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On August 27 2013 20:41 ZenithM wrote: I'm Terran and when I read avilo say that the game is fine, I know that there is definitely something too strong with Terran haha :D
lol epic
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Russian Federation4295 Posts
Best change to overseer against Widow Mines will be next thing:
Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.
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On August 27 2013 04:30 Bagi wrote: I don't mind the overseer buff. But its really nothing at all.
The mech buff they had in mind wasn't ideal, but it was something. Something that could possibly have terran players experiment with different builds besides MMM. But I guess making the game interesting isn't a priority, lets just make every terran player go through the exact same motions every game like they have for months now.
I loved watching terran games in WoL, even when they were getting raped by BL/infestor. I root against terran players in HOTS, every game is just MMM spam.
The buff is good. My problem #1 right now is middle to late game ZvT. Mines are just so annoying and mechanically hard to clear that you need to be about 30-40 apm above the terran player to win. I agree that it may not be enough and I would prefer to see a simple widow mine nerf, but on the side of zerg buffs I think this is optimal.
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On August 27 2013 13:24 VayneAuthority wrote: mech is very viable vs protoss on maps like akilon wastes. In fact, I see more mech on that map then non-mech. If they gave terran that dual upgrades on armories, every protoss would have to veto akilon. Please dude. A Protoss army can comfortably a-move into a a Siege line.
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On August 27 2013 21:35 Prog455 wrote:Show nested quote +On August 27 2013 13:24 VayneAuthority wrote: mech is very viable vs protoss on maps like akilon wastes. In fact, I see more mech on that map then non-mech. If they gave terran that dual upgrades on armories, every protoss would have to veto akilon. Please dude. A Protoss army can comfortably a-move into a a Siege line. I'll come into this thread once every three months to remind you that Protoss is still by far the least succesful race in the pro scene in HoTS, but hey, by all means, let's all worry about the unbearable situation with Zerg and get that race to win some more tournaments so Terran doesn't get it all.
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On August 27 2013 21:39 xyzz wrote:Show nested quote +On August 27 2013 21:35 Prog455 wrote:On August 27 2013 13:24 VayneAuthority wrote: mech is very viable vs protoss on maps like akilon wastes. In fact, I see more mech on that map then non-mech. If they gave terran that dual upgrades on armories, every protoss would have to veto akilon. Please dude. A Protoss army can comfortably a-move into a a Siege line. I'll come into this thread once every three months to remind you that Protoss is still by far the least succesful race in the pro scene in HoTS, but hey, by all means, let's all worry about the unbearable situation with Zerg and get that race to win some more tournaments so Terran doesn't get it all. Blame your top level representatives for choking hard when it matters.
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On August 27 2013 21:39 xyzz wrote:Show nested quote +On August 27 2013 21:35 Prog455 wrote:On August 27 2013 13:24 VayneAuthority wrote: mech is very viable vs protoss on maps like akilon wastes. In fact, I see more mech on that map then non-mech. If they gave terran that dual upgrades on armories, every protoss would have to veto akilon. Please dude. A Protoss army can comfortably a-move into a a Siege line. I'll come into this thread once every three months to remind you that Protoss is still by far the least succesful race in the pro scene in HoTS, but hey, by all means, let's all worry about the unbearable situation with Zerg and get that race to win some more tournaments so Terran doesn't get it all. I also feels like protoss needs some fix.
Seriously, they should do something about gateway units one day. something like buffing gateway units but moving warp gate into higher tech or some sort.
And they need to look at some of protoss flying things like oracle, Mothership (are you still there, mama?), carrier, tempest, etc...
I think blizzard don't like protoss :p
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On August 27 2013 21:09 Existor wrote: Best change to overseer against Widow Mines will be next thing:
Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it. how about reducing contaminate cost to 25 but only to be working on units? :p
Come on blizzard, just nerf WM.
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On August 27 2013 21:09 Existor wrote: Best change to overseer against Widow Mines will be next thing:
Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it. Why stop there in the automation process? Just give Zerglings Automaton 2000 AI.
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On August 27 2013 21:28 Reasonable wrote:Show nested quote +On August 27 2013 04:30 Bagi wrote: I don't mind the overseer buff. But its really nothing at all.
The mech buff they had in mind wasn't ideal, but it was something. Something that could possibly have terran players experiment with different builds besides MMM. But I guess making the game interesting isn't a priority, lets just make every terran player go through the exact same motions every game like they have for months now.
