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Upcoming Balance Patch (Overseer) - Page 14

Forum Index > SC2 General
359 CommentsPost a Reply
Prev 1 12 13 14 15 16 18 Next All
Vete
Profile Joined May 2012
Germany190 Posts
August 27 2013 17:36 GMT
#261
Give tanks upgrade with faster siege time ( unsiege stays at the same speed) and extra dmg against shields (+10 in siege mode without siege 15).
I would say they should get the research by stim and combatshield and then we could see more mech .


Raven gets a emp effect on HSM after a Upgrade shields/energy -50 ( port or core I'm not sure).
megapants
Profile Blog Joined December 2009
United States1314 Posts
August 27 2013 19:20 GMT
#262
just glad they didnt buff ultralisk HP, that would have been a huge mistake
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
August 27 2013 19:29 GMT
#263
Still unexplored. I still don't think zerg is underpowered.
Scones
Profile Joined June 2012
Wales99 Posts
Last Edited: 2013-08-27 20:11:11
August 27 2013 20:08 GMT
#264
On August 28 2013 04:29 DashedHopes wrote:
Still unexplored. I still don't think zerg is underpowered.


Would you at least agree that there is no creativity possible? you must ling/bling or die trying?
Velouria
Profile Joined May 2013
United States78 Posts
August 27 2013 20:31 GMT
#265
I don't know too much about high level play, but I do think Mines are really strong. I would like either:

1. Mines burrow but are visible without detection. (siege mode.)
- This would give zergs/toss the ability to micro the correct way in attacks instead of hoping you split the lings the right way.

2. Mines behave like Spider Mines from SC1. You plant them and they STAY. (Still recharge though.)

3. If nothing else, at least lower the splash radius.

I have pretty good map awareness against similar skilled terrans, but with Mines it pushes me far too hard, I can only imagine what Pro Zergs must deal with.
hard to explain
Ameisenmann
Profile Joined April 2012
Albania296 Posts
August 27 2013 21:49 GMT
#266
I don't know. I think they're overdoing it with the baby step patches. This one will chance less than nothing.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 27 2013 22:07 GMT
#267
On August 28 2013 05:31 Velouria wrote:
I don't know too much about high level play, but I do think Mines are really strong. I would like either:

1. Mines burrow but are visible without detection. (siege mode.)
- This would give zergs/toss the ability to micro the correct way in attacks instead of hoping you split the lings the right way.

2. Mines behave like Spider Mines from SC1. You plant them and they STAY. (Still recharge though.)

3. If nothing else, at least lower the splash radius.

I have pretty good map awareness against similar skilled terrans, but with Mines it pushes me far too hard, I can only imagine what Pro Zergs must deal with.


The biggest issue with this and the main issue I had as a mech player from the very beginning is that Widow Mines cost supply, so doing this would be a complete and utter way to make sure nobody, especially mech players who actually need the mines would ever use them. If when you planted them they didn't recharge and lost their supply cost, I'd be fine with it.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 27 2013 22:07 GMT
#268
On August 28 2013 06:49 Ameisenmann wrote:
I don't know. I think they're overdoing it with the baby step patches. This one will chance less than nothing.

Do not remind me of that 1 patch that changed everything for realz in WoL, will you?
DeMoN pulls off a Miracle and Flies to the Moon
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-08-27 23:32:30
August 27 2013 23:30 GMT
#269
On August 28 2013 07:07 Qikz wrote:
Show nested quote +
On August 28 2013 05:31 Velouria wrote:
I don't know too much about high level play, but I do think Mines are really strong. I would like either:

1. Mines burrow but are visible without detection. (siege mode.)
- This would give zergs/toss the ability to micro the correct way in attacks instead of hoping you split the lings the right way.

2. Mines behave like Spider Mines from SC1. You plant them and they STAY. (Still recharge though.)

3. If nothing else, at least lower the splash radius.

I have pretty good map awareness against similar skilled terrans, but with Mines it pushes me far too hard, I can only imagine what Pro Zergs must deal with.


The biggest issue with this and the main issue I had as a mech player from the very beginning is that Widow Mines cost supply, so doing this would be a complete and utter way to make sure nobody, especially mech players who actually need the mines would ever use them. If when you planted them they didn't recharge and lost their supply cost, I'd be fine with it.


