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Upcoming Balance Patch (Overseer) - Page 13

Forum Index > SC2 General
359 CommentsPost a Reply
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Taosu
Profile Joined August 2010
Ukraine1074 Posts
August 27 2013 15:49 GMT
#241
The real question is... Will Jaedong beat Bomber with this?
Also fan of Hyuk, Pure, free, Action, Stats, Leta, Horang2, Snow, Flying, Shuttle, Movie, Paralyze
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2013-08-27 15:55:08
August 27 2013 15:54 GMT
#242
i think this change will make them to fast
The harder it becomes, the more you should focus on the basics.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
August 27 2013 15:58 GMT
#243
On August 28 2013 00:40 arie3000 wrote:
Show nested quote +
On August 27 2013 21:53 Hider wrote:
On August 27 2013 21:28 Reasonable wrote:
On August 27 2013 04:30 Bagi wrote:
I don't mind the overseer buff. But its really nothing at all.

The mech buff they had in mind wasn't ideal, but it was something. Something that could possibly have terran players experiment with different builds besides MMM. But I guess making the game interesting isn't a priority, lets just make every terran player go through the exact same motions every game like they have for months now.

I loved watching terran games in WoL, even when they were getting raped by BL/infestor. I root against terran players in HOTS, every game is just MMM spam.


The buff is good. My problem #1 right now is middle to late game ZvT. Mines are just so annoying and mechanically hard to clear that you need to be about 30-40 apm above the terran player to win. I agree that it may not be enough and I would prefer to see a simple widow mine nerf, but on the side of zerg buffs I think this is optimal.


I honestly think the issue lies with it being harder for terran to lose than zerg to lose. Zerg seems to get punished harder for mismicro/losing battles than terran does.
I would actually have liked to see another small change: Like what about reducing baneling morph time by a couple of seconds? Often times it seems that terran can win the game after a battle as he can kill the morphin banelings.


Saw this suggestion on r/starcraft too, and really like it! It is a very subtle change, it doesn't really do anything in ZvZ or ZvP, and could help just that little bit, and prevent Terrans from progressing (with their reinforcements) too quickly.

I'd also like to see 3/3 being available at infestation pit level. Now a large part of the game is fought 2/2 vs. 3/3, and that makes the Z army quite weak - it takes very long before you can afford the IP and Hive, and kinda takes forever - Terran only needs to drop an armory for 2/2 and 3/3, whereas Z needs lair for 2/2, the IP and then Hive for 3/3. Terran should be ahead in upgrades anyway, and I don't mind that there's a timing window if the T is good, but it shouldn't be as long as it is now.

As for widow mines and micro, I'd like to see that unborrowed mines get a higher attack priority than marines, so sniping them gets a little easier - that will even up the skill level considerably.


These suggestions just make zerg fight for a prolonged time at lair level even more. Hive transitions and changing unit compositions and the timings that come with it are interesting. I'd rather see hive units/tech get buffed or stuff to get there then just give zerg and buffs at lair level. Zerg is already fine at lair often even getting slightly ahead, it's just that the hive transition is super hard and/or not effective enough in ZvT now. Small infestor/adrenal glands/viper buff would be nicer I think.
Prog455
Profile Joined April 2012
Denmark970 Posts
August 27 2013 16:03 GMT
#244
On August 27 2013 21:39 xyzz wrote:
Show nested quote +
On August 27 2013 21:35 Prog455 wrote:
On August 27 2013 13:24 VayneAuthority wrote:
mech is very viable vs protoss on maps like akilon wastes. In fact, I see more mech on that map then non-mech. If they gave terran that dual upgrades on armories, every protoss would have to veto akilon.

Please dude. A Protoss army can comfortably a-move into a a Siege line.

I'll come into this thread once every three months to remind you that Protoss is still by far the least succesful race in the pro scene in HoTS, but hey, by all means, let's all worry about the unbearable situation with Zerg and get that race to win some more tournaments so Terran doesn't get it all.

