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Active: 1536 users

Upcoming Balance Patch (Overseer) - Page 16

Forum Index > SC2 General
359 CommentsPost a Reply
Prev 1 14 15 16 17 18 Next All
Lumi
Profile Blog Joined August 2009
United States1616 Posts
August 29 2013 00:59 GMT
#301
it's live
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Weavel
Profile Joined January 2010
Finland9221 Posts
August 29 2013 01:17 GMT
#302
Holy crap overseer with speed look so insane fast now. But as usual people will get used to it really fast.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 29 2013 01:22 GMT
#303
I forgot all about this ability but this overseer change makes pvz even harder. Remember that thing where overseers can make your building malfunction for a while? yea...just played a masters zerg that abused the shit out of it. had like 4 overseers that would fly in and disable all my robos/stargates/etc.

---
I come in for the scraps
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 29 2013 01:50 GMT
#304
On August 29 2013 10:22 VayneAuthority wrote:
I forgot all about this ability but this overseer change makes pvz even harder. Remember that thing where overseers can make your building malfunction for a while? yea...just played a masters zerg that abused the shit out of it. had like 4 overseers that would fly in and disable all my robos/stargates/etc.

---


Um.. the ability is still 125 energy. If he wanted to contaminate before he still could have done so.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
August 29 2013 01:53 GMT
#305
The big difference though is that he won't lose the overseer now.
DjayEl
Profile Joined August 2010
France252 Posts
August 29 2013 02:00 GMT
#306
Just leave one Phoenix at your main and shit on this gimmick.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
August 29 2013 02:44 GMT
#307
Watching Flash's stream...those overseers are so speeeeedy now! It looks so funny.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
_Search_
Profile Joined February 2011
Canada180 Posts
August 29 2013 03:39 GMT
#308
I'm so happy Kim didn't do anything. Now we can watch the consequences of his horrible decision making. If WCS3 was anything like WCS2 there won't be Zergs in 2014.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2013-08-29 06:27:42
August 29 2013 06:15 GMT
#309
On August 29 2013 12:39 _Search_ wrote:
I'm so happy Kim didn't do anything. Now we can watch the consequences of his horrible decision making. If WCS3 was anything like WCS2 there won't be Zergs in 2014.

There are 9 zergs in Code-S RO32 and last season a zerg was a finalist.
You don't choose to play zerg. The zerg choose you.
JorjLim
Profile Joined June 2013
United Kingdom7 Posts
August 29 2013 06:57 GMT
#310
I think this is quite good, ok, so it's a bit too fast at the moment, but it's about time that Zerg got a decent 'mobile' detection. Overseers were too slow to catch up with the rest of the Zerg army before, so while Toss had Observers and Terran has Scans, Zerg was left...kinda in the dark.
Also don't forget that this applys for Zerg's supply too.
"The thing that makes the Starcraft 2 Community a Community is the Community" - Day9
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 29 2013 07:00 GMT
#311
On August 29 2013 03:49 Hattori_Hanzo wrote:
Show nested quote +
On August 28 2013 23:52 p14c wrote:
This will definitely fix the balance issues...Not!


Stop talking out of your ass... it is embarrassing.

The Overlord speed buff is a huge one. Zs get to CONTINUE using muta/ling/bling as a go-to composition vs. Terran instead of researching other compositions, BOs, strategies and tactics to EVOLVE the state of the game.

*sigh*

Please keep posting more of your wisdom
jarod
Profile Joined September 2010
Romania766 Posts
August 29 2013 07:11 GMT
#312
I think the speed is too big.. I can`t wait to get home and play and see how it looks in game..
I guess, even if lot of ppl says this won`t affect the game... that this is a really big change and will have a big impact in ZvP and ZvT.
We`ll see.
Maru | Life | herO
29 fps
Profile Blog Joined March 2008
United States5725 Posts
August 29 2013 07:16 GMT
#313
i sense a lot more use of contamination in zvz, since there isnt much anti air
4v4 is a battle of who has the better computer.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 29 2013 08:09 GMT
#314
Due to contamination, Overseer speed buff is Queen patch 2.0.
maru lover forever
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 29 2013 08:24 GMT
#315
If you really think that a speed buff which needs to be researched is going to drastically increase the usage of contaminate....
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2013-08-29 09:11:43
August 29 2013 09:00 GMT
#316
On August 29 2013 17:24 bo1b wrote:
If you really think that a speed buff which needs to be researched is going to drastically increase the usage of contaminate....


