It seems like some mus just get stuck, like the zvt in wol, where nothing happened at the end. Not to mention the horrible pvz with the unevitable late game that always looked the same with the infestors vs the mothership core. The way people played just wouldn't develop until blizzard steped in and tweaked things. This is worrisome imo. In BW, even at the very end, the metagame was evolving more quickly and you saw more new things than you do in most mus right now in sc2 I think.
Upcoming Balance Patch (Overseer) - Page 9
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Elroi
Sweden5599 Posts
It seems like some mus just get stuck, like the zvt in wol, where nothing happened at the end. Not to mention the horrible pvz with the unevitable late game that always looked the same with the infestors vs the mothership core. The way people played just wouldn't develop until blizzard steped in and tweaked things. This is worrisome imo. In BW, even at the very end, the metagame was evolving more quickly and you saw more new things than you do in most mus right now in sc2 I think. | ||
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digmouse
China6330 Posts
On August 27 2013 14:34 Assirra wrote: They tend to die before the mines go off, not to mention its pretty risky. 1 infestor is not enough so the moment you start using infested terrans you have the risk of terran simply scanning and destroying them all. And you can't even get Infestors out. | ||
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jarod
Romania766 Posts
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FrostedMiniWheats
United States30730 Posts
On August 27 2013 15:12 jarod wrote: 3.75 is too fast.. give it 3.25 for start... zergs will see even more now... not that they did not. better make some mid game for zerg.. late game is ok for zerg it it gets there without being behind. I guess the only problem in TvZ is midgame where terran can take a lead. Ya misread. The Pneumatized Carapace upgrade now increases Overseer movement speed from 1.88 to 3.375 (previously 1.88 to 2.75.) essentially this thing is a flying perma-stimmed Marine | ||
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xM(Z
Romania5296 Posts
protoss air > all, so there shouldn't be much of a problem there. | ||
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-Archangel-
Croatia7457 Posts
On August 27 2013 14:34 Assirra wrote: They tend to die before the mines go off, not to mention its pretty risky. 1 infestor is not enough so the moment you start using infested terrans you have the risk of terran simply scanning and destroying them all. I don't remember Terrans using much Ghosts against Infestor/Broodlord in WoL. They complained instead. So any buffs to Infestors will just lead to complaining, not using Ghosts. | ||
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ssxsilver
United States4409 Posts
On August 27 2013 14:07 TiberiusAk wrote: Because infested terran eggs have only 70 hp and 2 armor, and marines have +1 if not +2 by the time infestors are out, You might as well send in a pair of zerglings which don't cost you gas and have the same armor. Earlier some posters suggested infestor buffs like buffing the egg's armor, increasing their move speed on creep, or lowering fungal cost. I think these buffs could be interesting to watch, especially if they prompted a late game ghost transition from terran into the meta. Ah that makes sense. I'm also wondering if some incremental buff to zerg casters are in order as well given how they've close to fallen off the map. Not sure how this Overseer buff will work, but significant or not, I hope Blizzard revisits the other tech trees (as this changes nothing in that regard)... MMMM vs Muta/Ling/Bane will get stale eventually. | ||
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Uni1987
Netherlands642 Posts
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jinisnotmyname
43 Posts
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samurai80
Japan4225 Posts
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Emzeeshady
Canada4203 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
On August 27 2013 16:14 Emzeeshady wrote: Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well ![]() That hot sticky creep spread, baby | ||
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bittman
Australia8759 Posts
On August 27 2013 16:12 samurai80 wrote: Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best. Eh, if it's a player winning despite difficulty of match ups I can't go past FruitDealer still. | ||
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hearters
Singapore224 Posts
Did you see Jaedong's creep spread in the finals? It was outrageously good. But still no match for terran. It proved that really good 4M beats muta ling bane completely, even on creep. In fact, I was really impressed by the speed of Jaedong's creep spread, and was surprised that I didn't even notice commentators mentioning it at all. That made the 4M attack even more frustrating TBH. | ||
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ejozl
Denmark3463 Posts
This change will mostly improve Muta harass, Overseers will follow Mutas better, so u can spot mines, Better scouting and contamination is drastically better, since you can be more aggressive about it, since losing your overseer is not an issue. | ||
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samurai80
Japan4225 Posts
No speed : 1.875 (obs) vs 1.88 (overseer) With speed upgrade: 2.8125 (speed obs) vs 2.75 (speed overseer, before patch) / 3.375 (after patch) For example Z can make a few mutas to help clean observers on the map in the late game when protoss is looking to harass the zerg's new expansions while checking his army position. | ||
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Incognoto
France10239 Posts
On August 27 2013 16:42 hearters wrote: Did you see Jaedong's creep spread in the finals? It was outrageously good. But still no match for terran. It proved that really good 4M beats muta ling bane completely, even on creep. In fact, I was really impressed by the speed of Jaedong's creep spread, and was surprised that I didn't even notice commentators mentioning it at all. That made the 4M attack even more frustrating TBH. Yeah it was kind of insane how amazing that Creep spread was and Bomber decided to fuck it and attack on creep. It didn't even matter. | ||
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Sapphire.lux
Romania2620 Posts
On August 27 2013 12:15 Bagi wrote: They will continue to explore ways to make mech viable, like they have pretended to for the last 3 years? lol my thoughts exactly. They have 0 credibility when it comes to fixing mech. The Zerg change looks interesting and elegant. I'm surprised. | ||
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gengka
Malaysia461 Posts
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saddaromma
1129 Posts
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