The reason that Protoss is less succesful than Zerg and Terran is because the race is poorly designed, and far more reliant on gimmicks which makes it much easier to figure out how to beat Protoss players. Just look at a player like Naniwa.

Protoss units in general scale horribly with micro, whereas the micro potiential for Marine/Medivac is almost endless.
jj33
Profile Joined April 2011
802 Posts
August 27 2013 16:20 GMT
#245
On August 27 2013 04:21 USvBleakill wrote:
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.



exactly.

typical blizzard, bandaid fixes and never address the core issues.

Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 27 2013 16:25 GMT
#246
On August 28 2013 01:20 jj33 wrote:
Show nested quote +
On August 27 2013 04:21 USvBleakill wrote:
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.



exactly.

typical blizzard, bandaid fixes and never address the core issues.


Translation: They did not buff the thing that I feel is the problem with the game. Behold has I point to other forum posts that agree with me.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
jj33
Profile Joined April 2011
802 Posts
August 27 2013 16:26 GMT
#247
On August 28 2013 01:25 Plansix wrote:
Show nested quote +
On August 28 2013 01:20 jj33 wrote:
On August 27 2013 04:21 USvBleakill wrote:
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.



exactly.

typical blizzard, bandaid fixes and never address the core issues.


Translation: They did not buff the thing that I feel is the problem with the game. Behold has I point to other forum posts that agree with me.



nice try. wrong though.

overseer speed buff is not the core of the issue with tvz.

and mech not being viable has nothing to do with upgrades.

nice try though.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 27 2013 16:30 GMT
#248
On August 28 2013 01:26 jj33 wrote:
Show nested quote +
On August 28 2013 01:25 Plansix wrote:
On August 28 2013 01:20 jj33 wrote:
On August 27 2013 04:21 USvBleakill wrote:
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.



exactly.

typical blizzard, bandaid fixes and never address the core issues.


Translation: They did not buff the thing that I feel is the problem with the game. Behold has I point to other forum posts that agree with me.



nice try. wrong though.

overseer speed buff is not the core of the issue with tvz.

and mech not being viable has nothing to do with upgrades.

nice try though.

Right, the things you think are "core issues", but Blizzard does not agree. Just because you say "core issues" does not make your point of view fact.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
jj33
Profile Joined April 2011
802 Posts
August 27 2013 16:32 GMT
#249
On August 28 2013 01:30 Plansix wrote:
Show nested quote +
On August 28 2013 01:26 jj33 wrote:
On August 28 2013 01:25 Plansix wrote:
On August 28 2013 01:20 jj33 wrote:
On August 27 2013 04:21 USvBleakill wrote:
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.



exactly.

typical blizzard, bandaid fixes and never address the core issues.


Translation: They did not buff the thing that I feel is the problem with the game. Behold has I point to other forum posts that agree with me.



nice try. wrong though.

overseer speed buff is not the core of the issue with tvz.

and mech not being viable has nothing to do with upgrades.

nice try though.

Right, the things you think are "core issues", but Blizzard does not agree. Just because you say "core issues" does not make your point of view fact.



and how does your original post bring anything relevant but attack me?

of course it's not a fact, but blizzard is wrong and most people that know what they are talking about would agree.

it doesn't take rocket science to know overseer speed buff and upgrades are not core issues?

you really believe upgrades were a core issue for mech not being relevant?

you're wasting my time haha
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 27 2013 16:37 GMT
#250
On August 28 2013 01:32 jj33 wrote:
Show nested quote +
On August 28 2013 01:30 Plansix wrote:
On August 28 2013 01:26 jj33 wrote:
On August 28 2013 01:25 Plansix wrote:
On August 28 2013 01:20 jj33 wrote:
On August 27 2013 04:21 USvBleakill wrote:
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.



exactly.

typical blizzard, bandaid fixes and never address the core issues.