Glad that at least someone thinks that the key in the problem lies in the Widow-Mine.. I for one wouldn't like another spider-mine from BW, but the key of changes of the TvZ and TvP certainly lies in change of the unit..

Personally think that they should be tweaked/changed in a way that will be buff vs Protoss and nerf vs Zerg
Another world, another place, another universe, won the race.. :) ;) :P
jj33
Profile Joined April 2011
802 Posts
August 27 2013 23:36 GMT
#270
On August 28 2013 01:43 Plansix wrote:
Show nested quote +
On August 28 2013 01:39 jj33 wrote:
On August 28 2013 01:37 Plansix wrote:
On August 28 2013 01:32 jj33 wrote:
On August 28 2013 01:30 Plansix wrote:
On August 28 2013 01:26 jj33 wrote:
On August 28 2013 01:25 Plansix wrote:
On August 28 2013 01:20 jj33 wrote:
On August 27 2013 04:21 USvBleakill wrote:
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.



exactly.

typical blizzard, bandaid fixes and never address the core issues.


Translation: They did not buff the thing that I feel is the problem with the game. Behold has I point to other forum posts that agree with me.



nice try. wrong though.

overseer speed buff is not the core of the issue with tvz.

and mech not being viable has nothing to do with upgrades.

nice try though.

Right, the things you think are "core issues", but Blizzard does not agree. Just because you say "core issues" does not make your point of view fact.



and how does your original post bring anything relevant but attack me?

of course it's not a fact, but blizzard is wrong and most people that know what they are talking about would agree.

it doesn't take rocket science to know overseer speed buff and upgrades are not core issues?

you really believe upgrades were a core issue for mech not being relevant?

you're wasting my time haha

You are doing a really good job of describing these core issues you believe are wrong with the game. But I guess just saying "Blizzard is wrong, core issues not addressed" is enough of an argument for some.



perhaps if you asked what I thought was a core issue instead of attacking me, then I would have?

and I'm not here to discuss any balance issues in detail, but frankly it's not like blizzard will do anything correctly.

I just agreed with previous poster, due to his sentiment of him feeling blizz is not addressing core issues.

which he is right.

Right, the classic design argument of "Blizzard is bad and is not addressing core issues." Yet you are unwilling to discuss or describe those core issues in any detail. Its almost like we have seen this argument before, over and over. Hate on Blizzard and whine about the patch, but not really provide anything of substance.


you are pretty dense aren't you?

I don't owe you any explanation. You are nobody. You're going in circles, as I said if you had asked normally I would have answered.

get off your high horse
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 27 2013 23:39 GMT
#271
On August 28 2013 08:36 jj33 wrote:
Show nested quote +
On August 28 2013 01:43 Plansix wrote:
On August 28 2013 01:39 jj33 wrote:
On August 28 2013 01:37 Plansix wrote:
On August 28 2013 01:32 jj33 wrote:
On August 28 2013 01:30 Plansix wrote:
On August 28 2013 01:26 jj33 wrote:
On August 28 2013 01:25 Plansix wrote:
On August 28 2013 01:20 jj33 wrote:
On August 27 2013 04:21 USvBleakill wrote:
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.



exactly.

typical blizzard, bandaid fixes and never address the core issues.


Translation: They did not buff the thing that I feel is the problem with the game. Behold has I point to other forum posts that agree with me.



nice try. wrong though.

overseer speed buff is not the core of the issue with tvz.

and mech not being viable has nothing to do with upgrades.

nice try though.

Right, the things you think are "core issues", but Blizzard does not agree. Just because you say "core issues" does not make your point of view fact.



and how does your original post bring anything relevant but attack me?

of course it's not a fact, but blizzard is wrong and most people that know what they are talking about would agree.

it doesn't take rocket science to know overseer speed buff and upgrades are not core issues?

you really believe upgrades were a core issue for mech not being relevant?

you're wasting my time haha

You are doing a really good job of describing these core issues you believe are wrong with the game. But I guess just saying "Blizzard is wrong, core issues not addressed" is enough of an argument for some.



perhaps if you asked what I thought was a core issue instead of attacking me, then I would have?

and I'm not here to discuss any balance issues in detail, but frankly it's not like blizzard will do anything correctly.

I just agreed with previous poster, due to his sentiment of him feeling blizz is not addressing core issues.

which he is right.

