• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:14
CET 14:14
KST 22:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion7Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! When will we find out if there are more tournament Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates Gypsy to Korea Video Footage from 2005: The Birth of G2 in Spain BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2161 users

Upcoming Balance Patch (Overseer)

Forum Index > SC2 General
359 CommentsPost a Reply
1 2 3 4 5 16 17 18 Next All
Prime Directive
Profile Joined December 2011
United States186 Posts
August 26 2013 19:12 GMT
#1
[image loading]

Link to Battle.net post

David Kim posted the below on the battle.net forums. Looks like the overseer speed change is going through and they will continue to explore more options for making mech viable. Thoughts?

Edit: Thanks to Existor for the banner!

Hello everyone,

We thought it would be good to give another update on balance.

We still believe TvZ late game is tough for Zerg right now, but we'd like to approach the fix/fixes in steps than going with big jumps that might potentially break other things.

Therefore, we'll be looking to push out the Overseer speed buff change, continue testing additional changes on the balance test map as needed, and we'll see how the Overseer speed buff change affects the game before making another call.

Another popular area you guys bring up these days and that we agree with is making mech more viable. We will continue testing the mech upgrades change, or other changes if needed, in order to really figure out what the best direction for mech is.

Thank you and please look forward to a balance patch soon with this change:

Overseer
The Pneumatized Carapace upgrade now increases Overseer movement speed from 1.88 to 3.375 (previously 1.88 to 2.75.)



Other effects of the change:

On August 27 2013 04:54 Existor wrote:
Show nested quote +
On August 27 2013 04:46 TXRaunchy wrote:
On August 27 2013 04:42 Existor wrote:
On August 27 2013 04:39 FrostedMiniWheats wrote:
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?


oh stop exaggerating the thing is still slower than a muta WITH the upgrade. It's very catchable just a bit harder now.

It will be 22% faster, so it's a good change. Also they will follow mutalisks a bit easier



all these changes based on one unit, the widow mine.

Here are the small list what also it can change:

• Overseers now can escape Stalker following (old Overseer at 2.75 against 2.95 Stalker)
• Overseers now can escape Viking following (Viking is still 2.75 speed)
• Overseers now can follow Mutalisks 22% easier and faster
• Overseers also can follow more normally Roaches / Lings on creep
• Stimmarines can run at 3.375 speed, so it means that they will less shoot at escaping Overseer because there are small stop-pauses when Marine shoots

Facebook Twitter Reddit
FosTA
Profile Joined June 2012
Canada154 Posts
August 26 2013 19:16 GMT
#2
I think its very good. Helps with scouting in other match ups as well.
FosTA | LgN - Pulse - LYGF - MgZ - Exist |StarCraft Manager
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
August 26 2013 19:17 GMT
#3
Poll: Good change?

Good (778)
 
68%

No (265)
 
23%

Neutral (96)
 
8%

1139 total votes

Your vote: Good change?

(Vote): Good
(Vote): No
(Vote): Neutral

Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
iLevitate
Profile Joined April 2012
United States225 Posts
August 26 2013 19:19 GMT
#4
As mc once said : Flying maphavk )

on the other hand, mutas is gonna be hard to spot for protoss TTT
You lose, You learn
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
August 26 2013 19:20 GMT
#5
Not a bad change, I guess we'll see how it pans out. I hope they do not proceed with other changes, though. I dislike when they meddle with the game like this. Especially in response to "community feedback". Chill at your desk for 3 months, DK!
KT best KT ~ 2014
ReMinD_
Profile Joined May 2013
Croatia846 Posts
August 26 2013 19:20 GMT
#6
This was expected I think.
Parting: Well, even I can make better maps than these.
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
August 26 2013 19:21 GMT
#7
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 19:22 GMT
#8
Fine change, though it would be hilarious if some terran would start trying to catch overseer, thinking it is slower than stimmed marines and ran right into 2 banelings :D.
DeMoN pulls off a Miracle and Flies to the Moon
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 26 2013 19:26 GMT
#9
why do they want to change terran upgrades? making mech viable is possible with buffing tanks (something that makes them good im smaller bumbers but worse in bigger numbers, not the other way round like now)
how does an oversser speedbuff help zergs lategame? never ever have i seen a zerg lose because the detection was too slow :/
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-08-26 19:28:50
August 26 2013 19:27 GMT
#10
I agree with their approach of one step at a time. I like the idea of making mech viable, it is just a question of getting that done without breaking the entire game. They should focus on making the transition from hellions to battle hellions more viable without the use of a tech lab or armory. Anything to make that transition more natural in a standard build.

And for everyone who is going to say “just buff tanks”. I feel safe is saying that likely tried that and it just made marine/tank more viable, with mines for extra AOE awesome.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 26 2013 19:27 GMT
#11
Good...goood. Makes it a little easier to scout in the later stages and drop a contaminate here and there as well. Nothing substantial though.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Bagi
Profile Joined August 2010
Germany6799 Posts
August 26 2013 19:30 GMT
#12
I don't mind the overseer buff. But its really nothing at all.