Translation: They did not buff the thing that I feel is the problem with the game. Behold has I point to other forum posts that agree with me.



nice try. wrong though.

overseer speed buff is not the core of the issue with tvz.

and mech not being viable has nothing to do with upgrades.

nice try though.

Right, the things you think are "core issues", but Blizzard does not agree. Just because you say "core issues" does not make your point of view fact.



and how does your original post bring anything relevant but attack me?

of course it's not a fact, but blizzard is wrong and most people that know what they are talking about would agree.

it doesn't take rocket science to know overseer speed buff and upgrades are not core issues?

you really believe upgrades were a core issue for mech not being relevant?

you're wasting my time haha

You are doing a really good job of describing these core issues you believe are wrong with the game. But I guess just saying "Blizzard is wrong, core issues not addressed" is enough of an argument for some.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
jj33
Profile Joined April 2011
802 Posts
August 27 2013 16:39 GMT
#251
On August 28 2013 01:37 Plansix wrote:
Show nested quote +
On August 28 2013 01:32 jj33 wrote:
On August 28 2013 01:30 Plansix wrote:
On August 28 2013 01:26 jj33 wrote:
On August 28 2013 01:25 Plansix wrote:
On August 28 2013 01:20 jj33 wrote:
On August 27 2013 04:21 USvBleakill wrote:
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.



exactly.

typical blizzard, bandaid fixes and never address the core issues.


Translation: They did not buff the thing that I feel is the problem with the game. Behold has I point to other forum posts that agree with me.



nice try. wrong though.

overseer speed buff is not the core of the issue with tvz.

and mech not being viable has nothing to do with upgrades.

nice try though.

Right, the things you think are "core issues", but Blizzard does not agree. Just because you say "core issues" does not make your point of view fact.



and how does your original post bring anything relevant but attack me?

of course it's not a fact, but blizzard is wrong and most people that know what they are talking about would agree.

it doesn't take rocket science to know overseer speed buff and upgrades are not core issues?

you really believe upgrades were a core issue for mech not being relevant?

you're wasting my time haha

You are doing a really good job of describing these core issues you believe are wrong with the game. But I guess just saying "Blizzard is wrong, core issues not addressed" is enough of an argument for some.



perhaps if you asked what I thought was a core issue instead of attacking me, then I would have?

and I'm not here to discuss any balance issues in detail, but frankly it's not like blizzard will do anything correctly.

I just agreed with previous poster, due to his sentiment of him feeling blizz is not addressing core issues.

which he is right.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 27 2013 16:43 GMT
#252
On August 28 2013 01:39 jj33 wrote:
Show nested quote +
On August 28 2013 01:37 Plansix wrote:
On August 28 2013 01:32 jj33 wrote:
On August 28 2013 01:30 Plansix wrote:
On August 28 2013 01:26 jj33 wrote:
On August 28 2013 01:25 Plansix wrote:
On August 28 2013 01:20 jj33 wrote:
On August 27 2013 04:21 USvBleakill wrote:
A change that doesnt hurt anybody but it wont fix tvz because the problem is not "late" game its the time were Zerg is trying to get hive and Terran bio fights with 3/3 vs muta/ling. That timing that Bomber used in every game at WCS is a problem.

Kind of surprised that there are neither the MSC or Tanks mentioned. The Upgrades are not the main problem of Mech its that the SiegTank sucks and you have an absolute imobile army that cant even win streight up fight against the right unit composition.



exactly.

typical blizzard, bandaid fixes and never address the core issues.


Translation: They did not buff the thing that I feel is the problem with the game. Behold has I point to other forum posts that agree with me.



nice try. wrong though.

overseer speed buff is not the core of the issue with tvz.

and mech not being viable has nothing to do with upgrades.

nice try though.

