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Upcoming Balance Patch (Overseer) - Page 9

Forum Index > SC2 General
359 CommentsPost a Reply
Prev 1 7 8 9 10 11 18 Next All
Elroi
Profile Joined August 2009
Sweden5600 Posts
August 27 2013 05:38 GMT
#161
They maybe need to buff mech, but it is a strange way to develop the meta game.

It seems like some mus just get stuck, like the zvt in wol, where nothing happened at the end. Not to mention the horrible pvz with the unevitable late game that always looked the same with the infestors vs the mothership core. The way people played just wouldn't develop until blizzard steped in and tweaked things. This is worrisome imo. In BW, even at the very end, the metagame was evolving more quickly and you saw more new things than you do in most mus right now in sc2 I think.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
digmouse
Profile Blog Joined November 2010
China6331 Posts
August 27 2013 05:39 GMT
#162
On August 27 2013 14:34 Assirra wrote:
Show nested quote +
On August 27 2013 13:42 ssxsilver wrote:
On August 27 2013 09:07 nixi wrote:
Or why not give the old infestor it's neural parasite range back and decrease energy cost. Make it so it can't target massive units and suddenly mines can be turned against the bio.

Speaking of infestors, I've always wondered why we don't see more Infested Terran minesweeper (the way Zergs would bait out Sieged Tank FF).

They tend to die before the mines go off, not to mention its pretty risky. 1 infestor is not enough so the moment you start using infested terrans you have the risk of terran simply scanning and destroying them all.

And you can't even get Infestors out.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
jarod
Profile Joined September 2010
Romania766 Posts
August 27 2013 06:12 GMT
#163
3.75 is too fast.. give it 3.25 for start... zergs will see even more now... not that they did not. better make some mid game for zerg.. late game is ok for zerg it it gets there without being behind. I guess the only problem in TvZ is midgame where terran can take a lead.
Maru | Life | herO
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-08-27 06:36:40
August 27 2013 06:35 GMT
#164
On August 27 2013 15:12 jarod wrote:
3.75 is too fast.. give it 3.25 for start... zergs will see even more now... not that they did not. better make some mid game for zerg.. late game is ok for zerg it it gets there without being behind. I guess the only problem in TvZ is midgame where terran can take a lead.


Ya misread.

The Pneumatized Carapace upgrade now increases Overseer movement speed from 1.88 to 3.375 (previously 1.88 to 2.75.)


essentially this thing is a flying perma-stimmed Marine
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
xM(Z
Profile Joined November 2006
Romania5299 Posts
August 27 2013 06:38 GMT
#165
if they merge zerg carapace upgrades like they did with terran ones, zergs will be fine late zvt. 3/3 for flyers and 3/3 for melee is not economically viable.
protoss air > all, so there shouldn't be much of a problem there.
And my fury stands ready. I bring all your plans to nought. My bleak heart beats steady. 'Tis you whom I have sought.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 27 2013 06:44 GMT
#166
On August 27 2013 14:34 Assirra wrote:
Show nested quote +
On August 27 2013 13:42 ssxsilver wrote:
On August 27 2013 09:07 nixi wrote:
Or why not give the old infestor it's neural parasite range back and decrease energy cost. Make it so it can't target massive units and suddenly mines can be turned against the bio.

Speaking of infestors, I've always wondered why we don't see more Infested Terran minesweeper (the way Zergs would bait out Sieged Tank FF).

They tend to die before the mines go off, not to mention its pretty risky. 1 infestor is not enough so the moment you start using infested terrans you have the risk of terran simply scanning and destroying them all.

I don't remember Terrans using much Ghosts against Infestor/Broodlord in WoL. They complained instead. So any buffs to Infestors will just lead to complaining, not using Ghosts.
ssxsilver
Profile Joined June 2007
United States4409 Posts
August 27 2013 06:58 GMT
#167
On August 27 2013 14:07 TiberiusAk wrote:
Show nested quote +
On August 27 2013 13:42 ssxsilver wrote:
On August 27 2013 09:07 nixi wrote:
Or why not give the old infestor it's neural parasite range back and decrease energy cost. Make it so it can't target massive units and suddenly mines can be turned against the bio.

Speaking of infestors, I've always wondered why we don't see more Infested Terran minesweeper (the way Zergs would bait out Sieged Tank FF).

Because infested terran eggs have only 70 hp and 2 armor, and marines have +1 if not +2 by the time infestors are out, You might as well send in a pair of zerglings which don't cost you gas and have the same armor.