The mech buff they had in mind wasn't ideal, but it was something. Something that could possibly have terran players experiment with different builds besides MMM. But I guess making the game interesting isn't a priority, lets just make every terran player go through the exact same motions every game like they have for months now.

I loved watching terran games in WoL, even when they were getting raped by BL/infestor. I root against terran players in HOTS, every game is just MMM spam.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 19:30 GMT
#13
On August 27 2013 04:26 graNite wrote:
why do they want to change terran upgrades? making mech viable is possible with buffing tanks (something that makes them good im smaller bumbers but worse in bigger numbers, not the other way round like now)
how does an oversser speedbuff help zergs lategame? never ever have i seen a zerg lose because the detection was too slow :/

Actually overseer's were working as speedbump to whole zerg army (you do not want to run over random couple of mines, eh :D). Now the speedbump are banelings and that is more acceptable IMO. Plus overseers when mutas were flying away would be lagging behind and almost always get killed by chasing marines. Now that should not happen.
Also, good luck thinking of buff that would make siege tanks good in small numbers but would not make 'em ridiculous in critical mass (that's how SC2 works, unfortunately).
DeMoN pulls off a Miracle and Flies to the Moon
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 26 2013 19:31 GMT
#14
odd change. As mentioned, this doesn't help at all for the biomine style that a lot of Zergs seem to be having trouble with.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 26 2013 19:32 GMT
#15
As a Zerg I'd love something to deal with 4M in a straight-up fight, but maybe this change will make it easier to harass more safely. I'm happy with it.
aka Siyko
FosTA
Profile Joined June 2012
Canada154 Posts
August 26 2013 19:33 GMT
#16
On August 27 2013 04:26 graNite wrote:
why do they want to change terran upgrades? making mech viable is possible with buffing tanks (something that makes them good im smaller bumbers but worse in bigger numbers, not the other way round like now)
how does an oversser speedbuff help zergs lategame? never ever have i seen a zerg lose because the detection was too slow :/


It is not because it is to slow, in a sense that you need to wait for it. It is more the fact that after you are in a big fight you will have to 90% of the time have to make more. Costing the zerg more time and to make more overloards. It is a small step for ZvT but its a step forward.

Also it would be better for when they are with mutas, trying to get the widow mines.
FosTA | LgN - Pulse - LYGF - MgZ - Exist |StarCraft Manager
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-08-26 19:37:57
August 26 2013 19:35 GMT
#17
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?
edit: This creates more issues than it solves.... well does it solve anything?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-26 19:37:54
August 26 2013 19:37 GMT
#18
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?

It's not like zerg REALLY-REALLY needs scouting when he can get both overlord speed and lair. Also, overseers will stop dying to marines once they get speed.
DeMoN pulls off a Miracle and Flies to the Moon
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2013 19:38 GMT
#19
On August 27 2013 04:37 lolfail9001 wrote:
Show nested quote +
On August 27 2013 04:35 TeeTS wrote:
very stupid change. makes the overseer basically uncatchable with the upgrade, which will give zerg even easier scouting options, especially against protoss (against terran there is nothing to scout, since there is only one composition to go for). Why not give zerg free vision over the map?

It's not like zerg REALLY-REALLY needs scouting when he can get both overlord speed and lair.


Much like observer speed, I don’t think this is really a must have buff, but more of a thing that makes it easier to get the information you need during the late game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
larse
Profile Blog Joined March 2012
1611 Posts
August 26 2013 19:39 GMT
#20
It looks like they want to push it before Season 3
1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Solar vs PercivalLIVE!
Krystianer vs Shameless
WardiTV797
IndyStarCraft 175
TKL 170
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 178
IndyStarCraft 175
RotterdaM 170
StarCraft: Brood War
Sea 8667
Rain 3132
Calm 2340
Horang2 1676
Soma 845
EffOrt 783
Larva 681
Stork 610
BeSt 486
ggaemo 358
[ Show more ]
firebathero 335
Snow 319
Mini 282
ZerO 230
hero 227
Mong 146
Sharp 133
Hyun 116
Rush 112
Killer 92
Mind 87
Hm[arnc] 86
Pusan 83
Light 64
soO 54
Noble 49
ToSsGirL 49
Shuttle 45
Movie 30
Barracks 26
ajuk12(nOOB) 20
Terrorterran 17
scan(afreeca) 16
HiyA 15
zelot 13
GoRush 12
ivOry 9
Dota 2
Gorgc4244
singsing2606
qojqva671
NeuroSwarm77
XcaliburYe73
Counter-Strike
olofmeister1889
x6flipin701
byalli633
Other Games
B2W.Neo1047
Pyrionflax265
Sick180
hiko89
QueenE80
KnowMe40
ZerO(Twitch)9
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 53
• naamasc226
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4611
• Lourlo884
• TFBlade556
• Stunt452
Upcoming Events
PiGosaur Monday
11h 46m
The PondCast
20h 46m
OSC
21h 46m
Big Brain Bouts
3 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-01-19
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.