Right, the things you think are "core issues", but Blizzard does not agree. Just because you say "core issues" does not make your point of view fact.



and how does your original post bring anything relevant but attack me?

of course it's not a fact, but blizzard is wrong and most people that know what they are talking about would agree.

it doesn't take rocket science to know overseer speed buff and upgrades are not core issues?

you really believe upgrades were a core issue for mech not being relevant?

you're wasting my time haha

You are doing a really good job of describing these core issues you believe are wrong with the game. But I guess just saying "Blizzard is wrong, core issues not addressed" is enough of an argument for some.



perhaps if you asked what I thought was a core issue instead of attacking me, then I would have?

and I'm not here to discuss any balance issues in detail, but frankly it's not like blizzard will do anything correctly.

I just agreed with previous poster, due to his sentiment of him feeling blizz is not addressing core issues.

which he is right.

Right, the classic design argument of "Blizzard is bad and is not addressing core issues." Yet you are unwilling to discuss or describe those core issues in any detail. Its almost like we have seen this argument before, over and over. Hate on Blizzard and whine about the patch, but not really provide anything of substance.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MorroW
Profile Joined August 2008
Sweden3522 Posts
August 27 2013 16:43 GMT
#253
On August 27 2013 23:26 mazqo wrote:
I don't get why blizzard thinks zerg is weak in lategame. To me it seems like the problem is in the midgame and if zerg gets to lategame with good economy they have the advantige then and it's terrans job to try to destroy zerg economy before ultras and 3-3 upgrades for zerg. And I have seen a lot of games from Flash and Innovation who wins TvZ's just because zerg gets sloppy and loses all their mutas to mismicro in midgame and then they get multidropped and they can't defend everywhere and loses eco before spores+spines and ultras.

yeah i have to second this

i think late game is fine and majority of zergs are dying trying to tech up to the proper things to deal with bio widow mine or they try to just squeeze out maximum amounts of units to get an edge that way but die once 3-3 hits for terran

but like ive said before on this forum, i think zergs are doing it wrong by going muta ling bane and are bound to lose if they choose to play like this against quick 3cc without tanks
Progamerpls no copy pasterino
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
August 27 2013 16:51 GMT
#254
On August 28 2013 01:43 MorroW wrote:
Show nested quote +
On August 27 2013 23:26 mazqo wrote:
I don't get why blizzard thinks zerg is weak in lategame. To me it seems like the problem is in the midgame and if zerg gets to lategame with good economy they have the advantige then and it's terrans job to try to destroy zerg economy before ultras and 3-3 upgrades for zerg. And I have seen a lot of games from Flash and Innovation who wins TvZ's just because zerg gets sloppy and loses all their mutas to mismicro in midgame and then they get multidropped and they can't defend everywhere and loses eco before spores+spines and ultras.

yeah i have to second this

i think late game is fine and majority of zergs are dying trying to tech up to the proper things to deal with bio widow mine or they try to just squeeze out maximum amounts of units to get an edge that way but die once 3-3 hits for terran

but like ive said before on this forum, i think zergs are doing it wrong by going muta ling bane and are bound to lose if they choose to play like this against quick 3cc without tanks


What's the answer then? Roach/hydra/infestor? Seems like that has to rely on a timing push of some kind, which is a bit unreliable, and if you don't do enough damage then you just get dropped to death.

Muta into swarmhost seems cool, though there's no coming back from a bad engagement where you lose the hosts.
Lobotomist
Profile Joined May 2010
United States1541 Posts
August 27 2013 17:03 GMT
#255
Well, good change for now.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
movac
Profile Joined February 2011
Canada494 Posts
August 27 2013 17:05 GMT
#256
Great change. The number of overseers zerg can save would save them enough gas to get the hive and needed upgrades.
Scones
Profile Joined June 2012
Wales99 Posts
Last Edited: 2013-08-27 17:12:26
August 27 2013 17:09 GMT
#257
Blizz! Implement this buff and the game will be better:

Hive requires Spire, Hydralisk Den, Infestation pit or Nydus network. Not just infestation pit.

