opponent is doing, even without the 22% speed boost to the overseer. This change is 100% meant for ZvT, and I believe that's the only matchup it's going to affect.
Cereal
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 26 2013 19:58 GMT
#36
change simply doesn t fix the problem, blizzard loves going for random changes
sunless
Profile Joined November 2011
62 Posts
Last Edited: 2013-08-26 20:04:46
August 26 2013 19:58 GMT
#37
meh. like recent top level games were decided by overseer being able to keep up with mutas?

it is theoretically making mutas-harrass a bit more viable in ZvT so that's theoretically good for zerg but meh, things will be decided before upgraded pneumatics kick in...

the big difference is probably mid/late-game scouting (in every match-up) but has anyone ever said TvZ is broken because Z lacks mid/late-game scouting...

Blizzard, your ways are mysterious...
"-Probes transferring. -An SCV as well. A little bit of an identity problem over there."
TeeTS
Profile Joined June 2011
Germany2762 Posts
August 26 2013 19:59 GMT
#38
On August 27 2013 04:51 FrostedMiniWheats wrote:
Show nested quote +
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier


oh I'm not complaining I think it's a nice change too. I was just putting it into perspective as far as it being "uncatchable" xD


tell me one terran unit that shoots air, that is fast enough to catch an overseer with this speedupgrade. I´m curious! And it´s not that I think this breaks the game now. It´s just a totally stupid move, because it won´t solve the actual problem of widow mines being too strong vs zerg. It might just create other problems in the future and I´m not only talking about TvZ here. Just a totally stupid change.
It shows pretty much how clueless David Kim is. I hope his days as the head of the balance team are numbered, the job is way too much for him.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2013 20:03 GMT
#39
On August 27 2013 04:59 TeeTS wrote:
Show nested quote +
On August 27 2013 04:51 FrostedMiniWheats wrote:
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier


oh I'm not complaining I think it's a nice change too. I was just putting it into perspective as far as it being "uncatchable" xD


tell me one terran unit that shoots air, that is fast enough to catch an overseer with this speedupgrade. I´m curious! And it´s not that I think this breaks the game now. It´s just a totally stupid move, because it won´t solve the actual problem of widow mines being too strong vs zerg. It might just create other problems in the future and I´m not only talking about TvZ here. Just a totally stupid change.
It shows pretty much how clueless David Kim is. I hope his days as the head of the balance team are numbered, the job is way too much for him.

I think you might be over reacting a bit. This is the overseer after all, not some crazy unit that has super powers. It just lets people see widow mines and scout better. Scouting is good and everyone should have lots of it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 26 2013 20:03 GMT
#40
tell me one terran unit that shoots air, that is fast enough to catch an overseer with this speedupgrade

Stimmed marine is 3.375
Old overseer with speed is 2.75
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Wardi Spring Cup
Zoun vs Ryung
Lambo vs ShoWTimE
IntoTheiNu 723
WardiTV597
TKL 189
Rex98
Ryung 77
LiquipediaDiscussion
Escore
10:00
Week 6
escodisco2085
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 189
ProTech140
Rex 98
Ryung 77
StarCraft: Brood War
Britney 34035
Sea 5788
Calm 4668
Horang2 1431
Bisu 930
firebathero 586
Mini 433
Light 399
Hyuk 307
Killer 279
[ Show more ]
Soma 270
Pusan 268
actioN 266
EffOrt 252
Stork 207
ggaemo 194
BeSt 190
ZerO 123
Soulkey 116
Zeus 107
Hyun 87
Rush 80
sorry 67
Dewaltoss 65
ToSsGirL 65
hero 51
[sc1f]eonzerg 44
HiyA 39
Backho 38
soO 37
Sharp 36
Sea.KH 33
910 30
Free 29
Barracks 20
Shine 20
scan(afreeca) 16
Bale 15
Sacsri 14
IntoTheRainbow 14
GoRush 11
ajuk12(nOOB) 9
Noble 9
Terrorterran 8
Icarus 6
Dota 2
Gorgc1537
XcaliburYe122
League of Legends
Reynor72
Counter-Strike
zeus740
allub266
edward99
Other Games
gofns16066
singsing2157
B2W.Neo965
DeMusliM383
Lowko305
KnowMe189
hiko171
monkeys_forever132
Mew2King82
NeuroSwarm47
ArmadaUGS30
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick1361
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 51
• LUISG 46
• CranKy Ducklings SOOP43
• Adnapsc2 6
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3762
• TFBlade888
Other Games
• WagamamaTV329
Upcoming Events
Big Brain Bouts
3h 39m
Fjant vs Bly
Serral vs Shameless
OSC
9h 39m
The PiG Daily
10h 39m
Maru vs Rogue
TBD vs Classic
herO vs Solar
ByuN vs Solar
Replay Cast
11h 39m
CranKy Ducklings
21h 39m
RSL Revival
21h 39m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
22h 39m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
1d
uThermal 2v2 Circuit
1d 2h
BSL
1d 6h
Artosis vs TerrOr
spx vs StRyKeR
[ Show More ]
Replay Cast
1d 11h
Sparkling Tuna Cup
1d 21h
RSL Revival
1d 21h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 22h
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.