Right, the classic design argument of "Blizzard is bad and is not addressing core issues." Yet you are unwilling to discuss or describe those core issues in any detail. Its almost like we have seen this argument before, over and over. Hate on Blizzard and whine about the patch, but not really provide anything of substance.


you are pretty dense aren't you?

I don't owe you any explanation. You are nobody. You're going in circles, as I said if you had asked normally I would have answered.

get off your high horse

I like how you like to press 'Enter' button twice.
DeMoN pulls off a Miracle and Flies to the Moon
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 28 2013 00:18 GMT
#272
jj33 doesn't do terran players any favors, another moron that talks a lot but has no bite.
I come in for the scraps
jj33
Profile Joined April 2011
802 Posts
Last Edited: 2013-08-28 00:33:04
August 28 2013 00:32 GMT
#273
On August 28 2013 09:18 VayneAuthority wrote:
jj33 doesn't do terran players any favors, another moron that talks a lot but has no bite.



actually i play all three races.

and i talk alot huh? you're not making sense, since I was just responding to plansix.

look at yourself for talking and having no bite idiot.

not sure where you got the idea i'm strictly a T player moron.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 28 2013 00:34 GMT
#274
On August 28 2013 09:18 VayneAuthority wrote:
jj33 doesn't do terran players any favors, another moron that talks a lot but has no bite.

He sure presses Enter button a lot.
DeMoN pulls off a Miracle and Flies to the Moon
jj33
Profile Joined April 2011
802 Posts
August 28 2013 00:35 GMT
#275
On August 28 2013 09:34 lolfail9001 wrote:
Show nested quote +
On August 28 2013 09:18 VayneAuthority wrote:
jj33 doesn't do terran players any favors, another moron that talks a lot but has no bite.

He sure presses Enter button a lot.



you sure care about something really insignificant
Rube_Juice
Profile Joined June 2011
Canada348 Posts
August 28 2013 00:42 GMT
#276
I think people are underestimating the effect this could have in ZvT if the Zerg is doing the "mine defusal' style a-la Scarlett. If the overseer can keep up with the mutas it is going to make it WAY more easy/comfortable/safe to do this without constantly having to worry about catching the overseer up. After watching the way Scarlett executes this and trying it myself, it was a bit of an epiphany and has made my ZvT a lot stronger almost overnight. I am looking forward to being able to execute this a lot more easily now.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-28 00:45:27
August 28 2013 00:44 GMT
#277
On August 28 2013 09:35 jj33 wrote:
Show nested quote +
On August 28 2013 09:34 lolfail9001 wrote:
On August 28 2013 09:18 VayneAuthority wrote:
jj33 doesn't do terran players any favors, another moron that talks a lot but has no bite.

He sure presses Enter button a lot.



you sure care about something really insignificant

Simply it is more interesting thing in your posts than their content.
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 28 2013 00:46 GMT
#278
On August 28 2013 09:42 Rube_Juice wrote:
I think people are underestimating the effect this could have in ZvT if the Zerg is doing the "mine defusal' style a-la Scarlett. If the overseer can keep up with the mutas it is going to make it WAY more easy/comfortable/safe to do this without constantly having to worry about catching the overseer up. After watching the way Scarlett executes this and trying it myself, it was a bit of an epiphany and has made my ZvT a lot stronger almost overnight. I am looking forward to being able to execute this a lot more easily now.

Mutas sniping mines is more reliant on muta control and ability to keep it(muta stack) from other mines. Having overseer speed is just nice bonus, not much else.
DeMoN pulls off a Miracle and Flies to the Moon
jj33
Profile Joined April 2011
802 Posts
August 28 2013 00:47 GMT
#279
On August 28 2013 09:44 lolfail9001 wrote:
Show nested quote +
On August 28 2013 09:35 jj33 wrote:
On August 28 2013 09:34 lolfail9001 wrote:
On August 28 2013 09:18 VayneAuthority wrote:
jj33 doesn't do terran players any favors, another moron that talks a lot but has no bite.

He sure presses Enter button a lot.



you sure care about something really insignificant

Simply it is more interesting thing in your posts than their content.



Ok cool. I see you joined in August and have over 1k posts, I'm sure all your posts were just mind blowing.
Moochlol
Profile Joined August 2010
United States456 Posts
August 28 2013 00:48 GMT
#280
So when does this go live, I hate how they don't say when this is going to happen.
blaaaaaarghhhhh
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