I loved watching terran games in WoL, even when they were getting raped by BL/infestor. I root against terran players in HOTS, every game is just MMM spam. The buff is good. My problem #1 right now is middle to late game ZvT. Mines are just so annoying and mechanically hard to clear that you need to be about 30-40 apm above the terran player to win. I agree that it may not be enough and I would prefer to see a simple widow mine nerf, but on the side of zerg buffs I think this is optimal.
Not sure thats true. I think in terms of EAPM its pretty even for both players, or terran could still be slightly more mechanical demanding. But Zerg generally have more APM than terrans due to larva mechanic. I honestly think the issue lies with it being harder for terran to lose than zerg to lose. Zerg seems to get punished harder for mismicro/losing battles than terran does. I would actually have liked to see another small change: Like what about reducing baneling morph time by a couple of seconds? Often times it seems that terran can win the game after a battle as he can kill the morphin banelings.
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On August 27 2013 21:47 SsDrKosS wrote:Show nested quote +On August 27 2013 21:09 Existor wrote: Best change to overseer against Widow Mines will be next thing:
Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it. how about reducing contaminate cost to 25 but only to be working on units? :p Come on blizzard, just nerf WM. Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.
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If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.
Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.
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On August 27 2013 21:57 DoubleReed wrote: If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.
Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate. if we get enough gas to do that upgrade despite of non stop drops  oh well, I'm patient to wait for more balance changes 
On August 27 2013 21:56 Plansix wrote:Show nested quote +On August 27 2013 21:47 SsDrKosS wrote:On August 27 2013 21:09 Existor wrote: Best change to overseer against Widow Mines will be next thing:
Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it. how about reducing contaminate cost to 25 but only to be working on units? :p Come on blizzard, just nerf WM. Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t. how tasty is your tears! :p
don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.
What blizzard failed to see (but starting to see now!) is that hots lacks variety of choice. I don't want to see 4M all day long man
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On August 27 2013 21:44 TheDwf wrote:Show nested quote +On August 27 2013 21:39 xyzz wrote:On August 27 2013 21:35 Prog455 wrote:On August 27 2013 13:24 VayneAuthority wrote: mech is very viable vs protoss on maps like akilon wastes. In fact, I see more mech on that map then non-mech. If they gave terran that dual upgrades on armories, every protoss would have to veto akilon. Please dude. A Protoss army can comfortably a-move into a a Siege line. I'll come into this thread once every three months to remind you that Protoss is still by far the least succesful race in the pro scene in HoTS, but hey, by all means, let's all worry about the unbearable situation with Zerg and get that race to win some more tournaments so Terran doesn't get it all. Blame your top level representatives for choking hard when it matters. Dwf you are worse than Avilo when it comes to sensible balance talk.
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On August 27 2013 21:39 xyzz wrote:Show nested quote +On August 27 2013 21:35 Prog455 wrote:On August 27 2013 13:24 VayneAuthority wrote: mech is very viable vs protoss on maps like akilon wastes. In fact, I see more mech on that map then non-mech. If they gave terran that dual upgrades on armories, every protoss would have to veto akilon. Please dude. A Protoss army can comfortably a-move into a a Siege line. I'll come into this thread once every three months to remind you that Protoss is still by far the least succesful race in the pro scene in HoTS, but hey, by all means, let's all worry about the unbearable situation with Zerg and get that race to win some more tournaments so Terran doesn't get it all.
only looking at tournament wins is about as stupid as your comment though. I don't say this change is great but a small nudge for ZvT which is the only matchup with some obvious problems now is fine since I don't think this change really affects ZvP too much. I had rather seen something else to make the hive transition a bit smoother but this isn't the worst.
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On August 27 2013 22:09 SsDrKosS wrote:Show nested quote +On August 27 2013 21:57 DoubleReed wrote: If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.
Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate. if we get enough gas to do that upgrade despite of non stop drops  oh well, I'm patient to wait for more balance changes  Show nested quote +On August 27 2013 21:56 Plansix wrote:On August 27 2013 21:47 SsDrKosS wrote:On August 27 2013 21:09 Existor wrote: Best change to overseer against Widow Mines will be next thing:
Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it. how about reducing contaminate cost to 25 but only to be working on units? :p Come on blizzard, just nerf WM. Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t. how tasty is your tears! :p don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc. But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.
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On August 27 2013 16:14 Emzeeshady wrote:Show nested quote +On August 27 2013 16:12 samurai80 wrote: Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best. Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well  Scarlett has some great ling/baneling control, to be honest.
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Patch is ok i think but there is one Problem for Terran Player then: When Overseer is so fast, wassup with Cloak Banshees? They have no chance to get away then, so they must Buff the Speed of em too.
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Can vikings catch anything at all now ? O_o
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