If Zerg does a 2-2 timing push while doing a backstab using 4 overseers to contaminate 8 production facilities, the Terran or P can GG right there if the Z manages to defeat the standing Opponent's army with minimal losses.

There simply won't be enough production to stop the Z army march up the ramp of the main (production base).
Given the 3.75 fully upgraded speed, even two turrets will have an issue to take down an overseer before it fires off contaminate much less Spores and queens.


IMHO the most affected ironically would be ZvZ.
Cauterize the area
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
August 29 2013 09:05 GMT
#317
On August 29 2013 18:00 Hattori_Hanzo wrote:
Show nested quote +
On August 29 2013 17:24 bo1b wrote:
If you really think that a speed buff which needs to be researched is going to drastically increase the usage of contaminate....


If Zerg does a 2-2 timing push while doing a backstab using 4 overseers to contaminate 8 production facilities, the Terran or P can GG right there if the Z manages to defeat the standing Opponent's army with minimal losses.

There simply won't be enough production to stop the Z army march up the ramp of the main (production base).

IMHO the most affected ironically would be ZvZ.


I love how you assume that a Zerg has enough gas to do a 2-2 timing, with Overlord Speed, with 4x Overseers. I would love to see Contaminate be a standard part of the Meta, but you can't just blindly rush 4 Overseers, Overlord Speed, AND 2-2 unless the other guy has no clue what s/he's doing. You don't have nearly enough gas to be threatening with all those upgrades.
There is no one like you in the universe.
Big J
Profile Joined March 2011
Austria16289 Posts
August 29 2013 09:05 GMT
#318
On August 29 2013 18:00 Hattori_Hanzo wrote:
Show nested quote +
On August 29 2013 17:24 bo1b wrote:
If you really think that a speed buff which needs to be researched is going to drastically increase the usage of contaminate....


If Zerg does a 2-2 timing push while doing a backstab using 4 overseers to contaminate 8 production facilities, the Terran or P can GG right there if the Z manages to defeat the standing Opponent's army with minimal losses.

There simply won't be enough production to stop the Z army march up the ramp of the main (production base).

IMHO the most affected ironically would be ZvZ.


Yeah, but if a zerg can contaminate(125energy) 8 production facilities with 4 overseers a Terran can also spawn 50 seeker missiles per marine.

And you know, if any player ever defeats the standing Opponent's army with minimal losses the game ends anyways...
ETisME
Profile Blog Joined April 2011
12634 Posts
Last Edited: 2013-08-29 09:09:33
August 29 2013 09:09 GMT
#319
On August 29 2013 18:00 Hattori_Hanzo wrote:
Show nested quote +
On August 29 2013 17:24 bo1b wrote:
If you really think that a speed buff which needs to be researched is going to drastically increase the usage of contaminate....


If Zerg does a 2-2 timing push while doing a backstab using 4 overseers to contaminate 8 production facilities, the Terran or P can GG right there if the Z manages to defeat the standing Opponent's army with minimal losses.

There simply won't be enough production to stop the Z army march up the ramp of the main (production base).

IMHO the most affected ironically would be ZvZ.

there is no more 2-2 timing push anymore.
terran starts the pushing at 1-1 and keeps trading from there (unless terran somehow just plays turtling like how bomber did against scarelett game 1)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
August 29 2013 09:19 GMT
#320
On August 29 2013 18:05 Blisse wrote:
Show nested quote +
On August 29 2013 18:00 Hattori_Hanzo wrote:
On August 29 2013 17:24 bo1b wrote:
If you really think that a speed buff which needs to be researched is going to drastically increase the usage of contaminate....


If Zerg does a 2-2 timing push while doing a backstab using 4 overseers to contaminate 8 production facilities, the Terran or P can GG right there if the Z manages to defeat the standing Opponent's army with minimal losses.

There simply won't be enough production to stop the Z army march up the ramp of the main (production base).

IMHO the most affected ironically would be ZvZ.


I love how you assume that a Zerg has enough gas to do a 2-2 timing, with Overlord Speed, with 4x Overseers. I would love to see Contaminate be a standard part of the Meta, but you can't just blindly rush 4 Overseers, Overlord Speed, AND 2-2 unless the other guy has no clue what s/he's doing. You don't have nearly enough gas to be threatening with all those upgrades.


What I described is end game 4-5 base 200/200 scenario, where both parties NEED to remax in order to fend off an uneven army trade.

I did not imply that the Z was ahead in upgrades, most folks have made that assumption.

As others have said, this tactic cannot exist without some form of planning or BO.
Cauterize the area
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