Earlier some posters suggested infestor buffs like buffing the egg's armor, increasing their move speed on creep, or lowering fungal cost. I think these buffs could be interesting to watch, especially if they prompted a late game ghost transition from terran into the meta.

Ah that makes sense.

I'm also wondering if some incremental buff to zerg casters are in order as well given how they've close to fallen off the map. Not sure how this Overseer buff will work, but significant or not, I hope Blizzard revisits the other tech trees (as this changes nothing in that regard)... MMMM vs Muta/Ling/Bane will get stale eventually.
Uni1987
Profile Joined September 2010
Netherlands642 Posts
August 27 2013 07:01 GMT
#168
Patch already active?
.............
jinisnotmyname
Profile Blog Joined May 2012
43 Posts
August 27 2013 07:12 GMT
#169
No, I dont think the patch is active yet.
samurai80
Profile Joined November 2011
Japan4225 Posts
August 27 2013 07:12 GMT
#170
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
August 27 2013 07:14 GMT
#171
--- Nuked ---
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 27 2013 07:18 GMT
#172
On August 27 2013 16:14 Emzeeshady wrote:
Show nested quote +
On August 27 2013 16:12 samurai80 wrote:
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.

Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well


That hot sticky creep spread, baby
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
bittman
Profile Joined February 2011
Australia8759 Posts
August 27 2013 07:22 GMT
#173
On August 27 2013 16:12 samurai80 wrote:
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.


Eh, if it's a player winning despite difficulty of match ups I can't go past FruitDealer still.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-08-27 07:55:04
August 27 2013 07:42 GMT
#174
On August 27 2013 16:18 lichter wrote:
Show nested quote +
On August 27 2013 16:14 Emzeeshady wrote:
On August 27 2013 16:12 samurai80 wrote:
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.

Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well


That hot sticky creep spread, baby


Did you see Jaedong's creep spread in the finals? It was outrageously good. But still no match for terran. It proved that really good 4M beats muta ling bane completely, even on creep.

In fact, I was really impressed by the speed of Jaedong's creep spread, and was surprised that I didn't even notice commentators mentioning it at all. That made the 4M attack even more frustrating TBH.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
ejozl
Profile Joined October 2010
Denmark3491 Posts
August 27 2013 07:42 GMT
#175
I think it's a weird change if you want to help Zergs vs bio Mine.
This change will mostly improve Muta harass, Overseers will follow Mutas better, so u can spot mines,
Better scouting and contamination is drastically better, since you can be more aggressive about it, since losing your overseer is not an issue.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2013-08-27 09:14:46
August 27 2013 07:53 GMT
#176
Not that this is huge, but this also makes the buffed overseer faster than the speed observer:
No speed : 1.875 (obs) vs 1.88 (overseer)
With speed upgrade: 2.8125 (speed obs) vs 2.75 (speed overseer, before patch) / 3.375 (after patch)

For example Z can make a few mutas to help clean observers on the map in the late game when protoss is looking to harass the zerg's new expansions while checking his army position.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 27 2013 08:03 GMT
#177
On August 27 2013 16:42 hearters wrote:
Show nested quote +
On August 27 2013 16:18 lichter wrote:
On August 27 2013 16:14 Emzeeshady wrote:
On August 27 2013 16:12 samurai80 wrote:
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.

Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well


That hot sticky creep spread, baby


Did you see Jaedong's creep spread in the finals? It was outrageously good. But still no match for terran. It proved that really good 4M beats muta ling bane completely, even on creep.

In fact, I was really impressed by the speed of Jaedong's creep spread, and was surprised that I didn't even notice commentators mentioning it at all. That made the 4M attack even more frustrating TBH.


Yeah it was kind of insane how amazing that Creep spread was and Bomber decided to fuck it and attack on creep. It didn't even matter.
maru lover forever
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 27 2013 08:30 GMT
#178
On August 27 2013 12:15 Bagi wrote:
They will continue to explore ways to make mech viable, like they have pretended to for the last 3 years?


lol my thoughts exactly. They have 0 credibility when it comes to fixing mech.

The Zerg change looks interesting and elegant. I'm surprised.
Head Coach Park: "They should buff tanks!"
gengka
Profile Joined September 2010
Malaysia461 Posts
August 27 2013 08:42 GMT
#179
widow mines are getting old. we need some tank or thor buff
Make Love Not War
saddaromma
Profile Joined April 2013
1129 Posts
August 27 2013 08:44 GMT
#180
I always wondered why players don't make 5-6 overseers and disable enemy's production. I hope it might happen with this patch.
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