It would open up multiple tier 2 tech paths that all lead to the hive.(I'm not sure why the race wasn't made like this in the first place)

DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2013-08-27 17:13:54
August 27 2013 17:12 GMT
#258
On August 28 2013 01:43 MorroW wrote:
Show nested quote +
On August 27 2013 23:26 mazqo wrote:
I don't get why blizzard thinks zerg is weak in lategame. To me it seems like the problem is in the midgame and if zerg gets to lategame with good economy they have the advantige then and it's terrans job to try to destroy zerg economy before ultras and 3-3 upgrades for zerg. And I have seen a lot of games from Flash and Innovation who wins TvZ's just because zerg gets sloppy and loses all their mutas to mismicro in midgame and then they get multidropped and they can't defend everywhere and loses eco before spores+spines and ultras.

yeah i have to second this

i think late game is fine and majority of zergs are dying trying to tech up to the proper things to deal with bio widow mine or they try to just squeeze out maximum amounts of units to get an edge that way but die once 3-3 hits for terran

but like ive said before on this forum, i think zergs are doing it wrong by going muta ling bane and are bound to lose if they choose to play like this against quick 3cc without tanks


It didn't seem to me like ultras were that necessary. Just 3/3 and adrenal. They still have to tech up for that though.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2013-08-27 17:23:26
August 27 2013 17:17 GMT
#259
On August 28 2013 02:09 Scones wrote:
Blizz! Implement this buff and the game will be better:

Hive requires Spire, Infestation pit or Nydus network. Not just infestation pit.

It would open up multiple tier 2 tech paths that all lead to the hive.(I'm not sure why the race wasn't made like this in the first place)




Hmm thats actually a verry verry good idea i think. Make spire and/or infestation req for hive. Not to sure about the hydra denn and nydus though.
Now that infestors seem to be "bad" (i think they still good but no pro seems to use them against terran annymore, this contrary to the ling infestor style we had like 1 year ago) the infestation pit becomes a more or less useless building for zerg, having the spire as alternative requirement seems reasonable to me though it will definatly be the end of anny infestor playstyle wich would be kinda sad.
Maybe keep the infestation pit as requirement for ultras then instead, else going into ultra might be to easy?
This way zerg can unlock at least the 3/3 upgrades and the vipers with going spire into hive.
Only drawback is that infestors will completely go out of play vs terran and maybe bliz do not want to give up on them yet.
Godwrath
Profile Joined August 2012
Spain10167 Posts
Last Edited: 2013-08-27 17:29:36
August 27 2013 17:29 GMT
#260
On August 27 2013 23:17 Incognoto wrote:
Show nested quote +
On August 27 2013 17:57 Everlong wrote:
On August 27 2013 17:55 hearters wrote:
On August 27 2013 17:44 Douillos wrote:
On August 27 2013 17:03 Incognoto wrote:
On August 27 2013 16:42 hearters wrote:
On August 27 2013 16:18 lichter wrote:
On August 27 2013 16:14 Emzeeshady wrote:
On August 27 2013 16:12 samurai80 wrote:
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.

Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well


That hot sticky creep spread, baby


Did you see Jaedong's creep spread in the finals? It was outrageously good. But still no match for terran. It proved that really good 4M beats muta ling bane completely, even on creep.

In fact, I was really impressed by the speed of Jaedong's creep spread, and was surprised that I didn't even notice commentators mentioning it at all. That made the 4M attack even more frustrating TBH.


Yeah it was kind of insane how amazing that Creep spread was and Bomber decided to fuck it and attack on creep. It didn't even matter.



JD was pushing creep with several tumors on 5 different fronts.

But you don't let a terran 3 CC 2 engie bay and survive long enough to brag about creep spread.


If only 3 CC with a few tanks was punishable.


Like Scarlett punished bomber 2 times in a row?


I'm curious, what did she do? All-in or?

Outgreed bomber and take complete map control.
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